refactor: Update color scheme for Floor and Zone components; enhance snapping logic in ReferenceFloor and ReferenceZone
This commit is contained in:
@@ -36,7 +36,7 @@ function Floor2DInstance({ floor }: { floor: Floor }) {
|
||||
userData={floor}
|
||||
>
|
||||
<meshBasicMaterial
|
||||
color={savedTheme === "dark" ? "#d2baff" : "#6f42c1"}
|
||||
color={savedTheme === "dark" ? "#808080" : "#808080"}
|
||||
side={DoubleSide}
|
||||
transparent
|
||||
opacity={0.4}
|
||||
|
||||
@@ -25,7 +25,7 @@ function ReferenceFloor({ tempPoints }: Readonly<ReferenceFloorProps>) {
|
||||
const [currentPosition, setCurrentPosition] = useState<[number, number, number]>(tempPoints[0]?.position);
|
||||
|
||||
const directionalSnap = useDirectionalSnapping(currentPosition, tempPoints[tempPoints.length - 1]?.position || null);
|
||||
const { snapFloorPoint } = usePointSnapping({ uuid: 'temp-floor', pointType: 'Floor', position: directionalSnap.position || [0, 0, 0], });
|
||||
const { snapFloorPoint } = usePointSnapping({ uuid: 'temp-Floor', pointType: 'Floor', position: directionalSnap.position || [0, 0, 0], });
|
||||
|
||||
useFrame(() => {
|
||||
if (toolMode === 'Floor' && toggleView && tempPoints.length > 0) {
|
||||
@@ -36,7 +36,7 @@ function ReferenceFloor({ tempPoints }: Readonly<ReferenceFloorProps>) {
|
||||
setCurrentPosition([intersectionPoint.x, intersectionPoint.y, intersectionPoint.z]);
|
||||
|
||||
if (!intersectionPoint) return;
|
||||
const snapped = snapFloorPoint([intersectionPoint.x, intersectionPoint.y, intersectionPoint.z], [tempPoints[0]]);
|
||||
const snapped = snapFloorPoint([intersectionPoint.x, intersectionPoint.y, intersectionPoint.z], tempPoints.length > 2 ? [tempPoints[0]] : []);
|
||||
|
||||
if (snapped.isSnapped && snapped.snappedPoint) {
|
||||
finalPosition.current = snapped.position;
|
||||
@@ -158,7 +158,7 @@ function Floor({ floor }: { floor: Point[] }) {
|
||||
position={[0, 0, 0]}
|
||||
receiveShadow
|
||||
>
|
||||
<meshStandardMaterial color={savedTheme === "dark" ? "#d2baff" : "#6f42c1"} depthWrite={false} transparent opacity={0.3} side={THREE.DoubleSide} />
|
||||
<meshStandardMaterial color={savedTheme === "dark" ? "#808080" : "#808080"} depthWrite={false} transparent opacity={0.3} side={THREE.DoubleSide} />
|
||||
</Extrude>
|
||||
</group>
|
||||
);
|
||||
|
||||
Reference in New Issue
Block a user