feat: Remove unused GLB models and enhance asset reset functionality

This commit is contained in:
2025-07-07 16:21:21 +05:30
parent 5070ff4060
commit 82ba6d24bc
9 changed files with 105 additions and 87 deletions

View File

@@ -4,7 +4,7 @@ import { getFloorAssets } from '../../../services/factoryBuilder/asset/floorAsse
import { useLoadingProgress, useRenameModeStore, useSelectedFloorItem, useSelectedItem, useSocketStore } from '../../../store/builder/store';
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
import { FloorItems, RefGroup, RefMesh } from "../../../types/world/worldTypes";
import { FloorItems, RefMesh } from "../../../types/world/worldTypes";
import Models from "./models/models";
import useModuleStore from "../../../store/useModuleStore";
import { useThree } from "@react-three/fiber";

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@@ -80,7 +80,7 @@ function HumanAnimator({ path, handleCallBack, currentPhase, human, reset, start
const distances = [];
let accumulatedDistance = 0;
let index = 0;
const rotationSpeed = 1;
const rotationSpeed = 1.5;
for (let i = 0; i < currentPath.length - 1; i++) {
const start = new THREE.Vector3(...currentPath[i]);
@@ -108,7 +108,14 @@ function HumanAnimator({ path, handleCallBack, currentPhase, human, reset, start
if (angle < 0.01) {
object.quaternion.copy(targetQuaternion);
} else {
object.quaternion.slerp(targetQuaternion, delta * rotationSpeed * speed * human.speed * 5);
const step = rotationSpeed * delta * speed * human.speed;
const angle = object.quaternion.angleTo(targetQuaternion);
if (angle < step) {
object.quaternion.copy(targetQuaternion);
} else {
object.quaternion.rotateTowards(targetQuaternion, step);
}
}
const isAligned = angle < 0.01;
@@ -145,7 +152,14 @@ function HumanAnimator({ path, handleCallBack, currentPhase, human, reset, start
object.quaternion.copy(targetQuaternion);
setRestingRotation(false);
} else {
object.quaternion.slerp(targetQuaternion, delta * rotationSpeed * speed * human.speed * 4);
const step = rotationSpeed * delta * speed * human.speed;
const angle = object.quaternion.angleTo(targetQuaternion);
if (angle < step) {
object.quaternion.copy(targetQuaternion);
} else {
object.quaternion.rotateTowards(targetQuaternion, step);
}
}
if (human.currentMaterials.length > 0) {

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@@ -1,5 +1,5 @@
import { useEffect, useRef, useState } from 'react';
import { useFrame, useThree } from '@react-three/fiber';
import { useFrame } from '@react-three/fiber';
import * as THREE from 'three';
import { Line, Text } from '@react-three/drei';
import { useAnimationPlaySpeed, usePauseButtonStore, usePlayButtonStore, useResetButtonStore } from '../../../../../store/usePlayButtonStore';
@@ -10,7 +10,6 @@ type PointWithDegree = {
};
function RoboticArmAnimator({ HandleCallback, restPosition, ikSolver, targetBone, armBot, path }: any) {
const { scene } = useThree();
const progressRef = useRef(0);
const curveRef = useRef<THREE.Vector3[] | null>(null);
const totalDistanceRef = useRef(0);
@@ -202,11 +201,7 @@ function RoboticArmAnimator({ HandleCallback, restPosition, ikSolver, targetBone
}, [circlePoints, currentPath]);
// Frame update for animation
useFrame((state, delta) => {
const targetMesh = scene?.getObjectByProperty("uuid", armBot.modelUuid);
if (targetMesh) {
targetMesh.visible = (!isPlaying)
}
useFrame((_, delta) => {
if (!ikSolver) return;
const bone = ikSolver.mesh.skeleton.bones.find((b: any) => b.name === targetBone);

View File

@@ -1,10 +1,8 @@
import { useEffect, useRef, useState } from 'react'
import * as THREE from "three";
import { useThree } from "@react-three/fiber";
import IKInstance from '../ikInstance/ikInstance';
import RoboticArmAnimator from '../animator/roboticArmAnimator';
import MaterialAnimator from '../animator/materialAnimator';
import armModel from "../../../../../assets/gltf-glb/rigged/ik_arm_1.glb";
import { useAnimationPlaySpeed, usePauseButtonStore, usePlayButtonStore, useResetButtonStore } from '../../../../../store/usePlayButtonStore';
import { useTriggerHandler } from '../../../triggers/triggerHandler/useTriggerHandler';
import { useSceneContext } from '../../../../scene/sceneContext';
@@ -14,17 +12,16 @@ function RoboticArmInstance({ armBot }: { readonly armBot: ArmBotStatus }) {
const [currentPhase, setCurrentPhase] = useState<(string)>("init");
const [path, setPath] = useState<[number, number, number][]>([]);
const [ikSolver, setIkSolver] = useState<any>(null);
const { scene } = useThree();
const restPosition = new THREE.Vector3(0, 1.75, -1.6);
const targetBone = "Target";
const groupRef = useRef<any>(null);
const pauseTimeRef = useRef<number | null>(null);
const isPausedRef = useRef<boolean>(false);
const isSpeedRef = useRef<any>(null);
let startTime: number;
const { selectedProductStore } = useProductContext();
const { materialStore, armBotStore, vehicleStore, storageUnitStore, productStore } = useSceneContext();
const { materialStore, armBotStore, vehicleStore, storageUnitStore, productStore, assetStore } = useSceneContext();
const { resetAsset } = assetStore();
const { setArmBotActive, setArmBotState, removeCurrentAction, incrementActiveTime, incrementIdleTime } = armBotStore();
const { decrementVehicleLoad, removeLastMaterial } = vehicleStore();
const { removeLastMaterial: removeLastStorageMaterial, updateCurrentLoad } = storageUnitStore();
@@ -190,7 +187,8 @@ function RoboticArmInstance({ armBot }: { readonly armBot: ArmBotStatus }) {
setCurrentPhase("init");
setPath([])
setIkSolver(null);
removeCurrentAction(armBot.modelUuid)
removeCurrentAction(armBot.modelUuid);
resetAsset(armBot.modelUuid);
isPausedRef.current = false
pauseTimeRef.current = null
startTime = 0
@@ -266,14 +264,9 @@ function RoboticArmInstance({ armBot }: { readonly armBot: ArmBotStatus }) {
}
};
}, [armBot.isActive, armBot.state, currentPhase])
}, [armBot, currentPhase, isPlaying])
useEffect(() => {
const targetMesh = scene?.getObjectByProperty("uuid", armBot.modelUuid);
if (targetMesh) {
targetMesh.visible = (!isPlaying)
}
const targetBones = ikSolver?.mesh.skeleton.bones.find((b: any) => b.name === targetBone);
if (!isReset && isPlaying) {
//Moving armBot from initial point to rest position.
@@ -390,7 +383,7 @@ function RoboticArmInstance({ armBot }: { readonly armBot: ArmBotStatus }) {
<>
{!isReset && isPlaying && (
<>
<IKInstance modelUrl={armModel} setIkSolver={setIkSolver} armBot={armBot} groupRef={groupRef} />
<IKInstance setIkSolver={setIkSolver} armBot={armBot} />
<RoboticArmAnimator
HandleCallback={HandleCallback}
restPosition={restPosition}

View File

@@ -1,83 +1,84 @@
import { useEffect, useMemo } from 'react'
import { useEffect } from 'react'
import * as THREE from "three";
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
import { clone } from "three/examples/jsm/utils/SkeletonUtils";
import { useLoader } from "@react-three/fiber";
import { useThree } from "@react-three/fiber";
import { CCDIKSolver, CCDIKHelper } from "three/examples/jsm/animation/CCDIKSolver";
import { usePlayButtonStore, useResetButtonStore } from '../../../../../store/usePlayButtonStore';
type IKInstanceProps = {
modelUrl: string;
setIkSolver: any
armBot: ArmBotStatus;
groupRef: any;
};
function IKInstance({ modelUrl, setIkSolver, armBot, groupRef }: IKInstanceProps) {
const gltf = useLoader(GLTFLoader, modelUrl, (loader) => {
const draco = new DRACOLoader();
draco.setDecoderPath("https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/");
loader.setDRACOLoader(draco);
});
const cloned = useMemo(() => clone(gltf?.scene), [gltf]);
function IKInstance({ setIkSolver, armBot }: IKInstanceProps) {
const { scene } = useThree();
const { isPlaying } = usePlayButtonStore();
const { isReset } = useResetButtonStore();
const targetBoneName = "Target";
const skinnedMeshName = "link_0";
useEffect(() => {
if (!gltf) return;
const OOI: any = {};
cloned.traverse((n: any) => {
if (n.name === targetBoneName) OOI.Target_Bone = n;
if (n.name === skinnedMeshName) OOI.Skinned_Mesh = n;
});
if (!OOI.Target_Bone || !OOI.Skinned_Mesh) return;
const iks = [
{
target: 7,
effector: 6,
links: [
{
index: 5,
enabled: true,
rotationMin: new THREE.Vector3(-Math.PI / 2, 0, 0),
rotationMax: new THREE.Vector3(Math.PI / 2, 0, 0),
},
{
index: 4,
enabled: true,
rotationMin: new THREE.Vector3(-Math.PI / 2, 0, 0),
rotationMax: new THREE.Vector3(0, 0, 0),
},
{
index: 3,
enabled: true,
rotationMin: new THREE.Vector3(0, 0, 0),
rotationMax: new THREE.Vector3(2, 0, 0),
},
{ index: 1, enabled: true, limitation: new THREE.Vector3(0, 1, 0) },
{ index: 0, enabled: false, limitation: new THREE.Vector3(0, 0, 0) },
],
},
];
let retryId: NodeJS.Timeout | null = null;
const solver = new CCDIKSolver(OOI.Skinned_Mesh, iks);
setIkSolver(solver);
const trySetup = () => {
const targetMesh = scene?.getObjectByProperty("uuid", armBot.modelUuid);
// const helper = new CCDIKHelper(OOI.Skinned_Mesh, iks, 0.05)
if (!targetMesh) {
retryId = setTimeout(trySetup, 100);
return;
}
// scene.add(helper);
const OOI: any = {};
targetMesh.traverse((n: any) => {
if (n.name === targetBoneName) OOI.Target_Bone = n;
if (n.name === skinnedMeshName) OOI.Skinned_Mesh = n;
});
if (!OOI.Target_Bone || !OOI.Skinned_Mesh) return;
const iks = [
{
target: 7,
effector: 6,
links: [
{
index: 5,
enabled: true,
rotationMin: new THREE.Vector3(-Math.PI / 2, 0, 0),
rotationMax: new THREE.Vector3(Math.PI / 2, 0, 0),
},
{
index: 4,
enabled: true,
rotationMin: new THREE.Vector3(-Math.PI / 2, 0, 0),
rotationMax: new THREE.Vector3(0, 0, 0),
},
{
index: 3,
enabled: true,
rotationMin: new THREE.Vector3(0, 0, 0),
rotationMax: new THREE.Vector3(2, 0, 0),
},
{ index: 1, enabled: true, limitation: new THREE.Vector3(0, 1, 0) },
{ index: 0, enabled: false, limitation: new THREE.Vector3(0, 0, 0) },
],
},
];
}, [cloned, gltf]);
const solver = new CCDIKSolver(OOI.Skinned_Mesh, iks);
setIkSolver(solver);
// const helper = new CCDIKHelper(OOI.Skinned_Mesh, iks, 0.05)
// scene.add(helper);
};
trySetup();
return () => {
if (retryId) clearTimeout(retryId);
};
}, [isPlaying, isReset]);
return (
<group ref={groupRef} position={armBot.position} rotation={armBot.rotation}>
<primitive
uuid={`${armBot.modelUuid}_IK`}
object={cloned}
scale={[1, 1, 1]}
name={armBot.modelName}
/>
</group>
<>
</>
)
}

View File

@@ -9,6 +9,7 @@ interface AssetsStore {
removeAsset: (modelUuid: string) => void;
updateAsset: (modelUuid: string, updates: Partial<Asset>) => void;
clearAssets: () => void;
resetAsset: (modelUuid: string) => void;
setAssets: (assets: Assets) => void;
// Asset properties
@@ -74,6 +75,19 @@ export const createAssetStore = () => {
});
},
resetAsset: (modelUuid) => {
const asset = get().assets.find(a => a.modelUuid === modelUuid);
if (asset) {
const clonedAsset = JSON.parse(JSON.stringify(asset));
setTimeout(() => {
get().removeAsset(asset.modelUuid);
setTimeout(() => {
get().addAsset(clonedAsset);
}, 0);
}, 0);
}
},
setAssets: (assets) => {
set((state) => {
state.assets = assets;
@@ -185,7 +199,8 @@ export const createAssetStore = () => {
asset.animationState.current = '';
asset.animationState.isPlaying = true;
asset.animationState.loopAnimation = true;
asset.animationState.isCompleted = true; }
asset.animationState.isCompleted = true;
}
});
},