refactor: Update color scheme for Floor and Zone components; enhance snapping logic in ReferenceFloor and ReferenceZone

This commit is contained in:
2025-06-30 12:54:25 +05:30
parent 7124a819b6
commit 943ad3ba49
7 changed files with 13 additions and 8 deletions

View File

@@ -36,7 +36,7 @@ function Zone2DInstance({ zone }: { zone: Zone }) {
userData={zone}
>
<meshBasicMaterial
color={savedTheme === "dark" ? "green" : "green"}
color={savedTheme === "dark" ? "#007BFF" : "#007BFF"}
side={DoubleSide}
transparent
opacity={0.4}

View File

@@ -13,6 +13,10 @@ function ZoneInstances() {
const { zones } = zoneStore();
const { toggleView } = useToggleView();
useEffect(() => {
// console.log('zones: ', zones);
}, [zones])
const allPoints = useMemo(() => {
const points: Point[] = [];
const seenUuids = new Set<string>();

View File

@@ -36,7 +36,7 @@ function ReferenceZone({ tempPoints }: Readonly<ReferenceZoneProps>) {
setCurrentPosition([intersectionPoint.x, intersectionPoint.y, intersectionPoint.z]);
if (!intersectionPoint) return;
const snapped = snapZonePoint([intersectionPoint.x, intersectionPoint.y, intersectionPoint.z], [tempPoints[0]]);
const snapped = snapZonePoint([intersectionPoint.x, intersectionPoint.y, intersectionPoint.z], tempPoints.length > 2 ? [tempPoints[0]] : []);
if (snapped.isSnapped && snapped.snappedPoint) {
finalPosition.current = snapped.position;
@@ -156,7 +156,7 @@ function Zone({ zone }: { zone: Point[] }) {
position={[0, 0, 0]}
receiveShadow
>
<meshStandardMaterial color={savedTheme === "dark" ? "#d2baff" : "#6f42c1"} depthWrite={false} transparent opacity={0.3} side={THREE.DoubleSide} />
<meshStandardMaterial color={savedTheme === "dark" ? "#007BFF" : "#007BFF"} depthWrite={false} transparent opacity={0.3} side={THREE.DoubleSide} />
</Extrude>
</group>
);

View File

@@ -29,6 +29,7 @@ function ZoneGroup() {
useEffect(() => {
if (projectId && selectedVersion) {
getZonesApi(projectId, selectedVersion?.versionId || '').then((zones) => {
console.log('zones: ', zones);
if (zones && zones.length > 0) {
setZones(zones);
} else {