feat: Implement human simulation features
- Added human event handling in the simulation, including the ability to add, update, and remove human instances. - Introduced a new Human store to manage human states and actions. - Updated the simulation context to include human management. - Enhanced the Points and TriggerConnector components to support human interactions. - Refactored existing components to integrate human-related functionalities. - Added HumanInstance and HumanInstances components for rendering human entities in the simulation. - Updated TypeScript definitions to include human-related types and actions.
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@@ -51,9 +51,8 @@ const AssetProperties: React.FC = () => {
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};
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const handleAnimationClick = (animation: string) => {
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if (selectedFloorItem && selectedFloorItem.animationState) {
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const isPlaying = selectedFloorItem.animationState?.playing || false;
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setCurrentAnimation(selectedFloorItem.uuid, animation, !isPlaying);
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if (selectedFloorItem) {
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setCurrentAnimation(selectedFloorItem.uuid, animation, true);
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}
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}
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