Enhance shadow handling and visibility settings across components
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@@ -132,6 +132,7 @@ function Floor({ room }: { room: Point[] }) {
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<mesh name="Wall-Floor" rotation={[Math.PI / 2, 0, 0]}>
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<Extrude
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receiveShadow
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castShadow
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name="Wall-Floor"
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args={[shape, { depth: Constants.floorConfig.height, bevelEnabled: false }]}
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position={[0, 0, 0]}
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