Refactor wall creator and socket responses; update nav mesh components and remove unused pillar functions
- Updated import path for getClosestIntersection in wallCreator.tsx - Cleaned up socketResponses.dev.tsx by removing unused imports and code, simplifying the component structure - Modified navMesh.tsx to remove lines prop and adjust NavMeshDetails accordingly - Refactored navMeshDetails.tsx to remove lines dependency in useEffect - Updated polygonGenerator.tsx to remove lines prop and commented out unused code - Added getClosestIntersection helper function for better modularity - Removed unused pillar-related functions and commented out code in addAndUpdateReferencePillar.ts, addPillar.ts, deletableHoveredPillar.ts, deletePillar.ts, and updateReferencePolesheight.ts
This commit is contained in:
@@ -21,7 +21,7 @@ function DecalInstance({ visible = true, decal }: { visible?: boolean, decal: De
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rotation={[0, 0, decal.decalRotation]}
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scale={[decal.decalScale, decal.decalScale, 0.01]}
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userData={decal}
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onDoubleClick={(e) => {
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onClick={(e) => {
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if (visible && !togglView && activeModule === 'builder') {
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if (e.object.userData.decalUuid) {
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e.stopPropagation();
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@@ -1,30 +0,0 @@
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import addLineToScene from '../../builder/geomentries/lines/addLineToScene';
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import * as CONSTANTS from '../../../types/world/worldConstants';
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import * as Types from "../../../types/world/worldTypes";
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function loadInitialLine(
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floorPlanGroupLine: Types.RefGroup,
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lines: Types.RefLines
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): void {
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if (!floorPlanGroupLine.current) return
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////////// Load the Lines initially if there are any //////////
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floorPlanGroupLine.current.children = [];
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lines.current.forEach((line) => {
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let colour;
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if (line[0][3] && line[1][3] === CONSTANTS.lineConfig.wallName) {
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colour = CONSTANTS.lineConfig.wallColor;
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} else if (line[0][3] && line[1][3] === CONSTANTS.lineConfig.floorName) {
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colour = CONSTANTS.lineConfig.floorColor;
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} else if (line[0][3] && line[1][3] === CONSTANTS.lineConfig.aisleName) {
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colour = CONSTANTS.lineConfig.aisleColor;
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}
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if (colour) {
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addLineToScene(line[0][0], line[1][0], colour, line, floorPlanGroupLine);
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}
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});
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}
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export default loadInitialLine;
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@@ -1,87 +0,0 @@
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import * as THREE from 'three';
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import * as CONSTANTS from '../../../types/world/worldConstants';
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import * as Types from "../../../types/world/worldTypes";
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////////// Load the Boxes initially if there are any //////////
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function loadInitialPoint(
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lines: Types.RefLines,
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floorPlanGroupPoint: Types.RefGroup,
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currentLayerPoint: Types.RefMeshArray,
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dragPointControls: Types.RefDragControl
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): void {
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if (!floorPlanGroupPoint.current) return
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floorPlanGroupPoint.current.children = [];
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currentLayerPoint.current = [];
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lines.current.forEach((line) => {
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const colour = getPointColor(line[0][3]);
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line.forEach((pointData) => {
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const [point, id] = pointData;
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/////////// Check if a box with this id already exists //////////
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const existingBox = floorPlanGroupPoint.current?.getObjectByProperty('uuid', id);
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if (existingBox) {
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return;
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}
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const geometry = new THREE.BoxGeometry(...CONSTANTS.pointConfig.boxScale);
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const material = new THREE.ShaderMaterial({
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uniforms: {
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uOuterColor: { value: new THREE.Color(colour) }, // Blue color for the border
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uInnerColor: { value: new THREE.Color(CONSTANTS.pointConfig.defaultInnerColor) }, // White color for the inner square
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},
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vertexShader: `
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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}
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`,
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fragmentShader: `
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varying vec2 vUv;
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uniform vec3 uOuterColor;
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uniform vec3 uInnerColor;
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void main() {
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// Define the size of the white square as a proportion of the face
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float borderThickness = 0.2; // Adjust this value for border thickness
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if (vUv.x > borderThickness && vUv.x < 1.0 - borderThickness &&
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vUv.y > borderThickness && vUv.y < 1.0 - borderThickness) {
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gl_FragColor = vec4(uInnerColor, 1.0); // White inner square
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} else {
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gl_FragColor = vec4(uOuterColor, 1.0); // Blue border
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}
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}
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`,
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});
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const box = new THREE.Mesh(geometry, material);
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box.name = "point";
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box.uuid = id;
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box.userData = { type: line[0][3], color: colour };
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box.position.set(point.x, point.y, point.z);
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currentLayerPoint.current.push(box);
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floorPlanGroupPoint.current?.add(box);
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});
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});
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function getPointColor(lineType: string | undefined): string {
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switch (lineType) {
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case CONSTANTS.lineConfig.wallName: return CONSTANTS.pointConfig.wallOuterColor;
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case CONSTANTS.lineConfig.floorName: return CONSTANTS.pointConfig.floorOuterColor;
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case CONSTANTS.lineConfig.aisleName: return CONSTANTS.pointConfig.aisleOuterColor;
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default: return CONSTANTS.pointConfig.defaultOuterColor;
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}
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}
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if (dragPointControls.current) {
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dragPointControls.current!.objects = currentLayerPoint.current;
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}
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}
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export default loadInitialPoint;
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@@ -1,110 +1,110 @@
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import { GLTF, GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
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import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
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import * as THREE from "three";
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import * as Types from "../../../types/world/worldTypes";
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import { getWallItems } from "../../../services/factoryBuilder/assest/wallAsset/getWallItemsApi";
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import { retrieveGLTF, storeGLTF } from "../../../utils/indexDB/idbUtils";
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import { getUserData } from "../../../functions/getUserData";
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// import { GLTF, GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
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// import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
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// import * as THREE from "three";
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// import * as Types from "../../../types/world/worldTypes";
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// import { getWallItems } from "../../../services/factoryBuilder/assest/wallAsset/getWallItemsApi";
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// import { retrieveGLTF, storeGLTF } from "../../../utils/indexDB/idbUtils";
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// import { getUserData } from "../../../functions/getUserData";
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async function loadInitialWallItems(
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setWallItems: Types.setWallItemSetState,
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projectId?: string,
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versionId?: string
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): Promise<void> {
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if (!projectId || !versionId) return;
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try {
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const { organization, email } = getUserData();
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// async function loadInitialWallItems(
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// setWallItems: Types.setWallItemSetState,
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// projectId?: string,
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// versionId?: string
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// ): Promise<void> {
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// if (!projectId || !versionId) return;
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// try {
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// const { organization, email } = getUserData();
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if (!email) {
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console.error("No email found in localStorage");
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}
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// if (!email) {
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// console.error("No email found in localStorage");
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// }
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const items = await getWallItems(organization, projectId, versionId);
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// const items = await getWallItems(organization, projectId, versionId);
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let url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
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// let url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
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if (!items || items.length === 0) {
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localStorage.removeItem("WallItems");
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return;
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}
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// if (!items || items.length === 0) {
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// localStorage.removeItem("WallItems");
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// return;
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// }
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localStorage.setItem("WallItems", JSON.stringify(items));
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// localStorage.setItem("WallItems", JSON.stringify(items));
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const loader = new GLTFLoader();
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const dracoLoader = new DRACOLoader();
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dracoLoader.setDecoderPath(
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"https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/"
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);
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loader.setDRACOLoader(dracoLoader);
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// const loader = new GLTFLoader();
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// const dracoLoader = new DRACOLoader();
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// dracoLoader.setDecoderPath(
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// "https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/"
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// );
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// loader.setDRACOLoader(dracoLoader);
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const loadedWallItems = await Promise.all(
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items.map(async (item: Types.WallItem) => {
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// Check THREE.js cache first
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const cachedModel = THREE.Cache.get(item.assetId!);
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if (cachedModel) {
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return processModel(cachedModel, item);
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}
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// const loadedWallItems = await Promise.all(
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// items.map(async (item: Types.WallItem) => {
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// // Check THREE.js cache first
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// const cachedModel = THREE.Cache.get(item.assetId!);
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// if (cachedModel) {
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// return processModel(cachedModel, item);
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// }
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// Check IndexedDB cache
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const cachedModelBlob = await retrieveGLTF(item.assetId!);
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if (cachedModelBlob) {
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const blobUrl = URL.createObjectURL(cachedModelBlob);
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return new Promise<Types.WallItem>((resolve) => {
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loader.load(blobUrl, (gltf) => {
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URL.revokeObjectURL(blobUrl);
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THREE.Cache.add(item.assetId!, gltf);
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resolve(processModel(gltf, item));
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});
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});
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}
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// // Check IndexedDB cache
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// const cachedModelBlob = await retrieveGLTF(item.assetId!);
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// if (cachedModelBlob) {
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// const blobUrl = URL.createObjectURL(cachedModelBlob);
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// return new Promise<Types.WallItem>((resolve) => {
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// loader.load(blobUrl, (gltf) => {
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// URL.revokeObjectURL(blobUrl);
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// THREE.Cache.add(item.assetId!, gltf);
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// resolve(processModel(gltf, item));
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// });
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// });
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// }
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// Load from original URL if not cached
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const modelUrl = `${url_Backend_dwinzo}/api/v2/AssetFile/${item.assetId!}`;
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return new Promise<Types.WallItem>((resolve) => {
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loader.load(modelUrl, async (gltf) => {
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try {
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// Cache the model
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const modelBlob = await fetch(modelUrl).then((res) => res.blob());
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await storeGLTF(item.assetId!, modelBlob);
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THREE.Cache.add(item.assetId!, gltf);
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resolve(processModel(gltf, item));
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} catch (error) {
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console.error("Failed to cache model:", error);
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resolve(processModel(gltf, item));
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}
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});
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});
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})
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);
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// // Load from original URL if not cached
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// const modelUrl = `${url_Backend_dwinzo}/api/v2/AssetFile/${item.assetId!}`;
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// return new Promise<Types.WallItem>((resolve) => {
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// loader.load(modelUrl, async (gltf) => {
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// try {
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// // Cache the model
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// const modelBlob = await fetch(modelUrl).then((res) => res.blob());
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// await storeGLTF(item.assetId!, modelBlob);
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// THREE.Cache.add(item.assetId!, gltf);
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// resolve(processModel(gltf, item));
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// } catch (error) {
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// console.error("Failed to cache model:", error);
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// resolve(processModel(gltf, item));
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// }
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// });
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// });
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// })
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// );
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setWallItems(loadedWallItems);
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} catch (error) {
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console.error("Failed to load wall items:", error);
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}
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}
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// setWallItems(loadedWallItems);
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// } catch (error) {
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// console.error("Failed to load wall items:", error);
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// }
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// }
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function processModel(gltf: GLTF, item: Types.WallItem): Types.WallItem {
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const model = gltf.scene.clone();
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model.uuid = item.modelUuid!;
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// function processModel(gltf: GLTF, item: Types.WallItem): Types.WallItem {
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// const model = gltf.scene.clone();
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// model.uuid = item.modelUuid!;
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model.children[0]?.children?.forEach((child: THREE.Object3D) => {
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if (child.name !== "CSG_REF") {
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child.castShadow = true;
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child.receiveShadow = true;
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}
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});
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// model.children[0]?.children?.forEach((child: THREE.Object3D) => {
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// if (child.name !== "CSG_REF") {
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// child.castShadow = true;
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// child.receiveShadow = true;
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// }
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// });
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return {
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type: item.type,
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model: model,
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modelName: item.modelName,
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assetId: item.assetId,
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scale: item.scale,
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csgscale: item.csgscale,
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csgposition: item.csgposition,
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position: item.position,
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quaternion: item.quaternion,
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};
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}
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// return {
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// type: item.type,
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// model: model,
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// modelName: item.modelName,
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// assetId: item.assetId,
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// scale: item.scale,
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// csgscale: item.csgscale,
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// csgposition: item.csgposition,
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// position: item.position,
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// quaternion: item.quaternion,
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// };
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// }
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export default loadInitialWallItems;
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// export default loadInitialWallItems;
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@@ -23,7 +23,7 @@ const gltfLoaderWorker = new Worker(
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)
|
||||
);
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function AssetsGroup({ floorGroup, plane }: { readonly floorGroup: RefGroup, readonly plane: RefMesh }) {
|
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function AssetsGroup({ plane }: { readonly plane: RefMesh }) {
|
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const { activeModule } = useModuleStore();
|
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const { socket } = useSocketStore();
|
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const { controls, gl, pointer, camera, raycaster, scene } = useThree();
|
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|
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@@ -1,109 +1,62 @@
|
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////////// Three and React Three Fiber Imports //////////
|
||||
|
||||
import * as THREE from "three";
|
||||
import { useEffect, useRef, useState } from "react";
|
||||
import { useThree, useFrame } from "@react-three/fiber";
|
||||
|
||||
////////// Component Imports //////////
|
||||
|
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import DistanceText from "./geomentries/lines/distanceText/distanceText";
|
||||
import ReferenceDistanceText from "./geomentries/lines/distanceText/referenceDistanceText";
|
||||
import { useEffect, useRef } from "react";
|
||||
import { useThree } from "@react-three/fiber";
|
||||
import { Bvh } from "@react-three/drei";
|
||||
|
||||
////////// Zustand State Imports //////////
|
||||
|
||||
import {
|
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useToggleView,
|
||||
useActiveLayer,
|
||||
useWallVisibility,
|
||||
useRoofVisibility,
|
||||
useShadows,
|
||||
useUpdateScene,
|
||||
useWalls,
|
||||
useToolMode,
|
||||
useRefTextUpdate,
|
||||
useRenderDistance,
|
||||
useLimitDistance,
|
||||
} from "../../store/builder/store";
|
||||
|
||||
////////// 3D Function Imports //////////
|
||||
|
||||
import loadWalls from "./geomentries/walls/loadWalls";
|
||||
|
||||
import * as Types from "../../types/world/worldTypes";
|
||||
|
||||
import SocketResponses from "../collaboration/socket/socketResponses.dev";
|
||||
import FloorPlanGroup from "./groups/floorPlanGroup";
|
||||
// import FloorGroup from "./groups/floorGroup";
|
||||
import Draw from "./functions/draw";
|
||||
import WallsAndWallItems from "./groups/wallsAndWallItems";
|
||||
import Ground from "../scene/environment/ground";
|
||||
import { findEnvironment } from "../../services/factoryBuilder/environment/findEnvironment";
|
||||
import Layer2DVisibility from "./geomentries/layers/layer2DVisibility";
|
||||
import ZoneGroup from "./groups/zoneGroup";
|
||||
import MeasurementTool from "../scene/tools/measurementTool";
|
||||
import NavMesh from "../simulation/vehicle/navMesh/navMesh";
|
||||
import CalculateAreaGroup from "./groups/calculateAreaGroup";
|
||||
import LayoutImage from "./layout/layoutImage";
|
||||
import AssetsGroup from "./asset/assetsGroup";
|
||||
import { Bvh } from "@react-three/drei";
|
||||
import DxfFile from "./dfx/LoadBlueprint";
|
||||
import { useParams } from "react-router-dom";
|
||||
import AislesGroup from "./aisle/aislesGroup";
|
||||
import WallGroup from "./wall/wallGroup";
|
||||
import FloorGroup from "./floor/floorGroup";
|
||||
import { useParams } from "react-router-dom";
|
||||
import { useBuilderStore } from "../../store/builder/useBuilderStore";
|
||||
import { getUserData } from "../../functions/getUserData";
|
||||
import FloorGroup from "./floor/floorGroup";
|
||||
|
||||
export default function Builder() {
|
||||
const state = useThree<Types.ThreeState>(); // Importing the state from the useThree hook, which contains the scene, camera, and other Three.js elements.
|
||||
const csg = useRef(); // Reference for CSG object, used for 3D modeling.
|
||||
const CSGGroup = useRef() as Types.RefMesh; // Reference to a group of CSG objects.
|
||||
const scene = useRef() as Types.RefScene; // Reference to the scene.
|
||||
const dragPointControls = useRef() as Types.RefDragControl; // Reference for drag point controls, an array for drag control.
|
||||
|
||||
// Assigning the scene and camera from the Three.js state to the references.
|
||||
|
||||
const plane = useRef<THREE.Mesh>(null); // Reference for a plane object for raycaster reference.
|
||||
const grid = useRef() as any; // Reference for a grid object for raycaster reference.
|
||||
const snappedPoint = useRef() as Types.RefVector3; // Reference for storing a snapped point at the (end = isSnapped) and (start = ispreSnapped) of the line.
|
||||
const isSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (end).
|
||||
const anglesnappedPoint = useRef() as Types.RefVector3; // Reference for storing an angle-snapped point when the line is in 90 degree etc...
|
||||
const isAngleSnapped = useRef(false) as Types.RefBoolean; // Boolean to indicate if angle snapping is active.
|
||||
const isSnappedUUID = useRef() as Types.RefString; // UUID reference to identify the snapped point.
|
||||
const ispreSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (start).
|
||||
const Tube = useRef() as Types.RefTubeGeometry; // Reference for tubes used for reference line creation and updation.
|
||||
const line = useRef([]) as Types.RefLine; // Reference for line which stores the current line that is being drawn.
|
||||
const lines = useRef([]) as Types.RefLines; // Reference for lines which stores all the lines that are ever drawn.
|
||||
const onlyFloorline = useRef<Types.OnlyFloorLine>([]); // Reference for floor lines which does not have walls or roof and have only floor used to store the current line that is being drawn.
|
||||
const onlyFloorlines = useRef<Types.OnlyFloorLines>([]); // Reference for all the floor lines that are ever drawn.
|
||||
const ReferenceLineMesh = useRef() as Types.RefMesh; // Reference for storing the mesh of the reference line for moving it during draw.
|
||||
const LineCreated = useRef(false) as Types.RefBoolean; // Boolean to track whether the reference line is created or not.
|
||||
const referencePole = useRef() as Types.RefMesh; // Reference for a pole that is used as the reference for the user to show where it is placed.
|
||||
const floorGroup = useRef() as Types.RefGroup; // Reference to the THREE.Group that has the roofs and the floors.
|
||||
const floorPlanGroup = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines group and the points group.
|
||||
const floorPlanGroupLine = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines that are drawn.
|
||||
const floorPlanGroupPoint = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the points that are created.
|
||||
const currentLayerPoint = useRef([]) as Types.RefMeshArray; // Reference for points that re in the current layer used to update the points in drag controls.
|
||||
const hoveredDeletablePoint = useRef() as Types.RefMesh; // Reference for the currently hovered point that can be deleted.
|
||||
const hoveredDeletableLine = useRef() as Types.RefMesh; // Reference for the currently hovered line that can be deleted.
|
||||
const hoveredDeletableWallItem = useRef() as Types.RefMesh; // Reference for the currently hovered wall item that can be deleted.
|
||||
const hoveredDeletablePillar = useRef() as Types.RefMesh; // Reference for the currently hovered pillar that can be deleted.
|
||||
const currentWallItem = useRef() as Types.RefMesh; // Reference for the currently selected wall item that can be scaled, dragged etc...
|
||||
|
||||
const cursorPosition = new THREE.Vector3(); // 3D vector for storing the cursor position.
|
||||
|
||||
const [selectedItemsIndex, setSelectedItemsIndex] = useState<Types.Number | null>(null); // State for tracking the index of the selected item.
|
||||
const { activeLayer } = useActiveLayer(); // State that changes based on which layer the user chooses in Layers.jsx.
|
||||
const { toggleView } = useToggleView(); // State for toggling between 2D and 3D.
|
||||
const { toolMode, setToolMode } = useToolMode();
|
||||
const { setToolMode } = useToolMode();
|
||||
const { setRoofVisibility } = useRoofVisibility();
|
||||
const { setWallVisibility } = useWallVisibility();
|
||||
const { setShadows } = useShadows();
|
||||
const { setRenderDistance } = useRenderDistance();
|
||||
const { setLimitDistance } = useLimitDistance();
|
||||
const { setUpdateScene } = useUpdateScene();
|
||||
const { setWalls } = useWalls();
|
||||
const { refTextupdate, setRefTextUpdate } = useRefTextUpdate();
|
||||
const { projectId } = useParams();
|
||||
const { setHoveredPoint, setHoveredLine } = useBuilderStore();
|
||||
const { userId, organization } = getUserData();
|
||||
@@ -117,24 +70,11 @@ export default function Builder() {
|
||||
////////// All Toggle's //////////
|
||||
|
||||
useEffect(() => {
|
||||
setRefTextUpdate((prevUpdate: number) => prevUpdate - 1);
|
||||
if (toggleView) {
|
||||
Layer2DVisibility(
|
||||
activeLayer,
|
||||
floorPlanGroup,
|
||||
floorPlanGroupLine,
|
||||
floorPlanGroupPoint,
|
||||
currentLayerPoint,
|
||||
dragPointControls
|
||||
);
|
||||
} else {
|
||||
if (!toggleView) {
|
||||
setHoveredLine(null);
|
||||
setHoveredPoint(null);
|
||||
state.gl.domElement.style.cursor = 'default';
|
||||
setToolMode('cursor');
|
||||
loadWalls(lines, setWalls);
|
||||
setUpdateScene(true);
|
||||
line.current = [];
|
||||
}
|
||||
}, [toggleView]);
|
||||
|
||||
@@ -153,60 +93,13 @@ export default function Builder() {
|
||||
fetchVisibility();
|
||||
}, []);
|
||||
|
||||
////////// UseFrame is Here //////////
|
||||
|
||||
useFrame(() => {
|
||||
if (toolMode) {
|
||||
Draw(
|
||||
state,
|
||||
plane,
|
||||
cursorPosition,
|
||||
floorPlanGroupPoint,
|
||||
snappedPoint,
|
||||
isSnapped,
|
||||
isSnappedUUID,
|
||||
line,
|
||||
ispreSnapped,
|
||||
floorPlanGroup,
|
||||
ReferenceLineMesh,
|
||||
LineCreated,
|
||||
setRefTextUpdate,
|
||||
Tube,
|
||||
anglesnappedPoint,
|
||||
isAngleSnapped,
|
||||
toolMode
|
||||
);
|
||||
}
|
||||
});
|
||||
|
||||
////////// Return //////////
|
||||
|
||||
return (
|
||||
<>
|
||||
<Ground grid={grid} plane={plane} />
|
||||
|
||||
<Bvh firstHitOnly>
|
||||
{/* <DistanceText key={toggleView} /> */}
|
||||
</Bvh>
|
||||
|
||||
<ReferenceDistanceText
|
||||
key={refTextupdate}
|
||||
line={ReferenceLineMesh.current}
|
||||
/>
|
||||
|
||||
<Bvh firstHitOnly>
|
||||
<SocketResponses
|
||||
floorPlanGroup={floorPlanGroup}
|
||||
lines={lines}
|
||||
floorGroup={floorGroup}
|
||||
scene={scene}
|
||||
onlyFloorlines={onlyFloorlines}
|
||||
currentLayerPoint={currentLayerPoint}
|
||||
floorPlanGroupPoint={floorPlanGroupPoint}
|
||||
floorPlanGroupLine={floorPlanGroupLine}
|
||||
dragPointControls={dragPointControls}
|
||||
/>
|
||||
</Bvh>
|
||||
<SocketResponses />
|
||||
|
||||
{/* <WallsAndWallItems
|
||||
CSGGroup={CSGGroup}
|
||||
@@ -220,43 +113,9 @@ export default function Builder() {
|
||||
|
||||
<Bvh firstHitOnly>
|
||||
|
||||
{/* <FloorGroup
|
||||
floorGroup={floorGroup}
|
||||
lines={lines}
|
||||
referencePole={referencePole}
|
||||
hoveredDeletablePillar={hoveredDeletablePillar}
|
||||
/> */}
|
||||
|
||||
<FloorPlanGroup
|
||||
floorPlanGroup={floorPlanGroup}
|
||||
floorPlanGroupLine={floorPlanGroupLine}
|
||||
floorPlanGroupPoint={floorPlanGroupPoint}
|
||||
floorGroup={floorGroup}
|
||||
currentLayerPoint={currentLayerPoint}
|
||||
dragPointControls={dragPointControls}
|
||||
hoveredDeletablePoint={hoveredDeletablePoint}
|
||||
hoveredDeletableLine={hoveredDeletableLine}
|
||||
plane={plane}
|
||||
line={line}
|
||||
lines={lines}
|
||||
onlyFloorline={onlyFloorline}
|
||||
onlyFloorlines={onlyFloorlines}
|
||||
ReferenceLineMesh={ReferenceLineMesh}
|
||||
LineCreated={LineCreated}
|
||||
isSnapped={isSnapped}
|
||||
ispreSnapped={ispreSnapped}
|
||||
snappedPoint={snappedPoint}
|
||||
isSnappedUUID={isSnappedUUID}
|
||||
isAngleSnapped={isAngleSnapped}
|
||||
anglesnappedPoint={anglesnappedPoint}
|
||||
/>
|
||||
|
||||
<ZoneGroup />
|
||||
|
||||
<AssetsGroup
|
||||
floorGroup={floorGroup}
|
||||
plane={plane}
|
||||
/>
|
||||
<AssetsGroup plane={plane} />
|
||||
|
||||
<AislesGroup />
|
||||
|
||||
@@ -264,15 +123,9 @@ export default function Builder() {
|
||||
|
||||
<CalculateAreaGroup />
|
||||
|
||||
<NavMesh lines={lines} />
|
||||
<NavMesh />
|
||||
|
||||
<DxfFile
|
||||
lines={lines}
|
||||
dragPointControls={dragPointControls}
|
||||
currentLayerPoint={currentLayerPoint}
|
||||
floorPlanGroupLine={floorPlanGroupLine}
|
||||
floorPlanGroupPoint={floorPlanGroupPoint}
|
||||
/>
|
||||
<DxfFile />
|
||||
|
||||
<LayoutImage />
|
||||
</Bvh>
|
||||
|
||||
@@ -1,40 +1,21 @@
|
||||
import { useEffect, useRef } from 'react';
|
||||
import { useDfxUpload, useSocketStore, useToggleView, useUpdateScene } from '../../../store/builder/store';
|
||||
import { LineBasicMaterial, Line } from 'three';
|
||||
import loadInitialPoint from '../IntialLoad/loadInitialPoint';
|
||||
import loadInitialLine from '../IntialLoad/loadInitialLine';
|
||||
import { TransformControls } from '@react-three/drei';
|
||||
import { getWallPointsFromBlueprint } from './functions/getWallPointsFromBlueprint';
|
||||
import * as Types from '../../../types/world/worldTypes';
|
||||
import arrayLineToObject from '../geomentries/lines/lineConvertions/arrayLineToObject';
|
||||
import { useParams } from 'react-router-dom';
|
||||
import { getUserData } from '../../../functions/getUserData';
|
||||
import { useVersionContext } from '../version/versionContext';
|
||||
|
||||
// Interface defining the props for the DxfFile component
|
||||
interface DxfFileProps {
|
||||
lines: Types.RefLines; // Reference to lines in the DXF file
|
||||
floorPlanGroupPoint: Types.RefGroup; // Reference to floor plan points group
|
||||
dragPointControls: Types.RefDragControl; // Reference to drag controls
|
||||
floorPlanGroupLine: Types.RefGroup; // Reference to floor plan lines group
|
||||
currentLayerPoint: Types.RefMeshArray; // Reference to current layer points
|
||||
}
|
||||
|
||||
/**
|
||||
* DxfFile component handles the rendering and manipulation of DXf file data in a 3D scene.
|
||||
* It processes the DXF data to create points and lines representing walls and allows
|
||||
* transformation controls for interactive editing.
|
||||
*/
|
||||
const DxfFile = ({
|
||||
floorPlanGroupPoint,
|
||||
currentLayerPoint,
|
||||
dragPointControls,
|
||||
floorPlanGroupLine,
|
||||
lines,
|
||||
}: DxfFileProps) => {
|
||||
const DxfFile = () => {
|
||||
// State management hooks
|
||||
const { dfxuploaded, dfxWallGenerate, setObjValue, objValue } = useDfxUpload();
|
||||
const { setUpdateScene } = useUpdateScene();
|
||||
const { toggleView } = useToggleView();
|
||||
const { socket } = useSocketStore();
|
||||
const { selectedVersionStore } = useVersionContext();
|
||||
@@ -50,55 +31,34 @@ const DxfFile = ({
|
||||
* Loads initial points and lines from the DXF data and updates the scene.
|
||||
*/
|
||||
useEffect(() => {
|
||||
if (
|
||||
dfxWallGenerate &&
|
||||
dragPointControls &&
|
||||
floorPlanGroupPoint &&
|
||||
currentLayerPoint &&
|
||||
floorPlanGroupLine
|
||||
) {
|
||||
if (dfxWallGenerate) {
|
||||
// Store generated lines in ref
|
||||
lines.current.push(...dfxWallGenerate);
|
||||
dfxWallGenerate.map((line: any) => {
|
||||
const lineData = arrayLineToObject(line as Types.Line);
|
||||
// lines.current.push(...dfxWallGenerate);
|
||||
// dfxWallGenerate.map((line: any) => {
|
||||
// const lineData = arrayLineToObject(line as Types.Line);
|
||||
|
||||
//REST
|
||||
// //REST
|
||||
|
||||
// setLine(organization, lineData.layer!, lineData.line!, lineData.type!);
|
||||
// // setLine(organization, lineData.layer!, lineData.line!, lineData.type!);
|
||||
|
||||
//SOCKET
|
||||
// //SOCKET
|
||||
|
||||
const input = {
|
||||
organization,
|
||||
layer: lineData.layer,
|
||||
line: lineData.line,
|
||||
type: lineData.type,
|
||||
socketId: socket.id,
|
||||
versionId: selectedVersion?.versionId || '',
|
||||
projectId,
|
||||
userId
|
||||
}
|
||||
// const input = {
|
||||
// organization,
|
||||
// layer: lineData.layer,
|
||||
// line: lineData.line,
|
||||
// type: lineData.type,
|
||||
// socketId: socket.id,
|
||||
// versionId: selectedVersion?.versionId || '',
|
||||
// projectId,
|
||||
// userId
|
||||
// }
|
||||
|
||||
console.log('input: ', input);
|
||||
socket.emit('v1:Line:create', input);
|
||||
// socket.emit('v1:Line:create', input);
|
||||
|
||||
})
|
||||
|
||||
// Load initial points and lines from DXF data
|
||||
loadInitialPoint(lines, floorPlanGroupPoint, currentLayerPoint, dragPointControls);
|
||||
loadInitialLine(floorPlanGroupLine, lines);
|
||||
|
||||
// Trigger scene update
|
||||
setUpdateScene(true);
|
||||
// })
|
||||
}
|
||||
}, [
|
||||
lines,
|
||||
floorPlanGroupLine,
|
||||
floorPlanGroupPoint,
|
||||
currentLayerPoint,
|
||||
dragPointControls,
|
||||
dfxWallGenerate,
|
||||
]);
|
||||
}, [dfxWallGenerate]);
|
||||
|
||||
/**
|
||||
* Handles transformation changes for individual lines.
|
||||
|
||||
@@ -1,100 +0,0 @@
|
||||
import * as THREE from "three";
|
||||
import { DragControls } from "three/examples/jsm/controls/DragControls";
|
||||
import * as CONSTANTS from "../../../types/world/worldConstants";
|
||||
import DragPoint from "../geomentries/points/dragPoint";
|
||||
|
||||
import * as Types from "../../../types/world/worldTypes";
|
||||
// import { updatePoint } from '../../../services/factoryBuilder/lines/updatePointApi';
|
||||
import { Socket } from "socket.io-client";
|
||||
import { getUserData } from "../../../functions/getUserData";
|
||||
|
||||
export default async function addDragControl(
|
||||
dragPointControls: Types.RefDragControl,
|
||||
currentLayerPoint: Types.RefMeshArray,
|
||||
state: Types.ThreeState,
|
||||
floorPlanGroupPoint: Types.RefGroup,
|
||||
floorPlanGroupLine: Types.RefGroup,
|
||||
lines: Types.RefLines,
|
||||
onlyFloorlines: Types.RefOnlyFloorLines,
|
||||
socket: Socket<any>,
|
||||
projectId?: string,
|
||||
versionId?: string
|
||||
) {
|
||||
////////// Dragging Point and also change the size to indicate during hover //////////
|
||||
|
||||
dragPointControls.current = new DragControls(
|
||||
currentLayerPoint.current,
|
||||
state.camera,
|
||||
state.gl.domElement
|
||||
);
|
||||
dragPointControls.current.enabled = false;
|
||||
const { userId, organization, email } = getUserData();
|
||||
dragPointControls.current.addEventListener("drag", function (event) {
|
||||
const object = event.object;
|
||||
if (object.visible) {
|
||||
(state.controls as any).enabled = false;
|
||||
DragPoint(
|
||||
event as any,
|
||||
floorPlanGroupPoint,
|
||||
floorPlanGroupLine,
|
||||
state.scene,
|
||||
lines,
|
||||
onlyFloorlines
|
||||
);
|
||||
} else {
|
||||
(state.controls as any).enabled = true;
|
||||
}
|
||||
});
|
||||
|
||||
dragPointControls.current.addEventListener("dragstart", function (event) { });
|
||||
|
||||
dragPointControls.current.addEventListener("dragend", async function (event) {
|
||||
if (!dragPointControls.current) return;
|
||||
|
||||
//REST
|
||||
|
||||
// await updatePoint(
|
||||
// organization,
|
||||
// { "x": event.object.position.x, "y": 0.01, "z": event.object.position.z },
|
||||
// event.object.uuid,
|
||||
// )
|
||||
|
||||
//SOCKET
|
||||
|
||||
const data = {
|
||||
organization,
|
||||
position: {
|
||||
x: event.object.position.x,
|
||||
y: 0.01,
|
||||
z: event.object.position.z,
|
||||
},
|
||||
uuid: event.object.uuid,
|
||||
socketId: socket.id,
|
||||
versionId,
|
||||
projectId,
|
||||
userId,
|
||||
};
|
||||
|
||||
socket.emit("v1:Line:update", data);
|
||||
|
||||
if (state.controls) {
|
||||
(state.controls as any).enabled = true;
|
||||
}
|
||||
});
|
||||
|
||||
dragPointControls.current.addEventListener("hoveron", function (event: any) {
|
||||
if ((event.object as Types.Mesh).name === "point") {
|
||||
event.object.material.uniforms.uInnerColor.value.set(
|
||||
event.object.userData.color
|
||||
);
|
||||
}
|
||||
});
|
||||
|
||||
dragPointControls.current.addEventListener("hoveroff", function (event: any) {
|
||||
if ((event.object as Types.Mesh).name === "point") {
|
||||
event.object.material.uniforms.uInnerColor.value.set(
|
||||
new THREE.Color(CONSTANTS.pointConfig.defaultInnerColor)
|
||||
);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
import * as Types from "../../../types/world/worldTypes";
|
||||
|
||||
export default function handleContextMenu(
|
||||
menuVisible: Types.Boolean,
|
||||
setMenuVisible: Types.BooleanState
|
||||
): void {
|
||||
// setMenuVisible(true)
|
||||
}
|
||||
@@ -1,61 +0,0 @@
|
||||
import * as THREE from 'three';
|
||||
|
||||
import * as Types from "../../../types/world/worldTypes";
|
||||
|
||||
function handleMeshDown(
|
||||
event: Types.MeshEvent,
|
||||
currentWallItem: Types.RefMesh,
|
||||
setSelectedWallItem: Types.setSelectedWallItemSetState,
|
||||
setSelectedItemsIndex: Types.setSelectedItemsIndexSetState,
|
||||
wallItems: Types.wallItems,
|
||||
toggleView: Types.Boolean
|
||||
): void {
|
||||
|
||||
////////// To select which of the Wall item and CSG is selected to be dragged //////////
|
||||
|
||||
if (!toggleView) {
|
||||
if (currentWallItem.current) {
|
||||
currentWallItem.current.children.forEach((child) => {
|
||||
if ((child as THREE.Mesh).isMesh && child.name !== "CSG_REF") {
|
||||
const material = (child as THREE.Mesh).material;
|
||||
if (Array.isArray(material)) {
|
||||
material.forEach(mat => {
|
||||
if (mat instanceof THREE.MeshStandardMaterial) {
|
||||
mat.emissive = new THREE.Color("black");
|
||||
}
|
||||
});
|
||||
} else if (material instanceof THREE.MeshStandardMaterial) {
|
||||
material.emissive = new THREE.Color("black");
|
||||
}
|
||||
}
|
||||
});
|
||||
currentWallItem.current = null;
|
||||
setSelectedWallItem(null);
|
||||
setSelectedItemsIndex(null);
|
||||
}
|
||||
|
||||
if (event.intersections.length > 0) {
|
||||
if (event.object) {
|
||||
const wallItemModel = event.object;
|
||||
let currentObject = wallItemModel as THREE.Object3D;
|
||||
while (currentObject) {
|
||||
if (currentObject.name === "Scene") {
|
||||
break;
|
||||
}
|
||||
currentObject = currentObject.parent as THREE.Object3D;
|
||||
}
|
||||
if (!currentObject) return;
|
||||
const clickedIndex = wallItems.findIndex((item) => item.model?.uuid === currentObject.uuid);
|
||||
if (clickedIndex !== -1) {
|
||||
setSelectedItemsIndex(clickedIndex);
|
||||
const wallItemModel = wallItems[clickedIndex]?.model;
|
||||
if (wallItemModel) {
|
||||
setSelectedWallItem(wallItemModel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
export default handleMeshDown;
|
||||
@@ -1,34 +0,0 @@
|
||||
import * as THREE from 'three';
|
||||
import * as Types from "../../../types/world/worldTypes";
|
||||
|
||||
function handleMeshMissed(
|
||||
currentWallItem: Types.RefMesh,
|
||||
setSelectedWallItem: Types.setSelectedWallItemSetState,
|
||||
setSelectedItemsIndex: Types.setSelectedItemsIndexSetState
|
||||
): void {
|
||||
|
||||
////////// If an item is selected and then clicked outside other than the selected object, this runs and removes the color of the selected object and sets setSelectedWallItem and setSelectedItemsIndex as null //////////
|
||||
|
||||
if (currentWallItem.current) {
|
||||
currentWallItem.current.children.forEach((child) => {
|
||||
if ((child as THREE.Mesh).isMesh && child.name !== "CSG_REF") {
|
||||
const material = (child as THREE.Mesh).material;
|
||||
|
||||
if (Array.isArray(material)) {
|
||||
material.forEach(mat => {
|
||||
if (mat instanceof THREE.MeshStandardMaterial) {
|
||||
mat.emissive = new THREE.Color("black");
|
||||
}
|
||||
});
|
||||
} else if (material instanceof THREE.MeshStandardMaterial) {
|
||||
material.emissive = new THREE.Color("black");
|
||||
}
|
||||
}
|
||||
});
|
||||
currentWallItem.current = null;
|
||||
setSelectedWallItem(null);
|
||||
setSelectedItemsIndex(null);
|
||||
}
|
||||
}
|
||||
|
||||
export default handleMeshMissed;
|
||||
@@ -1,87 +0,0 @@
|
||||
import * as THREE from 'three';
|
||||
import * as CONSTANTS from '../../../types/world/worldConstants';
|
||||
import * as Types from "../../../types/world/worldTypes";
|
||||
|
||||
function DeletableLineorPoint(
|
||||
state: Types.ThreeState,
|
||||
plane: Types.RefMesh,
|
||||
floorPlanGroupLine: Types.RefGroup,
|
||||
floorPlanGroupPoint: Types.RefGroup,
|
||||
hoveredDeletableLine: Types.RefMesh,
|
||||
hoveredDeletablePoint: Types.RefMesh
|
||||
): void {
|
||||
|
||||
////////// Altering the color of the hovered line or point during the deletion time //////////
|
||||
|
||||
if (!plane.current) return;
|
||||
let intersects = state.raycaster.intersectObject(plane.current, true);
|
||||
|
||||
let visibleIntersectLines;
|
||||
if (floorPlanGroupLine.current) { visibleIntersectLines = state.raycaster?.intersectObjects(floorPlanGroupLine.current.children, true); }
|
||||
const visibleIntersectLine = visibleIntersectLines?.find(intersect => intersect.object.visible) as THREE.Line | undefined || null;
|
||||
|
||||
let visibleIntersectPoints;
|
||||
if (floorPlanGroupPoint.current) {
|
||||
visibleIntersectPoints = state.raycaster?.intersectObjects(floorPlanGroupPoint.current.children, true);
|
||||
}
|
||||
const visibleIntersectPoint = visibleIntersectPoints?.find(intersect => intersect.object.visible) as THREE.Mesh | undefined;
|
||||
|
||||
function getLineColor(lineType: string | undefined): string {
|
||||
switch (lineType) {
|
||||
case CONSTANTS.lineConfig.wallName: return CONSTANTS.lineConfig.wallColor;
|
||||
case CONSTANTS.lineConfig.floorName: return CONSTANTS.lineConfig.floorColor;
|
||||
case CONSTANTS.lineConfig.aisleName: return CONSTANTS.lineConfig.aisleColor;
|
||||
default: return CONSTANTS.lineConfig.defaultColor;
|
||||
}
|
||||
}
|
||||
|
||||
if (intersects.length > 0) {
|
||||
if (visibleIntersectPoint) {
|
||||
if (hoveredDeletableLine.current) {
|
||||
const lineType = hoveredDeletableLine.current.userData.linePoints[1]?.[3];
|
||||
const color = getLineColor(lineType);
|
||||
(hoveredDeletableLine.current.material as THREE.MeshBasicMaterial).color = new THREE.Color(color);
|
||||
hoveredDeletableLine.current = null;
|
||||
}
|
||||
|
||||
hoveredDeletablePoint.current = (visibleIntersectPoint as any).object;
|
||||
(hoveredDeletablePoint.current as any).material.uniforms.uInnerColor.value.set(new THREE.Color("red"));
|
||||
(hoveredDeletablePoint.current as any).material.uniforms.uOuterColor.value.set(new THREE.Color("red"));
|
||||
// (hoveredDeletablePoint.current as THREE.Mesh).scale.set(1.5, 1.5, 1.5);
|
||||
} else if (hoveredDeletablePoint.current) {
|
||||
(hoveredDeletablePoint.current as any).material.uniforms.uInnerColor.value.set(CONSTANTS.pointConfig.defaultInnerColor);
|
||||
(hoveredDeletablePoint.current as any).material.uniforms.uOuterColor.value.set((hoveredDeletablePoint.current as any).userData.color);
|
||||
// hoveredDeletablePoint.current.scale.set(1, 1, 1);
|
||||
hoveredDeletablePoint.current = null;
|
||||
}
|
||||
|
||||
if (visibleIntersectLine && !visibleIntersectPoint) {
|
||||
if (hoveredDeletableLine.current) {
|
||||
const lineType = hoveredDeletableLine.current.userData.linePoints[1]?.[3];
|
||||
const color = getLineColor(lineType);
|
||||
(hoveredDeletableLine.current.material as THREE.MeshBasicMaterial).color = new THREE.Color(color);
|
||||
hoveredDeletableLine.current = null;
|
||||
}
|
||||
|
||||
if (hoveredDeletablePoint.current) {
|
||||
(hoveredDeletablePoint.current as any).material.uniforms.uInnerColor.value.set(CONSTANTS.pointConfig.defaultInnerColor);
|
||||
(hoveredDeletablePoint.current as any).material.uniforms.uOuterColor.value.set((hoveredDeletablePoint.current as any).userData.color);
|
||||
// hoveredDeletablePoint.current.scale.set(1, 1, 1);
|
||||
hoveredDeletablePoint.current = null;
|
||||
}
|
||||
|
||||
hoveredDeletableLine.current = (visibleIntersectLine as any).object;
|
||||
if (hoveredDeletableLine.current) {
|
||||
(hoveredDeletableLine.current.material as THREE.MeshBasicMaterial).color = new THREE.Color("red");
|
||||
}
|
||||
} else if (hoveredDeletableLine.current) {
|
||||
const lineType = hoveredDeletableLine.current.userData.linePoints[1]?.[3];
|
||||
const color = getLineColor(lineType);
|
||||
(hoveredDeletableLine.current.material as THREE.MeshBasicMaterial).color = new THREE.Color(color);
|
||||
hoveredDeletableLine.current = null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default DeletableLineorPoint;
|
||||
@@ -1,93 +0,0 @@
|
||||
import * as Types from "../../../types/world/worldTypes";
|
||||
import * as CONSTANTS from '../../../types/world/worldConstants';
|
||||
import createAndMoveReferenceLine from "../geomentries/lines/createAndMoveReferenceLine";
|
||||
|
||||
async function Draw(
|
||||
state: Types.ThreeState,
|
||||
plane: Types.RefMesh,
|
||||
cursorPosition: Types.Vector3,
|
||||
floorPlanGroupPoint: Types.RefGroup,
|
||||
snappedPoint: Types.RefVector3,
|
||||
isSnapped: Types.RefBoolean,
|
||||
isSnappedUUID: Types.RefString,
|
||||
line: Types.RefLine,
|
||||
ispreSnapped: Types.RefBoolean,
|
||||
floorPlanGroup: Types.RefGroup,
|
||||
ReferenceLineMesh: Types.RefMesh,
|
||||
LineCreated: Types.RefBoolean,
|
||||
setRefTextUpdate: any,
|
||||
Tube: Types.RefTubeGeometry,
|
||||
anglesnappedPoint: Types.RefVector3,
|
||||
isAngleSnapped: Types.RefBoolean,
|
||||
toolMode: Types.String,
|
||||
): Promise<void> {
|
||||
|
||||
////////// Snapping the cursor during the drawing time and also changing the color of the intersected lines //////////
|
||||
|
||||
if (!plane.current) return;
|
||||
const intersects = state.raycaster.intersectObject(plane.current, true);
|
||||
|
||||
if (intersects.length > 0 && (toolMode === "Wall" || toolMode === "Floor")) {
|
||||
const intersectionPoint = intersects[0].point;
|
||||
cursorPosition.copy(intersectionPoint);
|
||||
const snapThreshold = 1;
|
||||
|
||||
if (line.current.length === 0) {
|
||||
for (const point of floorPlanGroupPoint.current.children) {
|
||||
const pointType = point.userData.type;
|
||||
|
||||
const canSnap =
|
||||
((toolMode === "Wall") && (pointType === CONSTANTS.lineConfig.wallName || pointType === CONSTANTS.lineConfig.floorName)) ||
|
||||
((toolMode === "Floor") && (pointType === CONSTANTS.lineConfig.wallName || pointType === CONSTANTS.lineConfig.floorName))
|
||||
|
||||
if (canSnap && cursorPosition.distanceTo(point.position) < snapThreshold + 0.5 && point.visible) {
|
||||
cursorPosition.copy(point.position);
|
||||
snappedPoint.current = point.position;
|
||||
ispreSnapped.current = true;
|
||||
isSnapped.current = false;
|
||||
isSnappedUUID.current = point.uuid;
|
||||
break;
|
||||
} else {
|
||||
ispreSnapped.current = false;
|
||||
}
|
||||
}
|
||||
} else if (line.current.length > 0 && line.current[0]) {
|
||||
for (const point of floorPlanGroupPoint.current.children) {
|
||||
const pointType = point.userData.type;
|
||||
|
||||
let canSnap =
|
||||
((toolMode === "Wall") && (pointType === CONSTANTS.lineConfig.wallName || pointType === CONSTANTS.lineConfig.floorName)) ||
|
||||
((toolMode === "Floor") && (pointType === CONSTANTS.lineConfig.wallName || pointType === CONSTANTS.lineConfig.floorName))
|
||||
|
||||
if (canSnap && cursorPosition.distanceTo(point.position) < snapThreshold && point.visible) {
|
||||
cursorPosition.copy(point.position);
|
||||
snappedPoint.current = point.position;
|
||||
isSnapped.current = true;
|
||||
ispreSnapped.current = false;
|
||||
isSnappedUUID.current = point.uuid;
|
||||
break;
|
||||
} else {
|
||||
isSnapped.current = false;
|
||||
}
|
||||
}
|
||||
|
||||
createAndMoveReferenceLine(
|
||||
line.current[0][0],
|
||||
cursorPosition,
|
||||
isSnapped,
|
||||
ispreSnapped,
|
||||
line,
|
||||
setRefTextUpdate,
|
||||
floorPlanGroup,
|
||||
ReferenceLineMesh,
|
||||
LineCreated,
|
||||
Tube,
|
||||
anglesnappedPoint,
|
||||
isAngleSnapped
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default Draw;
|
||||
@@ -1,62 +0,0 @@
|
||||
import * as THREE from 'three';
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
import * as CONSTANTS from "../../../../types/world/worldConstants";
|
||||
|
||||
import texturePath from "../../../../assets/textures/floor/white.png";
|
||||
import texturePathDark from "../../../../assets/textures/floor/black.png";
|
||||
|
||||
// Cache for materials
|
||||
const materialCache = new Map<string, THREE.Material>();
|
||||
|
||||
export default function addFloorToScene(
|
||||
shape: THREE.Shape,
|
||||
layer: number,
|
||||
floorGroup: Types.RefGroup,
|
||||
userData: any,
|
||||
) {
|
||||
const savedTheme: string | null = localStorage.getItem('theme');
|
||||
|
||||
const textureLoader = new THREE.TextureLoader();
|
||||
|
||||
const textureScale = CONSTANTS.floorConfig.textureScale;
|
||||
|
||||
const materialKey = `floorMaterial_${textureScale}`;
|
||||
|
||||
let material: THREE.Material;
|
||||
|
||||
if (materialCache.has(materialKey)) {
|
||||
material = materialCache.get(materialKey) as THREE.Material;
|
||||
} else {
|
||||
const floorTexture = textureLoader.load(savedTheme === "dark" ? texturePathDark : texturePath);
|
||||
// const floorTexture = textureLoader.load(texturePath);
|
||||
|
||||
floorTexture.wrapS = floorTexture.wrapT = THREE.RepeatWrapping;
|
||||
floorTexture.repeat.set(textureScale, textureScale);
|
||||
floorTexture.colorSpace = THREE.SRGBColorSpace;
|
||||
|
||||
material = new THREE.MeshStandardMaterial({
|
||||
map: floorTexture,
|
||||
side: THREE.DoubleSide,
|
||||
});
|
||||
|
||||
materialCache.set(materialKey, material);
|
||||
}
|
||||
|
||||
const extrudeSettings = {
|
||||
depth: CONSTANTS.floorConfig.height,
|
||||
bevelEnabled: false,
|
||||
};
|
||||
|
||||
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
|
||||
const mesh = new THREE.Mesh(geometry, material);
|
||||
|
||||
mesh.receiveShadow = true;
|
||||
mesh.position.y = (layer) * CONSTANTS.wallConfig.height;
|
||||
mesh.rotateX(Math.PI / 2);
|
||||
mesh.name = `Floor_Layer_${layer}`;
|
||||
|
||||
// Store UUIDs for debugging or future processing
|
||||
mesh.userData.uuids = userData;
|
||||
|
||||
floorGroup.current.add(mesh);
|
||||
}
|
||||
@@ -1,275 +0,0 @@
|
||||
import * as THREE from "three";
|
||||
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
import * as CONSTANTS from "../../../../types/world/worldConstants";
|
||||
|
||||
import addPointToScene from "../points/addPointToScene";
|
||||
import addLineToScene from "../lines/addLineToScene";
|
||||
import splitLine from "../lines/splitLine";
|
||||
import removeReferenceLine from "../lines/removeReferenceLine";
|
||||
import getClosestIntersection from "../lines/getClosestIntersection";
|
||||
import arrayLineToObject from "../lines/lineConvertions/arrayLineToObject";
|
||||
// import { setLine } from '../../../../services/factoryBuilder/lines/setLineApi';
|
||||
import { Socket } from "socket.io-client";
|
||||
import { getUserData } from "../../../../functions/getUserData";
|
||||
|
||||
async function drawOnlyFloor(
|
||||
raycaster: THREE.Raycaster,
|
||||
state: Types.ThreeState,
|
||||
camera: THREE.Camera,
|
||||
plane: Types.RefMesh,
|
||||
floorPlanGroupPoint: Types.RefGroup,
|
||||
snappedPoint: Types.RefVector3,
|
||||
isSnapped: Types.RefBoolean,
|
||||
isSnappedUUID: Types.RefString,
|
||||
line: Types.RefLine,
|
||||
ispreSnapped: Types.RefBoolean,
|
||||
anglesnappedPoint: Types.RefVector3,
|
||||
isAngleSnapped: Types.RefBoolean,
|
||||
onlyFloorline: Types.RefOnlyFloorLine,
|
||||
onlyFloorlines: Types.RefOnlyFloorLines,
|
||||
lines: Types.RefLines,
|
||||
floorPlanGroupLine: Types.RefGroup,
|
||||
floorPlanGroup: Types.RefGroup,
|
||||
ReferenceLineMesh: Types.RefMesh,
|
||||
LineCreated: Types.RefBoolean,
|
||||
currentLayerPoint: Types.RefMeshArray,
|
||||
dragPointControls: Types.RefDragControl,
|
||||
setNewLines: any,
|
||||
setDeletedLines: any,
|
||||
activeLayer: Types.Number,
|
||||
socket: Socket<any>,
|
||||
projectId?: string,
|
||||
versionId?: string,
|
||||
): Promise<void> {
|
||||
////////// Creating lines Based on the positions clicked //////////
|
||||
|
||||
if (!plane.current) return;
|
||||
const { userId, organization, email } = getUserData();
|
||||
const intersects = raycaster.intersectObject(plane.current, true);
|
||||
const intersectsLines = raycaster.intersectObjects(
|
||||
floorPlanGroupLine.current.children,
|
||||
true
|
||||
);
|
||||
const intersectsPoint = raycaster.intersectObjects(
|
||||
floorPlanGroupPoint.current.children,
|
||||
true
|
||||
);
|
||||
const VisibleintersectsPoint = intersectsPoint.find(
|
||||
(intersect) => intersect.object.visible
|
||||
);
|
||||
const visibleIntersect = intersectsLines.find(
|
||||
(intersect) =>
|
||||
intersect.object.visible &&
|
||||
intersect.object.name !== CONSTANTS.lineConfig.referenceName
|
||||
);
|
||||
if (
|
||||
(intersectsPoint.length === 0 || VisibleintersectsPoint === undefined) &&
|
||||
intersectsLines.length > 0 &&
|
||||
!isSnapped.current &&
|
||||
!ispreSnapped.current
|
||||
) {
|
||||
////////// Clicked on a preexisting Line //////////
|
||||
|
||||
if (
|
||||
visibleIntersect &&
|
||||
(intersectsLines[0].object.userData.linePoints[0][3] ===
|
||||
CONSTANTS.lineConfig.floorName ||
|
||||
intersectsLines[0].object.userData.linePoints[0][3] ===
|
||||
CONSTANTS.lineConfig.wallName)
|
||||
) {
|
||||
let pointColor, lineColor;
|
||||
if (
|
||||
intersectsLines[0].object.userData.linePoints[0][3] ===
|
||||
CONSTANTS.lineConfig.wallName
|
||||
) {
|
||||
pointColor = CONSTANTS.pointConfig.wallOuterColor;
|
||||
lineColor = CONSTANTS.lineConfig.wallColor;
|
||||
} else {
|
||||
pointColor = CONSTANTS.pointConfig.floorOuterColor;
|
||||
lineColor = CONSTANTS.lineConfig.floorColor;
|
||||
}
|
||||
let IntersectsPoint = new THREE.Vector3(
|
||||
intersects[0].point.x,
|
||||
0.01,
|
||||
intersects[0].point.z
|
||||
);
|
||||
if (
|
||||
isAngleSnapped.current &&
|
||||
line.current.length > 0 &&
|
||||
anglesnappedPoint.current
|
||||
) {
|
||||
IntersectsPoint = anglesnappedPoint.current;
|
||||
}
|
||||
if (visibleIntersect.object instanceof THREE.Mesh) {
|
||||
const ThroughPoint =
|
||||
visibleIntersect.object.geometry.parameters.path.getPoints(
|
||||
CONSTANTS.lineConfig.lineIntersectionPoints
|
||||
);
|
||||
let intersectionPoint = getClosestIntersection(
|
||||
ThroughPoint,
|
||||
IntersectsPoint
|
||||
);
|
||||
|
||||
if (intersectionPoint) {
|
||||
const newLines = splitLine(
|
||||
visibleIntersect,
|
||||
intersectionPoint,
|
||||
currentLayerPoint,
|
||||
floorPlanGroupPoint,
|
||||
dragPointControls,
|
||||
isSnappedUUID,
|
||||
lines,
|
||||
setDeletedLines,
|
||||
floorPlanGroupLine,
|
||||
socket,
|
||||
pointColor,
|
||||
lineColor,
|
||||
intersectsLines[0].object.userData.linePoints[0][3],
|
||||
projectId
|
||||
);
|
||||
setNewLines([newLines[0], newLines[1]]);
|
||||
|
||||
(line.current as Types.Line).push([
|
||||
new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z),
|
||||
isSnappedUUID.current!,
|
||||
activeLayer,
|
||||
CONSTANTS.lineConfig.floorName,
|
||||
]);
|
||||
|
||||
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
|
||||
lines.current.push(line.current as Types.Line);
|
||||
const data = arrayLineToObject(line.current as Types.Line);
|
||||
|
||||
//REST
|
||||
|
||||
// setLine(organization, data.layer!, data.line!, data.type!);
|
||||
|
||||
//SOCKET
|
||||
|
||||
const input = {
|
||||
organization,
|
||||
layer: data.layer,
|
||||
line: data.line,
|
||||
type: data.type,
|
||||
socketId: socket.id,
|
||||
projectId,
|
||||
versionId,
|
||||
userId,
|
||||
};
|
||||
|
||||
console.log('input: ', input);
|
||||
socket.emit("v1:Line:create", input);
|
||||
|
||||
setNewLines([newLines[0], newLines[1], line.current]);
|
||||
onlyFloorline.current.push(line.current as Types.Line);
|
||||
onlyFloorlines.current.push(onlyFloorline.current);
|
||||
onlyFloorline.current = [];
|
||||
|
||||
addLineToScene(
|
||||
line.current[0][0],
|
||||
line.current[1][0],
|
||||
CONSTANTS.lineConfig.floorColor,
|
||||
line.current,
|
||||
floorPlanGroupLine
|
||||
);
|
||||
|
||||
removeReferenceLine(
|
||||
floorPlanGroup,
|
||||
ReferenceLineMesh,
|
||||
LineCreated,
|
||||
line
|
||||
);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (intersects.length > 0 && intersectsLines.length === 0) {
|
||||
////////// Clicked on an empty place or a point //////////
|
||||
|
||||
let intersectionPoint = intersects[0].point;
|
||||
|
||||
if (
|
||||
isAngleSnapped.current &&
|
||||
line.current.length > 0 &&
|
||||
anglesnappedPoint.current
|
||||
) {
|
||||
intersectionPoint = anglesnappedPoint.current;
|
||||
}
|
||||
if (isSnapped.current && line.current.length > 0 && snappedPoint.current) {
|
||||
intersectionPoint = snappedPoint.current;
|
||||
}
|
||||
if (ispreSnapped.current && snappedPoint.current) {
|
||||
intersectionPoint = snappedPoint.current;
|
||||
}
|
||||
|
||||
if (!isSnapped.current && !ispreSnapped.current) {
|
||||
addPointToScene(
|
||||
intersectionPoint,
|
||||
CONSTANTS.pointConfig.floorOuterColor,
|
||||
currentLayerPoint,
|
||||
floorPlanGroupPoint,
|
||||
dragPointControls,
|
||||
isSnappedUUID,
|
||||
CONSTANTS.lineConfig.floorName
|
||||
);
|
||||
} else {
|
||||
ispreSnapped.current = false;
|
||||
isSnapped.current = false;
|
||||
}
|
||||
|
||||
(line.current as Types.Line).push([
|
||||
new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z),
|
||||
isSnappedUUID.current!,
|
||||
activeLayer,
|
||||
CONSTANTS.lineConfig.floorName,
|
||||
]);
|
||||
|
||||
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
|
||||
onlyFloorline.current.push(line.current as Types.Line);
|
||||
lines.current.push(line.current as Types.Line);
|
||||
const data = arrayLineToObject(line.current as Types.Line);
|
||||
|
||||
//REST
|
||||
|
||||
// setLine(organization, data.layer!, data.line!, data.type!);
|
||||
|
||||
//SOCKET
|
||||
|
||||
const input = {
|
||||
organization,
|
||||
layer: data.layer,
|
||||
line: data.line,
|
||||
type: data.type,
|
||||
socketId: socket.id,
|
||||
versionId,
|
||||
projectId,
|
||||
userId,
|
||||
};
|
||||
|
||||
console.log('input: ', input);
|
||||
socket.emit("v1:Line:create", input);
|
||||
|
||||
setNewLines([line.current]);
|
||||
addLineToScene(
|
||||
line.current[0][0],
|
||||
line.current[1][0],
|
||||
CONSTANTS.lineConfig.floorColor,
|
||||
line.current,
|
||||
floorPlanGroupLine
|
||||
);
|
||||
const lastPoint = line.current[line.current.length - 1];
|
||||
line.current = [lastPoint];
|
||||
}
|
||||
if (isSnapped.current) {
|
||||
////////// Add this to stop the drawing mode after snapping //////////
|
||||
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
|
||||
onlyFloorlines.current.push(onlyFloorline.current);
|
||||
onlyFloorline.current = [];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default drawOnlyFloor;
|
||||
@@ -1,50 +0,0 @@
|
||||
import * as THREE from 'three';
|
||||
import * as CONSTANTS from '../../../../types/world/worldConstants';
|
||||
import addRoofToScene from '../roofs/addRoofToScene';
|
||||
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
import loadOnlyFloors from './loadOnlyFloors';
|
||||
import addFloorToScene from './addFloorToScene';
|
||||
import getRoomsFromLines from '../lines/getRoomsFromLines';
|
||||
|
||||
async function loadFloor(
|
||||
lines: Types.RefLines,
|
||||
floorGroup: Types.RefGroup,
|
||||
): Promise<void> {
|
||||
|
||||
if (!floorGroup.current) return;
|
||||
|
||||
floorGroup.current.children = [];
|
||||
|
||||
if (lines.current.length > 2) {
|
||||
const linesByLayer = lines.current.reduce((acc: { [key: number]: any[] }, pair) => {
|
||||
const layer = pair[0][2];
|
||||
if (!acc[layer]) acc[layer] = [];
|
||||
acc[layer].push(pair);
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
for (const layer in linesByLayer) {
|
||||
// Only Floor Polygons
|
||||
loadOnlyFloors(floorGroup, linesByLayer, layer);
|
||||
|
||||
const rooms: Types.Rooms = await getRoomsFromLines({ current: linesByLayer[layer] });
|
||||
|
||||
rooms.forEach(({ coordinates: room, layer }) => {
|
||||
const userData = room.map(point => point.uuid);
|
||||
const shape = new THREE.Shape();
|
||||
shape.moveTo(room[0].position.x, room[0].position.z);
|
||||
room.forEach(point => shape.lineTo(point.position.x, point.position.z));
|
||||
shape.closePath();
|
||||
|
||||
// Floor Polygons
|
||||
addFloorToScene(shape, (layer - 1) * CONSTANTS.wallConfig.height, floorGroup, userData);
|
||||
|
||||
// Roof Polygons
|
||||
addRoofToScene(shape, (layer - 1) * CONSTANTS.wallConfig.height, userData, floorGroup);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default loadFloor;
|
||||
@@ -1,183 +0,0 @@
|
||||
import * as THREE from 'three';
|
||||
import * as turf from '@turf/turf';
|
||||
import * as CONSTANTS from '../../../../types/world/worldConstants';
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
function loadOnlyFloors(
|
||||
floorGroup: Types.RefGroup,
|
||||
linesByLayer: any,
|
||||
layer: any,
|
||||
): void {
|
||||
|
||||
////////// Creating polygon floor based on the onlyFloorlines.current which does not add roof to it, The lines are still stored in Lines.current as well //////////
|
||||
|
||||
let floorsInLayer = linesByLayer[layer];
|
||||
floorsInLayer = floorsInLayer.filter((line: any) => line[0][3] && line[1][3] === CONSTANTS.lineConfig.floorName);
|
||||
const floorResult = floorsInLayer.map((pair: [THREE.Vector3, string, number, string][]) =>
|
||||
pair.map((point) => ({
|
||||
position: [point[0].x, point[0].z],
|
||||
uuid: point[1]
|
||||
}))
|
||||
);
|
||||
const FloorLineFeatures = floorResult.map((line: any) => turf.lineString(line.map((p: any) => p.position)));
|
||||
|
||||
function identifyPolygonsAndConnectedLines(FloorLineFeatures: any) {
|
||||
const floorpolygons = [];
|
||||
const connectedLines = [];
|
||||
const unprocessedLines = [...FloorLineFeatures]; // Copy the features
|
||||
|
||||
while (unprocessedLines.length > 0) {
|
||||
const currentLine = unprocessedLines.pop();
|
||||
const coordinates = currentLine.geometry.coordinates;
|
||||
|
||||
// Check if the line is closed (forms a polygon)
|
||||
if (
|
||||
coordinates[0][0] === coordinates[coordinates.length - 1][0] &&
|
||||
coordinates[0][1] === coordinates[coordinates.length - 1][1]
|
||||
) {
|
||||
floorpolygons.push(turf.polygon([coordinates])); // Add as a polygon
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check if the line connects to another line
|
||||
let connected = false;
|
||||
for (let i = unprocessedLines.length - 1; i >= 0; i--) {
|
||||
const otherCoordinates = unprocessedLines[i].geometry.coordinates;
|
||||
|
||||
// Check if lines share a start or end point
|
||||
if (
|
||||
coordinates[0][0] === otherCoordinates[otherCoordinates.length - 1][0] &&
|
||||
coordinates[0][1] === otherCoordinates[otherCoordinates.length - 1][1]
|
||||
) {
|
||||
// Merge lines
|
||||
const mergedCoordinates = [...otherCoordinates, ...coordinates.slice(1)];
|
||||
unprocessedLines[i] = turf.lineString(mergedCoordinates);
|
||||
connected = true;
|
||||
break;
|
||||
} else if (
|
||||
coordinates[coordinates.length - 1][0] === otherCoordinates[0][0] &&
|
||||
coordinates[coordinates.length - 1][1] === otherCoordinates[0][1]
|
||||
) {
|
||||
// Merge lines
|
||||
const mergedCoordinates = [...coordinates, ...otherCoordinates.slice(1)];
|
||||
unprocessedLines[i] = turf.lineString(mergedCoordinates);
|
||||
connected = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!connected) {
|
||||
connectedLines.push(currentLine); // Add unconnected line as-is
|
||||
}
|
||||
}
|
||||
|
||||
return { floorpolygons, connectedLines };
|
||||
}
|
||||
|
||||
const { floorpolygons, connectedLines } = identifyPolygonsAndConnectedLines(FloorLineFeatures);
|
||||
|
||||
function convertConnectedLinesToPolygons(connectedLines: any) {
|
||||
return connectedLines.map((line: any) => {
|
||||
const coordinates = line.geometry.coordinates;
|
||||
|
||||
// If the line has more than two points, close the polygon
|
||||
if (coordinates.length > 2) {
|
||||
const firstPoint = coordinates[0];
|
||||
const lastPoint = coordinates[coordinates.length - 1];
|
||||
|
||||
// Check if already closed; if not, close it
|
||||
if (firstPoint[0] !== lastPoint[0] || firstPoint[1] !== lastPoint[1]) {
|
||||
coordinates.push(firstPoint);
|
||||
}
|
||||
|
||||
// Convert the closed line into a polygon
|
||||
return turf.polygon([coordinates]);
|
||||
}
|
||||
|
||||
// If not enough points for a polygon, return the line unchanged
|
||||
return line;
|
||||
});
|
||||
}
|
||||
|
||||
const convertedConnectedPolygons = convertConnectedLinesToPolygons(connectedLines);
|
||||
|
||||
if (convertedConnectedPolygons.length > 0) {
|
||||
const validPolygons = convertedConnectedPolygons.filter(
|
||||
(polygon: any) => polygon.geometry?.type === "Polygon"
|
||||
);
|
||||
|
||||
if (validPolygons.length > 0) {
|
||||
floorpolygons.push(...validPolygons);
|
||||
}
|
||||
}
|
||||
|
||||
function convertPolygonsToOriginalFormat(floorpolygons: any, originalLines: [THREE.Vector3, string, number, string][][]) {
|
||||
return floorpolygons.map((polygon: any) => {
|
||||
const coordinates = polygon.geometry.coordinates[0]; // Extract the coordinates array (assume it's a single polygon)
|
||||
|
||||
// Map each coordinate back to its original structure
|
||||
const mappedPoints = coordinates.map((coord: [number, number]) => {
|
||||
const [x, z] = coord;
|
||||
|
||||
// Find the original point matching this coordinate
|
||||
const originalPoint = originalLines.flat().find(([point]) => point.x === x && point.z === z);
|
||||
|
||||
if (!originalPoint) {
|
||||
console.error(`Original point for coordinate [${x}, ${z}] not found.`);
|
||||
}
|
||||
|
||||
return originalPoint;
|
||||
});
|
||||
|
||||
// Create pairs of consecutive points
|
||||
const pairs: typeof originalLines = [];
|
||||
for (let i = 0; i < mappedPoints.length - 1; i++) {
|
||||
pairs.push([mappedPoints[i], mappedPoints[i + 1]]);
|
||||
}
|
||||
|
||||
return pairs;
|
||||
});
|
||||
}
|
||||
|
||||
const convertedFloorPolygons: Types.OnlyFloorLines = convertPolygonsToOriginalFormat(floorpolygons, floorsInLayer);
|
||||
|
||||
convertedFloorPolygons.forEach((floor) => {
|
||||
const points: THREE.Vector3[] = [];
|
||||
|
||||
floor.forEach((lineSegment) => {
|
||||
const startPoint = lineSegment[0][0];
|
||||
points.push(new THREE.Vector3(startPoint.x, startPoint.y, startPoint.z));
|
||||
});
|
||||
|
||||
const lastLine = floor[floor.length - 1];
|
||||
const endPoint = lastLine[1][0];
|
||||
points.push(new THREE.Vector3(endPoint.x, endPoint.y, endPoint.z));
|
||||
|
||||
const shape = new THREE.Shape();
|
||||
shape.moveTo(points[0].x, points[0].z);
|
||||
|
||||
points.forEach(point => shape.lineTo(point.x, point.z));
|
||||
shape.closePath();
|
||||
|
||||
const extrudeSettings = {
|
||||
depth: CONSTANTS.floorConfig.height,
|
||||
bevelEnabled: false
|
||||
};
|
||||
|
||||
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
|
||||
const material = new THREE.MeshStandardMaterial({ color: CONSTANTS.floorConfig.defaultColor, side: THREE.DoubleSide });
|
||||
const mesh = new THREE.Mesh(geometry, material);
|
||||
|
||||
mesh.castShadow = true;
|
||||
mesh.receiveShadow = true;
|
||||
|
||||
mesh.position.y = (floor[0][0][2] - 1) * CONSTANTS.wallConfig.height;
|
||||
mesh.rotateX(Math.PI / 2);
|
||||
mesh.name = `Only_Floor_Line_${floor[0][0][2]}`;
|
||||
|
||||
mesh.userData = floor;
|
||||
floorGroup?.current?.add(mesh);
|
||||
});
|
||||
}
|
||||
|
||||
export default loadOnlyFloors;
|
||||
@@ -1,24 +0,0 @@
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
function updateFloorLines(
|
||||
onlyFloorlines: Types.RefOnlyFloorLines,
|
||||
DragedPoint: Types.Mesh | { uuid: string, position: Types.Vector3 }
|
||||
): void {
|
||||
|
||||
////////// Update onlyFloorlines.current if it contains the dragged point //////////
|
||||
|
||||
onlyFloorlines.current.forEach((floorline) => {
|
||||
floorline.forEach((line) => {
|
||||
line.forEach((point) => {
|
||||
const [position, uuid] = point;
|
||||
if (uuid === DragedPoint.uuid) {
|
||||
position.x = DragedPoint.position.x;
|
||||
position.y = 0.01;
|
||||
position.z = DragedPoint.position.z;
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
export default updateFloorLines;
|
||||
@@ -1,104 +0,0 @@
|
||||
import { toast } from "react-toastify";
|
||||
import RemoveConnectedLines from "../lines/removeConnectedLines";
|
||||
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
import { Socket } from "socket.io-client";
|
||||
import { getUserData } from "../../../../functions/getUserData";
|
||||
// import { deleteLayer } from '../../../../services/factoryBuilder/lines/deleteLayerApi';
|
||||
|
||||
async function DeleteLayer(
|
||||
removedLayer: Types.Number,
|
||||
lines: Types.RefLines,
|
||||
floorPlanGroupLine: Types.RefGroup,
|
||||
floorPlanGroupPoint: Types.RefGroup,
|
||||
onlyFloorlines: Types.RefOnlyFloorLines,
|
||||
floorGroup: Types.RefGroup,
|
||||
setDeletedLines: any,
|
||||
setRemovedLayer: Types.setRemoveLayerSetState,
|
||||
socket: Socket<any>,
|
||||
projectId?: string,
|
||||
versionId?: string,
|
||||
): Promise<void> {
|
||||
////////// Remove the Lines from the lines.current based on the removed layer and rearrange the layer number that are higher than the removed layer //////////
|
||||
|
||||
const removedLines: Types.Lines = lines.current.filter(
|
||||
(line) => line[0][2] === removedLayer
|
||||
);
|
||||
const { userId, organization } = getUserData();
|
||||
|
||||
//REST
|
||||
|
||||
// await deleteLayer(organization, removedLayer);
|
||||
|
||||
//SOCKET
|
||||
|
||||
const data = {
|
||||
organization,
|
||||
layer: removedLayer,
|
||||
socketId: socket.id,
|
||||
versionId,
|
||||
projectId,
|
||||
userId,
|
||||
};
|
||||
|
||||
socket.emit("v1:Line:delete:layer", data);
|
||||
|
||||
////////// Remove Points and lines from the removed layer //////////
|
||||
|
||||
removedLines.forEach((line) => {
|
||||
line.forEach((removedPoint) => {
|
||||
RemoveConnectedLines(
|
||||
removedPoint[1],
|
||||
floorPlanGroupLine,
|
||||
floorPlanGroupPoint,
|
||||
setDeletedLines,
|
||||
lines
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
////////// Update the remaining lines layer values in the userData and in lines.current //////////
|
||||
|
||||
let remaining = lines.current.filter((line) => line[0][2] !== removedLayer);
|
||||
let updatedLines: Types.Lines = [];
|
||||
remaining.forEach((line) => {
|
||||
let newLines: Types.Line = [...line];
|
||||
if (newLines[0][2] > removedLayer) {
|
||||
newLines[0][2] -= 1;
|
||||
newLines[1][2] -= 1;
|
||||
}
|
||||
|
||||
const matchingLine = floorPlanGroupLine.current.children.find(
|
||||
(l) =>
|
||||
l.userData.linePoints[0][1] === line[0][1] &&
|
||||
l.userData.linePoints[1][1] === line[1][1]
|
||||
);
|
||||
if (matchingLine) {
|
||||
const updatedUserData = matchingLine.userData;
|
||||
updatedUserData.linePoints[0][2] = newLines[0][2];
|
||||
updatedUserData.linePoints[1][2] = newLines[1][2];
|
||||
}
|
||||
updatedLines.push(newLines);
|
||||
});
|
||||
|
||||
lines.current = updatedLines;
|
||||
localStorage.setItem("Lines", JSON.stringify(lines.current));
|
||||
|
||||
////////// Also remove OnlyFloorLines and update it in localstorage //////////
|
||||
|
||||
onlyFloorlines.current = onlyFloorlines.current.filter((floor) => {
|
||||
return floor[0][0][2] !== removedLayer;
|
||||
});
|
||||
const meshToRemove: any = floorGroup.current?.children.find(
|
||||
(mesh) => mesh.name === `Only_Floor_Line_${removedLayer}`
|
||||
);
|
||||
if (meshToRemove) {
|
||||
(<any>meshToRemove.material).dispose();
|
||||
(<any>meshToRemove.geometry).dispose();
|
||||
floorGroup.current?.remove(meshToRemove);
|
||||
}
|
||||
|
||||
echo.success("Layer Removed!");
|
||||
setRemovedLayer(null);
|
||||
}
|
||||
export default DeleteLayer;
|
||||
@@ -1,35 +0,0 @@
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
function Layer2DVisibility(
|
||||
activeLayer: Types.Number,
|
||||
floorPlanGroup: Types.RefGroup,
|
||||
floorPlanGroupLine: Types.RefGroup,
|
||||
floorPlanGroupPoint: Types.RefGroup,
|
||||
currentLayerPoint: Types.RefMeshArray,
|
||||
dragPointControls: Types.RefDragControl
|
||||
): void {
|
||||
|
||||
if (floorPlanGroup.current && dragPointControls.current) {
|
||||
currentLayerPoint.current = [];
|
||||
floorPlanGroupLine.current.children.forEach((line) => {
|
||||
const linePoints = line.userData.linePoints;
|
||||
|
||||
const point1 = floorPlanGroupPoint.current.getObjectByProperty('uuid', linePoints[0][1]) as Types.Mesh;
|
||||
const point2 = floorPlanGroupPoint.current.getObjectByProperty('uuid', linePoints[1][1]) as Types.Mesh;
|
||||
|
||||
if (linePoints[0][2] !== activeLayer && linePoints[1][2] !== activeLayer) {
|
||||
point1.visible = false;
|
||||
point2.visible = false;
|
||||
line.visible = false;
|
||||
} else {
|
||||
point1.visible = true;
|
||||
point2.visible = true;
|
||||
line.visible = true;
|
||||
currentLayerPoint.current.push(point1, point2);
|
||||
}
|
||||
});
|
||||
dragPointControls.current!.objects = currentLayerPoint.current;
|
||||
}
|
||||
}
|
||||
|
||||
export default Layer2DVisibility;
|
||||
@@ -1,24 +0,0 @@
|
||||
import * as THREE from "three";
|
||||
import * as CONSTANTS from '../../../../types/world/worldConstants';
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
function addLineToScene(
|
||||
start: Types.Vector3,
|
||||
end: Types.Vector3,
|
||||
colour: Types.Color,
|
||||
userData: Types.UserData,
|
||||
floorPlanGroupLine: Types.RefGroup
|
||||
): void {
|
||||
|
||||
////////// A function that creates and adds lines based on the start, end, and colour from the params, Also adds the userData in the mesh userData //////////
|
||||
|
||||
const path = new THREE.CatmullRomCurve3([start, end]);
|
||||
const geometry = new THREE.TubeGeometry(path, CONSTANTS.lineConfig.tubularSegments, CONSTANTS.lineConfig.radius, CONSTANTS.lineConfig.radialSegments, false);
|
||||
const material = new THREE.MeshBasicMaterial({ color: colour });
|
||||
const mesh = new THREE.Mesh(geometry, material);
|
||||
floorPlanGroupLine.current.add(mesh);
|
||||
|
||||
mesh.userData.linePoints = userData;
|
||||
}
|
||||
|
||||
export default addLineToScene;
|
||||
@@ -1,98 +0,0 @@
|
||||
import * as THREE from "three";
|
||||
import * as CONSTANTS from '../../../../types/world/worldConstants';
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
function createAndMoveReferenceLine(
|
||||
point: Types.Vector3,
|
||||
cursorPosition: Types.Vector3,
|
||||
isSnapped: Types.RefBoolean,
|
||||
ispreSnapped: Types.RefBoolean,
|
||||
line: Types.RefLine,
|
||||
setRefTextUpdate: Types.NumberIncrementState,
|
||||
floorPlanGroup: Types.RefGroup,
|
||||
ReferenceLineMesh: Types.RefMesh,
|
||||
LineCreated: Types.RefBoolean,
|
||||
Tube: Types.RefTubeGeometry,
|
||||
anglesnappedPoint: Types.RefVector3,
|
||||
isAngleSnapped: Types.RefBoolean
|
||||
): void {
|
||||
|
||||
////////// Creating new and maintaining the old reference line and also snap the reference line based on its angle //////////
|
||||
|
||||
const startPoint = point;
|
||||
|
||||
const dx = cursorPosition.x - startPoint.x;
|
||||
const dz = cursorPosition.z - startPoint.z;
|
||||
let angle = Math.atan2(dz, dx);
|
||||
|
||||
angle = (angle * 180) / Math.PI;
|
||||
angle = (angle + 360) % 360;
|
||||
|
||||
const snapAngles = [0, 90, 180, 270, 360];
|
||||
const snapThreshold = 2.5;
|
||||
|
||||
const closestSnapAngle = snapAngles.reduce((prev, curr) =>
|
||||
Math.abs(curr - angle) < Math.abs(prev - angle) ? curr : prev
|
||||
);
|
||||
|
||||
if (!isSnapped.current && !ispreSnapped.current && line.current.length > 0) {
|
||||
if (Math.abs(closestSnapAngle - angle) <= snapThreshold) {
|
||||
const snappedAngleRad = (closestSnapAngle * Math.PI) / 180;
|
||||
const distance = Math.sqrt(dx * dx + dz * dz);
|
||||
const snappedX = startPoint.x + distance * Math.cos(snappedAngleRad);
|
||||
const snappedZ = startPoint.z + distance * Math.sin(snappedAngleRad);
|
||||
|
||||
if (
|
||||
cursorPosition.distanceTo(
|
||||
new THREE.Vector3(snappedX, 0.01, snappedZ)
|
||||
) < 2
|
||||
) {
|
||||
cursorPosition.set(snappedX, 0.01, snappedZ);
|
||||
isAngleSnapped.current = true;
|
||||
anglesnappedPoint.current = new THREE.Vector3(
|
||||
snappedX,
|
||||
0.01,
|
||||
snappedZ
|
||||
);
|
||||
} else {
|
||||
isAngleSnapped.current = false;
|
||||
anglesnappedPoint.current = null;
|
||||
}
|
||||
} else {
|
||||
isAngleSnapped.current = false;
|
||||
anglesnappedPoint.current = null;
|
||||
}
|
||||
} else {
|
||||
isAngleSnapped.current = false;
|
||||
anglesnappedPoint.current = null;
|
||||
}
|
||||
|
||||
if (!LineCreated.current) {
|
||||
setRefTextUpdate((prevUpdate) => prevUpdate - 1);
|
||||
const path = new THREE.LineCurve3(startPoint, cursorPosition);
|
||||
Tube.current = new THREE.TubeGeometry(path, CONSTANTS.lineConfig.tubularSegments, CONSTANTS.lineConfig.radius, CONSTANTS.lineConfig.radialSegments, false);
|
||||
const material = new THREE.MeshBasicMaterial({ color: CONSTANTS.lineConfig.helperColor });
|
||||
ReferenceLineMesh.current = new THREE.Mesh(Tube.current, material);
|
||||
ReferenceLineMesh.current.name = CONSTANTS.lineConfig.referenceName;
|
||||
ReferenceLineMesh.current.userData = {
|
||||
linePoints: { startPoint, cursorPosition },
|
||||
};
|
||||
floorPlanGroup.current?.add(ReferenceLineMesh.current);
|
||||
LineCreated.current = true;
|
||||
} else {
|
||||
if (ReferenceLineMesh.current) {
|
||||
const path = new THREE.LineCurve3(startPoint, new THREE.Vector3(cursorPosition.x, 0.01, cursorPosition.z));
|
||||
Tube.current = new THREE.TubeGeometry(path, CONSTANTS.lineConfig.tubularSegments, CONSTANTS.lineConfig.radius, CONSTANTS.lineConfig.radialSegments, false);
|
||||
|
||||
if (ReferenceLineMesh.current) {
|
||||
ReferenceLineMesh.current.userData = {
|
||||
linePoints: { startPoint, cursorPosition },
|
||||
};
|
||||
ReferenceLineMesh.current.geometry.dispose();
|
||||
ReferenceLineMesh.current.geometry = Tube.current;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default createAndMoveReferenceLine;
|
||||
@@ -1,92 +0,0 @@
|
||||
import { Socket } from "socket.io-client";
|
||||
// import { deleteLineApi } from "../../../../services/factoryBuilder/lines/deleteLineApi";
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
import { toast } from "react-toastify";
|
||||
import { getUserData } from "../../../../functions/getUserData";
|
||||
|
||||
function deleteLine(
|
||||
hoveredDeletableLine: Types.RefMesh,
|
||||
onlyFloorlines: Types.RefOnlyFloorLines,
|
||||
lines: Types.RefLines,
|
||||
floorPlanGroupLine: Types.RefGroup,
|
||||
floorPlanGroupPoint: Types.RefGroup,
|
||||
setDeletedLines: any,
|
||||
socket: Socket<any>,
|
||||
projectId?: string,
|
||||
versionId?: string,
|
||||
): void {
|
||||
const { userId, organization, email } = getUserData();
|
||||
////////// Deleting a line and the points if they are not connected to any other line //////////
|
||||
|
||||
if (!hoveredDeletableLine.current) {
|
||||
return;
|
||||
}
|
||||
|
||||
const linePoints = hoveredDeletableLine.current.userData.linePoints;
|
||||
const connectedpoints = [linePoints[0][1], linePoints[1][1]];
|
||||
|
||||
//REST
|
||||
|
||||
// deleteLineApi(
|
||||
// organization,
|
||||
// [
|
||||
// { "uuid": linePoints[0][1] },
|
||||
// { "uuid": linePoints[1][1] }
|
||||
// ]
|
||||
// )
|
||||
|
||||
//SOCKET
|
||||
|
||||
const data = {
|
||||
organization,
|
||||
line: [{ uuid: linePoints[0][1] }, { uuid: linePoints[1][1] }],
|
||||
socketId: socket.id,
|
||||
versionId,
|
||||
projectId,
|
||||
userId,
|
||||
};
|
||||
|
||||
socket.emit("v1:Line:delete", data);
|
||||
|
||||
onlyFloorlines.current = onlyFloorlines.current
|
||||
.map((floorline) =>
|
||||
floorline.filter(
|
||||
(line) =>
|
||||
line[0][1] !== connectedpoints[0] && line[1][1] !== connectedpoints[1]
|
||||
)
|
||||
)
|
||||
.filter((floorline) => floorline.length > 0);
|
||||
|
||||
lines.current = lines.current.filter((item) => item !== linePoints);
|
||||
(<any>hoveredDeletableLine.current.material).dispose();
|
||||
(<any>hoveredDeletableLine.current.geometry).dispose();
|
||||
floorPlanGroupLine.current.remove(hoveredDeletableLine.current);
|
||||
setDeletedLines([linePoints]);
|
||||
|
||||
connectedpoints.forEach((pointUUID) => {
|
||||
let isConnected = false;
|
||||
floorPlanGroupLine.current.children.forEach((line) => {
|
||||
const linePoints = line.userData.linePoints;
|
||||
const uuid1 = linePoints[0][1];
|
||||
const uuid2 = linePoints[1][1];
|
||||
if (uuid1 === pointUUID || uuid2 === pointUUID) {
|
||||
isConnected = true;
|
||||
}
|
||||
});
|
||||
|
||||
if (!isConnected) {
|
||||
floorPlanGroupPoint.current.children.forEach((point: any) => {
|
||||
if (point.uuid === pointUUID) {
|
||||
(<any>point.material).dispose();
|
||||
(<any>point.geometry).dispose();
|
||||
floorPlanGroupPoint.current.remove(point);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
echo.success("Line Removed!");
|
||||
}
|
||||
|
||||
export default deleteLine;
|
||||
@@ -1,226 +0,0 @@
|
||||
import { useEffect, useState } from "react";
|
||||
import { getLines } from "../../../../../services/factoryBuilder/lines/getLinesApi";
|
||||
import * as THREE from "three";
|
||||
import {
|
||||
useActiveLayer,
|
||||
useDeletedLines,
|
||||
useNewLines,
|
||||
useRoomsState,
|
||||
useToggleView,
|
||||
} from "../../../../../store/builder/store";
|
||||
import objectLinesToArray from "../lineConvertions/objectLinesToArray";
|
||||
import { Html } from "@react-three/drei";
|
||||
import { Vector2 } from "three";
|
||||
import * as Types from "../../../../../types/world/worldTypes";
|
||||
import getRoomsFromLines from "../getRoomsFromLines";
|
||||
import * as turf from '@turf/turf';
|
||||
import { useParams } from "react-router-dom";
|
||||
import { getUserData } from "../../../../../functions/getUserData";
|
||||
import { useVersionContext } from "../../../version/versionContext";
|
||||
|
||||
const DistanceText = () => {
|
||||
const [lines, setLines] = useState<
|
||||
{
|
||||
distance: string;
|
||||
position: THREE.Vector3;
|
||||
userData: Types.Line;
|
||||
layer: string;
|
||||
}[]
|
||||
>([]);
|
||||
const { activeLayer } = useActiveLayer();
|
||||
const { toggleView } = useToggleView();
|
||||
const { newLines, setNewLines } = useNewLines();
|
||||
const { deletedLines, setDeletedLines } = useDeletedLines();
|
||||
const [linesState, setLinesState] = useState<Types.Lines>([]);
|
||||
const { roomsState, setRoomsState } = useRoomsState();
|
||||
const { selectedVersionStore } = useVersionContext();
|
||||
const { selectedVersion } = selectedVersionStore();
|
||||
const { projectId } = useParams();
|
||||
const { organization, email } = getUserData();
|
||||
|
||||
useEffect(() => {
|
||||
|
||||
if (linesState.length === 0) return;
|
||||
const getLines = async () => {
|
||||
const points3D = linesState.map(line => {
|
||||
const startPoint = line[0][0]; // First point of each wall line
|
||||
return [startPoint.x, 0, startPoint.z];
|
||||
});
|
||||
|
||||
// Ensure the polygon is closed
|
||||
if (
|
||||
points3D[0][0] !== points3D[points3D.length - 1][0] ||
|
||||
points3D[0][1] !== points3D[points3D.length - 1][1]
|
||||
) {
|
||||
points3D.push(points3D[0]);
|
||||
}
|
||||
|
||||
// Convert to 2D for turf (x, z)
|
||||
const coords2D = points3D.map(p => [p[0], p[1]]);
|
||||
|
||||
const projected = points3D.map((p: any) => new Vector2(p[0], p[1]));
|
||||
|
||||
// Shoelace formula for 2D polygon
|
||||
let area = 0;
|
||||
const n = projected.length;
|
||||
for (let i = 0; i < n - 1; i++) {
|
||||
const curr = projected[i];
|
||||
const next = projected[i + 1];
|
||||
area += curr.x * next.y - next.x * curr.y;
|
||||
|
||||
}
|
||||
|
||||
// return Math.abs(area) / 2;
|
||||
|
||||
// Build polygon and compute area
|
||||
// const polygon = turf.polygon([coords2D]);
|
||||
// const area = turf.area(polygon);
|
||||
// const area = computeAreaFrom3DPoints(coords2D)
|
||||
|
||||
//
|
||||
if (lines.length > 2) {
|
||||
const linesByLayer = linesState.reduce((acc: { [key: number]: any[] }, pair) => {
|
||||
const layer = pair[0][2];
|
||||
if (!acc[layer]) acc[layer] = [];
|
||||
acc[layer].push(pair);
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
|
||||
for (const layer in linesByLayer) {
|
||||
const rooms: Types.Rooms = await getRoomsFromLines({ current: linesByLayer[layer] });
|
||||
setRoomsState(rooms)
|
||||
}
|
||||
}
|
||||
}
|
||||
getLines();
|
||||
}, [linesState, roomsState])
|
||||
|
||||
|
||||
useEffect(() => {
|
||||
if (!email || !selectedVersion) return;
|
||||
|
||||
getLines(organization, projectId, selectedVersion?.versionId || '').then((data) => {
|
||||
data = objectLinesToArray(data);
|
||||
setLinesState(data);
|
||||
|
||||
const lines = data
|
||||
.filter((line: Types.Line) => line[0][2] === activeLayer)
|
||||
.map((line: Types.Line) => {
|
||||
const point1 = new THREE.Vector3(
|
||||
line[0][0].x,
|
||||
line[0][0].y,
|
||||
line[0][0].z
|
||||
);
|
||||
const point2 = new THREE.Vector3(
|
||||
line[1][0].x,
|
||||
line[1][0].y,
|
||||
line[1][0].z
|
||||
);
|
||||
const distance = point1.distanceTo(point2);
|
||||
const midpoint = new THREE.Vector3()
|
||||
.addVectors(point1, point2)
|
||||
.divideScalar(2);
|
||||
return {
|
||||
distance: distance.toFixed(1),
|
||||
position: midpoint,
|
||||
userData: line,
|
||||
layer: activeLayer,
|
||||
};
|
||||
});
|
||||
setLines(lines);
|
||||
});
|
||||
}, [activeLayer, selectedVersion?.versionId]);
|
||||
|
||||
useEffect(() => {
|
||||
if (newLines.length > 0) {
|
||||
if (newLines[0][0][2] !== activeLayer) return;
|
||||
const newLinesData = newLines.map((line: Types.Line) => {
|
||||
const point1 = new THREE.Vector3(
|
||||
line[0][0].x,
|
||||
line[0][0].y,
|
||||
line[0][0].z
|
||||
);
|
||||
const point2 = new THREE.Vector3(
|
||||
line[1][0].x,
|
||||
line[1][0].y,
|
||||
line[1][0].z
|
||||
);
|
||||
const distance = point1.distanceTo(point2);
|
||||
const midpoint = new THREE.Vector3()
|
||||
.addVectors(point1, point2)
|
||||
.divideScalar(2);
|
||||
|
||||
return {
|
||||
distance: distance.toFixed(1),
|
||||
position: midpoint,
|
||||
userData: line,
|
||||
layer: activeLayer,
|
||||
};
|
||||
});
|
||||
setLines((prevLines) => [...prevLines, ...newLinesData]);
|
||||
setLinesState((prevLines) => [...prevLines, ...newLines]);
|
||||
setNewLines([]);
|
||||
}
|
||||
}, [newLines, activeLayer]);
|
||||
|
||||
useEffect(() => {
|
||||
if ((deletedLines as Types.Lines).length > 0) {
|
||||
setLines((prevLines) =>
|
||||
prevLines.filter(
|
||||
(line) =>
|
||||
!deletedLines.some(
|
||||
(deletedLine: any) =>
|
||||
deletedLine[0][1] === line.userData[0][1] &&
|
||||
deletedLine[1][1] === line.userData[1][1]
|
||||
)
|
||||
)
|
||||
);
|
||||
|
||||
setLinesState(prev =>
|
||||
prev.filter(line =>
|
||||
!(deletedLines as Types.Lines).some(
|
||||
deleted =>
|
||||
line[0][1] === deleted[0][1] && line[1][1] === deleted[1][1]
|
||||
)
|
||||
)
|
||||
);
|
||||
|
||||
setDeletedLines([]);
|
||||
setRoomsState([])
|
||||
}
|
||||
}, [deletedLines]);
|
||||
|
||||
return (
|
||||
<>
|
||||
{toggleView && (
|
||||
<group name="Distance_Text">
|
||||
{lines.map((text) => (
|
||||
<Html
|
||||
// data
|
||||
key={`${text.userData[0][1]}_${text.userData[1][1]}`}
|
||||
userData={text.userData}
|
||||
position={[text.position.x, 1, text.position.z]}
|
||||
// class
|
||||
wrapperClass="distance-text-wrapper"
|
||||
className="distance-text"
|
||||
// other
|
||||
zIndexRange={[1, 0]}
|
||||
prepend
|
||||
sprite
|
||||
>
|
||||
<div
|
||||
key={`${text.userData[0][1]}_${text.userData[1][1]}`}
|
||||
className={`distance line-${text.userData[0][1]}_${text.userData[1][1]}_${text.layer}`}
|
||||
>
|
||||
{text.distance} m
|
||||
</div>
|
||||
</Html>
|
||||
))}
|
||||
</group>
|
||||
)}
|
||||
</>
|
||||
);
|
||||
};
|
||||
|
||||
export default DistanceText;
|
||||
@@ -1,71 +0,0 @@
|
||||
import * as THREE from "three";
|
||||
import { Html } from "@react-three/drei";
|
||||
import { useState, useEffect } from "react";
|
||||
import { useActiveLayer } from "../../../../../store/builder/store";
|
||||
|
||||
const ReferenceDistanceText = ({ line }: { line: any }) => {
|
||||
interface TextState {
|
||||
distance: string;
|
||||
position: THREE.Vector3;
|
||||
userData: any;
|
||||
layer: any;
|
||||
}
|
||||
|
||||
const [text, setTexts] = useState<TextState | null>(null);
|
||||
const { activeLayer } = useActiveLayer();
|
||||
|
||||
useEffect(() => {
|
||||
if (line) {
|
||||
if (line.parent === null) {
|
||||
setTexts(null);
|
||||
return;
|
||||
}
|
||||
const distance = line.userData.linePoints.cursorPosition.distanceTo(
|
||||
line.userData.linePoints.startPoint
|
||||
);
|
||||
const midpoint = new THREE.Vector3()
|
||||
.addVectors(
|
||||
line.userData.linePoints.cursorPosition,
|
||||
line.userData.linePoints.startPoint
|
||||
)
|
||||
.divideScalar(2);
|
||||
const newTexts = {
|
||||
distance: distance.toFixed(1),
|
||||
position: midpoint,
|
||||
userData: line,
|
||||
layer: activeLayer,
|
||||
};
|
||||
setTexts(newTexts);
|
||||
}
|
||||
});
|
||||
|
||||
return (
|
||||
<group name="Reference_Distance_Text">
|
||||
<mesh>
|
||||
{text !== null && (
|
||||
<Html
|
||||
// data
|
||||
key={text.distance}
|
||||
userData={text.userData}
|
||||
position={[text.position.x, 1, text.position.z]}
|
||||
// class
|
||||
wrapperClass="distance-text-wrapper"
|
||||
className="distance-text"
|
||||
// other
|
||||
zIndexRange={[1, 0]}
|
||||
prepend
|
||||
sprite
|
||||
>
|
||||
<div
|
||||
className={`Reference_Distance line-${text.userData.userData}`}
|
||||
>
|
||||
{text.distance} m
|
||||
</div>
|
||||
</Html>
|
||||
)}
|
||||
</mesh>
|
||||
</group>
|
||||
);
|
||||
};
|
||||
|
||||
export default ReferenceDistanceText;
|
||||
@@ -1,218 +0,0 @@
|
||||
import * as THREE from "three";
|
||||
import * as CONSTANTS from "../../../../types/world/worldConstants";
|
||||
|
||||
import addPointToScene from "../points/addPointToScene";
|
||||
import addLineToScene from "./addLineToScene";
|
||||
import splitLine from "./splitLine";
|
||||
import removeReferenceLine from "./removeReferenceLine";
|
||||
import getClosestIntersection from "./getClosestIntersection";
|
||||
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
import arrayLineToObject from "./lineConvertions/arrayLineToObject";
|
||||
// import { setLine } from '../../../../services/factoryBuilder/lines/setLineApi';
|
||||
import { Socket } from "socket.io-client";
|
||||
import { getUserData } from "../../../../functions/getUserData";
|
||||
|
||||
async function drawWall(
|
||||
raycaster: THREE.Raycaster,
|
||||
plane: Types.RefMesh,
|
||||
floorPlanGroupPoint: Types.RefGroup,
|
||||
snappedPoint: Types.RefVector3,
|
||||
isSnapped: Types.RefBoolean,
|
||||
isSnappedUUID: Types.RefString,
|
||||
line: Types.RefLine,
|
||||
ispreSnapped: Types.RefBoolean,
|
||||
anglesnappedPoint: Types.RefVector3,
|
||||
isAngleSnapped: Types.RefBoolean,
|
||||
lines: Types.RefLines,
|
||||
floorPlanGroupLine: Types.RefGroup,
|
||||
floorPlanGroup: Types.RefGroup,
|
||||
ReferenceLineMesh: Types.RefMesh,
|
||||
LineCreated: Types.RefBoolean,
|
||||
currentLayerPoint: Types.RefMeshArray,
|
||||
dragPointControls: Types.RefDragControl,
|
||||
setNewLines: any,
|
||||
setDeletedLines: any,
|
||||
activeLayer: Types.Number,
|
||||
socket: Socket<any>,
|
||||
projectId?: string,
|
||||
versionId?: string,
|
||||
): Promise<void> {
|
||||
const { userId, organization } = getUserData();
|
||||
////////// Creating lines Based on the positions clicked //////////
|
||||
|
||||
////////// Allows the user lines that represents walls and roof, floor if forms a polygon //////////
|
||||
|
||||
if (!plane.current) return;
|
||||
let intersects = raycaster.intersectObject(plane.current, true);
|
||||
|
||||
let intersectsLines = raycaster.intersectObjects(floorPlanGroupLine.current.children, true);
|
||||
let intersectsPoint = raycaster.intersectObjects(floorPlanGroupPoint.current.children, true);
|
||||
|
||||
const VisibleintersectsPoint = intersectsPoint.find((intersect) => intersect.object.visible);
|
||||
const visibleIntersect = intersectsLines.find(
|
||||
(intersect) =>
|
||||
intersect.object.visible &&
|
||||
intersect.object.name !== CONSTANTS.lineConfig.referenceName &&
|
||||
intersect.object.userData.linePoints[0][3] ===
|
||||
CONSTANTS.lineConfig.wallName
|
||||
);
|
||||
|
||||
if ((intersectsPoint.length === 0 || VisibleintersectsPoint === undefined) && intersectsLines.length > 0 && !isSnapped.current && !ispreSnapped.current) {
|
||||
////////// Clicked on a preexisting Line //////////
|
||||
|
||||
if (visibleIntersect && intersects) {
|
||||
let IntersectsPoint = new THREE.Vector3(intersects[0].point.x, 0.01, intersects[0].point.z);
|
||||
|
||||
if (isAngleSnapped.current && anglesnappedPoint.current) {
|
||||
IntersectsPoint = anglesnappedPoint.current;
|
||||
}
|
||||
if (visibleIntersect.object instanceof THREE.Mesh) {
|
||||
const ThroughPoint = visibleIntersect.object.geometry.parameters.path.getPoints(CONSTANTS.lineConfig.lineIntersectionPoints);
|
||||
let intersectionPoint = getClosestIntersection(ThroughPoint, IntersectsPoint);
|
||||
|
||||
if (intersectionPoint) {
|
||||
const newLines = splitLine(
|
||||
visibleIntersect,
|
||||
intersectionPoint,
|
||||
currentLayerPoint,
|
||||
floorPlanGroupPoint,
|
||||
dragPointControls,
|
||||
isSnappedUUID,
|
||||
lines,
|
||||
setDeletedLines,
|
||||
floorPlanGroupLine,
|
||||
socket,
|
||||
CONSTANTS.pointConfig.wallOuterColor,
|
||||
CONSTANTS.lineConfig.wallColor,
|
||||
CONSTANTS.lineConfig.wallName,
|
||||
projectId,
|
||||
versionId
|
||||
);
|
||||
setNewLines([newLines[0], newLines[1]]);
|
||||
|
||||
(line.current as Types.Line).push([
|
||||
new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z),
|
||||
isSnappedUUID.current!,
|
||||
activeLayer,
|
||||
CONSTANTS.lineConfig.wallName,
|
||||
]);
|
||||
|
||||
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
|
||||
const data = arrayLineToObject(line.current as Types.Line);
|
||||
|
||||
//REST
|
||||
|
||||
// setLine(organization, data.layer!, data.line!, data.type!);
|
||||
|
||||
//SOCKET
|
||||
|
||||
const input = {
|
||||
organization,
|
||||
layer: data.layer,
|
||||
line: data.line,
|
||||
type: data.type,
|
||||
socketId: socket.id,
|
||||
versionId,
|
||||
projectId,
|
||||
userId,
|
||||
};
|
||||
|
||||
socket.emit("v1:Line:create", input);
|
||||
|
||||
setNewLines([newLines[0], newLines[1], line.current]);
|
||||
lines.current.push(line.current as Types.Line);
|
||||
addLineToScene(
|
||||
line.current[0][0],
|
||||
line.current[1][0],
|
||||
CONSTANTS.lineConfig.wallColor,
|
||||
line.current,
|
||||
floorPlanGroupLine
|
||||
);
|
||||
let lastPoint = line.current[line.current.length - 1];
|
||||
line.current = [lastPoint];
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (intersects && intersects.length > 0) {
|
||||
////////// Clicked on a emply place or a point //////////
|
||||
|
||||
let intersectionPoint = intersects[0].point;
|
||||
|
||||
if (isAngleSnapped.current && line.current.length > 0 && anglesnappedPoint.current) {
|
||||
intersectionPoint = anglesnappedPoint.current;
|
||||
}
|
||||
if (isSnapped.current && line.current.length > 0 && snappedPoint.current) {
|
||||
intersectionPoint = snappedPoint.current;
|
||||
}
|
||||
if (ispreSnapped.current && snappedPoint.current) {
|
||||
intersectionPoint = snappedPoint.current;
|
||||
}
|
||||
|
||||
if (!isSnapped.current && !ispreSnapped.current) {
|
||||
addPointToScene(
|
||||
intersectionPoint,
|
||||
CONSTANTS.pointConfig.wallOuterColor,
|
||||
currentLayerPoint,
|
||||
floorPlanGroupPoint,
|
||||
dragPointControls,
|
||||
isSnappedUUID,
|
||||
CONSTANTS.lineConfig.wallName
|
||||
);
|
||||
} else {
|
||||
ispreSnapped.current = false;
|
||||
isSnapped.current = false;
|
||||
}
|
||||
|
||||
(line.current as Types.Line).push([
|
||||
new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z),
|
||||
isSnappedUUID.current!,
|
||||
activeLayer,
|
||||
CONSTANTS.lineConfig.wallName,
|
||||
]);
|
||||
|
||||
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
|
||||
const data = arrayLineToObject(line.current as Types.Line);
|
||||
|
||||
//REST
|
||||
|
||||
// setLine(organization, data.layer!, data.line!, data.type!);
|
||||
|
||||
//SOCKET
|
||||
|
||||
const input = {
|
||||
organization,
|
||||
layer: data.layer,
|
||||
line: data.line,
|
||||
type: data.type,
|
||||
socketId: socket.id,
|
||||
versionId,
|
||||
projectId,
|
||||
userId,
|
||||
};
|
||||
|
||||
socket.emit("v1:Line:create", input);
|
||||
|
||||
setNewLines([line.current]);
|
||||
lines.current.push(line.current as Types.Line);
|
||||
addLineToScene(
|
||||
line.current[0][0],
|
||||
line.current[1][0],
|
||||
CONSTANTS.lineConfig.wallColor,
|
||||
line.current,
|
||||
floorPlanGroupLine
|
||||
);
|
||||
let lastPoint = line.current[line.current.length - 1];
|
||||
line.current = [lastPoint];
|
||||
}
|
||||
if (isSnapped.current) {
|
||||
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default drawWall;
|
||||
@@ -1,86 +0,0 @@
|
||||
import * as THREE from 'three';
|
||||
import * as turf from '@turf/turf';
|
||||
import * as CONSTANTS from '../../../../types/world/worldConstants';
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
async function getRoomsFromLines(lines: Types.RefLines) {
|
||||
const rooms: Types.Rooms = [];
|
||||
|
||||
if (lines.current.length > 2) {
|
||||
const linesByLayer = lines.current.reduce((acc: { [key: number]: any[] }, pair) => {
|
||||
const layer = pair[0][2];
|
||||
if (!acc[layer]) acc[layer] = [];
|
||||
acc[layer].push(pair);
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
////////// Use turf.polygonize to create polygons from the line points //////////
|
||||
|
||||
for (const layer in linesByLayer) {
|
||||
|
||||
let linesInLayer = linesByLayer[layer];
|
||||
linesInLayer = linesInLayer.filter(line => line[0][3] && line[1][3] === CONSTANTS.lineConfig.wallName);
|
||||
const result = linesInLayer.map((pair: [THREE.Vector3, string, number, string][]) =>
|
||||
pair.map((point) => ({
|
||||
position: [point[0].x, point[0].z],
|
||||
uuid: point[1]
|
||||
}))
|
||||
);
|
||||
const lineFeatures = result.map(line => turf.lineString(line.map(p => p.position)));
|
||||
const polygons = turf.polygonize(turf.featureCollection(lineFeatures));
|
||||
|
||||
let union: any[] = [];
|
||||
|
||||
polygons.features.forEach((feature) => {
|
||||
union.push(feature);
|
||||
});
|
||||
|
||||
if (union.length > 1) {
|
||||
const unionResult = turf.union(turf.featureCollection(union));
|
||||
if (unionResult?.geometry.type === "MultiPolygon") {
|
||||
unionResult?.geometry.coordinates.forEach((poly) => {
|
||||
const Coordinates = poly[0].map(([x, z]) => {
|
||||
const matchingPoint = result.flat().find(r =>
|
||||
r.position[0].toFixed(10) === x.toFixed(10) &&
|
||||
r.position[1].toFixed(10) === z.toFixed(10)
|
||||
);
|
||||
return {
|
||||
position: new THREE.Vector3(x, 0, z),
|
||||
uuid: matchingPoint ? matchingPoint.uuid : ''
|
||||
};
|
||||
});
|
||||
rooms.push({ coordinates: Coordinates.reverse(), layer: parseInt(layer) });
|
||||
});
|
||||
} else if (unionResult?.geometry.type === "Polygon") {
|
||||
const Coordinates = unionResult?.geometry.coordinates[0].map(([x, z]) => {
|
||||
const matchingPoint = result.flat().find(r =>
|
||||
r.position[0].toFixed(10) === x.toFixed(10) &&
|
||||
r.position[1].toFixed(10) === z.toFixed(10)
|
||||
);
|
||||
return {
|
||||
position: new THREE.Vector3(x, 0, z),
|
||||
uuid: matchingPoint ? matchingPoint.uuid : ''
|
||||
};
|
||||
});
|
||||
rooms.push({ coordinates: Coordinates.reverse(), layer: parseInt(layer) });
|
||||
}
|
||||
} else if (union.length === 1) {
|
||||
const Coordinates = union[0].geometry.coordinates[0].map(([x, z]: [number, number]) => {
|
||||
const matchingPoint = result.flat().find(r =>
|
||||
r.position[0].toFixed(10) === x.toFixed(10) &&
|
||||
r.position[1].toFixed(10) === z.toFixed(10)
|
||||
);
|
||||
return {
|
||||
position: new THREE.Vector3(x, 0, z),
|
||||
uuid: matchingPoint ? matchingPoint.uuid : ''
|
||||
};
|
||||
});
|
||||
rooms.push({ coordinates: Coordinates, layer: parseInt(layer) });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return rooms;
|
||||
}
|
||||
|
||||
export default getRoomsFromLines;
|
||||
@@ -1,24 +0,0 @@
|
||||
import * as Types from "../../../../../types/world/worldTypes";
|
||||
|
||||
export default function arrayLineToObject(array: Types.Line) {
|
||||
if (!Array.isArray(array)) {
|
||||
return {};
|
||||
}
|
||||
|
||||
// Extract common properties from the first point
|
||||
const commonLayer = array[0][2];
|
||||
const commonType = array[0][3];
|
||||
|
||||
// Map points into a structured format
|
||||
const line = array.map(([position, uuid]) => ({
|
||||
position,
|
||||
uuid,
|
||||
}));
|
||||
|
||||
// Create the final structured object
|
||||
return {
|
||||
layer: commonLayer,
|
||||
type: commonType,
|
||||
line,
|
||||
};
|
||||
}
|
||||
@@ -1,30 +0,0 @@
|
||||
import * as Types from "../../../../../types/world/worldTypes";
|
||||
|
||||
export default function arrayLinesToObject(array: Array<Types.Line>) {
|
||||
if (!Array.isArray(array)) {
|
||||
return [];
|
||||
}
|
||||
|
||||
return array.map((lineArray) => {
|
||||
if (!Array.isArray(lineArray)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Extract common properties from the first point
|
||||
const commonLayer = lineArray[0][2];
|
||||
const commonType = lineArray[0][3];
|
||||
|
||||
// Map points into a structured format
|
||||
const line = lineArray.map(([position, uuid]) => ({
|
||||
position,
|
||||
uuid,
|
||||
}));
|
||||
|
||||
// Create the final structured object
|
||||
return {
|
||||
layer: commonLayer,
|
||||
type: commonType,
|
||||
line,
|
||||
};
|
||||
}).filter((item) => item !== null); // Filter out invalid entries
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
import * as THREE from 'three';
|
||||
|
||||
export default function objectLineToArray(structuredObject: any) {
|
||||
if (!structuredObject || !structuredObject.line) {
|
||||
return [];
|
||||
}
|
||||
|
||||
// Destructure common properties
|
||||
const { layer, type, line } = structuredObject;
|
||||
|
||||
// Map points back to the original array format
|
||||
return line.map(({ position, uuid }: any) => [new THREE.Vector3(position.x, position.y, position.z), uuid, layer, type]);
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
import * as THREE from 'three';
|
||||
|
||||
export default function objectLinesToArray(structuredObjects: any): any {
|
||||
if (!Array.isArray(structuredObjects)) {
|
||||
return [];
|
||||
}
|
||||
|
||||
return structuredObjects.map((structuredObject) => {
|
||||
if (!structuredObject || !structuredObject.line) {
|
||||
return [];
|
||||
}
|
||||
|
||||
const { layer, type, line } = structuredObject;
|
||||
|
||||
return line.map(({ position, uuid }: any) => {
|
||||
const vector = new THREE.Vector3(position.x, position.y, position.z);
|
||||
return [vector, uuid, layer, type];
|
||||
});
|
||||
});
|
||||
}
|
||||
@@ -1,66 +0,0 @@
|
||||
import * as THREE from 'three';
|
||||
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
function RemoveConnectedLines(
|
||||
DeletedPointUUID: Types.String,
|
||||
floorPlanGroupLine: Types.RefGroup,
|
||||
floorPlanGroupPoint: Types.RefGroup,
|
||||
setDeletedLines: any,
|
||||
lines: Types.RefLines,
|
||||
): void {
|
||||
|
||||
////////// Check if any and how many lines are connected to the deleted point //////////
|
||||
|
||||
const removableLines: THREE.Mesh[] = [];
|
||||
const connectedpoints: string[] = [];
|
||||
|
||||
const removedLinePoints: [number, string, number][][] = []; // Array to hold linePoints of removed lines
|
||||
|
||||
floorPlanGroupLine.current.children.forEach((line) => {
|
||||
const linePoints = line.userData.linePoints as [number, string, number][];
|
||||
const uuid1 = linePoints[0][1];
|
||||
const uuid2 = linePoints[1][1];
|
||||
|
||||
if (uuid1 === DeletedPointUUID || uuid2 === DeletedPointUUID) {
|
||||
connectedpoints.push(uuid1 === DeletedPointUUID ? uuid2 : uuid1);
|
||||
removableLines.push(line as THREE.Mesh);
|
||||
removedLinePoints.push(linePoints);
|
||||
}
|
||||
});
|
||||
|
||||
if (removableLines.length > 0) {
|
||||
removableLines.forEach((line) => {
|
||||
lines.current = lines.current.filter(item => item !== line.userData.linePoints);
|
||||
(<any>line.material).dispose();
|
||||
(<any>line.geometry).dispose();
|
||||
floorPlanGroupLine.current.remove(line);
|
||||
});
|
||||
}
|
||||
setDeletedLines(removedLinePoints)
|
||||
|
||||
////////// Check and Remove point that are no longer connected to any lines //////////
|
||||
|
||||
connectedpoints.forEach((pointUUID) => {
|
||||
let isConnected = false;
|
||||
floorPlanGroupLine.current.children.forEach((line) => {
|
||||
const linePoints = line.userData.linePoints as [number, string, number][];
|
||||
const uuid1 = linePoints[0][1];
|
||||
const uuid2 = linePoints[1][1];
|
||||
if (uuid1 === pointUUID || uuid2 === pointUUID) {
|
||||
isConnected = true;
|
||||
}
|
||||
});
|
||||
if (!isConnected) {
|
||||
floorPlanGroupPoint.current.children.forEach((point: any) => {
|
||||
if (point.uuid === pointUUID) {
|
||||
(<any>point.material).dispose();
|
||||
(<any>point.geometry).dispose();
|
||||
floorPlanGroupPoint.current.remove(point);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
export default RemoveConnectedLines;
|
||||
@@ -1,22 +0,0 @@
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
function removeReferenceLine(
|
||||
floorPlanGroup: Types.RefGroup,
|
||||
ReferenceLineMesh: Types.RefMesh,
|
||||
LineCreated: Types.RefBoolean,
|
||||
line: Types.RefLine
|
||||
): void {
|
||||
|
||||
////////// Removes Dangling reference line if the draw mode is ended or any other case //////////
|
||||
|
||||
line.current = [];
|
||||
if (ReferenceLineMesh.current) {
|
||||
(<any>ReferenceLineMesh.current.material).dispose();
|
||||
(<any>ReferenceLineMesh.current.geometry).dispose();
|
||||
floorPlanGroup.current.remove(ReferenceLineMesh.current);
|
||||
LineCreated.current = false;
|
||||
ReferenceLineMesh.current = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
export default removeReferenceLine;
|
||||
@@ -1,153 +0,0 @@
|
||||
import * as THREE from "three";
|
||||
|
||||
import addLineToScene from "./addLineToScene";
|
||||
import addPointToScene from "../points/addPointToScene";
|
||||
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
import arrayLineToObject from "../lines/lineConvertions/arrayLineToObject";
|
||||
import { Socket } from "socket.io-client";
|
||||
import { getUserData } from "../../../../functions/getUserData";
|
||||
// import { deleteLineApi } from '../../../../services/factoryBuilder/lines/deleteLineApi';
|
||||
// import { setLine } from '../../../../services/factoryBuilder/lines/setLineApi';
|
||||
|
||||
function splitLine(
|
||||
visibleIntersect: Types.IntersectionEvent,
|
||||
intersectionPoint: Types.Vector3,
|
||||
currentLayerPoint: Types.RefMeshArray,
|
||||
floorPlanGroupPoint: Types.RefGroup,
|
||||
dragPointControls: Types.RefDragControl,
|
||||
isSnappedUUID: Types.RefString,
|
||||
lines: Types.RefLines,
|
||||
setDeletedLines: any,
|
||||
floorPlanGroupLine: { current: THREE.Group },
|
||||
socket: Socket<any>,
|
||||
pointColor: Types.String,
|
||||
lineColor: Types.String,
|
||||
lineType: Types.String,
|
||||
projectId?: string,
|
||||
versionId?: string,
|
||||
): [Types.Line, Types.Line] {
|
||||
////////// Removing the clicked line and splitting it with the clicked position adding a new point and two new lines //////////
|
||||
|
||||
const { userId, organization, email } = getUserData();
|
||||
(visibleIntersect.object as any).material.dispose();
|
||||
(visibleIntersect.object as any).geometry.dispose();
|
||||
floorPlanGroupLine.current.remove(visibleIntersect.object);
|
||||
setDeletedLines([visibleIntersect.object.userData.linePoints]);
|
||||
|
||||
//REST
|
||||
|
||||
// deleteLineApi(
|
||||
// organization,
|
||||
// [
|
||||
// { "uuid": visibleIntersect.object.userData.linePoints[0][1] },
|
||||
// { "uuid": visibleIntersect.object.userData.linePoints[1][1] }
|
||||
// ]
|
||||
// )
|
||||
|
||||
//SOCKET
|
||||
|
||||
const data = {
|
||||
organization,
|
||||
line: [
|
||||
{ uuid: visibleIntersect.object.userData.linePoints[0][1] },
|
||||
{ uuid: visibleIntersect.object.userData.linePoints[1][1] },
|
||||
],
|
||||
socketId: socket.id,
|
||||
versionId,
|
||||
projectId,
|
||||
userId,
|
||||
};
|
||||
|
||||
socket.emit("v1:Line:delete", data);
|
||||
|
||||
const point = addPointToScene(
|
||||
intersectionPoint,
|
||||
pointColor,
|
||||
currentLayerPoint,
|
||||
floorPlanGroupPoint,
|
||||
dragPointControls,
|
||||
isSnappedUUID,
|
||||
lineType
|
||||
);
|
||||
|
||||
const oldLinePoints = visibleIntersect.object.userData.linePoints;
|
||||
lines.current = lines.current.filter((item) => item !== oldLinePoints);
|
||||
|
||||
const clickedPoint: Types.Point = [
|
||||
new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z),
|
||||
point.uuid,
|
||||
oldLinePoints[0][2],
|
||||
lineType,
|
||||
];
|
||||
|
||||
const start = oldLinePoints[0];
|
||||
const end = oldLinePoints[1];
|
||||
|
||||
const newLine1: Types.Line = [start, clickedPoint];
|
||||
const newLine2: Types.Line = [clickedPoint, end];
|
||||
|
||||
const line1 = arrayLineToObject(newLine1);
|
||||
const line2 = arrayLineToObject(newLine2);
|
||||
|
||||
//REST
|
||||
|
||||
// setLine(organization, line1.layer!, line1.line!, line1.type!);
|
||||
|
||||
//SOCKET
|
||||
|
||||
const input1 = {
|
||||
organization,
|
||||
layer: line1.layer,
|
||||
line: line1.line,
|
||||
type: line1.type,
|
||||
socketId: socket.id,
|
||||
versionId,
|
||||
projectId,
|
||||
userId,
|
||||
};
|
||||
|
||||
console.log('input1: ', input1);
|
||||
socket.emit("v1:Line:create", input1);
|
||||
|
||||
//REST
|
||||
|
||||
// setLine(organization, line2.layer!, line2.line!, line2.type!);
|
||||
|
||||
//SOCKET
|
||||
|
||||
const input2 = {
|
||||
organization,
|
||||
layer: line2.layer,
|
||||
line: line2.line,
|
||||
type: line2.type,
|
||||
socketId: socket.id,
|
||||
versionId,
|
||||
projectId,
|
||||
userId,
|
||||
};
|
||||
|
||||
console.log('input2: ', input2);
|
||||
socket.emit("v1:Line:create", input2);
|
||||
|
||||
lines.current.push(newLine1, newLine2);
|
||||
|
||||
addLineToScene(
|
||||
newLine1[0][0],
|
||||
newLine1[1][0],
|
||||
lineColor,
|
||||
newLine1,
|
||||
floorPlanGroupLine
|
||||
);
|
||||
addLineToScene(
|
||||
newLine2[0][0],
|
||||
newLine2[1][0],
|
||||
lineColor,
|
||||
newLine2,
|
||||
floorPlanGroupLine
|
||||
);
|
||||
|
||||
return [newLine1, newLine2];
|
||||
}
|
||||
|
||||
export default splitLine;
|
||||
@@ -1,42 +0,0 @@
|
||||
import * as THREE from 'three';
|
||||
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
function updateDistanceText(
|
||||
scene: THREE.Scene,
|
||||
floorPlanGroupLine: Types.RefGroup,
|
||||
affectedLines: Types.NumberArray
|
||||
): void {
|
||||
|
||||
////////// Updating the Distance Texts of the lines that are affected during drag //////////
|
||||
|
||||
const DistanceGroup = scene.getObjectByName('Distance_Text') as THREE.Group;
|
||||
|
||||
affectedLines.forEach((lineIndex) => {
|
||||
const mesh = floorPlanGroupLine.current.children[lineIndex] as THREE.Mesh;
|
||||
const linePoints = mesh.userData.linePoints;
|
||||
|
||||
if (linePoints) {
|
||||
const distance = linePoints[0][0].distanceTo(linePoints[1][0]).toFixed(1);
|
||||
const position = new THREE.Vector3().addVectors(linePoints[0][0], linePoints[1][0]).divideScalar(2);
|
||||
|
||||
if (!DistanceGroup || !linePoints) {
|
||||
return
|
||||
}
|
||||
|
||||
DistanceGroup.children.forEach((text) => {
|
||||
const textMesh = text as THREE.Mesh;
|
||||
if (textMesh.userData[0][1] === linePoints[0][1] && textMesh.userData[1][1] === linePoints[1][1]) {
|
||||
textMesh.position.set(position.x, 1, position.z);
|
||||
const className = `distance line-${textMesh.userData[0][1]}_${textMesh.userData[1][1]}_${linePoints[0][2]}`;
|
||||
const element = document.getElementsByClassName(className)[0] as HTMLElement;
|
||||
if (element) {
|
||||
element.innerHTML = `${distance} m`;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
export default updateDistanceText;
|
||||
@@ -1,24 +0,0 @@
|
||||
import * as THREE from 'three';
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
import * as CONSTANTS from '../../../../types/world/worldConstants';
|
||||
|
||||
function updateLines(
|
||||
floorPlanGroupLine: Types.RefGroup,
|
||||
affectedLines: Types.NumberArray
|
||||
): void {
|
||||
|
||||
////////// Updating the positions for the affected lines only based on the updated positions //////////
|
||||
|
||||
affectedLines.forEach((lineIndex) => {
|
||||
const mesh = floorPlanGroupLine.current.children[lineIndex] as Types.Mesh;
|
||||
const linePoints = mesh.userData.linePoints as Types.Line;
|
||||
if (linePoints) {
|
||||
const newPositions = linePoints.map(([pos]) => pos);
|
||||
const newPath = new THREE.CatmullRomCurve3(newPositions);
|
||||
mesh.geometry.dispose();
|
||||
mesh.geometry = new THREE.TubeGeometry(newPath, CONSTANTS.lineConfig.tubularSegments, CONSTANTS.lineConfig.radius, CONSTANTS.lineConfig.radialSegments, false);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
export default updateLines;
|
||||
@@ -1,32 +0,0 @@
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
function updateLinesPositions(
|
||||
DragedPoint: Types.Mesh | { uuid: string, position: Types.Vector3 },
|
||||
lines: Types.RefLines
|
||||
): Types.NumberArray {
|
||||
|
||||
////////// Updating the lines position based on the dragged point's position //////////
|
||||
|
||||
const objectUUID = DragedPoint.uuid;
|
||||
const affectedLines: Types.NumberArray = [];
|
||||
|
||||
lines.current.forEach((line, index) => {
|
||||
let lineUpdated = false;
|
||||
line.forEach((point) => {
|
||||
const [position, uuid] = point;
|
||||
if (uuid === objectUUID) {
|
||||
position.x = DragedPoint.position.x;
|
||||
position.y = 0.01;
|
||||
position.z = DragedPoint.position.z;
|
||||
lineUpdated = true;
|
||||
}
|
||||
});
|
||||
if (lineUpdated) {
|
||||
affectedLines.push(index);
|
||||
}
|
||||
});
|
||||
|
||||
return affectedLines;
|
||||
}
|
||||
|
||||
export default updateLinesPositions;
|
||||
@@ -1,18 +0,0 @@
|
||||
import * as THREE from 'three';
|
||||
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
function vectorizeLinesCurrent(
|
||||
lines: Types.Lines
|
||||
): Types.Lines {
|
||||
|
||||
////////// Storing a vector3 array in localstorage makes the prototype functions go puff. This function brings back the prototype functions by creating it again //////////
|
||||
|
||||
return lines.map((line) => {
|
||||
const p1: Types.Point = [new THREE.Vector3(line[0][0].x, line[0][0].y, line[0][0].z), line[0][1], line[0][2], line[0][3],];
|
||||
const p2: Types.Point = [new THREE.Vector3(line[1][0].x, line[1][0].y, line[1][0].z), line[1][1], line[0][2], line[1][3],];
|
||||
return [p1, p2];
|
||||
});
|
||||
}
|
||||
|
||||
export default vectorizeLinesCurrent;
|
||||
@@ -1,54 +0,0 @@
|
||||
import * as THREE from 'three';
|
||||
import updateReferencePolesheight from './updateReferencePolesheight';
|
||||
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
function addAndUpdateReferencePillar(
|
||||
raycaster: THREE.Raycaster,
|
||||
floorGroup: Types.RefGroup,
|
||||
referencePole: Types.RefMesh
|
||||
): void {
|
||||
|
||||
////////// Find Pillars position and scale based on the pointer interaction //////////
|
||||
|
||||
let Roofs = raycaster.intersectObjects(floorGroup.current.children, true);
|
||||
const intersected = Roofs.find(intersect => intersect.object.name.includes("Roof") || intersect.object.name.includes("Floor"));
|
||||
|
||||
if (intersected) {
|
||||
const intersectionPoint = intersected.point;
|
||||
raycaster.ray.origin.copy(intersectionPoint);
|
||||
raycaster.ray.direction.set(0, -1, 0);
|
||||
const belowIntersections = raycaster.intersectObjects(floorGroup.current.children, true);
|
||||
const validIntersections = belowIntersections.filter(intersect => intersect.object.name.includes("Floor"));
|
||||
|
||||
let distance: Types.Number;
|
||||
|
||||
if (validIntersections.length > 1) {
|
||||
let valid = validIntersections.find(intersectedBelow => intersected.point.distanceTo(intersectedBelow.point) > 3);
|
||||
if (valid) {
|
||||
updateReferencePolesheight(intersectionPoint, valid.distance, referencePole, floorGroup);
|
||||
} else {
|
||||
const belowPoint = new THREE.Vector3(intersectionPoint.x, 0, intersectionPoint.z);
|
||||
distance = intersected.point.distanceTo(belowPoint);
|
||||
if (distance > 3) {
|
||||
updateReferencePolesheight(intersectionPoint, distance, referencePole, floorGroup);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
const belowPoint = new THREE.Vector3(intersectionPoint.x, 0, intersectionPoint.z);
|
||||
distance = intersected.point.distanceTo(belowPoint);
|
||||
if (distance > 3) {
|
||||
updateReferencePolesheight(intersectionPoint, distance, referencePole, floorGroup);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (referencePole.current) {
|
||||
(<any>referencePole.current.material).dispose();
|
||||
(<any>referencePole.current.geometry).dispose();
|
||||
floorGroup.current.remove(referencePole.current);
|
||||
referencePole.current = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default addAndUpdateReferencePillar;
|
||||
@@ -1,24 +0,0 @@
|
||||
import * as THREE from 'three';
|
||||
import * as CONSTANTS from '../../../../types/world/worldConstants';
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
function addPillar(
|
||||
referencePole: Types.RefMesh,
|
||||
floorGroup: Types.RefGroup
|
||||
): void {
|
||||
|
||||
////////// Add Pillars to the scene based on the reference. current poles position and scale //////////
|
||||
|
||||
if (referencePole.current) {
|
||||
let pole: THREE.Mesh;
|
||||
const geometry = referencePole.current.userData.geometry.clone();
|
||||
const material = new THREE.MeshStandardMaterial({ color: CONSTANTS.columnConfig.defaultColor });
|
||||
pole = new THREE.Mesh(geometry, material);
|
||||
pole.rotateX(Math.PI / 2);
|
||||
pole.name = "Pole";
|
||||
pole.position.set(referencePole.current.userData.position.x, referencePole.current.userData.position.y, referencePole.current.userData.position.z);
|
||||
floorGroup.current.add(pole);
|
||||
}
|
||||
}
|
||||
|
||||
export default addPillar;
|
||||
@@ -1,34 +0,0 @@
|
||||
import * as THREE from 'three';
|
||||
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
function DeletableHoveredPillar(
|
||||
state: Types.ThreeState,
|
||||
floorGroup: Types.RefGroup,
|
||||
hoveredDeletablePillar: Types.RefMesh
|
||||
): void {
|
||||
|
||||
////////// Altering the color of the hovered Pillar during the Deletion time //////////
|
||||
|
||||
const intersects = state.raycaster.intersectObjects(floorGroup.current.children, true);
|
||||
const poleIntersect = intersects.find(intersect => intersect.object.name === "Pole");
|
||||
|
||||
if (poleIntersect) {
|
||||
if (poleIntersect.object.name !== "Pole") {
|
||||
return;
|
||||
}
|
||||
if (hoveredDeletablePillar.current) {
|
||||
(hoveredDeletablePillar.current.material as THREE.MeshStandardMaterial).emissive = new THREE.Color("black");
|
||||
hoveredDeletablePillar.current = undefined;
|
||||
}
|
||||
hoveredDeletablePillar.current = poleIntersect.object as THREE.Mesh; // Type assertion
|
||||
(hoveredDeletablePillar.current.material as THREE.MeshStandardMaterial).emissive = new THREE.Color("red");
|
||||
} else {
|
||||
if (hoveredDeletablePillar.current) {
|
||||
(hoveredDeletablePillar.current.material as THREE.MeshStandardMaterial).emissive = new THREE.Color("black");
|
||||
hoveredDeletablePillar.current = undefined;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default DeletableHoveredPillar;
|
||||
@@ -1,21 +0,0 @@
|
||||
import { toast } from 'react-toastify';
|
||||
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
function DeletePillar(
|
||||
hoveredDeletablePillar: Types.RefMesh,
|
||||
floorGroup: Types.RefGroup
|
||||
): void {
|
||||
|
||||
////////// Deleting the hovered Pillar from the itemsGroup //////////
|
||||
|
||||
if (hoveredDeletablePillar.current) {
|
||||
(<any>hoveredDeletablePillar.current.material).dispose();
|
||||
(<any>hoveredDeletablePillar.current.geometry).dispose();
|
||||
floorGroup.current.remove(hoveredDeletablePillar.current);
|
||||
echo.success("Pillar Removed!");
|
||||
hoveredDeletablePillar.current = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
export default DeletePillar;
|
||||
@@ -1,40 +0,0 @@
|
||||
import * as THREE from 'three';
|
||||
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
function updateReferencePolesheight(
|
||||
intersectionPoint: Types.Vector3,
|
||||
distance: Types.Number,
|
||||
referencePole: Types.RefMesh,
|
||||
floorGroup: Types.RefGroup
|
||||
): void {
|
||||
|
||||
////////// Add a Reference Pillar and update its position and scale based on the pointer interaction //////////
|
||||
|
||||
if (referencePole.current) {
|
||||
(<any>referencePole.current.material).dispose();
|
||||
(<any>referencePole.current.geometry).dispose();
|
||||
floorGroup.current.remove(referencePole.current);
|
||||
referencePole.current.geometry.dispose();
|
||||
}
|
||||
|
||||
const shape = new THREE.Shape();
|
||||
shape.moveTo(0.5, 0);
|
||||
shape.absarc(0, 0, 0.5, 0, 2 * Math.PI, false);
|
||||
|
||||
const extrudeSettings = {
|
||||
depth: distance,
|
||||
bevelEnabled: false,
|
||||
};
|
||||
|
||||
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
|
||||
const material = new THREE.MeshBasicMaterial({ color: "green", transparent: true, opacity: 0.5 });
|
||||
referencePole.current = new THREE.Mesh(geometry, material);
|
||||
referencePole.current.rotateX(Math.PI / 2);
|
||||
referencePole.current.position.set(intersectionPoint.x, intersectionPoint.y - 0.01, intersectionPoint.z);
|
||||
referencePole.current.userData = { geometry: geometry, distance: distance, position: { x: intersectionPoint.x, y: intersectionPoint.y - 0.01, z: intersectionPoint.z } };
|
||||
|
||||
floorGroup.current.add(referencePole.current);
|
||||
}
|
||||
|
||||
export default updateReferencePolesheight;
|
||||
@@ -1,65 +0,0 @@
|
||||
import * as THREE from 'three';
|
||||
import * as CONSTANTS from '../../../../types/world/worldConstants';
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
function addPointToScene(
|
||||
position: Types.Vector3,
|
||||
colour: Types.Color,
|
||||
currentLayerPoint: Types.RefMeshArray,
|
||||
floorPlanGroupPoint: Types.RefGroup,
|
||||
dragPointControls: Types.RefDragControl | undefined,
|
||||
uuid: Types.RefString | undefined,
|
||||
Type: Types.String
|
||||
): Types.Mesh {
|
||||
|
||||
////////// A function that creates and adds a cube (point) with an outline based on the position and colour given as params, It also updates the drag controls objects and sets the box uuid in uuid.current //////////
|
||||
|
||||
const geometry = new THREE.BoxGeometry(...CONSTANTS.pointConfig.boxScale);
|
||||
const material = new THREE.ShaderMaterial({
|
||||
uniforms: {
|
||||
uOuterColor: { value: new THREE.Color(colour) }, // Blue color for the border
|
||||
uInnerColor: { value: new THREE.Color(CONSTANTS.pointConfig.defaultInnerColor) }, // White color for the inner square
|
||||
},
|
||||
vertexShader: `
|
||||
varying vec2 vUv;
|
||||
|
||||
void main() {
|
||||
vUv = uv;
|
||||
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
||||
}
|
||||
`,
|
||||
fragmentShader: `
|
||||
varying vec2 vUv;
|
||||
uniform vec3 uOuterColor;
|
||||
uniform vec3 uInnerColor;
|
||||
|
||||
void main() {
|
||||
// Define the size of the white square as a proportion of the face
|
||||
float borderThickness = 0.2; // Adjust this value for border thickness
|
||||
if (vUv.x > borderThickness && vUv.x < 1.0 - borderThickness &&
|
||||
vUv.y > borderThickness && vUv.y < 1.0 - borderThickness) {
|
||||
gl_FragColor = vec4(uInnerColor, 1.0); // White inner square
|
||||
} else {
|
||||
gl_FragColor = vec4(uOuterColor, 1.0); // Blue border
|
||||
}
|
||||
}
|
||||
`,
|
||||
});
|
||||
const point = new THREE.Mesh(geometry, material);
|
||||
point.name = "point";
|
||||
point.userData = { type: Type, color: colour };
|
||||
point.position.set(position.x, 0.01, position.z);
|
||||
|
||||
currentLayerPoint.current.push(point);
|
||||
floorPlanGroupPoint.current.add(point);
|
||||
if (uuid) {
|
||||
uuid.current = point.uuid;
|
||||
}
|
||||
if (dragPointControls) {
|
||||
dragPointControls.current!.objects = currentLayerPoint.current;
|
||||
}
|
||||
|
||||
return point;
|
||||
}
|
||||
|
||||
export default addPointToScene;
|
||||
@@ -1,72 +0,0 @@
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
import { toast } from "react-toastify";
|
||||
|
||||
import RemoveConnectedLines from "../lines/removeConnectedLines";
|
||||
// import { deletePointApi } from "../../../../services/factoryBuilder/lines/deletePointApi";
|
||||
import { Socket } from "socket.io-client";
|
||||
import { getUserData } from "../../../../functions/getUserData";
|
||||
|
||||
function deletePoint(
|
||||
hoveredDeletablePoint: Types.RefMesh,
|
||||
onlyFloorlines: Types.RefOnlyFloorLines,
|
||||
floorPlanGroupPoint: Types.RefGroup,
|
||||
floorPlanGroupLine: Types.RefGroup,
|
||||
lines: Types.RefLines,
|
||||
setDeletedLines: any,
|
||||
socket: Socket<any>,
|
||||
projectId?: string,
|
||||
versionId?: string,
|
||||
): void {
|
||||
////////// Deleting a Point and the lines that are connected to it //////////
|
||||
|
||||
if (!hoveredDeletablePoint.current) {
|
||||
return;
|
||||
}
|
||||
const { userId, organization, email } = getUserData();
|
||||
(<any>hoveredDeletablePoint.current.material).dispose();
|
||||
(<any>hoveredDeletablePoint.current.geometry).dispose();
|
||||
floorPlanGroupPoint.current.remove(hoveredDeletablePoint.current);
|
||||
const DeletedPointUUID = hoveredDeletablePoint.current.uuid;
|
||||
|
||||
//REST
|
||||
|
||||
// deletePointApi(organization, DeletedPointUUID);
|
||||
|
||||
//SOCKET
|
||||
|
||||
const data = {
|
||||
organization,
|
||||
uuid: DeletedPointUUID,
|
||||
socketId: socket.id,
|
||||
versionId,
|
||||
projectId,
|
||||
userId,
|
||||
};
|
||||
|
||||
// console.log('data: ', data);
|
||||
socket.emit("v1:Line:delete:point", data);
|
||||
|
||||
////////// Update onlyFloorlines.current to remove references to the deleted point //////////
|
||||
|
||||
onlyFloorlines.current = onlyFloorlines.current
|
||||
.map((floorline) =>
|
||||
floorline.filter(
|
||||
(line) =>
|
||||
line[0][1] !== DeletedPointUUID && line[1][1] !== DeletedPointUUID
|
||||
)
|
||||
)
|
||||
.filter((floorline) => floorline.length > 0);
|
||||
|
||||
RemoveConnectedLines(
|
||||
DeletedPointUUID,
|
||||
floorPlanGroupLine,
|
||||
floorPlanGroupPoint,
|
||||
setDeletedLines,
|
||||
lines
|
||||
);
|
||||
|
||||
echo.success("Point Removed!");
|
||||
}
|
||||
|
||||
export default deletePoint;
|
||||
@@ -1,44 +0,0 @@
|
||||
import * as THREE from "three";
|
||||
import * as Types from "../../../../types/world/worldTypes"
|
||||
import * as CONSTANTS from '../../../../types/world/worldConstants';
|
||||
|
||||
import updateLinesPositions from "../lines/updateLinesPositions";
|
||||
import updateLines from "../lines/updateLines";
|
||||
import updateDistanceText from "../lines/updateDistanceText";
|
||||
import updateFloorLines from "../floors/updateFloorLines";
|
||||
|
||||
function DragPoint(
|
||||
event: Types.IntersectionEvent,
|
||||
floorPlanGroupPoint: Types.RefGroup,
|
||||
floorPlanGroupLine: Types.RefGroup,
|
||||
scene: THREE.Scene,
|
||||
lines: Types.RefLines,
|
||||
onlyFloorlines: Types.RefOnlyFloorLines
|
||||
): void {
|
||||
|
||||
////////// Calling the line updation of the affected lines and Snapping of the point during the drag //////////
|
||||
|
||||
const snapThreshold = CONSTANTS.pointConfig.snappingThreshold;
|
||||
const DragedPoint = event.object as Types.Mesh;
|
||||
|
||||
floorPlanGroupPoint.current.children.forEach((point) => {
|
||||
let canSnap =
|
||||
((DragedPoint.userData.type === CONSTANTS.lineConfig.wallName) && (point.userData.type === CONSTANTS.lineConfig.wallName || point.userData.type === CONSTANTS.lineConfig.floorName)) ||
|
||||
((DragedPoint.userData.type === CONSTANTS.lineConfig.floorName) && (point.userData.type === CONSTANTS.lineConfig.wallName || point.userData.type === CONSTANTS.lineConfig.floorName)) ||
|
||||
((DragedPoint.userData.type === CONSTANTS.lineConfig.aisleName) && point.userData.type === CONSTANTS.lineConfig.aisleName);
|
||||
if (canSnap && point.uuid !== DragedPoint.uuid && point.visible) {
|
||||
const distance = DragedPoint.position.distanceTo(point.position);
|
||||
if (distance < snapThreshold) {
|
||||
DragedPoint.position.copy(point.position);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
const affectedLines = updateLinesPositions(DragedPoint, lines);
|
||||
|
||||
updateLines(floorPlanGroupLine, affectedLines);
|
||||
updateDistanceText(scene, floorPlanGroupLine, affectedLines);
|
||||
updateFloorLines(onlyFloorlines, DragedPoint);
|
||||
}
|
||||
|
||||
export default DragPoint;
|
||||
@@ -1,37 +0,0 @@
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
function removeSoloPoint(
|
||||
line: Types.RefLine,
|
||||
floorPlanGroupLine: Types.RefGroup,
|
||||
floorPlanGroupPoint: Types.RefGroup
|
||||
): void {
|
||||
|
||||
////////// Remove the point if there is only one point and if it is not connected to any other line and also the reference line //////////
|
||||
|
||||
if (line.current[0]) {
|
||||
const pointUUID = line.current[0][1];
|
||||
let isConnected = false;
|
||||
|
||||
floorPlanGroupLine.current.children.forEach((line) => {
|
||||
const linePoints = line.userData.linePoints;
|
||||
const uuid1 = linePoints[0][1];
|
||||
const uuid2 = linePoints[1][1];
|
||||
if (uuid1 === pointUUID || uuid2 === pointUUID) {
|
||||
isConnected = true;
|
||||
}
|
||||
});
|
||||
|
||||
if (!isConnected) {
|
||||
floorPlanGroupPoint.current.children.forEach((point: any) => {
|
||||
if (point.uuid === pointUUID) {
|
||||
(<any>point.material).dispose();
|
||||
(<any>point.geometry).dispose();
|
||||
floorPlanGroupPoint.current.remove(point);
|
||||
}
|
||||
});
|
||||
}
|
||||
line.current = [];
|
||||
}
|
||||
}
|
||||
|
||||
export default removeSoloPoint;
|
||||
@@ -1,32 +0,0 @@
|
||||
import * as THREE from 'three';
|
||||
import * as CONSTANTS from '../../../../types/world/worldConstants';
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
function addRoofToScene(
|
||||
shape: Types.Shape,
|
||||
floor: Types.Number,
|
||||
userData: Types.UserData,
|
||||
floorGroup: Types.RefGroup
|
||||
): void {
|
||||
|
||||
////////// Creating a Polygon roof from the shape of the Polygon floor //////////
|
||||
|
||||
const extrudeSettings: THREE.ExtrudeGeometryOptions = {
|
||||
depth: CONSTANTS.roofConfig.height,
|
||||
bevelEnabled: false
|
||||
};
|
||||
|
||||
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
|
||||
const material = new THREE.MeshStandardMaterial({ color: CONSTANTS.roofConfig.defaultColor, side: THREE.DoubleSide });
|
||||
const mesh = new THREE.Mesh(geometry, material);
|
||||
mesh.position.y = CONSTANTS.wallConfig.height + floor;
|
||||
mesh.castShadow = true;
|
||||
mesh.receiveShadow = true;
|
||||
mesh.rotateX(Math.PI / 2);
|
||||
mesh.userData.uuids = userData;
|
||||
mesh.name = `Roof_Layer_${(floor / CONSTANTS.wallConfig.height) + 1}`;
|
||||
|
||||
floorGroup.current.add(mesh);
|
||||
}
|
||||
|
||||
export default addRoofToScene;
|
||||
@@ -1,47 +0,0 @@
|
||||
import * as THREE from 'three';
|
||||
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
function hideRoof(
|
||||
visibility: Types.Boolean,
|
||||
floorGroup: Types.RefGroup,
|
||||
camera: THREE.Camera
|
||||
): void {
|
||||
|
||||
////////// Toggles the visibility of the roof based on the camera position and the Roof visibility button on UI //////////
|
||||
|
||||
const v = new THREE.Vector3();
|
||||
const u = new THREE.Vector3();
|
||||
|
||||
if (visibility === true && floorGroup.current) {
|
||||
for (const child of floorGroup.current.children) {
|
||||
if (child.name.includes("Roof")) {
|
||||
const roofChild = child as Types.Mesh;
|
||||
roofChild.getWorldDirection(v);
|
||||
camera?.getWorldDirection(u);
|
||||
if (roofChild.material) {
|
||||
const materials = Array.isArray(roofChild.material) ? roofChild.material : [roofChild.material];
|
||||
materials.forEach(material => {
|
||||
material.visible = v.dot(u) < 0.25;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (floorGroup.current) {
|
||||
for (const child of floorGroup.current.children) {
|
||||
if (child.name.includes("Roof")) {
|
||||
const roofChild = child as Types.Mesh;
|
||||
if (roofChild.material) {
|
||||
const materials = Array.isArray(roofChild.material) ? roofChild.material : [roofChild.material];
|
||||
materials.forEach(material => {
|
||||
material.visible = false;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default hideRoof;
|
||||
@@ -1,164 +0,0 @@
|
||||
import { GLTF, GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
|
||||
import { toast } from "react-toastify";
|
||||
import * as THREE from "three";
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
import * as CONSTANTS from "../../../../types/world/worldConstants";
|
||||
import { Socket } from "socket.io-client";
|
||||
import { retrieveGLTF, storeGLTF } from "../../../../utils/indexDB/idbUtils";
|
||||
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
|
||||
import { getUserData } from "../../../../functions/getUserData";
|
||||
|
||||
async function AddWallItems(
|
||||
selected: any,
|
||||
raycaster: THREE.Raycaster,
|
||||
CSGGroup: Types.RefMesh,
|
||||
setWallItems: Types.setWallItemSetState,
|
||||
socket: Socket<any>,
|
||||
projectId?: string,
|
||||
versionId?: string
|
||||
): Promise<void> {
|
||||
|
||||
const { userId, organization } = getUserData();
|
||||
let intersects = raycaster?.intersectObject(CSGGroup.current!, true);
|
||||
const wallRaycastIntersection = intersects?.find((child) =>
|
||||
child.object.name.includes("WallRaycastReference")
|
||||
);
|
||||
let url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
|
||||
|
||||
if (!wallRaycastIntersection) return;
|
||||
|
||||
const intersectionPoint = wallRaycastIntersection;
|
||||
const loader = new GLTFLoader();
|
||||
const dracoLoader = new DRACOLoader();
|
||||
|
||||
dracoLoader.setDecoderPath(
|
||||
"https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/"
|
||||
);
|
||||
loader.setDRACOLoader(dracoLoader);
|
||||
|
||||
// Check THREE.js cache first
|
||||
const cachedModel = THREE.Cache.get(selected.id);
|
||||
if (cachedModel) {
|
||||
handleModelLoad(cachedModel);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check IndexedDB cache
|
||||
const cachedModelBlob = await retrieveGLTF(selected.id);
|
||||
if (cachedModelBlob) {
|
||||
const blobUrl = URL.createObjectURL(cachedModelBlob);
|
||||
loader.load(blobUrl, (gltf) => {
|
||||
URL.revokeObjectURL(blobUrl);
|
||||
THREE.Cache.remove(blobUrl);
|
||||
THREE.Cache.add(selected.id, gltf);
|
||||
handleModelLoad(gltf);
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
// Load from backend if not in any cache
|
||||
loader.load(
|
||||
`${url_Backend_dwinzo}/api/v2/AssetFile/${selected.id}`,
|
||||
async (gltf) => {
|
||||
try {
|
||||
const modelBlob = await fetch(
|
||||
`${url_Backend_dwinzo}/api/v2/AssetFile/${selected.id}`
|
||||
).then((res) => res.blob());
|
||||
await storeGLTF(selected.id, modelBlob);
|
||||
THREE.Cache.add(selected.id, gltf);
|
||||
await handleModelLoad(gltf);
|
||||
} catch (error) {
|
||||
console.error("Failed to cache model:", error);
|
||||
handleModelLoad(gltf);
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
async function handleModelLoad(gltf: GLTF) {
|
||||
const model = gltf.scene.clone();
|
||||
model.userData = { wall: intersectionPoint.object.parent };
|
||||
|
||||
model.children[0].children.forEach((child) => {
|
||||
if (child.name !== "CSG_REF") {
|
||||
child.castShadow = true;
|
||||
child.receiveShadow = true;
|
||||
}
|
||||
});
|
||||
|
||||
const boundingBox = new THREE.Box3().setFromObject(model);
|
||||
const size = new THREE.Vector3();
|
||||
boundingBox.getSize(size);
|
||||
|
||||
const csgscale = [size.x, size.y, size.z] as [number, number, number];
|
||||
|
||||
const center = new THREE.Vector3();
|
||||
boundingBox.getCenter(center);
|
||||
const csgposition = [center.x, center.y, center.z] as [
|
||||
number,
|
||||
number,
|
||||
number
|
||||
];
|
||||
|
||||
let positionY =
|
||||
selected.subCategory === "fixed-move" ? 0 : intersectionPoint.point.y;
|
||||
if (positionY === 0) {
|
||||
positionY =
|
||||
Math.floor(intersectionPoint.point.y / CONSTANTS.wallConfig.height) *
|
||||
CONSTANTS.wallConfig.height;
|
||||
}
|
||||
|
||||
const newWallItem = {
|
||||
type: selected.subCategory,
|
||||
model: model,
|
||||
modelName: selected.name,
|
||||
assetId: selected.id,
|
||||
scale: [1, 1, 1] as [number, number, number],
|
||||
csgscale: csgscale,
|
||||
csgposition: csgposition,
|
||||
position: [
|
||||
intersectionPoint.point.x,
|
||||
positionY,
|
||||
intersectionPoint.point.z,
|
||||
] as [number, number, number],
|
||||
quaternion:
|
||||
intersectionPoint.object.quaternion.clone() as Types.QuaternionType,
|
||||
};
|
||||
|
||||
const data = {
|
||||
organization,
|
||||
modelUuid: model.uuid,
|
||||
modelName: newWallItem.modelName,
|
||||
assetId: selected.id,
|
||||
type: selected.subCategory,
|
||||
csgposition: newWallItem.csgposition,
|
||||
csgscale: newWallItem.csgscale,
|
||||
position: newWallItem.position,
|
||||
quaternion: newWallItem.quaternion,
|
||||
scale: newWallItem.scale,
|
||||
socketId: socket.id,
|
||||
versionId,
|
||||
projectId,
|
||||
userId,
|
||||
};
|
||||
|
||||
socket.emit("v1:wallItems:set", data);
|
||||
|
||||
setWallItems((prevItems) => {
|
||||
const updatedItems = [...prevItems, newWallItem];
|
||||
|
||||
const WallItemsForStorage = updatedItems.map((item) => {
|
||||
const { model, ...rest } = item;
|
||||
return {
|
||||
...rest,
|
||||
modelUuid: model?.uuid,
|
||||
};
|
||||
});
|
||||
|
||||
localStorage.setItem("WallItems", JSON.stringify(WallItemsForStorage));
|
||||
echo.success("Model Added!");
|
||||
return updatedItems;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
export default AddWallItems;
|
||||
@@ -1,62 +0,0 @@
|
||||
import { getUserData } from "../../../../functions/getUserData";
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
// import { deleteWallItem } from '../../../../services/factoryBuilder/assest/wallAsset/deleteWallItemApi';
|
||||
import { Socket } from "socket.io-client";
|
||||
|
||||
function DeleteWallItems(
|
||||
hoveredDeletableWallItem: Types.RefMesh,
|
||||
setWallItems: Types.setWallItemSetState,
|
||||
wallItems: Types.wallItems,
|
||||
socket: Socket<any>,
|
||||
projectId?: string,
|
||||
versionId? : string,
|
||||
): void {
|
||||
////////// Deleting the hovered Wall GLTF from thewallItems and also update it in the localstorage //////////
|
||||
const { userId, organization, email } = getUserData();
|
||||
if (hoveredDeletableWallItem.current && hoveredDeletableWallItem.current) {
|
||||
setWallItems([]);
|
||||
let WallItemsRef = wallItems;
|
||||
const removedItem = WallItemsRef.find(
|
||||
(item) => item.model?.uuid === hoveredDeletableWallItem.current?.uuid
|
||||
);
|
||||
const Items = WallItemsRef.filter(
|
||||
(item) => item.model?.uuid !== hoveredDeletableWallItem.current?.uuid
|
||||
);
|
||||
|
||||
setTimeout(async () => {
|
||||
WallItemsRef = Items;
|
||||
setWallItems(WallItemsRef);
|
||||
|
||||
//REST
|
||||
|
||||
// await deleteWallItem(organization, removedItem?.model?.uuid!, removedItem?.modelName!)
|
||||
|
||||
//SOCKET
|
||||
|
||||
const data = {
|
||||
organization,
|
||||
modelUuid: removedItem?.model?.uuid!,
|
||||
modelName: removedItem?.modelName!,
|
||||
socketId: socket.id,
|
||||
projectId,
|
||||
versionId,
|
||||
userId,
|
||||
};
|
||||
|
||||
socket.emit("v1:wallItems:delete", data);
|
||||
|
||||
const WallItemsForStorage = WallItemsRef.map((item) => {
|
||||
const { model, ...rest } = item;
|
||||
return {
|
||||
...rest,
|
||||
modelUuid: model?.uuid,
|
||||
};
|
||||
});
|
||||
|
||||
localStorage.setItem("WallItems", JSON.stringify(WallItemsForStorage));
|
||||
hoveredDeletableWallItem.current = null;
|
||||
}, 50);
|
||||
}
|
||||
}
|
||||
|
||||
export default DeleteWallItems;
|
||||
@@ -1,45 +0,0 @@
|
||||
import * as THREE from 'three';
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
function hideWalls(
|
||||
visibility: Types.Boolean,
|
||||
scene: THREE.Scene,
|
||||
camera: THREE.Camera
|
||||
): void {
|
||||
const wallNormal = new THREE.Vector3();
|
||||
const cameraToWall = new THREE.Vector3();
|
||||
const cameraDirection = new THREE.Vector3();
|
||||
|
||||
if (visibility === true) {
|
||||
for (const children of scene.children) {
|
||||
if (children.name === "Walls" && children.children[0]?.children.length > 0) {
|
||||
children.children[0].children.forEach((child: any) => {
|
||||
if (child.children[0]?.userData.WallType === "RoomWall") {
|
||||
const wallMesh = child.children[0];
|
||||
wallMesh.getWorldDirection(wallNormal);
|
||||
cameraToWall.copy(wallMesh.position).sub(camera.position).normalize();
|
||||
camera.getWorldDirection(cameraDirection);
|
||||
const isFacingCamera = wallNormal.dot(cameraToWall) > 0;
|
||||
const isInFrontOfCamera = cameraDirection.dot(cameraToWall) > -0.3;
|
||||
|
||||
if (wallMesh.material) {
|
||||
wallMesh.material.visible = isFacingCamera && isInFrontOfCamera;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (const children of scene.children) {
|
||||
if (children.name === "Walls" && children.children[0]?.children.length > 0) {
|
||||
children.children[0].children.forEach((child: any) => {
|
||||
if (child.children[0]?.userData.WallType === "RoomWall" && child.children[0].material) {
|
||||
child.children[0].material.visible = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default hideWalls;
|
||||
@@ -1,140 +0,0 @@
|
||||
import * as THREE from 'three';
|
||||
import * as turf from '@turf/turf';
|
||||
import * as CONSTANTS from '../../../../types/world/worldConstants';
|
||||
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
import getRoomsFromLines from '../lines/getRoomsFromLines';
|
||||
|
||||
async function loadWalls(
|
||||
lines: Types.RefLines,
|
||||
setWalls: any,
|
||||
): Promise<void> {
|
||||
////////// Removes the old walls if any, Checks if there is any overlapping in lines if any updates it , starts function that creates floor and roof //////////
|
||||
|
||||
const Walls: Types.Walls = [];
|
||||
const Rooms: Types.Rooms = [];
|
||||
|
||||
localStorage.setItem("Lines", JSON.stringify(lines.current));
|
||||
|
||||
if (lines.current.length > 1) {
|
||||
|
||||
////////// Add Walls that are forming a room //////////
|
||||
|
||||
const wallSet = new Set<string>();
|
||||
|
||||
const rooms: Types.Rooms = await getRoomsFromLines(lines);
|
||||
Rooms.push(...rooms);
|
||||
|
||||
Rooms.forEach(({ coordinates: room, layer }) => {
|
||||
for (let i = 0; i < room.length - 1; i++) {
|
||||
const uuid1 = room[i].uuid;
|
||||
const uuid2 = room[(i + 1) % room.length].uuid;
|
||||
const wallId = `${uuid1}_${uuid2}`;
|
||||
|
||||
if (!wallSet.has(wallId)) {
|
||||
const p1 = room[i].position;
|
||||
const p2 = room[(i + 1) % room.length].position;
|
||||
|
||||
const shape = new THREE.Shape();
|
||||
shape.moveTo(0, 0);
|
||||
shape.lineTo(0, CONSTANTS.wallConfig.height);
|
||||
shape.lineTo(p2.distanceTo(p1), CONSTANTS.wallConfig.height);
|
||||
shape.lineTo(p2.distanceTo(p1), 0);
|
||||
shape.lineTo(0, 0);
|
||||
|
||||
const extrudeSettings = {
|
||||
depth: CONSTANTS.wallConfig.width,
|
||||
bevelEnabled: false
|
||||
};
|
||||
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
|
||||
const angle = Math.atan2(p2.z - p1.z, p2.x - p1.x);
|
||||
Walls.push([geometry, [0, -angle, 0], [p1.x, (layer - 1) * CONSTANTS.wallConfig.height, p1.z], "RoomWall", layer]);
|
||||
|
||||
wallSet.add(wallId);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
////////// Add Walls that are not forming any room //////////
|
||||
|
||||
lines.current.forEach(line => {
|
||||
if (line[0][3] && line[1][3] !== CONSTANTS.lineConfig.wallName) {
|
||||
return;
|
||||
}
|
||||
const [uuid1, uuid2] = line.map(point => point[1]);
|
||||
let isInRoom = false;
|
||||
const lineLayer = line[0][2];
|
||||
|
||||
for (let room of Rooms) {
|
||||
const roomLayer = room.layer;
|
||||
if (roomLayer !== lineLayer) continue;
|
||||
for (let i = 0; i < room.coordinates.length - 1; i++) {
|
||||
const roomUuid1 = room.coordinates[i].uuid;
|
||||
const roomUuid2 = room.coordinates[(i + 1) % room.coordinates.length].uuid;
|
||||
if (
|
||||
(uuid1 === roomUuid1 && uuid2 === roomUuid2) ||
|
||||
(uuid1 === roomUuid2 && uuid2 === roomUuid1)
|
||||
) {
|
||||
isInRoom = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (isInRoom) break;
|
||||
}
|
||||
|
||||
if (!isInRoom) {
|
||||
const p1 = new THREE.Vector3(line[0][0].x, 0, line[0][0].z);
|
||||
const p2 = new THREE.Vector3(line[1][0].x, 0, line[1][0].z);
|
||||
|
||||
let isCollinear = false;
|
||||
for (let room of Rooms) {
|
||||
if (room.layer !== lineLayer) continue;
|
||||
for (let i = 0; i < room.coordinates.length - 1; i++) {
|
||||
const roomP1 = room.coordinates[i].position;
|
||||
const roomP2 = room.coordinates[(i + 1) % room.coordinates.length].position;
|
||||
const lineFeature = turf.lineString([[p1.x, p1.z], [p2.x, p2.z]]);
|
||||
const roomFeature = turf.lineString([[roomP1.x, roomP1.z], [roomP2.x, roomP2.z]]);
|
||||
if (turf.booleanOverlap(lineFeature, roomFeature)) {
|
||||
isCollinear = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (isCollinear) break;
|
||||
}
|
||||
|
||||
if (!isCollinear) {
|
||||
const shape = new THREE.Shape();
|
||||
shape.moveTo(0, 0);
|
||||
shape.lineTo(0, CONSTANTS.wallConfig.height);
|
||||
shape.lineTo(p2.distanceTo(p1), CONSTANTS.wallConfig.height);
|
||||
shape.lineTo(p2.distanceTo(p1), 0);
|
||||
shape.lineTo(0, 0);
|
||||
|
||||
const extrudeSettings = {
|
||||
depth: CONSTANTS.wallConfig.width,
|
||||
bevelEnabled: false
|
||||
};
|
||||
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
|
||||
const angle = Math.atan2(p2.z - p1.z, p2.x - p1.x);
|
||||
Walls.push([geometry, [0, -angle, 0], [p1.x, (lineLayer - 1) * CONSTANTS.wallConfig.height, p1.z], "SegmentWall", lineLayer]);
|
||||
}
|
||||
}
|
||||
});
|
||||
setWalls(Walls);
|
||||
} else {
|
||||
setWalls([]);
|
||||
}
|
||||
}
|
||||
|
||||
export default loadWalls;
|
||||
|
||||
|
||||
// A----- B----- C
|
||||
// | | |
|
||||
// | | |
|
||||
// | | |
|
||||
// F----- E----- D
|
||||
|
||||
// 1. A -> B, B -> C, C -> D, D -> E, E -> F, F -> A, B -> E
|
||||
|
||||
// 2. E -> F, F -> A, A -> B, B -> E, E -> D, D -> C, C -> B
|
||||
@@ -1,50 +0,0 @@
|
||||
import * as THREE from 'three';
|
||||
import * as Types from '../../../../types/world/worldTypes';
|
||||
import * as CONSTANTS from '../../../../types/world/worldConstants';
|
||||
|
||||
const baseMaterial = new THREE.ShaderMaterial({
|
||||
side: THREE.DoubleSide,
|
||||
vertexShader: `
|
||||
varying vec2 vUv;
|
||||
void main(){
|
||||
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
||||
vUv = uv;
|
||||
}
|
||||
`,
|
||||
fragmentShader: `
|
||||
varying vec2 vUv;
|
||||
uniform vec3 uOuterColor;
|
||||
void main(){
|
||||
float alpha = 1.0 - vUv.y;
|
||||
gl_FragColor = vec4(uOuterColor, alpha);
|
||||
}
|
||||
`,
|
||||
uniforms: {
|
||||
uOuterColor: { value: new THREE.Color(CONSTANTS.zoneConfig.defaultColor) },
|
||||
},
|
||||
transparent: true,
|
||||
});
|
||||
|
||||
export default function addZonesToScene(
|
||||
line: Types.Line,
|
||||
floorGroupZone: Types.RefGroup,
|
||||
color: THREE.Color
|
||||
) {
|
||||
const point1 = line[0][0];
|
||||
const point2 = line[1][0];
|
||||
|
||||
const length = (new THREE.Vector3(point2.x, point2.y, point2.z)).distanceTo(new THREE.Vector3(point1.x, point1.y, point1.z));
|
||||
const angle = Math.atan2(point2.z - point1.z, point2.x - point1.x);
|
||||
|
||||
const geometry = new THREE.PlaneGeometry(length, 10);
|
||||
|
||||
const material = baseMaterial.clone();
|
||||
material.uniforms.uOuterColor.value.set(color.r, color.g, color.b);
|
||||
|
||||
const mesh = new THREE.Mesh(geometry, material);
|
||||
|
||||
mesh.position.set((point1.x + point2.x) / 2, ((line[0][2] - 1) * CONSTANTS.wallConfig.height) + 5, (point1.z + point2.z) / 2);
|
||||
mesh.rotation.y = -angle;
|
||||
|
||||
floorGroupZone.current.add(mesh);
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
import * as Types from '../../../../types/world/worldTypes';
|
||||
import * as THREE from 'three';
|
||||
import * as CONSTANTS from '../../../../types/world/worldConstants';
|
||||
import addZonesToScene from './addZonesToScene';
|
||||
|
||||
export default function loadZones(
|
||||
lines: Types.RefLines,
|
||||
floorGroupZone: Types.RefGroup
|
||||
) {
|
||||
if (!floorGroupZone.current) return
|
||||
floorGroupZone.current.children = [];
|
||||
const zones = lines.current.filter((line) => line[0][3] && line[1][3] === CONSTANTS.lineConfig.zoneName);
|
||||
|
||||
if (zones.length > 0) {
|
||||
zones.forEach((zone: Types.Line) => {
|
||||
addZonesToScene(zone, floorGroupZone, new THREE.Color(CONSTANTS.zoneConfig.color))
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -1,127 +0,0 @@
|
||||
import { useFrame, useThree } from "@react-three/fiber";
|
||||
import {
|
||||
useAddAction,
|
||||
useRoofVisibility,
|
||||
useToggleView,
|
||||
useWallVisibility,
|
||||
useUpdateScene,
|
||||
useRenameModeStore,
|
||||
useToolMode,
|
||||
} from "../../../store/builder/store";
|
||||
import hideRoof from "../geomentries/roofs/hideRoof";
|
||||
import hideWalls from "../geomentries/walls/hideWalls";
|
||||
import addAndUpdateReferencePillar from "../geomentries/pillars/addAndUpdateReferencePillar";
|
||||
import { useEffect } from "react";
|
||||
import addPillar from "../geomentries/pillars/addPillar";
|
||||
import DeletePillar from "../geomentries/pillars/deletePillar";
|
||||
import DeletableHoveredPillar from "../geomentries/pillars/deletableHoveredPillar";
|
||||
import loadFloor from "../geomentries/floors/loadFloor";
|
||||
import { useLeftData, useTopData } from "../../../store/visualization/useZone3DWidgetStore";
|
||||
|
||||
const FloorGroup = ({
|
||||
floorGroup,
|
||||
lines,
|
||||
referencePole,
|
||||
hoveredDeletablePillar,
|
||||
}: any) => {
|
||||
const state = useThree();
|
||||
const { roofVisibility } = useRoofVisibility();
|
||||
const { wallVisibility } = useWallVisibility();
|
||||
const { toggleView } = useToggleView();
|
||||
const { scene, camera, raycaster, gl } = useThree();
|
||||
const { addAction } = useAddAction();
|
||||
const { toolMode } = useToolMode();
|
||||
const { updateScene, setUpdateScene } = useUpdateScene();
|
||||
const { setTop } = useTopData();
|
||||
const { setLeft } = useLeftData();
|
||||
const { isRenameMode, setIsRenameMode } = useRenameModeStore();
|
||||
|
||||
useEffect(() => {
|
||||
if (updateScene) {
|
||||
loadFloor(lines, floorGroup);
|
||||
setUpdateScene(false);
|
||||
}
|
||||
}, [updateScene]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!addAction) {
|
||||
if (referencePole.current) {
|
||||
(referencePole.current as any).material.dispose();
|
||||
(referencePole.current.geometry as any).dispose();
|
||||
floorGroup.current.remove(referencePole.current);
|
||||
referencePole.current = undefined;
|
||||
}
|
||||
}
|
||||
}, [addAction]);
|
||||
|
||||
useEffect(() => {
|
||||
const canvasElement = gl.domElement;
|
||||
let drag = false;
|
||||
let isLeftMouseDown = false;
|
||||
|
||||
const onMouseDown = (evt: any) => {
|
||||
|
||||
if (evt.button === 0) {
|
||||
isLeftMouseDown = true;
|
||||
drag = false;
|
||||
}
|
||||
};
|
||||
|
||||
const onMouseUp = (evt: any) => {
|
||||
setIsRenameMode(false);
|
||||
if (evt.button === 0) {
|
||||
isLeftMouseDown = false;
|
||||
if (!drag) {
|
||||
if (addAction === "pillar") {
|
||||
addPillar(referencePole, floorGroup);
|
||||
}
|
||||
if (toolMode === '3D-Delete') {
|
||||
DeletePillar(hoveredDeletablePillar, floorGroup);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const onMouseMove = (evt: any) => {
|
||||
if (!canvasElement) return;
|
||||
const canvasRect = canvasElement.getBoundingClientRect();
|
||||
const relativeX = evt.clientX - canvasRect.left;
|
||||
const relativeY = evt.clientY - canvasRect.top;
|
||||
// if (!isRenameMode) {
|
||||
// setTop(relativeY);
|
||||
// setLeft(relativeX);
|
||||
// }
|
||||
if (isLeftMouseDown) {
|
||||
drag = true;
|
||||
}
|
||||
};
|
||||
|
||||
canvasElement.addEventListener("mousedown", onMouseDown);
|
||||
canvasElement.addEventListener("mouseup", onMouseUp);
|
||||
canvasElement.addEventListener("mousemove", onMouseMove);
|
||||
|
||||
return () => {
|
||||
canvasElement.removeEventListener("mousedown", onMouseDown);
|
||||
canvasElement.removeEventListener("mouseup", onMouseUp);
|
||||
canvasElement.removeEventListener("mousemove", onMouseMove);
|
||||
};
|
||||
}, [toolMode, addAction, isRenameMode]);
|
||||
|
||||
useFrame(() => {
|
||||
hideRoof(roofVisibility, floorGroup, camera);
|
||||
hideWalls(wallVisibility, scene, camera);
|
||||
|
||||
if (addAction === "pillar") {
|
||||
addAndUpdateReferencePillar(raycaster, floorGroup, referencePole);
|
||||
}
|
||||
if (toolMode === '3D-Delete') {
|
||||
DeletableHoveredPillar(state, floorGroup, hoveredDeletablePillar);
|
||||
}
|
||||
});
|
||||
|
||||
return (
|
||||
<group ref={floorGroup} visible={!toggleView} name="floorGroup"></group>
|
||||
);
|
||||
};
|
||||
|
||||
export default FloorGroup;
|
||||
@@ -1,191 +0,0 @@
|
||||
import { useEffect } from "react";
|
||||
import * as Types from '../../../types/world/worldTypes';
|
||||
import { useActiveLayer, useDeletedLines, useToolMode, useNewLines, useRemovedLayer, useSocketStore, useToggleView, useUpdateScene } from "../../../store/builder/store";
|
||||
import Layer2DVisibility from "../geomentries/layers/layer2DVisibility";
|
||||
import { useFrame, useThree } from "@react-three/fiber";
|
||||
import DeletableLineorPoint from "../functions/deletableLineOrPoint";
|
||||
import removeSoloPoint from "../geomentries/points/removeSoloPoint";
|
||||
import removeReferenceLine from "../geomentries/lines/removeReferenceLine";
|
||||
import DeleteLayer from "../geomentries/layers/deleteLayer";
|
||||
import { getLines } from "../../../services/factoryBuilder/lines/getLinesApi";
|
||||
import objectLinesToArray from "../geomentries/lines/lineConvertions/objectLinesToArray";
|
||||
import loadInitialPoint from "../IntialLoad/loadInitialPoint";
|
||||
import loadInitialLine from "../IntialLoad/loadInitialLine";
|
||||
import deletePoint from "../geomentries/points/deletePoint";
|
||||
import deleteLine from "../geomentries/lines/deleteLine";
|
||||
import drawWall from "../geomentries/lines/drawWall";
|
||||
import drawOnlyFloor from "../geomentries/floors/drawOnlyFloor";
|
||||
import addDragControl from "../eventDeclaration/dragControlDeclaration";
|
||||
import { useParams } from "react-router-dom";
|
||||
import { getUserData } from "../../../functions/getUserData";
|
||||
import { useVersionContext } from "../version/versionContext";
|
||||
|
||||
const FloorPlanGroup = ({ floorPlanGroup, floorPlanGroupLine, floorPlanGroupPoint, floorGroup, currentLayerPoint, dragPointControls, hoveredDeletablePoint, hoveredDeletableLine, plane, line, lines, onlyFloorline, onlyFloorlines, ReferenceLineMesh, LineCreated, isSnapped, ispreSnapped, snappedPoint, isSnappedUUID, isAngleSnapped, anglesnappedPoint }: any) => {
|
||||
const state = useThree();
|
||||
const { camera, gl, raycaster, controls } = state;
|
||||
const { activeLayer } = useActiveLayer();
|
||||
const { toggleView } = useToggleView();
|
||||
const { toolMode } = useToolMode();
|
||||
const { removedLayer, setRemovedLayer } = useRemovedLayer();
|
||||
const { setUpdateScene } = useUpdateScene();
|
||||
const { setNewLines } = useNewLines();
|
||||
const { setDeletedLines } = useDeletedLines();
|
||||
const { socket } = useSocketStore();
|
||||
const { selectedVersionStore } = useVersionContext();
|
||||
const { selectedVersion } = selectedVersionStore();
|
||||
const { projectId } = useParams();
|
||||
const { organization } = getUserData();
|
||||
|
||||
useEffect(() => {
|
||||
if (toolMode === 'move') {
|
||||
addDragControl(dragPointControls, currentLayerPoint, state, floorPlanGroupPoint, floorPlanGroupLine, lines, onlyFloorlines, socket, projectId, selectedVersion?.versionId || '',);
|
||||
}
|
||||
|
||||
return () => {
|
||||
if (dragPointControls.current) {
|
||||
dragPointControls.current.enabled = false;
|
||||
}
|
||||
};
|
||||
}, [toolMode, state]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!selectedVersion) return;
|
||||
|
||||
getLines(organization, projectId, selectedVersion?.versionId || '').then((data) => {
|
||||
|
||||
const Lines: Types.Lines = objectLinesToArray(data);
|
||||
|
||||
if (Lines) {
|
||||
lines.current = Lines;
|
||||
loadInitialPoint(lines, floorPlanGroupPoint, currentLayerPoint, dragPointControls);
|
||||
loadInitialLine(floorPlanGroupLine, lines);
|
||||
setUpdateScene(true);
|
||||
}
|
||||
})
|
||||
}, [selectedVersion?.versionId]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!toggleView) {
|
||||
removeSoloPoint(line, floorPlanGroupLine, floorPlanGroupPoint);
|
||||
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
|
||||
}
|
||||
}, [toggleView]);
|
||||
|
||||
useEffect(() => {
|
||||
removeSoloPoint(line, floorPlanGroupLine, floorPlanGroupPoint);
|
||||
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
|
||||
}, [toolMode]);
|
||||
|
||||
useEffect(() => {
|
||||
if (toolMode === 'move' && toggleView) {
|
||||
if (dragPointControls.current) {
|
||||
dragPointControls.current.enabled = true;
|
||||
}
|
||||
} else {
|
||||
if (dragPointControls.current) {
|
||||
dragPointControls.current.enabled = false;
|
||||
}
|
||||
}
|
||||
}, [toolMode, toggleView, state]);
|
||||
|
||||
useEffect(() => {
|
||||
Layer2DVisibility(activeLayer, floorPlanGroup, floorPlanGroupLine, floorPlanGroupPoint, currentLayerPoint, dragPointControls);
|
||||
}, [activeLayer]);
|
||||
|
||||
useEffect(() => {
|
||||
if (removedLayer !== null) {
|
||||
DeleteLayer(removedLayer, lines, floorPlanGroupLine, floorPlanGroupPoint, onlyFloorlines, floorGroup, setDeletedLines, setRemovedLayer, socket, projectId, selectedVersion?.versionId || '',);
|
||||
}
|
||||
}, [removedLayer]);
|
||||
|
||||
useEffect(() => {
|
||||
|
||||
const canvasElement = gl.domElement;
|
||||
|
||||
let drag = false;
|
||||
let isLeftMouseDown = false;
|
||||
|
||||
const onMouseDown = (evt: any) => {
|
||||
if (evt.button === 0) {
|
||||
isLeftMouseDown = true;
|
||||
drag = false;
|
||||
}
|
||||
};
|
||||
|
||||
const onMouseUp = (evt: any) => {
|
||||
if (evt.button === 0) {
|
||||
isLeftMouseDown = false;
|
||||
}
|
||||
if (controls) {
|
||||
(controls as any).enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
const onMouseMove = () => {
|
||||
if (isLeftMouseDown) {
|
||||
drag = true;
|
||||
}
|
||||
};
|
||||
|
||||
const onContextMenu = (e: any) => {
|
||||
e.preventDefault();
|
||||
if (toolMode === "Wall" || toolMode === "Floor") {
|
||||
removeSoloPoint(line, floorPlanGroupLine, floorPlanGroupPoint);
|
||||
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
|
||||
}
|
||||
};
|
||||
|
||||
const onMouseClick = (evt: any) => {
|
||||
if (!plane.current || drag) return;
|
||||
|
||||
if (toolMode === "2D-Delete") {
|
||||
if (hoveredDeletablePoint.current !== null) {
|
||||
deletePoint(hoveredDeletablePoint, onlyFloorlines, floorPlanGroupPoint, floorPlanGroupLine, lines, setDeletedLines, socket, projectId, selectedVersion?.versionId || '',);
|
||||
}
|
||||
if (hoveredDeletableLine.current !== null) {
|
||||
deleteLine(hoveredDeletableLine, onlyFloorlines, lines, floorPlanGroupLine, floorPlanGroupPoint, setDeletedLines, socket, projectId, selectedVersion?.versionId || '',);
|
||||
}
|
||||
}
|
||||
|
||||
if (toolMode === "Wall") {
|
||||
// drawWall(raycaster, plane, floorPlanGroupPoint, snappedPoint, isSnapped, isSnappedUUID, line, ispreSnapped, anglesnappedPoint, isAngleSnapped, lines, floorPlanGroupLine, floorPlanGroup, ReferenceLineMesh, LineCreated, currentLayerPoint, dragPointControls, setNewLines, setDeletedLines, activeLayer, socket, projectId, selectedVersion?.versionId || '',);
|
||||
}
|
||||
|
||||
if (toolMode === "Floor") {
|
||||
// drawOnlyFloor(raycaster, state, camera, plane, floorPlanGroupPoint, snappedPoint, isSnapped, isSnappedUUID, line, ispreSnapped, anglesnappedPoint, isAngleSnapped, onlyFloorline, onlyFloorlines, lines, floorPlanGroupLine, floorPlanGroup, ReferenceLineMesh, LineCreated, currentLayerPoint, dragPointControls, setNewLines, setDeletedLines, activeLayer, socket, projectId, selectedVersion?.versionId || '',);
|
||||
}
|
||||
}
|
||||
|
||||
if (toolMode === "2D-Delete" || toolMode === "Wall" || toolMode === "Floor") {
|
||||
canvasElement.addEventListener("mousedown", onMouseDown);
|
||||
canvasElement.addEventListener("mouseup", onMouseUp);
|
||||
canvasElement.addEventListener("mousemove", onMouseMove);
|
||||
canvasElement.addEventListener("click", onMouseClick);
|
||||
canvasElement.addEventListener("contextmenu", onContextMenu);
|
||||
}
|
||||
|
||||
return () => {
|
||||
canvasElement.removeEventListener("mousedown", onMouseDown);
|
||||
canvasElement.removeEventListener("mouseup", onMouseUp);
|
||||
canvasElement.removeEventListener("mousemove", onMouseMove);
|
||||
canvasElement.removeEventListener("click", onMouseClick);
|
||||
canvasElement.removeEventListener("contextmenu", onContextMenu);
|
||||
};
|
||||
}, [toolMode, activeLayer])
|
||||
|
||||
|
||||
useFrame(() => {
|
||||
if (toolMode === '2D-Delete') {
|
||||
DeletableLineorPoint(state, plane, floorPlanGroupLine, floorPlanGroupPoint, hoveredDeletableLine, hoveredDeletablePoint);
|
||||
}
|
||||
})
|
||||
|
||||
return (
|
||||
<group ref={floorPlanGroup} visible={toggleView} name="floorPlanGroup">
|
||||
<group ref={floorPlanGroupLine} name="floorPlanGroupLine"></group>
|
||||
<group ref={floorPlanGroupPoint} name="floorPlanGroupPoint"></group>
|
||||
</group>
|
||||
)
|
||||
}
|
||||
|
||||
export default FloorPlanGroup;
|
||||
@@ -1,291 +1,291 @@
|
||||
import { useEffect } from "react";
|
||||
import {
|
||||
useObjectPosition,
|
||||
useObjectRotation,
|
||||
useSelectedWallItem,
|
||||
useSocketStore,
|
||||
useWallItems,
|
||||
useSelectedItem,
|
||||
useToolMode,
|
||||
} from "../../../store/builder/store";
|
||||
import { Csg } from "../csg/csg";
|
||||
import * as Types from "../../../types/world/worldTypes";
|
||||
import * as CONSTANTS from "../../../types/world/worldConstants";
|
||||
import * as THREE from "three";
|
||||
import { useThree } from "@react-three/fiber";
|
||||
import handleMeshMissed from "../eventFunctions/handleMeshMissed";
|
||||
import DeleteWallItems from "../geomentries/walls/deleteWallItems";
|
||||
import loadInitialWallItems from "../IntialLoad/loadInitialWallItems";
|
||||
import AddWallItems from "../geomentries/walls/addWallItems";
|
||||
import useModuleStore from "../../../store/useModuleStore";
|
||||
import { useParams } from "react-router-dom";
|
||||
import { getUserData } from "../../../functions/getUserData";
|
||||
import { useVersionContext } from "../version/versionContext";
|
||||
// import { useEffect } from "react";
|
||||
// import {
|
||||
// useObjectPosition,
|
||||
// useObjectRotation,
|
||||
// useSelectedWallItem,
|
||||
// useSocketStore,
|
||||
// useWallItems,
|
||||
// useSelectedItem,
|
||||
// useToolMode,
|
||||
// } from "../../../store/builder/store";
|
||||
// import { Csg } from "../csg/csg";
|
||||
// import * as Types from "../../../types/world/worldTypes";
|
||||
// import * as CONSTANTS from "../../../types/world/worldConstants";
|
||||
// import * as THREE from "three";
|
||||
// import { useThree } from "@react-three/fiber";
|
||||
// import handleMeshMissed from "../eventFunctions/handleMeshMissed";
|
||||
// import DeleteWallItems from "../geomentries/walls/deleteWallItems";
|
||||
// import loadInitialWallItems from "../IntialLoad/loadInitialWallItems";
|
||||
// import AddWallItems from "../geomentries/walls/addWallItems";
|
||||
// import useModuleStore from "../../../store/useModuleStore";
|
||||
// import { useParams } from "react-router-dom";
|
||||
// import { getUserData } from "../../../functions/getUserData";
|
||||
// import { useVersionContext } from "../version/versionContext";
|
||||
|
||||
const WallItemsGroup = ({
|
||||
currentWallItem,
|
||||
hoveredDeletableWallItem,
|
||||
selectedItemsIndex,
|
||||
setSelectedItemsIndex,
|
||||
CSGGroup,
|
||||
}: any) => {
|
||||
const state = useThree();
|
||||
const { socket } = useSocketStore();
|
||||
const { pointer, camera, raycaster } = state;
|
||||
const { toolMode } = useToolMode();
|
||||
const { wallItems, setWallItems } = useWallItems();
|
||||
const { setObjectPosition } = useObjectPosition();
|
||||
const { setObjectRotation } = useObjectRotation();
|
||||
const { setSelectedWallItem } = useSelectedWallItem();
|
||||
const { activeModule } = useModuleStore();
|
||||
const { selectedItem } = useSelectedItem();
|
||||
const { selectedVersionStore } = useVersionContext();
|
||||
const { selectedVersion } = selectedVersionStore();
|
||||
const { projectId } = useParams();
|
||||
const { userId, organization } = getUserData();
|
||||
// const WallItemsGroup = ({
|
||||
// currentWallItem,
|
||||
// hoveredDeletableWallItem,
|
||||
// selectedItemsIndex,
|
||||
// setSelectedItemsIndex,
|
||||
// CSGGroup,
|
||||
// }: any) => {
|
||||
// const state = useThree();
|
||||
// const { socket } = useSocketStore();
|
||||
// const { pointer, camera, raycaster } = state;
|
||||
// const { toolMode } = useToolMode();
|
||||
// const { wallItems, setWallItems } = useWallItems();
|
||||
// const { setObjectPosition } = useObjectPosition();
|
||||
// const { setObjectRotation } = useObjectRotation();
|
||||
// const { setSelectedWallItem } = useSelectedWallItem();
|
||||
// const { activeModule } = useModuleStore();
|
||||
// const { selectedItem } = useSelectedItem();
|
||||
// const { selectedVersionStore } = useVersionContext();
|
||||
// const { selectedVersion } = selectedVersionStore();
|
||||
// const { projectId } = useParams();
|
||||
// const { userId, organization } = getUserData();
|
||||
|
||||
useEffect(() => {
|
||||
// Load Wall Items from the backend
|
||||
if (!projectId || !selectedVersion) return;
|
||||
loadInitialWallItems(setWallItems, projectId, selectedVersion?.versionId);
|
||||
}, [selectedVersion?.versionId]);
|
||||
// useEffect(() => {
|
||||
// // Load Wall Items from the backend
|
||||
// if (!projectId || !selectedVersion) return;
|
||||
// loadInitialWallItems(setWallItems, projectId, selectedVersion?.versionId);
|
||||
// }, [selectedVersion?.versionId]);
|
||||
|
||||
////////// Update the Position value changes in the selected item //////////
|
||||
// ////////// Update the Position value changes in the selected item //////////
|
||||
|
||||
useEffect(() => {
|
||||
const canvasElement = state.gl.domElement;
|
||||
function handlePointerMove(e: any) {
|
||||
if (selectedItemsIndex !== null && toolMode === 'cursor' && e.buttons === 1) {
|
||||
const Raycaster = state.raycaster;
|
||||
const intersects = Raycaster.intersectObjects(CSGGroup.current?.children[0].children!, true);
|
||||
const Object = intersects.find((child) => child.object.name.includes("WallRaycastReference"));
|
||||
// useEffect(() => {
|
||||
// const canvasElement = state.gl.domElement;
|
||||
// function handlePointerMove(e: any) {
|
||||
// if (selectedItemsIndex !== null && toolMode === 'cursor' && e.buttons === 1) {
|
||||
// const Raycaster = state.raycaster;
|
||||
// const intersects = Raycaster.intersectObjects(CSGGroup.current?.children[0].children!, true);
|
||||
// const Object = intersects.find((child) => child.object.name.includes("WallRaycastReference"));
|
||||
|
||||
if (Object) {
|
||||
(state.controls as any)!.enabled = false;
|
||||
setWallItems((prevItems: any) => {
|
||||
const updatedItems = [...prevItems];
|
||||
let position: [number, number, number] = [0, 0, 0];
|
||||
// if (Object) {
|
||||
// (state.controls as any)!.enabled = false;
|
||||
// setWallItems((prevItems: any) => {
|
||||
// const updatedItems = [...prevItems];
|
||||
// let position: [number, number, number] = [0, 0, 0];
|
||||
|
||||
if (updatedItems[selectedItemsIndex].type === "fixed-move") {
|
||||
position = [
|
||||
Object!.point.x,
|
||||
Math.floor(Object!.point.y / CONSTANTS.wallConfig.height) *
|
||||
CONSTANTS.wallConfig.height,
|
||||
Object!.point.z,
|
||||
];
|
||||
} else if (updatedItems[selectedItemsIndex].type === "free-move") {
|
||||
position = [Object!.point.x, Object!.point.y, Object!.point.z];
|
||||
}
|
||||
// if (updatedItems[selectedItemsIndex].type === "fixed-move") {
|
||||
// position = [
|
||||
// Object!.point.x,
|
||||
// Math.floor(Object!.point.y / CONSTANTS.wallConfig.height) *
|
||||
// CONSTANTS.wallConfig.height,
|
||||
// Object!.point.z,
|
||||
// ];
|
||||
// } else if (updatedItems[selectedItemsIndex].type === "free-move") {
|
||||
// position = [Object!.point.x, Object!.point.y, Object!.point.z];
|
||||
// }
|
||||
|
||||
requestAnimationFrame(() => {
|
||||
setObjectPosition(new THREE.Vector3(...position));
|
||||
setObjectRotation({
|
||||
x: THREE.MathUtils.radToDeg(Object!.object.rotation.x),
|
||||
y: THREE.MathUtils.radToDeg(Object!.object.rotation.y),
|
||||
z: THREE.MathUtils.radToDeg(Object!.object.rotation.z),
|
||||
});
|
||||
});
|
||||
// requestAnimationFrame(() => {
|
||||
// setObjectPosition(new THREE.Vector3(...position));
|
||||
// setObjectRotation({
|
||||
// x: THREE.MathUtils.radToDeg(Object!.object.rotation.x),
|
||||
// y: THREE.MathUtils.radToDeg(Object!.object.rotation.y),
|
||||
// z: THREE.MathUtils.radToDeg(Object!.object.rotation.z),
|
||||
// });
|
||||
// });
|
||||
|
||||
updatedItems[selectedItemsIndex] = {
|
||||
...updatedItems[selectedItemsIndex],
|
||||
position: position,
|
||||
quaternion: Object!.object.quaternion.clone() as Types.QuaternionType,
|
||||
};
|
||||
// updatedItems[selectedItemsIndex] = {
|
||||
// ...updatedItems[selectedItemsIndex],
|
||||
// position: position,
|
||||
// quaternion: Object!.object.quaternion.clone() as Types.QuaternionType,
|
||||
// };
|
||||
|
||||
return updatedItems;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
// return updatedItems;
|
||||
// });
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
async function handlePointerUp() {
|
||||
const Raycaster = state.raycaster;
|
||||
const intersects = Raycaster.intersectObjects(
|
||||
CSGGroup.current?.children[0].children!,
|
||||
true
|
||||
);
|
||||
const Object = intersects.find((child) =>
|
||||
child.object.name.includes("WallRaycastReference")
|
||||
);
|
||||
if (Object) {
|
||||
if (selectedItemsIndex !== null) {
|
||||
let currentItem: any = null;
|
||||
setWallItems((prevItems: any) => {
|
||||
const updatedItems = [...prevItems];
|
||||
const WallItemsForStorage = updatedItems.map((item) => {
|
||||
const { model, ...rest } = item;
|
||||
return {
|
||||
...rest,
|
||||
modelUuid: model?.uuid,
|
||||
};
|
||||
});
|
||||
// async function handlePointerUp() {
|
||||
// const Raycaster = state.raycaster;
|
||||
// const intersects = Raycaster.intersectObjects(
|
||||
// CSGGroup.current?.children[0].children!,
|
||||
// true
|
||||
// );
|
||||
// const Object = intersects.find((child) =>
|
||||
// child.object.name.includes("WallRaycastReference")
|
||||
// );
|
||||
// if (Object) {
|
||||
// if (selectedItemsIndex !== null) {
|
||||
// let currentItem: any = null;
|
||||
// setWallItems((prevItems: any) => {
|
||||
// const updatedItems = [...prevItems];
|
||||
// const WallItemsForStorage = updatedItems.map((item) => {
|
||||
// const { model, ...rest } = item;
|
||||
// return {
|
||||
// ...rest,
|
||||
// modelUuid: model?.uuid,
|
||||
// };
|
||||
// });
|
||||
|
||||
currentItem = updatedItems[selectedItemsIndex];
|
||||
localStorage.setItem("WallItems", JSON.stringify(WallItemsForStorage));
|
||||
return updatedItems;
|
||||
});
|
||||
// currentItem = updatedItems[selectedItemsIndex];
|
||||
// localStorage.setItem("WallItems", JSON.stringify(WallItemsForStorage));
|
||||
// return updatedItems;
|
||||
// });
|
||||
|
||||
setTimeout(async () => {
|
||||
// setTimeout(async () => {
|
||||
|
||||
//REST
|
||||
// //REST
|
||||
|
||||
// await setWallItem(
|
||||
// organization,
|
||||
// currentItem?.model?.uuid,
|
||||
// currentItem.modelName,
|
||||
// currentItem.assetId,
|
||||
// currentItem.type!,
|
||||
// currentItem.csgposition!,
|
||||
// currentItem.csgscale!,
|
||||
// currentItem.position,
|
||||
// currentItem.quaternion,
|
||||
// currentItem.scale!,
|
||||
// )
|
||||
// // await setWallItem(
|
||||
// // organization,
|
||||
// // currentItem?.model?.uuid,
|
||||
// // currentItem.modelName,
|
||||
// // currentItem.assetId,
|
||||
// // currentItem.type!,
|
||||
// // currentItem.csgposition!,
|
||||
// // currentItem.csgscale!,
|
||||
// // currentItem.position,
|
||||
// // currentItem.quaternion,
|
||||
// // currentItem.scale!,
|
||||
// // )
|
||||
|
||||
//SOCKET
|
||||
// //SOCKET
|
||||
|
||||
const data = {
|
||||
organization,
|
||||
modelUuid: currentItem.model?.uuid!,
|
||||
assetId: currentItem.assetId,
|
||||
modelName: currentItem.modelName!,
|
||||
type: currentItem.type!,
|
||||
csgposition: currentItem.csgposition!,
|
||||
csgscale: currentItem.csgscale!,
|
||||
position: currentItem.position!,
|
||||
quaternion: currentItem.quaternion,
|
||||
scale: currentItem.scale!,
|
||||
socketId: socket.id,
|
||||
versionId: selectedVersion?.versionId || '',
|
||||
projectId,
|
||||
userId
|
||||
};
|
||||
// const data = {
|
||||
// organization,
|
||||
// modelUuid: currentItem.model?.uuid!,
|
||||
// assetId: currentItem.assetId,
|
||||
// modelName: currentItem.modelName!,
|
||||
// type: currentItem.type!,
|
||||
// csgposition: currentItem.csgposition!,
|
||||
// csgscale: currentItem.csgscale!,
|
||||
// position: currentItem.position!,
|
||||
// quaternion: currentItem.quaternion,
|
||||
// scale: currentItem.scale!,
|
||||
// socketId: socket.id,
|
||||
// versionId: selectedVersion?.versionId || '',
|
||||
// projectId,
|
||||
// userId
|
||||
// };
|
||||
|
||||
// console.log('data: ', data);
|
||||
socket.emit("v1:wallItems:set", data);
|
||||
}, 0);
|
||||
(state.controls as any)!.enabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
// // console.log('data: ', data);
|
||||
// socket.emit("v1:wallItems:set", data);
|
||||
// }, 0);
|
||||
// (state.controls as any)!.enabled = true;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
canvasElement.addEventListener("pointermove", handlePointerMove);
|
||||
canvasElement.addEventListener("pointerup", handlePointerUp);
|
||||
// canvasElement.addEventListener("pointermove", handlePointerMove);
|
||||
// canvasElement.addEventListener("pointerup", handlePointerUp);
|
||||
|
||||
return () => {
|
||||
canvasElement.removeEventListener("pointermove", handlePointerMove);
|
||||
canvasElement.removeEventListener("pointerup", handlePointerUp);
|
||||
};
|
||||
}, [selectedItemsIndex, selectedVersion?.versionId]);
|
||||
// return () => {
|
||||
// canvasElement.removeEventListener("pointermove", handlePointerMove);
|
||||
// canvasElement.removeEventListener("pointerup", handlePointerUp);
|
||||
// };
|
||||
// }, [selectedItemsIndex, selectedVersion?.versionId]);
|
||||
|
||||
useEffect(() => {
|
||||
const canvasElement = state.gl.domElement;
|
||||
let drag = false;
|
||||
let isLeftMouseDown = false;
|
||||
// useEffect(() => {
|
||||
// const canvasElement = state.gl.domElement;
|
||||
// let drag = false;
|
||||
// let isLeftMouseDown = false;
|
||||
|
||||
const onMouseDown = (evt: any) => {
|
||||
if (evt.button === 0) {
|
||||
isLeftMouseDown = true;
|
||||
drag = false;
|
||||
}
|
||||
};
|
||||
// const onMouseDown = (evt: any) => {
|
||||
// if (evt.button === 0) {
|
||||
// isLeftMouseDown = true;
|
||||
// drag = false;
|
||||
// }
|
||||
// };
|
||||
|
||||
const onMouseUp = (evt: any) => {
|
||||
if (evt.button === 0) {
|
||||
isLeftMouseDown = false;
|
||||
if (!drag && toolMode === '3D-Delete' && activeModule === "builder") {
|
||||
DeleteWallItems(
|
||||
hoveredDeletableWallItem,
|
||||
setWallItems,
|
||||
wallItems,
|
||||
socket,
|
||||
projectId,
|
||||
selectedVersion?.versionId || '',
|
||||
);
|
||||
}
|
||||
}
|
||||
};
|
||||
// const onMouseUp = (evt: any) => {
|
||||
// if (evt.button === 0) {
|
||||
// isLeftMouseDown = false;
|
||||
// if (!drag && toolMode === '3D-Delete' && activeModule === "builder") {
|
||||
// DeleteWallItems(
|
||||
// hoveredDeletableWallItem,
|
||||
// setWallItems,
|
||||
// wallItems,
|
||||
// socket,
|
||||
// projectId,
|
||||
// selectedVersion?.versionId || '',
|
||||
// );
|
||||
// }
|
||||
// }
|
||||
// };
|
||||
|
||||
const onMouseMove = () => {
|
||||
if (isLeftMouseDown) {
|
||||
drag = true;
|
||||
}
|
||||
};
|
||||
// const onMouseMove = () => {
|
||||
// if (isLeftMouseDown) {
|
||||
// drag = true;
|
||||
// }
|
||||
// };
|
||||
|
||||
const onDrop = (event: any) => {
|
||||
if (selectedItem.category !== 'Fenestration') return;
|
||||
// const onDrop = (event: any) => {
|
||||
// if (selectedItem.category !== 'Fenestration') return;
|
||||
|
||||
pointer.x = (event.clientX / window.innerWidth) * 2 - 1;
|
||||
pointer.y = -(event.clientY / window.innerHeight) * 2 + 1;
|
||||
// pointer.x = (event.clientX / window.innerWidth) * 2 - 1;
|
||||
// pointer.y = -(event.clientY / window.innerHeight) * 2 + 1;
|
||||
|
||||
raycaster.setFromCamera(pointer, camera);
|
||||
// raycaster.setFromCamera(pointer, camera);
|
||||
|
||||
if (selectedItem.id && selectedVersion && projectId) {
|
||||
if (selectedItem.subCategory) {
|
||||
AddWallItems(
|
||||
selectedItem,
|
||||
raycaster,
|
||||
CSGGroup,
|
||||
setWallItems,
|
||||
socket,
|
||||
projectId,
|
||||
selectedVersion?.versionId || '',
|
||||
);
|
||||
}
|
||||
event.preventDefault();
|
||||
}
|
||||
};
|
||||
// if (selectedItem.id && selectedVersion && projectId) {
|
||||
// if (selectedItem.subCategory) {
|
||||
// AddWallItems(
|
||||
// selectedItem,
|
||||
// raycaster,
|
||||
// CSGGroup,
|
||||
// setWallItems,
|
||||
// socket,
|
||||
// projectId,
|
||||
// selectedVersion?.versionId || '',
|
||||
// );
|
||||
// }
|
||||
// event.preventDefault();
|
||||
// }
|
||||
// };
|
||||
|
||||
const onDragOver = (event: any) => {
|
||||
event.preventDefault();
|
||||
};
|
||||
// const onDragOver = (event: any) => {
|
||||
// event.preventDefault();
|
||||
// };
|
||||
|
||||
canvasElement.addEventListener("mousedown", onMouseDown);
|
||||
canvasElement.addEventListener("mouseup", onMouseUp);
|
||||
canvasElement.addEventListener("mousemove", onMouseMove);
|
||||
canvasElement.addEventListener("drop", onDrop);
|
||||
canvasElement.addEventListener("dragover", onDragOver);
|
||||
// canvasElement.addEventListener("mousedown", onMouseDown);
|
||||
// canvasElement.addEventListener("mouseup", onMouseUp);
|
||||
// canvasElement.addEventListener("mousemove", onMouseMove);
|
||||
// canvasElement.addEventListener("drop", onDrop);
|
||||
// canvasElement.addEventListener("dragover", onDragOver);
|
||||
|
||||
return () => {
|
||||
canvasElement.removeEventListener("mousedown", onMouseDown);
|
||||
canvasElement.removeEventListener("mouseup", onMouseUp);
|
||||
canvasElement.removeEventListener("mousemove", onMouseMove);
|
||||
canvasElement.removeEventListener("drop", onDrop);
|
||||
canvasElement.removeEventListener("dragover", onDragOver);
|
||||
};
|
||||
}, [toolMode, wallItems, selectedItem, camera, selectedVersion?.versionId]);
|
||||
// return () => {
|
||||
// canvasElement.removeEventListener("mousedown", onMouseDown);
|
||||
// canvasElement.removeEventListener("mouseup", onMouseUp);
|
||||
// canvasElement.removeEventListener("mousemove", onMouseMove);
|
||||
// canvasElement.removeEventListener("drop", onDrop);
|
||||
// canvasElement.removeEventListener("dragover", onDragOver);
|
||||
// };
|
||||
// }, [toolMode, wallItems, selectedItem, camera, selectedVersion?.versionId]);
|
||||
|
||||
useEffect(() => {
|
||||
if (toolMode && activeModule === "builder") {
|
||||
handleMeshMissed(
|
||||
currentWallItem,
|
||||
setSelectedWallItem,
|
||||
setSelectedItemsIndex
|
||||
);
|
||||
setSelectedWallItem(null);
|
||||
setSelectedItemsIndex(null);
|
||||
}
|
||||
}, [toolMode]);
|
||||
// useEffect(() => {
|
||||
// if (toolMode && activeModule === "builder") {
|
||||
// handleMeshMissed(
|
||||
// currentWallItem,
|
||||
// setSelectedWallItem,
|
||||
// setSelectedItemsIndex
|
||||
// );
|
||||
// setSelectedWallItem(null);
|
||||
// setSelectedItemsIndex(null);
|
||||
// }
|
||||
// }, [toolMode]);
|
||||
|
||||
return (
|
||||
<>
|
||||
{wallItems.map((item: Types.WallItem, index: number) => (
|
||||
<group
|
||||
key={index}
|
||||
position={item.position}
|
||||
quaternion={item.quaternion}
|
||||
scale={item.scale}
|
||||
>
|
||||
<Csg
|
||||
position={item.csgposition!}
|
||||
scale={item.csgscale!}
|
||||
model={item.model!}
|
||||
hoveredDeletableWallItem={hoveredDeletableWallItem}
|
||||
/>
|
||||
</group>
|
||||
))}
|
||||
</>
|
||||
);
|
||||
};
|
||||
// return (
|
||||
// <>
|
||||
// {wallItems.map((item: Types.WallItem, index: number) => (
|
||||
// <group
|
||||
// key={index}
|
||||
// position={item.position}
|
||||
// quaternion={item.quaternion}
|
||||
// scale={item.scale}
|
||||
// >
|
||||
// <Csg
|
||||
// position={item.csgposition!}
|
||||
// scale={item.csgscale!}
|
||||
// model={item.model!}
|
||||
// hoveredDeletableWallItem={hoveredDeletableWallItem}
|
||||
// />
|
||||
// </group>
|
||||
// ))}
|
||||
// </>
|
||||
// );
|
||||
// };
|
||||
|
||||
export default WallItemsGroup;
|
||||
// export default WallItemsGroup;
|
||||
|
||||
@@ -1,74 +1,74 @@
|
||||
import { Geometry } from "@react-three/csg";
|
||||
import {
|
||||
useSelectedWallItem,
|
||||
useToggleView,
|
||||
useToolMode,
|
||||
useWallItems,
|
||||
useWalls,
|
||||
} from "../../../store/builder/store";
|
||||
import handleMeshDown from "../eventFunctions/handleMeshDown";
|
||||
import handleMeshMissed from "../eventFunctions/handleMeshMissed";
|
||||
import WallsMesh from "./wallsMesh";
|
||||
import WallItemsGroup from "./wallItemsGroup";
|
||||
// import { Geometry } from "@react-three/csg";
|
||||
// import {
|
||||
// useSelectedWallItem,
|
||||
// useToggleView,
|
||||
// useToolMode,
|
||||
// useWallItems,
|
||||
// useWalls,
|
||||
// } from "../../../store/builder/store";
|
||||
// import handleMeshDown from "../eventFunctions/handleMeshDown";
|
||||
// import handleMeshMissed from "../eventFunctions/handleMeshMissed";
|
||||
// import WallsMesh from "./wallsMesh";
|
||||
// import WallItemsGroup from "./wallItemsGroup";
|
||||
|
||||
const WallsAndWallItems = ({
|
||||
CSGGroup,
|
||||
setSelectedItemsIndex,
|
||||
selectedItemsIndex,
|
||||
currentWallItem,
|
||||
csg,
|
||||
lines,
|
||||
hoveredDeletableWallItem,
|
||||
}: any) => {
|
||||
const { walls } = useWalls();
|
||||
const { wallItems } = useWallItems();
|
||||
const { toggleView } = useToggleView();
|
||||
const { toolMode } = useToolMode();
|
||||
const { setSelectedWallItem } = useSelectedWallItem();
|
||||
// const WallsAndWallItems = ({
|
||||
// CSGGroup,
|
||||
// setSelectedItemsIndex,
|
||||
// selectedItemsIndex,
|
||||
// currentWallItem,
|
||||
// csg,
|
||||
// lines,
|
||||
// hoveredDeletableWallItem,
|
||||
// }: any) => {
|
||||
// const { walls } = useWalls();
|
||||
// const { wallItems } = useWallItems();
|
||||
// const { toggleView } = useToggleView();
|
||||
// const { toolMode } = useToolMode();
|
||||
// const { setSelectedWallItem } = useSelectedWallItem();
|
||||
|
||||
return (
|
||||
<mesh
|
||||
ref={CSGGroup as any}
|
||||
name="Walls"
|
||||
key={walls.length}
|
||||
receiveShadow
|
||||
visible={!toggleView}
|
||||
onClick={(event) => {
|
||||
if (toolMode === "cursor") {
|
||||
handleMeshDown(
|
||||
event,
|
||||
currentWallItem,
|
||||
setSelectedWallItem,
|
||||
setSelectedItemsIndex,
|
||||
wallItems,
|
||||
toggleView
|
||||
);
|
||||
}
|
||||
}}
|
||||
onPointerMissed={() => {
|
||||
if (toolMode === "cursor") {
|
||||
handleMeshMissed(
|
||||
currentWallItem,
|
||||
setSelectedWallItem,
|
||||
setSelectedItemsIndex
|
||||
);
|
||||
setSelectedWallItem(null);
|
||||
setSelectedItemsIndex(null);
|
||||
}
|
||||
}}
|
||||
>
|
||||
<Geometry ref={csg as any} computeVertexNormals useGroups>
|
||||
<WallsMesh lines={lines} />
|
||||
<WallItemsGroup
|
||||
currentWallItem={currentWallItem}
|
||||
hoveredDeletableWallItem={hoveredDeletableWallItem}
|
||||
selectedItemsIndex={selectedItemsIndex}
|
||||
setSelectedItemsIndex={setSelectedItemsIndex}
|
||||
CSGGroup={CSGGroup}
|
||||
/>
|
||||
</Geometry>
|
||||
</mesh>
|
||||
);
|
||||
};
|
||||
// return (
|
||||
// <mesh
|
||||
// ref={CSGGroup as any}
|
||||
// name="Walls"
|
||||
// key={walls.length}
|
||||
// receiveShadow
|
||||
// visible={!toggleView}
|
||||
// onClick={(event) => {
|
||||
// if (toolMode === "cursor") {
|
||||
// handleMeshDown(
|
||||
// event,
|
||||
// currentWallItem,
|
||||
// setSelectedWallItem,
|
||||
// setSelectedItemsIndex,
|
||||
// wallItems,
|
||||
// toggleView
|
||||
// );
|
||||
// }
|
||||
// }}
|
||||
// onPointerMissed={() => {
|
||||
// if (toolMode === "cursor") {
|
||||
// handleMeshMissed(
|
||||
// currentWallItem,
|
||||
// setSelectedWallItem,
|
||||
// setSelectedItemsIndex
|
||||
// );
|
||||
// setSelectedWallItem(null);
|
||||
// setSelectedItemsIndex(null);
|
||||
// }
|
||||
// }}
|
||||
// >
|
||||
// <Geometry ref={csg as any} computeVertexNormals useGroups>
|
||||
// <WallsMesh lines={lines} />
|
||||
// <WallItemsGroup
|
||||
// currentWallItem={currentWallItem}
|
||||
// hoveredDeletableWallItem={hoveredDeletableWallItem}
|
||||
// selectedItemsIndex={selectedItemsIndex}
|
||||
// setSelectedItemsIndex={setSelectedItemsIndex}
|
||||
// CSGGroup={CSGGroup}
|
||||
// />
|
||||
// </Geometry>
|
||||
// </mesh>
|
||||
// );
|
||||
// };
|
||||
|
||||
export default WallsAndWallItems;
|
||||
// export default WallsAndWallItems;
|
||||
|
||||
@@ -1,82 +1,82 @@
|
||||
import * as THREE from "three";
|
||||
import * as Types from "../../../types/world/worldTypes";
|
||||
import * as CONSTANTS from "../../../types/world/worldConstants";
|
||||
import { Base } from "@react-three/csg";
|
||||
import { MeshDiscardMaterial } from "@react-three/drei";
|
||||
import { useUpdateScene, useWalls } from "../../../store/builder/store";
|
||||
import React, { useEffect } from "react";
|
||||
import { getLines } from "../../../services/factoryBuilder/lines/getLinesApi";
|
||||
import objectLinesToArray from "../geomentries/lines/lineConvertions/objectLinesToArray";
|
||||
import loadWalls from "../geomentries/walls/loadWalls";
|
||||
import texturePath from "../../../assets/textures/floor/wall-tex.png";
|
||||
import { useParams } from "react-router-dom";
|
||||
import { getUserData } from "../../../functions/getUserData";
|
||||
import { useVersionContext } from "../version/versionContext";
|
||||
// import * as THREE from "three";
|
||||
// import * as Types from "../../../types/world/worldTypes";
|
||||
// import * as CONSTANTS from "../../../types/world/worldConstants";
|
||||
// import { Base } from "@react-three/csg";
|
||||
// import { MeshDiscardMaterial } from "@react-three/drei";
|
||||
// import { useUpdateScene, useWalls } from "../../../store/builder/store";
|
||||
// import React, { useEffect } from "react";
|
||||
// import { getLines } from "../../../services/factoryBuilder/lines/getLinesApi";
|
||||
// import objectLinesToArray from "../geomentries/lines/lineConvertions/objectLinesToArray";
|
||||
// import loadWalls from "../geomentries/walls/loadWalls";
|
||||
// import texturePath from "../../../assets/textures/floor/wall-tex.png";
|
||||
// import { useParams } from "react-router-dom";
|
||||
// import { getUserData } from "../../../functions/getUserData";
|
||||
// import { useVersionContext } from "../version/versionContext";
|
||||
|
||||
const WallsMeshComponent = ({ lines }: any) => {
|
||||
const { walls, setWalls } = useWalls();
|
||||
const { updateScene, setUpdateScene } = useUpdateScene();
|
||||
const { projectId } = useParams();
|
||||
const { selectedVersionStore } = useVersionContext();
|
||||
const { selectedVersion } = selectedVersionStore();
|
||||
const { organization } = getUserData();
|
||||
// const WallsMeshComponent = ({ lines }: any) => {
|
||||
// const { walls, setWalls } = useWalls();
|
||||
// const { updateScene, setUpdateScene } = useUpdateScene();
|
||||
// const { projectId } = useParams();
|
||||
// const { selectedVersionStore } = useVersionContext();
|
||||
// const { selectedVersion } = selectedVersionStore();
|
||||
// const { organization } = getUserData();
|
||||
|
||||
useEffect(() => {
|
||||
if (updateScene) {
|
||||
if (!selectedVersion) {
|
||||
setUpdateScene(false);
|
||||
return;
|
||||
};
|
||||
getLines(organization, projectId, selectedVersion?.versionId || '').then((data) => {
|
||||
const Lines: Types.Lines = objectLinesToArray(data);
|
||||
localStorage.setItem("Lines", JSON.stringify(Lines));
|
||||
// useEffect(() => {
|
||||
// if (updateScene) {
|
||||
// if (!selectedVersion) {
|
||||
// setUpdateScene(false);
|
||||
// return;
|
||||
// };
|
||||
// getLines(organization, projectId, selectedVersion?.versionId || '').then((data) => {
|
||||
// const Lines: Types.Lines = objectLinesToArray(data);
|
||||
// localStorage.setItem("Lines", JSON.stringify(Lines));
|
||||
|
||||
if (Lines) {
|
||||
loadWalls(lines, setWalls);
|
||||
}
|
||||
});
|
||||
setUpdateScene(false);
|
||||
}
|
||||
}, [updateScene, selectedVersion?.versionId]);
|
||||
// if (Lines) {
|
||||
// loadWalls(lines, setWalls);
|
||||
// }
|
||||
// });
|
||||
// setUpdateScene(false);
|
||||
// }
|
||||
// }, [updateScene, selectedVersion?.versionId]);
|
||||
|
||||
const textureLoader = new THREE.TextureLoader();
|
||||
const wallTexture = textureLoader.load(texturePath);
|
||||
// const textureLoader = new THREE.TextureLoader();
|
||||
// const wallTexture = textureLoader.load(texturePath);
|
||||
|
||||
wallTexture.wrapS = wallTexture.wrapT = THREE.RepeatWrapping;
|
||||
wallTexture.repeat.set(0.1, 0.1);
|
||||
wallTexture.colorSpace = THREE.SRGBColorSpace;
|
||||
// wallTexture.wrapS = wallTexture.wrapT = THREE.RepeatWrapping;
|
||||
// wallTexture.repeat.set(0.1, 0.1);
|
||||
// wallTexture.colorSpace = THREE.SRGBColorSpace;
|
||||
|
||||
return (
|
||||
<>
|
||||
{walls.map((wall: Types.Wall, index: number) => (
|
||||
<mesh key={index} renderOrder={1}>
|
||||
<Base
|
||||
name={`Wall${index + 1}`}
|
||||
geometry={wall[0]}
|
||||
rotation={wall[1]}
|
||||
position={wall[2]}
|
||||
userData={{ WallType: wall[3], Layer: wall[4] }}
|
||||
>
|
||||
<meshStandardMaterial
|
||||
side={THREE.DoubleSide}
|
||||
color={CONSTANTS.wallConfig.defaultColor}
|
||||
map={wallTexture}
|
||||
/>
|
||||
</Base>
|
||||
<mesh
|
||||
castShadow
|
||||
geometry={wall[0]}
|
||||
rotation={wall[1]}
|
||||
position={wall[2]}
|
||||
name={`WallRaycastReference_${index + 1}`}
|
||||
>
|
||||
<MeshDiscardMaterial />
|
||||
</mesh>
|
||||
</mesh>
|
||||
))}
|
||||
</>
|
||||
);
|
||||
};
|
||||
// return (
|
||||
// <>
|
||||
// {walls.map((wall: Types.Wall, index: number) => (
|
||||
// <mesh key={index} renderOrder={1}>
|
||||
// <Base
|
||||
// name={`Wall${index + 1}`}
|
||||
// geometry={wall[0]}
|
||||
// rotation={wall[1]}
|
||||
// position={wall[2]}
|
||||
// userData={{ WallType: wall[3], Layer: wall[4] }}
|
||||
// >
|
||||
// <meshStandardMaterial
|
||||
// side={THREE.DoubleSide}
|
||||
// color={CONSTANTS.wallConfig.defaultColor}
|
||||
// map={wallTexture}
|
||||
// />
|
||||
// </Base>
|
||||
// <mesh
|
||||
// castShadow
|
||||
// geometry={wall[0]}
|
||||
// rotation={wall[1]}
|
||||
// position={wall[2]}
|
||||
// name={`WallRaycastReference_${index + 1}`}
|
||||
// >
|
||||
// <MeshDiscardMaterial />
|
||||
// </mesh>
|
||||
// </mesh>
|
||||
// ))}
|
||||
// </>
|
||||
// );
|
||||
// };
|
||||
|
||||
const WallsMesh = React.memo(WallsMeshComponent);
|
||||
export default WallsMesh;
|
||||
// const WallsMesh = React.memo(WallsMeshComponent);
|
||||
// export default WallsMesh;
|
||||
|
||||
@@ -1,26 +1,26 @@
|
||||
import * as THREE from 'three';
|
||||
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
function getClosestIntersection(
|
||||
intersects: Types.Vector3Array,
|
||||
point: Types.Vector3
|
||||
): Types.Vector3 {
|
||||
|
||||
////////// A function that finds which point is closest from the intersects points that is given, Used in finding which point in a line is closest when clicked on a line during drawing //////////
|
||||
|
||||
let closestNewPoint: THREE.Vector3 = point;
|
||||
let minDistance = Infinity;
|
||||
|
||||
for (const intersect of intersects) {
|
||||
const distance = point.distanceTo(intersect);
|
||||
if (distance < minDistance) {
|
||||
minDistance = distance;
|
||||
closestNewPoint = intersect;
|
||||
}
|
||||
}
|
||||
|
||||
return closestNewPoint;
|
||||
}
|
||||
|
||||
export default getClosestIntersection;
|
||||
import * as THREE from 'three';
|
||||
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
function getClosestIntersection(
|
||||
intersects: Types.Vector3Array,
|
||||
point: Types.Vector3
|
||||
): Types.Vector3 {
|
||||
|
||||
////////// A function that finds which point is closest from the intersects points that is given, Used in finding which point in a line is closest when clicked on a line during drawing //////////
|
||||
|
||||
let closestNewPoint: THREE.Vector3 = point;
|
||||
let minDistance = Infinity;
|
||||
|
||||
for (const intersect of intersects) {
|
||||
const distance = point.distanceTo(intersect);
|
||||
if (distance < minDistance) {
|
||||
minDistance = distance;
|
||||
closestNewPoint = intersect;
|
||||
}
|
||||
}
|
||||
|
||||
return closestNewPoint;
|
||||
}
|
||||
|
||||
export default getClosestIntersection;
|
||||
@@ -12,8 +12,8 @@ import { getUserData } from '../../../functions/getUserData';
|
||||
|
||||
// import { upsertWallApi } from '../../../services/factoryBuilder/wall/upsertWallApi';
|
||||
// import { deleteWallApi } from '../../../services/factoryBuilder/wall/deleteWallApi';
|
||||
import { upsertFloorApi } from '../../../services/factoryBuilder/floor/upsertFloorApi';
|
||||
import { deleteFloorApi } from '../../../services/factoryBuilder/floor/deleteFloorApi';
|
||||
// import { upsertFloorApi } from '../../../services/factoryBuilder/floor/upsertFloorApi';
|
||||
// import { deleteFloorApi } from '../../../services/factoryBuilder/floor/deleteFloorApi';
|
||||
|
||||
interface LineProps {
|
||||
points: [Point, Point];
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
// import * as THREE from 'three';
|
||||
// import updateReferencePolesheight from './updateReferencePolesheight';
|
||||
|
||||
// import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
// function addAndUpdateReferencePillar(
|
||||
// raycaster: THREE.Raycaster,
|
||||
// floorGroup: Types.RefGroup,
|
||||
// referencePole: Types.RefMesh
|
||||
// ): void {
|
||||
|
||||
// ////////// Find Pillars position and scale based on the pointer interaction //////////
|
||||
|
||||
// let Roofs = raycaster.intersectObjects(floorGroup.current.children, true);
|
||||
// const intersected = Roofs.find(intersect => intersect.object.name.includes("Roof") || intersect.object.name.includes("Floor"));
|
||||
|
||||
// if (intersected) {
|
||||
// const intersectionPoint = intersected.point;
|
||||
// raycaster.ray.origin.copy(intersectionPoint);
|
||||
// raycaster.ray.direction.set(0, -1, 0);
|
||||
// const belowIntersections = raycaster.intersectObjects(floorGroup.current.children, true);
|
||||
// const validIntersections = belowIntersections.filter(intersect => intersect.object.name.includes("Floor"));
|
||||
|
||||
// let distance: Types.Number;
|
||||
|
||||
// if (validIntersections.length > 1) {
|
||||
// let valid = validIntersections.find(intersectedBelow => intersected.point.distanceTo(intersectedBelow.point) > 3);
|
||||
// if (valid) {
|
||||
// updateReferencePolesheight(intersectionPoint, valid.distance, referencePole, floorGroup);
|
||||
// } else {
|
||||
// const belowPoint = new THREE.Vector3(intersectionPoint.x, 0, intersectionPoint.z);
|
||||
// distance = intersected.point.distanceTo(belowPoint);
|
||||
// if (distance > 3) {
|
||||
// updateReferencePolesheight(intersectionPoint, distance, referencePole, floorGroup);
|
||||
// }
|
||||
// }
|
||||
// } else {
|
||||
// const belowPoint = new THREE.Vector3(intersectionPoint.x, 0, intersectionPoint.z);
|
||||
// distance = intersected.point.distanceTo(belowPoint);
|
||||
// if (distance > 3) {
|
||||
// updateReferencePolesheight(intersectionPoint, distance, referencePole, floorGroup);
|
||||
// }
|
||||
// }
|
||||
// } else {
|
||||
// if (referencePole.current) {
|
||||
// (<any>referencePole.current.material).dispose();
|
||||
// (<any>referencePole.current.geometry).dispose();
|
||||
// floorGroup.current.remove(referencePole.current);
|
||||
// referencePole.current = null;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// export default addAndUpdateReferencePillar;
|
||||
24
app/src/modules/builder/pillars/addPillar.ts
Normal file
24
app/src/modules/builder/pillars/addPillar.ts
Normal file
@@ -0,0 +1,24 @@
|
||||
// import * as THREE from 'three';
|
||||
// import * as CONSTANTS from '../../../../types/world/worldConstants';
|
||||
// import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
// function addPillar(
|
||||
// referencePole: Types.RefMesh,
|
||||
// floorGroup: Types.RefGroup
|
||||
// ): void {
|
||||
|
||||
// ////////// Add Pillars to the scene based on the reference. current poles position and scale //////////
|
||||
|
||||
// if (referencePole.current) {
|
||||
// let pole: THREE.Mesh;
|
||||
// const geometry = referencePole.current.userData.geometry.clone();
|
||||
// const material = new THREE.MeshStandardMaterial({ color: CONSTANTS.columnConfig.defaultColor });
|
||||
// pole = new THREE.Mesh(geometry, material);
|
||||
// pole.rotateX(Math.PI / 2);
|
||||
// pole.name = "Pole";
|
||||
// pole.position.set(referencePole.current.userData.position.x, referencePole.current.userData.position.y, referencePole.current.userData.position.z);
|
||||
// floorGroup.current.add(pole);
|
||||
// }
|
||||
// }
|
||||
|
||||
// export default addPillar;
|
||||
34
app/src/modules/builder/pillars/deletableHoveredPillar.ts
Normal file
34
app/src/modules/builder/pillars/deletableHoveredPillar.ts
Normal file
@@ -0,0 +1,34 @@
|
||||
// import * as THREE from 'three';
|
||||
|
||||
// import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
// function DeletableHoveredPillar(
|
||||
// state: Types.ThreeState,
|
||||
// floorGroup: Types.RefGroup,
|
||||
// hoveredDeletablePillar: Types.RefMesh
|
||||
// ): void {
|
||||
|
||||
// ////////// Altering the color of the hovered Pillar during the Deletion time //////////
|
||||
|
||||
// const intersects = state.raycaster.intersectObjects(floorGroup.current.children, true);
|
||||
// const poleIntersect = intersects.find(intersect => intersect.object.name === "Pole");
|
||||
|
||||
// if (poleIntersect) {
|
||||
// if (poleIntersect.object.name !== "Pole") {
|
||||
// return;
|
||||
// }
|
||||
// if (hoveredDeletablePillar.current) {
|
||||
// (hoveredDeletablePillar.current.material as THREE.MeshStandardMaterial).emissive = new THREE.Color("black");
|
||||
// hoveredDeletablePillar.current = undefined;
|
||||
// }
|
||||
// hoveredDeletablePillar.current = poleIntersect.object as THREE.Mesh; // Type assertion
|
||||
// (hoveredDeletablePillar.current.material as THREE.MeshStandardMaterial).emissive = new THREE.Color("red");
|
||||
// } else {
|
||||
// if (hoveredDeletablePillar.current) {
|
||||
// (hoveredDeletablePillar.current.material as THREE.MeshStandardMaterial).emissive = new THREE.Color("black");
|
||||
// hoveredDeletablePillar.current = undefined;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// export default DeletableHoveredPillar;
|
||||
21
app/src/modules/builder/pillars/deletePillar.ts
Normal file
21
app/src/modules/builder/pillars/deletePillar.ts
Normal file
@@ -0,0 +1,21 @@
|
||||
// import { toast } from 'react-toastify';
|
||||
|
||||
// import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
// function DeletePillar(
|
||||
// hoveredDeletablePillar: Types.RefMesh,
|
||||
// floorGroup: Types.RefGroup
|
||||
// ): void {
|
||||
|
||||
// ////////// Deleting the hovered Pillar from the itemsGroup //////////
|
||||
|
||||
// if (hoveredDeletablePillar.current) {
|
||||
// (<any>hoveredDeletablePillar.current.material).dispose();
|
||||
// (<any>hoveredDeletablePillar.current.geometry).dispose();
|
||||
// floorGroup.current.remove(hoveredDeletablePillar.current);
|
||||
// echo.success("Pillar Removed!");
|
||||
// hoveredDeletablePillar.current = undefined;
|
||||
// }
|
||||
// }
|
||||
|
||||
// export default DeletePillar;
|
||||
@@ -0,0 +1,40 @@
|
||||
// import * as THREE from 'three';
|
||||
|
||||
// import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
// function updateReferencePolesheight(
|
||||
// intersectionPoint: Types.Vector3,
|
||||
// distance: Types.Number,
|
||||
// referencePole: Types.RefMesh,
|
||||
// floorGroup: Types.RefGroup
|
||||
// ): void {
|
||||
|
||||
// ////////// Add a Reference Pillar and update its position and scale based on the pointer interaction //////////
|
||||
|
||||
// if (referencePole.current) {
|
||||
// (<any>referencePole.current.material).dispose();
|
||||
// (<any>referencePole.current.geometry).dispose();
|
||||
// floorGroup.current.remove(referencePole.current);
|
||||
// referencePole.current.geometry.dispose();
|
||||
// }
|
||||
|
||||
// const shape = new THREE.Shape();
|
||||
// shape.moveTo(0.5, 0);
|
||||
// shape.absarc(0, 0, 0.5, 0, 2 * Math.PI, false);
|
||||
|
||||
// const extrudeSettings = {
|
||||
// depth: distance,
|
||||
// bevelEnabled: false,
|
||||
// };
|
||||
|
||||
// const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
|
||||
// const material = new THREE.MeshBasicMaterial({ color: "green", transparent: true, opacity: 0.5 });
|
||||
// referencePole.current = new THREE.Mesh(geometry, material);
|
||||
// referencePole.current.rotateX(Math.PI / 2);
|
||||
// referencePole.current.position.set(intersectionPoint.x, intersectionPoint.y - 0.01, intersectionPoint.z);
|
||||
// referencePole.current.userData = { geometry: geometry, distance: distance, position: { x: intersectionPoint.x, y: intersectionPoint.y - 0.01, z: intersectionPoint.z } };
|
||||
|
||||
// floorGroup.current.add(referencePole.current);
|
||||
// }
|
||||
|
||||
// export default updateReferencePolesheight;
|
||||
@@ -8,7 +8,7 @@ import { useBuilderStore } from '../../../../store/builder/useBuilderStore';
|
||||
import { useParams } from 'react-router-dom';
|
||||
import { useVersionContext } from '../../version/versionContext';
|
||||
import { getUserData } from '../../../../functions/getUserData';
|
||||
import getClosestIntersection from '../../geomentries/lines/getClosestIntersection';
|
||||
import getClosestIntersection from '../../line/helpers/getClosestIntersection';
|
||||
import ReferencePoint from '../../point/reference/referencePoint';
|
||||
import ReferenceWall from './referenceWall';
|
||||
|
||||
|
||||
@@ -1,891 +1,9 @@
|
||||
import { useEffect } from "react";
|
||||
import * as THREE from "three";
|
||||
import gsap from "gsap";
|
||||
import { GLTF, GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
|
||||
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
|
||||
import {
|
||||
useSocketStore,
|
||||
useActiveLayer,
|
||||
useWallItems,
|
||||
useLayers,
|
||||
useUpdateScene,
|
||||
useWalls,
|
||||
useDeletedLines,
|
||||
useNewLines,
|
||||
useZonePoints,
|
||||
useZones,
|
||||
} from "../../../store/builder/store";
|
||||
import React from 'react';
|
||||
|
||||
import * as Types from "../../../types/world/worldTypes";
|
||||
import * as CONSTANTS from "../../../types/world/worldConstants";
|
||||
export default function SocketResponses() {
|
||||
|
||||
// import { setFloorItemApi } from "../../services/factoryBuilder/assest/floorAsset/setFloorItemApi";
|
||||
import objectLineToArray from "../../builder/geomentries/lines/lineConvertions/objectLineToArray";
|
||||
import addLineToScene from "../../builder/geomentries/lines/addLineToScene";
|
||||
import updateLinesPositions from "../../builder/geomentries/lines/updateLinesPositions";
|
||||
import updateLines from "../../builder/geomentries/lines/updateLines";
|
||||
import updateDistanceText from "../../builder/geomentries/lines/updateDistanceText";
|
||||
import updateFloorLines from "../../builder/geomentries/floors/updateFloorLines";
|
||||
import loadWalls from "../../builder/geomentries/walls/loadWalls";
|
||||
import RemoveConnectedLines from "../../builder/geomentries/lines/removeConnectedLines";
|
||||
import Layer2DVisibility from "../../builder/geomentries/layers/layer2DVisibility";
|
||||
import { retrieveGLTF, storeGLTF } from "../../../utils/indexDB/idbUtils";
|
||||
import { getZonesApi } from "../../../services/factoryBuilder/zones/getZonesApi";
|
||||
import { useParams } from "react-router-dom";
|
||||
import { getUserData } from "../../../functions/getUserData";
|
||||
import { useSceneContext } from "../../scene/sceneContext";
|
||||
import { useVersionContext } from "../../builder/version/versionContext";
|
||||
|
||||
export default function SocketResponses({
|
||||
floorPlanGroup,
|
||||
lines,
|
||||
floorGroup,
|
||||
scene,
|
||||
onlyFloorlines,
|
||||
currentLayerPoint,
|
||||
floorPlanGroupPoint,
|
||||
floorPlanGroupLine,
|
||||
dragPointControls,
|
||||
}: any) {
|
||||
const { socket } = useSocketStore();
|
||||
const { activeLayer, setActiveLayer } = useActiveLayer();
|
||||
const { wallItems, setWallItems } = useWallItems();
|
||||
const { setLayers } = useLayers();
|
||||
const { setUpdateScene } = useUpdateScene();
|
||||
const { setWalls } = useWalls();
|
||||
const { setDeletedLines } = useDeletedLines();
|
||||
const { setNewLines } = useNewLines();
|
||||
const { zones, setZones } = useZones();
|
||||
const { zonePoints, setZonePoints } = useZonePoints();
|
||||
const { selectedVersionStore } = useVersionContext();
|
||||
const { selectedVersion } = selectedVersionStore();
|
||||
const { projectId } = useParams();
|
||||
const { assetStore, eventStore, productStore } = useSceneContext();
|
||||
const { addAsset, updateAsset, removeAsset } = assetStore();
|
||||
const { organization } = getUserData();
|
||||
|
||||
useEffect(() => {
|
||||
|
||||
if (!socket) return;
|
||||
|
||||
socket.on("cameraCreateResponse", (data: any) => {
|
||||
//
|
||||
});
|
||||
|
||||
socket.on("userConnectRespones", (data: any) => {
|
||||
//
|
||||
});
|
||||
|
||||
socket.on("userDisConnectRespones", (data: any) => {
|
||||
//
|
||||
});
|
||||
|
||||
socket.on("v1:camera:Response:update", (data: any) => {
|
||||
//
|
||||
});
|
||||
|
||||
socket.on("EnvironmentUpdateResponse", (data: any) => {
|
||||
//
|
||||
});
|
||||
|
||||
socket.on("v1:model-asset:response:add", async (data: any) => {
|
||||
if (socket.id === data.socketId) {
|
||||
return;
|
||||
}
|
||||
if (organization !== data.organization) {
|
||||
return;
|
||||
}
|
||||
if (data.message === "Model created successfully") {
|
||||
try {
|
||||
|
||||
const asset: Asset = {
|
||||
modelUuid: data.data.modelUuid,
|
||||
modelName: data.data.modelName,
|
||||
assetId: data.data.assetId,
|
||||
position: data.data.position,
|
||||
rotation: [data.data.rotation.x, data.data.rotation.y, data.data.rotation.z],
|
||||
isLocked: data.data.isLocked,
|
||||
isCollidable: false,
|
||||
isVisible: data.data.isVisible,
|
||||
opacity: 1,
|
||||
}
|
||||
|
||||
addAsset(asset);
|
||||
|
||||
echo.success("Added model through collaboration");
|
||||
} catch (error) {
|
||||
echo.error("Failed to create model through collaboration");
|
||||
}
|
||||
} else if (data.message === "Model updated successfully") {
|
||||
try {
|
||||
|
||||
const asset: Asset = {
|
||||
modelUuid: data.data.modelUuid,
|
||||
modelName: data.data.modelName,
|
||||
assetId: data.data.assetId,
|
||||
position: data.data.position,
|
||||
rotation: [data.data.rotation.x, data.data.rotation.y, data.data.rotation.z],
|
||||
isLocked: data.data.isLocked,
|
||||
isCollidable: false,
|
||||
isVisible: data.data.isVisible,
|
||||
opacity: 1,
|
||||
}
|
||||
|
||||
updateAsset(asset.modelUuid, {
|
||||
position: asset.position,
|
||||
rotation: asset.rotation,
|
||||
});
|
||||
|
||||
echo.success("Updated model through collaboration");
|
||||
} catch (error) {
|
||||
echo.error("Failed to update model through collaboration");
|
||||
}
|
||||
} else {
|
||||
echo.error("Failed executing action from collaboration");
|
||||
}
|
||||
});
|
||||
|
||||
socket.on("v1:model-asset:response:delete", (data: any) => {
|
||||
if (socket.id === data.socketId) {
|
||||
return;
|
||||
}
|
||||
if (organization !== data.organization) {
|
||||
return;
|
||||
}
|
||||
if (data.message === "Model deleted successfully") {
|
||||
try {
|
||||
const deletedUUID = data.data.modelUuid;
|
||||
|
||||
eventStore.getState().removeEvent(deletedUUID);
|
||||
productStore.getState().deleteEvent(deletedUUID);
|
||||
|
||||
removeAsset(deletedUUID);
|
||||
|
||||
echo.success("Model Removed successfully through collaboration");
|
||||
} catch (error) {
|
||||
echo.error("Failed to remove model through collaboration");
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
socket.on("v1:Line:response:update", (data: any) => {
|
||||
// console.log('data: ', data);
|
||||
if (socket.id === data.socketId) {
|
||||
return;
|
||||
}
|
||||
if (organization !== data.organization) {
|
||||
return;
|
||||
}
|
||||
if (data.message === "line updated") {
|
||||
const DraggedUUID = data.data.uuid;
|
||||
const DraggedPosition = new THREE.Vector3(
|
||||
data.data.position.x,
|
||||
data.data.position.y,
|
||||
data.data.position.z
|
||||
);
|
||||
|
||||
const point = floorPlanGroupPoint.current.getObjectByProperty(
|
||||
"uuid",
|
||||
DraggedUUID
|
||||
);
|
||||
point.position.set(
|
||||
DraggedPosition.x,
|
||||
DraggedPosition.y,
|
||||
DraggedPosition.z
|
||||
);
|
||||
const affectedLines = updateLinesPositions(
|
||||
{ uuid: DraggedUUID, position: DraggedPosition },
|
||||
lines
|
||||
);
|
||||
|
||||
updateLines(floorPlanGroupLine, affectedLines);
|
||||
updateDistanceText(scene, floorPlanGroupLine, affectedLines);
|
||||
updateFloorLines(onlyFloorlines, {
|
||||
uuid: DraggedUUID,
|
||||
position: DraggedPosition,
|
||||
});
|
||||
|
||||
loadWalls(lines, setWalls);
|
||||
setUpdateScene(true);
|
||||
}
|
||||
});
|
||||
|
||||
socket.on("v1:Line:response:delete", (data: any) => {
|
||||
// console.log('data: ', data);
|
||||
if (socket.id === data.socketId) {
|
||||
return;
|
||||
}
|
||||
if (organization !== data.organization) {
|
||||
return;
|
||||
}
|
||||
if (data.message === "line deleted") {
|
||||
const line = objectLineToArray(data.data);
|
||||
const linePoints = line;
|
||||
const connectedpoints = [linePoints[0][1], linePoints[1][1]];
|
||||
|
||||
onlyFloorlines.current = onlyFloorlines.current
|
||||
.map((floorline: any) =>
|
||||
floorline.filter(
|
||||
(line: any) =>
|
||||
line[0][1] !== connectedpoints[0] &&
|
||||
line[1][1] !== connectedpoints[1]
|
||||
)
|
||||
)
|
||||
.filter((floorline: any) => floorline.length > 0);
|
||||
|
||||
const removedLine = lines.current.find(
|
||||
(item: any) =>
|
||||
(item[0][1] === linePoints[0][1] &&
|
||||
item[1][1] === linePoints[1][1]) ||
|
||||
(item[0][1] === linePoints[1][1] && item[1][1] === linePoints[0][1])
|
||||
);
|
||||
lines.current = lines.current.filter(
|
||||
(item: any) => item !== removedLine
|
||||
);
|
||||
|
||||
floorPlanGroupLine.current.children.forEach((line: any) => {
|
||||
const linePoints = line.userData.linePoints as [
|
||||
number,
|
||||
string,
|
||||
number
|
||||
][];
|
||||
const uuid1 = linePoints[0][1];
|
||||
const uuid2 = linePoints[1][1];
|
||||
|
||||
if (
|
||||
(uuid1 === connectedpoints[0] && uuid2 === connectedpoints[1]) ||
|
||||
(uuid1 === connectedpoints[1] && uuid2 === connectedpoints[0])
|
||||
) {
|
||||
line.material.dispose();
|
||||
line.geometry.dispose();
|
||||
floorPlanGroupLine.current.remove(line);
|
||||
setDeletedLines([line.userData.linePoints]);
|
||||
}
|
||||
});
|
||||
|
||||
connectedpoints.forEach((pointUUID) => {
|
||||
let isConnected = false;
|
||||
floorPlanGroupLine.current.children.forEach((line: any) => {
|
||||
const linePoints = line.userData.linePoints;
|
||||
const uuid1 = linePoints[0][1];
|
||||
const uuid2 = linePoints[1][1];
|
||||
if (uuid1 === pointUUID || uuid2 === pointUUID) {
|
||||
isConnected = true;
|
||||
}
|
||||
});
|
||||
|
||||
if (!isConnected) {
|
||||
floorPlanGroupPoint.current.children.forEach((point: any) => {
|
||||
if (point.uuid === pointUUID) {
|
||||
point.material.dispose();
|
||||
point.geometry.dispose();
|
||||
floorPlanGroupPoint.current.remove(point);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
loadWalls(lines, setWalls);
|
||||
setUpdateScene(true);
|
||||
|
||||
echo.success("Line Removed!");
|
||||
}
|
||||
});
|
||||
|
||||
socket.on("v1:Line:response:delete:point", (data: any) => {
|
||||
if (socket.id === data.socketId) {
|
||||
return;
|
||||
}
|
||||
if (organization !== data.organization) {
|
||||
return;
|
||||
}
|
||||
if (data.message === "point deleted") {
|
||||
const point = floorPlanGroupPoint.current?.getObjectByProperty(
|
||||
"uuid",
|
||||
data.data
|
||||
);
|
||||
point.material.dispose();
|
||||
point.geometry.dispose();
|
||||
floorPlanGroupPoint.current.remove(point);
|
||||
|
||||
onlyFloorlines.current = onlyFloorlines.current
|
||||
.map((floorline: any) =>
|
||||
floorline.filter(
|
||||
(line: any) =>
|
||||
line[0][1] !== data.data && line[1][1] !== data.data
|
||||
)
|
||||
)
|
||||
.filter((floorline: any) => floorline.length > 0);
|
||||
|
||||
RemoveConnectedLines(
|
||||
data.data,
|
||||
floorPlanGroupLine,
|
||||
floorPlanGroupPoint,
|
||||
setDeletedLines,
|
||||
lines
|
||||
);
|
||||
|
||||
loadWalls(lines, setWalls);
|
||||
setUpdateScene(true);
|
||||
|
||||
echo.success("Point Removed!");
|
||||
}
|
||||
});
|
||||
|
||||
socket.on("v1:Line:response:delete:layer", async (data: any) => {
|
||||
if (socket.id === data.socketId) {
|
||||
return;
|
||||
}
|
||||
if (organization !== data.organization) {
|
||||
return;
|
||||
}
|
||||
if (data.message === "layer deleted") {
|
||||
setActiveLayer(1);
|
||||
const removedLayer = data.data;
|
||||
const removedLines: Types.Lines = lines.current.filter(
|
||||
(line: any) => line[0][2] === removedLayer
|
||||
);
|
||||
|
||||
////////// Remove Points and lines from the removed layer //////////
|
||||
|
||||
removedLines.forEach(async (line) => {
|
||||
line.forEach(async (removedPoint) => {
|
||||
const removableLines: THREE.Mesh[] = [];
|
||||
const connectedpoints: string[] = [];
|
||||
|
||||
floorPlanGroupLine.current.children.forEach((line: any) => {
|
||||
const linePoints = line.userData.linePoints as [
|
||||
number,
|
||||
string,
|
||||
number
|
||||
][];
|
||||
const uuid1 = linePoints[0][1];
|
||||
const uuid2 = linePoints[1][1];
|
||||
|
||||
if (uuid1 === removedPoint[1] || uuid2 === removedPoint[1]) {
|
||||
connectedpoints.push(uuid1 === removedPoint[1] ? uuid2 : uuid1);
|
||||
removableLines.push(line as THREE.Mesh);
|
||||
}
|
||||
});
|
||||
|
||||
if (removableLines.length > 0) {
|
||||
removableLines.forEach((line: any) => {
|
||||
lines.current = lines.current.filter(
|
||||
(item: any) =>
|
||||
JSON.stringify(item) !==
|
||||
JSON.stringify(line.userData.linePoints)
|
||||
);
|
||||
line.material.dispose();
|
||||
line.geometry.dispose();
|
||||
floorPlanGroupLine.current.remove(line);
|
||||
});
|
||||
}
|
||||
|
||||
const point = floorPlanGroupPoint.current.getObjectByProperty(
|
||||
"uuid",
|
||||
removedPoint[1]
|
||||
);
|
||||
if (point) {
|
||||
point.material.dispose();
|
||||
point.geometry.dispose();
|
||||
floorPlanGroupPoint.current.remove(point);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
////////// Update the remaining lines layer values in the userData and in lines.current //////////
|
||||
|
||||
let remaining = lines.current.filter(
|
||||
(line: any) => line[0][2] !== removedLayer
|
||||
);
|
||||
let updatedLines: Types.Lines = [];
|
||||
remaining.forEach((line: any) => {
|
||||
let newLines = JSON.parse(JSON.stringify(line));
|
||||
if (newLines[0][2] > removedLayer) {
|
||||
newLines[0][2] -= 1;
|
||||
newLines[1][2] -= 1;
|
||||
}
|
||||
|
||||
const matchingLine = floorPlanGroupLine.current.children.find(
|
||||
(l: any) =>
|
||||
l.userData.linePoints[0][1] === line[0][1] &&
|
||||
l.userData.linePoints[1][1] === line[1][1]
|
||||
);
|
||||
if (matchingLine) {
|
||||
const updatedUserData = JSON.parse(
|
||||
JSON.stringify(matchingLine.userData)
|
||||
);
|
||||
updatedUserData.linePoints[0][2] = newLines[0][2];
|
||||
updatedUserData.linePoints[1][2] = newLines[1][2];
|
||||
matchingLine.userData = updatedUserData;
|
||||
}
|
||||
updatedLines.push(newLines);
|
||||
});
|
||||
|
||||
lines.current = updatedLines;
|
||||
localStorage.setItem("Lines", JSON.stringify(lines.current));
|
||||
|
||||
////////// Also remove OnlyFloorLines and update it in localstorage //////////
|
||||
|
||||
onlyFloorlines.current = onlyFloorlines.current.filter((floor: any) => {
|
||||
return floor[0][0][2] !== removedLayer;
|
||||
});
|
||||
const meshToRemove = floorGroup.current?.children.find(
|
||||
(mesh: any) => mesh.name === `Only_Floor_Line_${removedLayer}`
|
||||
);
|
||||
if (meshToRemove) {
|
||||
meshToRemove.geometry.dispose();
|
||||
meshToRemove.material.dispose();
|
||||
floorGroup.current?.remove(meshToRemove);
|
||||
}
|
||||
|
||||
const zonesData = await getZonesApi(organization, projectId, selectedVersion?.versionId || '');
|
||||
const highestLayer = Math.max(
|
||||
1,
|
||||
lines.current.reduce(
|
||||
(maxLayer: number, segment: any) =>
|
||||
Math.max(maxLayer, segment.layer || 0),
|
||||
0
|
||||
),
|
||||
zonesData.reduce(
|
||||
(maxLayer: number, zone: any) =>
|
||||
Math.max(maxLayer, zone.layer || 0),
|
||||
0
|
||||
)
|
||||
);
|
||||
|
||||
setLayers(highestLayer);
|
||||
|
||||
loadWalls(lines, setWalls);
|
||||
setUpdateScene(true);
|
||||
|
||||
echo.success("Layer Removed!");
|
||||
}
|
||||
});
|
||||
|
||||
return () => {
|
||||
socket.off("cameraCreateResponse");
|
||||
socket.off("userConnectRespones");
|
||||
socket.off("userDisConnectRespones");
|
||||
socket.off("v1:camera:Response:update");
|
||||
socket.off("EnvironmentUpdateResponse");
|
||||
socket.off("v1:model-asset:response:add");
|
||||
socket.off("v1:model-asset:response:delete");
|
||||
socket.off("v1:Line:response:update");
|
||||
socket.off("v1:Line:response:delete");
|
||||
socket.off("v1:Line:response:delete:point");
|
||||
socket.off("v1:Line:response:delete:layer");
|
||||
}
|
||||
}, [socket, selectedVersion?.versionId]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!socket) return;
|
||||
let url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
|
||||
|
||||
socket.on("v1:wallItem:Response:Delete", (data: any) => {
|
||||
// console.log('data: ', data);
|
||||
if (socket.id === data.socketId) {
|
||||
return;
|
||||
}
|
||||
if (organization !== data.organization) {
|
||||
return;
|
||||
}
|
||||
if (data.message === "wall Item deleted successfully") {
|
||||
const deletedUUID = data.data.modelUuid;
|
||||
let WallItemsRef = wallItems;
|
||||
const Items = WallItemsRef.filter((item: any) => item.model?.uuid !== deletedUUID);
|
||||
|
||||
setWallItems([]);
|
||||
setTimeout(async () => {
|
||||
WallItemsRef = Items;
|
||||
setWallItems(WallItemsRef);
|
||||
const WallItemsForStorage = WallItemsRef.map((item: any) => {
|
||||
const { model, ...rest } = item;
|
||||
return {
|
||||
...rest,
|
||||
modelUuid: model?.uuid,
|
||||
};
|
||||
});
|
||||
|
||||
localStorage.setItem("WallItems", JSON.stringify(WallItemsForStorage));
|
||||
echo.success("Model Removed!");
|
||||
}, 50);
|
||||
}
|
||||
});
|
||||
|
||||
socket.on("v1:wallItems:Response:Update", (data: any) => {
|
||||
// console.log('data: ', data);
|
||||
//
|
||||
if (socket.id === data.socketId) {
|
||||
return;
|
||||
}
|
||||
if (organization !== data.organization) {
|
||||
return;
|
||||
}
|
||||
if (data.message === "wall Item created successfully") {
|
||||
const loader = new GLTFLoader();
|
||||
const dracoLoader = new DRACOLoader();
|
||||
|
||||
dracoLoader.setDecoderPath('https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/');
|
||||
loader.setDRACOLoader(dracoLoader);
|
||||
|
||||
// Check THREE.js cache first
|
||||
const cachedModel = THREE.Cache.get(data.data.assetId);
|
||||
if (cachedModel) {
|
||||
handleModelLoad(cachedModel);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check IndexedDB cache
|
||||
retrieveGLTF(data.data.assetId).then((cachedModelBlob) => {
|
||||
if (cachedModelBlob) {
|
||||
const blobUrl = URL.createObjectURL(cachedModelBlob);
|
||||
loader.load(blobUrl, (gltf) => {
|
||||
URL.revokeObjectURL(blobUrl);
|
||||
THREE.Cache.remove(blobUrl);
|
||||
THREE.Cache.add(data.data.assetId, gltf);
|
||||
handleModelLoad(gltf);
|
||||
});
|
||||
return;
|
||||
}
|
||||
})
|
||||
|
||||
// Load from backend if not in any cache
|
||||
loader.load(`${url_Backend_dwinzo}/api/v2/AssetFile/${data.data.assetId}`, async (gltf) => {
|
||||
try {
|
||||
const modelBlob = await fetch(`${url_Backend_dwinzo}/api/v2/AssetFile/${data.data.assetId}`).then((res) => res.blob());
|
||||
await storeGLTF(data.data.assetId, modelBlob);
|
||||
THREE.Cache.add(data.data.assetId, gltf);
|
||||
await handleModelLoad(gltf);
|
||||
} catch (error) {
|
||||
|
||||
handleModelLoad(gltf);
|
||||
}
|
||||
});
|
||||
|
||||
async function handleModelLoad(gltf: GLTF) {
|
||||
const model = gltf.scene.clone();
|
||||
model.uuid = data.data.modelUuid;
|
||||
|
||||
model.children[0].children.forEach((child) => {
|
||||
if (child.name !== "CSG_REF") {
|
||||
child.castShadow = true;
|
||||
child.receiveShadow = true;
|
||||
}
|
||||
});
|
||||
|
||||
const newWallItem = {
|
||||
type: data.data.type,
|
||||
model: model,
|
||||
modelName: data.data.modelName,
|
||||
assetId: data.data.assetId,
|
||||
scale: data.data.scale,
|
||||
csgscale: data.data.csgscale,
|
||||
csgposition: data.data.csgposition,
|
||||
position: data.data.position,
|
||||
quaternion: data.data.quaternion,
|
||||
};
|
||||
|
||||
setWallItems((prevItems: Types.wallItems) => {
|
||||
const updatedItems = [...prevItems, newWallItem];
|
||||
|
||||
const WallItemsForStorage = updatedItems.map(item => {
|
||||
const { model, ...rest } = item;
|
||||
return {
|
||||
...rest,
|
||||
modelUuid: model?.uuid,
|
||||
};
|
||||
});
|
||||
|
||||
localStorage.setItem("WallItems", JSON.stringify(WallItemsForStorage));
|
||||
echo.success("Model Added!");
|
||||
return updatedItems;
|
||||
});
|
||||
}
|
||||
|
||||
} else if (data.message === "Updated successfully") {
|
||||
const updatedUUID = data.data.modelUuid;
|
||||
|
||||
setWallItems((prevItems: any) => {
|
||||
const updatedItems = prevItems.map((item: any) => {
|
||||
if (item.model.uuid === updatedUUID) {
|
||||
return {
|
||||
...item,
|
||||
position: data.data.position,
|
||||
quaternion: data.data.quaternion,
|
||||
scale: data.data.scale,
|
||||
csgscale: data.data.csgscale,
|
||||
csgposition: data.data.csgposition,
|
||||
};
|
||||
}
|
||||
return item;
|
||||
});
|
||||
|
||||
const WallItemsForStorage = updatedItems.map((item: any) => {
|
||||
const { model, ...rest } = item;
|
||||
return {
|
||||
...rest,
|
||||
modelUuid: model?.uuid,
|
||||
};
|
||||
});
|
||||
|
||||
localStorage.setItem(
|
||||
"WallItems",
|
||||
JSON.stringify(WallItemsForStorage)
|
||||
);
|
||||
echo.success("Model Updated!");
|
||||
|
||||
return updatedItems;
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
return () => {
|
||||
socket.off("v1:wallItem:Response:Delete");
|
||||
socket.off("v1:wallItems:Response:Update");
|
||||
};
|
||||
}, [socket, wallItems]);
|
||||
|
||||
function getPointColor(lineType: string | undefined): string {
|
||||
switch (lineType) {
|
||||
case CONSTANTS.lineConfig.wallName:
|
||||
return CONSTANTS.pointConfig.wallOuterColor;
|
||||
case CONSTANTS.lineConfig.floorName:
|
||||
return CONSTANTS.pointConfig.floorOuterColor;
|
||||
case CONSTANTS.lineConfig.aisleName:
|
||||
return CONSTANTS.pointConfig.aisleOuterColor;
|
||||
default:
|
||||
return CONSTANTS.pointConfig.defaultOuterColor;
|
||||
}
|
||||
}
|
||||
|
||||
function getLineColor(lineType: string | undefined): string {
|
||||
switch (lineType) {
|
||||
case CONSTANTS.lineConfig.wallName:
|
||||
return CONSTANTS.lineConfig.wallColor;
|
||||
case CONSTANTS.lineConfig.floorName:
|
||||
return CONSTANTS.lineConfig.floorColor;
|
||||
case CONSTANTS.lineConfig.aisleName:
|
||||
return CONSTANTS.lineConfig.aisleColor;
|
||||
default:
|
||||
return CONSTANTS.lineConfig.defaultColor;
|
||||
}
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
if (!socket) return;
|
||||
|
||||
socket.on("v1:Line:response:create", async (data: any) => {
|
||||
//
|
||||
if (socket.id === data.socketId) {
|
||||
return;
|
||||
}
|
||||
if (organization !== data.organization) {
|
||||
return;
|
||||
}
|
||||
if (data.message === "line create") {
|
||||
const line: Types.Line = objectLineToArray(data.data);
|
||||
const type = line[0][3];
|
||||
const pointColour = getPointColor(type);
|
||||
const lineColour = getLineColor(type);
|
||||
setNewLines([line]);
|
||||
|
||||
line.forEach((line) => {
|
||||
const existingPoint =
|
||||
floorPlanGroupPoint.current?.getObjectByProperty("uuid", line[1]);
|
||||
if (existingPoint) {
|
||||
return;
|
||||
}
|
||||
const geometry = new THREE.BoxGeometry(
|
||||
...CONSTANTS.pointConfig.boxScale
|
||||
);
|
||||
const material = new THREE.ShaderMaterial({
|
||||
uniforms: {
|
||||
uOuterColor: { value: new THREE.Color(pointColour) }, // Blue color for the border
|
||||
uInnerColor: {
|
||||
value: new THREE.Color(CONSTANTS.pointConfig.defaultInnerColor),
|
||||
}, // White color for the inner square
|
||||
},
|
||||
vertexShader: `
|
||||
varying vec2 vUv;
|
||||
|
||||
void main() {
|
||||
vUv = uv;
|
||||
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
||||
}
|
||||
`,
|
||||
fragmentShader: `
|
||||
varying vec2 vUv;
|
||||
uniform vec3 uOuterColor;
|
||||
uniform vec3 uInnerColor;
|
||||
|
||||
void main() {
|
||||
// Define the size of the white square as a proportion of the face
|
||||
float borderThickness = 0.2; // Adjust this value for border thickness
|
||||
if (vUv.x > borderThickness && vUv.x < 1.0 - borderThickness &&
|
||||
vUv.y > borderThickness && vUv.y < 1.0 - borderThickness) {
|
||||
gl_FragColor = vec4(uInnerColor, 1.0); // White inner square
|
||||
} else {
|
||||
gl_FragColor = vec4(uOuterColor, 1.0); // Blue border
|
||||
}
|
||||
}
|
||||
`,
|
||||
});
|
||||
const point = new THREE.Mesh(geometry, material);
|
||||
point.name = "point";
|
||||
point.uuid = line[1];
|
||||
point.userData = { type: type, color: pointColour };
|
||||
point.position.set(line[0].x, line[0].y, line[0].z);
|
||||
currentLayerPoint.current.push(point);
|
||||
|
||||
floorPlanGroupPoint.current?.add(point);
|
||||
});
|
||||
if (dragPointControls.current) {
|
||||
dragPointControls.current!.objects = currentLayerPoint.current;
|
||||
}
|
||||
addLineToScene(
|
||||
new THREE.Vector3(line[0][0].x, line[0][0].y, line[0][0].z),
|
||||
new THREE.Vector3(line[1][0].x, line[1][0].y, line[1][0].z),
|
||||
lineColour,
|
||||
line,
|
||||
floorPlanGroupLine
|
||||
);
|
||||
lines.current.push(line);
|
||||
|
||||
const zonesData = await getZonesApi(organization, projectId, selectedVersion?.versionId || '');
|
||||
const highestLayer = Math.max(
|
||||
1,
|
||||
lines.current.reduce(
|
||||
(maxLayer: number, segment: any) =>
|
||||
Math.max(maxLayer, segment.layer || 0),
|
||||
0
|
||||
),
|
||||
zonesData.reduce(
|
||||
(maxLayer: number, zone: any) =>
|
||||
Math.max(maxLayer, zone.layer || 0),
|
||||
0
|
||||
)
|
||||
);
|
||||
|
||||
setLayers(highestLayer);
|
||||
|
||||
Layer2DVisibility(
|
||||
activeLayer,
|
||||
floorPlanGroup,
|
||||
floorPlanGroupLine,
|
||||
floorPlanGroupPoint,
|
||||
currentLayerPoint,
|
||||
dragPointControls
|
||||
);
|
||||
|
||||
loadWalls(lines, setWalls);
|
||||
setUpdateScene(true);
|
||||
}
|
||||
});
|
||||
|
||||
return () => {
|
||||
socket.off("v1:Line:response:create");
|
||||
};
|
||||
}, [socket, activeLayer, selectedVersion?.versionId]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!socket) return;
|
||||
|
||||
socket.on("v1:zone:response:updates", (data: any) => {
|
||||
// console.log('data: ', data);
|
||||
if (socket.id === data.socketId) {
|
||||
return;
|
||||
}
|
||||
if (organization !== data.organization) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (data.message === "zone created") {
|
||||
const pointsArray: [number, number, number][] = data.data.points;
|
||||
const vector3Array = pointsArray.map(
|
||||
([x, y, z]) => new THREE.Vector3(x, y, z)
|
||||
);
|
||||
const newZones = [...zones, data.data];
|
||||
setZones(newZones);
|
||||
const updatedZonePoints = [...zonePoints, ...vector3Array];
|
||||
setZonePoints(updatedZonePoints);
|
||||
|
||||
const highestLayer = Math.max(
|
||||
1,
|
||||
lines.current.reduce(
|
||||
(maxLayer: number, segment: any) =>
|
||||
Math.max(maxLayer, segment.layer || 0),
|
||||
0
|
||||
),
|
||||
newZones.reduce(
|
||||
(maxLayer: number, zone: any) =>
|
||||
Math.max(maxLayer, zone.layer || 0),
|
||||
0
|
||||
)
|
||||
);
|
||||
|
||||
setLayers(highestLayer);
|
||||
setUpdateScene(true);
|
||||
}
|
||||
|
||||
if (data.message === "zone updated") {
|
||||
const updatedZones = zones.map((zone: any) =>
|
||||
zone.zoneUuid === data.data.zoneUuid ? data.data : zone
|
||||
);
|
||||
setZones(updatedZones);
|
||||
setUpdateScene(true);
|
||||
}
|
||||
});
|
||||
|
||||
socket.on("v1:zone:response:delete", (data: any) => {
|
||||
// console.log('data: ', data);
|
||||
if (socket.id === data.socketId) {
|
||||
return;
|
||||
}
|
||||
if (organization !== data.organization) {
|
||||
return;
|
||||
}
|
||||
if (data.message === "zone deleted") {
|
||||
const updatedZones = zones.filter(
|
||||
(zone: any) => zone.zoneUuid !== data.data.zoneUuid
|
||||
);
|
||||
setZones(updatedZones);
|
||||
|
||||
const zoneIndex = zones.findIndex(
|
||||
(zone: any) => zone.zoneUuid === data.data.zoneUuid
|
||||
);
|
||||
if (zoneIndex !== -1) {
|
||||
const updatedzonePoints = zonePoints.filter(
|
||||
(_: any, index: any) =>
|
||||
index < zoneIndex * 4 || index >= zoneIndex * 4 + 4
|
||||
);
|
||||
setZonePoints(updatedzonePoints);
|
||||
}
|
||||
|
||||
const highestLayer = Math.max(
|
||||
1,
|
||||
lines.current.reduce(
|
||||
(maxLayer: number, segment: any) =>
|
||||
Math.max(maxLayer, segment.layer || 0),
|
||||
0
|
||||
),
|
||||
updatedZones.reduce(
|
||||
(maxLayer: number, zone: any) =>
|
||||
Math.max(maxLayer, zone.layer || 0),
|
||||
0
|
||||
)
|
||||
);
|
||||
|
||||
setLayers(highestLayer);
|
||||
setUpdateScene(true);
|
||||
}
|
||||
});
|
||||
|
||||
return () => {
|
||||
socket.off("v1:zone:response:updates");
|
||||
socket.off("v1:zone:response:delete");
|
||||
};
|
||||
}, [socket, zones, zonePoints]);
|
||||
|
||||
return <></>;
|
||||
return (
|
||||
<>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -5,18 +5,14 @@ import NavMeshDetails from "./navMeshDetails";
|
||||
import * as CONSTANTS from "../../../../types/world/worldConstants";
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
||||
type NavMeshProps = {
|
||||
lines: Types.RefLines
|
||||
};
|
||||
|
||||
function NavMesh({ lines }: NavMeshProps) {
|
||||
function NavMesh() {
|
||||
let groupRef = useRef() as Types.RefGroup;
|
||||
const { setNavMesh } = useNavMesh();
|
||||
|
||||
return (
|
||||
<>
|
||||
<PolygonGenerator groupRef={groupRef} lines={lines} />
|
||||
<NavMeshDetails lines={lines} setNavMesh={setNavMesh} groupRef={groupRef} />
|
||||
<PolygonGenerator groupRef={groupRef} />
|
||||
<NavMeshDetails setNavMesh={setNavMesh} groupRef={groupRef} />
|
||||
|
||||
<group ref={groupRef} visible={false} name="Meshes">
|
||||
<mesh rotation-x={CONSTANTS.planeConfig.rotation} position={CONSTANTS.planeConfig.position3D} receiveShadow>
|
||||
|
||||
@@ -9,11 +9,9 @@ import * as Types from "../../../../types/world/worldTypes";
|
||||
interface NavMeshDetailsProps {
|
||||
setNavMesh: (navMesh: any) => void;
|
||||
groupRef: React.MutableRefObject<THREE.Group | null>;
|
||||
lines: Types.RefLines;
|
||||
}
|
||||
|
||||
export default function NavMeshDetails({
|
||||
lines,
|
||||
setNavMesh,
|
||||
groupRef,
|
||||
}: NavMeshDetailsProps) {
|
||||
@@ -63,7 +61,7 @@ export default function NavMeshDetails({
|
||||
};
|
||||
|
||||
initializeNavigation();
|
||||
}, [scene, groupRef, lines.current]);
|
||||
}, [scene, groupRef]);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -2,26 +2,23 @@ import * as THREE from "three";
|
||||
import { useEffect } from "react";
|
||||
import * as turf from "@turf/turf";
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
import arrayLinesToObject from "../../../builder/geomentries/lines/lineConvertions/arrayLinesToObject";
|
||||
import { useThree } from "@react-three/fiber";
|
||||
import { useSceneContext } from "../../../scene/sceneContext";
|
||||
|
||||
interface PolygonGeneratorProps {
|
||||
groupRef: React.MutableRefObject<THREE.Group | null>;
|
||||
lines: Types.RefLines;
|
||||
}
|
||||
|
||||
export default function PolygonGenerator({
|
||||
groupRef,
|
||||
lines,
|
||||
}: PolygonGeneratorProps) {
|
||||
const { aisleStore } = useSceneContext();
|
||||
const { aisles } = aisleStore();
|
||||
const { scene } = useThree();
|
||||
|
||||
useEffect(() => {
|
||||
let allLines = arrayLinesToObject(lines.current);
|
||||
const wallLines = allLines?.filter((line) => line?.type === "WallLine");
|
||||
// let allLines = arrayLinesToObject(lines.current);
|
||||
// const wallLines = allLines?.filter((line) => line?.type === "WallLine");
|
||||
const result = aisles
|
||||
.filter(
|
||||
(aisle) =>
|
||||
@@ -64,9 +61,9 @@ export default function PolygonGenerator({
|
||||
});
|
||||
});
|
||||
|
||||
const wallPoints = wallLines
|
||||
.map((pair) => pair?.line.map((vals) => vals.position))
|
||||
.filter((wall): wall is THREE.Vector3[] => !!wall);
|
||||
// const wallPoints = wallLines
|
||||
// .map((pair) => pair?.line.map((vals) => vals.position))
|
||||
// .filter((wall): wall is THREE.Vector3[] => !!wall);
|
||||
|
||||
|
||||
if (!result || result.some((line) => !line)) {
|
||||
@@ -84,7 +81,7 @@ export default function PolygonGenerator({
|
||||
|
||||
const polygons = turf.polygonize(turf.featureCollection(validLineFeatures));
|
||||
|
||||
renderWallGeometry(wallPoints);
|
||||
// renderWallGeometry(wallPoints);
|
||||
|
||||
if (polygons.features.length > 0) {
|
||||
polygons.features.forEach((feature) => {
|
||||
@@ -119,7 +116,7 @@ export default function PolygonGenerator({
|
||||
});
|
||||
}
|
||||
|
||||
}, [lines.current, aisles, scene]);
|
||||
}, [ aisles, scene]);
|
||||
|
||||
const renderWallGeometry = (walls: THREE.Vector3[][]) => {
|
||||
walls.forEach((wall) => {
|
||||
|
||||
Reference in New Issue
Block a user