human bug fix
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@@ -139,8 +139,8 @@ function WorkerInstance({ human }: { human: HumanStatus }) {
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}
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} else if (!human.isActive && human.state === 'idle' && human.currentPhase === 'dropping' && human.currentLoad === 0) {
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if (action.pickUpPoint && action.dropPoint) {
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// const dropToPickup = computePath(action.dropPoint.position || [0, 0, 0], action.pickUpPoint.position || [0, 0, 0]);
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// setPath(dropToPickup);
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const dropToPickup = computePath(action.dropPoint.position || [0, 0, 0], action.pickUpPoint.position || [0, 0, 0]);
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setPath(dropToPickup);
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setCurrentPhase(human.modelUuid, 'init');
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setHumanState(human.modelUuid, 'running');
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setHumanActive(human.modelUuid, true);
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