Merge remote-tracking branch 'origin/feature/agv-edit' into main-demo

This commit is contained in:
2025-07-05 12:21:23 +05:30
21 changed files with 703 additions and 112 deletions

View File

@@ -15,6 +15,7 @@ import {
useToolMode,
useRenderDistance,
useLimitDistance,
useLoadingProgress,
} from "../../store/builder/store";
////////// 3D Function Imports //////////
@@ -56,6 +57,7 @@ export default function Builder() {
const { projectId } = useParams();
const { setHoveredPoint, setHoveredLine } = useBuilderStore();
const { userId, organization } = getUserData();
const { loadingProgress } = useLoadingProgress();
useEffect(() => {
if (!toggleView) {
@@ -115,8 +117,7 @@ export default function Builder() {
<CalculateAreaGroup />
<NavMesh />
{loadingProgress == 0 && <NavMesh />}
<DxfFile />
<LayoutImage />

View File

@@ -20,7 +20,7 @@ function ZoneCreator() {
const { activeLayer } = useActiveLayer();
const { socket } = useSocketStore();
const { zoneStore } = useSceneContext();
const { addZone, getZonePointById, getZoneByPoints } = zoneStore();
const { zones, addZone, getZonePointById, getZoneByPoints } = zoneStore();
const drag = useRef(false);
const isLeftMouseDown = useRef(false);
const { selectedVersionStore } = useVersionContext();
@@ -32,6 +32,7 @@ function ZoneCreator() {
const [isCreating, setIsCreating] = useState(false);
const { zoneColor, zoneHeight, snappedPosition, snappedPoint, setSnappedPoint, setSnappedPosition } = useBuilderStore();
useEffect(() => {
const canvasElement = gl.domElement;
@@ -92,7 +93,7 @@ function ZoneCreator() {
if (tempPoints.length > 2 && isCreating && snappedPoint && snappedPoint.pointUuid === tempPoints[0].pointUuid) {
const zone: Zone = {
zoneUuid: THREE.MathUtils.generateUUID(),
zoneName: "Zone",
zoneName: `Zone `,
points: tempPoints,
zoneColor,
zoneHeight,

View File

@@ -0,0 +1,328 @@
import React, { useCallback, useEffect, useRef, useState } from 'react';
import * as THREE from 'three';
import { Canvas, useThree, useFrame, ThreeEvent } from '@react-three/fiber';
import { Line, OrbitControls } from '@react-three/drei';
import { useAnimationPlaySpeed, usePauseButtonStore, usePlayButtonStore } from '../../../../../store/usePlayButtonStore';
import { useActiveTool, useSelectedPath } from '../../../../../store/builder/store';
interface InteractivePointsProps {
agvUuid: string;
}
export default function InteractivePoints({ agvUuid }: InteractivePointsProps) {
const { gl, scene, raycaster } = useThree();
const [points, setPoints] = useState<[number, number, number][]>([]);
const { isPaused } = usePauseButtonStore();
const { isPlaying } = usePlayButtonStore();
const { speed } = useAnimationPlaySpeed();
const plane = useRef(new THREE.Plane(new THREE.Vector3(0, 1, 0), 0)); // XZ plane
const progressRef = useRef<number>(0);
const { selectedPath } = useSelectedPath();
const lastTimeRef = useRef(performance.now());
const [isAnyDragging, setIsAnyDragging] = useState<string>("");
const { activeTool } = useActiveTool();
const hasClicked = useRef(false);
useFrame(() => {
if (!isPlaying) return
const now = performance.now();
const delta = (now - lastTimeRef.current) / 1000;
lastTimeRef.current = now;
const object = scene.getObjectByProperty('uuid', agvUuid);
if (!object || points.length < 2) return;
if (isPaused) return;
let totalDistance = 0;
const distances = [];
let accumulatedDistance = 0;
let index = 0;
const rotationSpeed = 1;
for (let i = 0; i < points.length - 1; i++) {
const start = new THREE.Vector3(...points[i]);
const end = new THREE.Vector3(...points[i + 1]);
const segmentDistance = start.distanceTo(end);
distances.push(segmentDistance);
totalDistance += segmentDistance;
}
while (index < distances.length && progressRef.current > accumulatedDistance + distances[index]) {
accumulatedDistance += distances[index];
index++;
}
if (index < distances.length) {
const start = new THREE.Vector3(...points[index]);
const end = new THREE.Vector3(...points[index + 1]);
const segmentDistance = distances[index];
const currentDirection = new THREE.Vector3().subVectors(end, start).normalize();
const targetAngle = Math.atan2(currentDirection.x, currentDirection.z);
const currentAngle = object.rotation.y;
let angleDifference = targetAngle - currentAngle;
if (angleDifference > Math.PI) angleDifference -= 2 * Math.PI;
if (angleDifference < -Math.PI) angleDifference += 2 * Math.PI;
const maxRotationStep = (rotationSpeed * speed * 2) * delta;
object.rotation.y += Math.sign(angleDifference) * Math.min(Math.abs(angleDifference), maxRotationStep);
const isAligned = Math.abs(angleDifference) < 0.01;
if (isAligned) {
progressRef.current += delta * (speed * 2);
const t = (progressRef.current - accumulatedDistance) / segmentDistance;
const position = start.clone().lerp(end, t);
object.position.copy(position);
}
}
});
const downPosition = useRef<{ x: number; y: number } | null>(null);
const handleMouseDown = useCallback((e: MouseEvent) => {
hasClicked.current = false;
downPosition.current = { x: e.clientX, y: e.clientY };
}, []);
const handleClick = useCallback((e: MouseEvent) => {
if (hasClicked.current) return;
hasClicked.current = true;
if (
!downPosition.current ||
Math.abs(downPosition.current.x - e.clientX) > 2 ||
Math.abs(downPosition.current.y - e.clientY) > 2
) {
return;
}
const intersection = new THREE.Vector3();
if (raycaster.ray.intersectPlane(plane.current, intersection) && activeTool !== "pen") {
const pointArray = intersection.toArray() as [number, number, number];
// ✅ Check if this point already exists
const alreadyExists = points.some((p) =>
Math.abs(p[0] - pointArray[0]) < 0.01 &&
Math.abs(p[1] - pointArray[1]) < 0.01 &&
Math.abs(p[2] - pointArray[2]) < 0.01
);
if (!alreadyExists) {
console.log("pointArray: ", pointArray);
setPoints((prev) => [...prev, pointArray]);
console.log("points created");
}
}
}, [activeTool, raycaster, points]);
useEffect(() => {
if (isPlaying) return;
const domElement = gl.domElement;
domElement.addEventListener('mousedown', handleMouseDown);
domElement.addEventListener('mouseup', handleClick);
return () => {
domElement.removeEventListener('mousedown', handleMouseDown);
domElement.removeEventListener('mouseup', handleClick);
;
};
}, [isPlaying, handleClick, handleMouseDown]);
const updatePoint = (index: number, pos: THREE.Vector3) => {
const updated = [...points];
updated[index] = pos.toArray() as [number, number, number];
setPoints(updated);
};
return (
<>
{selectedPath === "manual" &&
<group>
{points.length > 0 && (
<group >
{points.map((pos, i) =>
(<React.Fragment key={i}>
<DraggableSphere
key={i}
index={i}
position={new THREE.Vector3(...pos)}
onMove={updatePoint}
isAnyDragging={isAnyDragging}
setIsAnyDragging={setIsAnyDragging}
/>
</React.Fragment>)
)}
</group >
)
}
{points && (
points.map((pos, i) => {
if (i < points.length - 1) {
return (
<DraggableLineSegment
key={i}
index={i}
start={new THREE.Vector3(...points[i])}
end={new THREE.Vector3(...points[i + 1])}
updatePoints={(i0, p0, i1, p1) => {
const updated = [...points];
updated[i0] = p0.toArray() as [number, number, number];
updated[i1] = p1.toArray() as [number, number, number];
setPoints(updated);
}}
isAnyDragging={isAnyDragging}
setIsAnyDragging={setIsAnyDragging}
/>
);
}
return null;
})
)}
</group>
}
</>
);
}
function DraggableSphere({
index,
position,
onMove,
isAnyDragging,
setIsAnyDragging,
}: {
index: number;
position: THREE.Vector3;
onMove: (index: number, pos: THREE.Vector3) => void;
isAnyDragging: string;
setIsAnyDragging: (val: string) => void;
}) {
const meshRef = useRef<THREE.Mesh>(null);
const { gl, controls, raycaster } = useThree();
const plane = new THREE.Plane(new THREE.Vector3(0, 1, 0), 0);
const { activeTool } = useActiveTool();
const onPointerDown = (e: ThreeEvent<PointerEvent>) => {
e.stopPropagation()
if (activeTool !== 'pen') return;
setIsAnyDragging("point");
gl.domElement.style.cursor = 'grabbing';
if (controls) (controls as any).enabled = false;
};
const onPointerMove = (e: ThreeEvent<PointerEvent>) => {
if (isAnyDragging !== "point" || activeTool !== 'pen') return;
const intersect = new THREE.Vector3();
if (raycaster.ray.intersectPlane(plane, intersect)) {
meshRef.current!.position.copy(intersect);
onMove(index, intersect);
}
};
const onPointerUp = () => {
if (activeTool !== 'pen') return;
setIsAnyDragging("");
gl.domElement.style.cursor = 'default';
if (controls) (controls as any).enabled = true;
};
useEffect(() => {
gl.domElement.addEventListener("pointerup", onPointerUp);
return (() => {
gl.domElement.removeEventListener("pointerup", onPointerUp);
})
}, [activeTool])
return (
<mesh
ref={meshRef}
position={position}
onPointerDown={onPointerDown}
onPointerMove={onPointerMove}
onPointerUp={onPointerUp}
onPointerMissed={onPointerUp}
>
<sphereGeometry args={[0.2, 16, 16]} />
<meshStandardMaterial color="red" />
</mesh>
);
}
function DraggableLineSegment({
index,
start,
end,
updatePoints,
isAnyDragging,
setIsAnyDragging,
}: {
index: number;
start: THREE.Vector3;
end: THREE.Vector3;
updatePoints: (i0: number, p0: THREE.Vector3, i1: number, p1: THREE.Vector3) => void;
isAnyDragging: string;
setIsAnyDragging: (val: string) => void;
}) {
const { gl, raycaster, controls } = useThree();
const { activeTool } = useActiveTool();
const plane = new THREE.Plane(new THREE.Vector3(0, 1, 0), 0);
const dragStart = useRef<THREE.Vector3 | null>(null);
const onPointerDown = () => {
if (activeTool !== 'pen' || isAnyDragging) return;
setIsAnyDragging("line");
gl.domElement.style.cursor = 'grabbing';
if (controls) (controls as any).enabled = false;
};
const onPointerMove = (e: ThreeEvent<PointerEvent>) => {
if (isAnyDragging !== "line" || activeTool !== 'pen') return;
const intersect = new THREE.Vector3();
if (raycaster.ray.intersectPlane(plane, intersect)) {
if (!dragStart.current) dragStart.current = intersect.clone();
const offset = new THREE.Vector3().subVectors(intersect, dragStart.current);
const newStart = start.clone().add(offset);
const newEnd = end.clone().add(offset);
updatePoints(index, newStart, index + 1, newEnd);
}
};
const onPointerUp = () => {
if (activeTool !== 'pen') return;
setIsAnyDragging("");
dragStart.current = null;
gl.domElement.style.cursor = 'default';
if (controls) (controls as any).enabled = true;
};
useEffect(() => {
gl.domElement.addEventListener("pointerup", onPointerUp);
return (() => {
gl.domElement.removeEventListener("pointerup", onPointerUp);
})
}, [activeTool])
return (
<Line
points={[start, end]}
color="blue"
lineWidth={5}
onPointerDown={onPointerDown}
onPointerMove={onPointerMove}
onPointerUp={onPointerUp}
onPointerMissed={onPointerUp}
/>
);
}

View File

@@ -1,9 +1,12 @@
import { useEffect, useRef, useState } from 'react'
import { useFrame, useThree } from '@react-three/fiber';
import React, { useEffect, useMemo, useRef, useState } from 'react'
import { useFrame, useThree, ThreeEvent } from '@react-three/fiber';
import * as THREE from 'three';
import { Line } from '@react-three/drei';
import { Line, TransformControls } from '@react-three/drei';
import { useAnimationPlaySpeed, usePauseButtonStore, usePlayButtonStore, useResetButtonStore } from '../../../../../store/usePlayButtonStore';
import { useSceneContext } from '../../../../scene/sceneContext';
import { useActiveTool, useSelectedPath } from '../../../../../store/builder/store';
interface VehicleAnimatorProps {
path: [number, number, number][];
@@ -28,10 +31,13 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
const [objectRotation, setObjectRotation] = useState<{ x: number; y: number; z: number } | undefined>(agvDetail.point?.action?.pickUpPoint?.rotation || { x: 0, y: 0, z: 0 })
const [restRotation, setRestingRotation] = useState<boolean>(true);
const [currentPath, setCurrentPath] = useState<[number, number, number][]>([]);
const { scene } = useThree();
const { scene, controls } = useThree();
const { selectedPath } = useSelectedPath();
const [isAnyDragging, setIsAnyDragging] = useState<string>("");
useEffect(() => {
if (currentPhase === 'stationed-pickup' && path.length > 0) {
if (currentPhase === 'stationed-pickup' && path.length > 0 && selectedPath === "auto") {
setCurrentPath(path);
setObjectRotation(agvDetail.point.action?.pickUpPoint?.rotation)
} else if (currentPhase === 'pickup-drop' && path.length > 0) {
@@ -41,7 +47,7 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
setObjectRotation(agvDetail.point.action?.pickUpPoint?.rotation)
setCurrentPath(path);
}
}, [currentPhase, path, objectRotation]);
}, [currentPhase, path, objectRotation, selectedPath]);
useEffect(() => {
completedRef.current = false;
@@ -68,6 +74,7 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
const lastTimeRef = useRef(performance.now());
useFrame(() => {
if (!isPlaying) return
const now = performance.now();
const delta = (now - lastTimeRef.current) / 1000;
lastTimeRef.current = now;
@@ -146,26 +153,198 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
handleCallBack();
if (currentPhase === 'pickup-drop') {
requestAnimationFrame(startUnloadingProcess);
}
}
});
const updatePoint = (index: number, pos: THREE.Vector3) => {
const updated = [...currentPath];
updated[index] = pos.toArray() as [number, number, number];
setCurrentPath(updated);
};
return (
<>
{currentPath.length > 0 && (
// helper
<group visible={false}>
<Line points={currentPath} color="blue" lineWidth={3} />
{currentPath.map((point, index) => (
<mesh key={index} position={point}>
<sphereGeometry args={[0.1, 16, 16]} />
<meshStandardMaterial color="red" />
</mesh>
))}
</group>
)}
{selectedPath === "auto" && <group>
{currentPath.map((pos, i) => {
if (i < currentPath.length - 1) {
return (
<DraggableLineSegment
key={i}
index={i}
start={new THREE.Vector3(...currentPath[i])}
end={new THREE.Vector3(...currentPath[i + 1])}
updatePoints={(i0, p0, i1, p1) => {
const updated = [...currentPath];
updated[i0] = p0.toArray() as [number, number, number];
updated[i1] = p1.toArray() as [number, number, number];
setCurrentPath(updated);
}}
isAnyDragging={isAnyDragging}
setIsAnyDragging={setIsAnyDragging}
/>
);
}
return null;
})}
{currentPath.length > 0 && (
<group onPointerMissed={() => { if (controls) (controls as any).enabled = true; }}>
{currentPath.map((pos, i) =>
(
<DraggableSphere
key={i}
index={i}
position={new THREE.Vector3(...pos)}
onMove={updatePoint}
isAnyDragging={isAnyDragging}
setIsAnyDragging={setIsAnyDragging}
/>)
)}
</group >
)
}
</group >
}
</>
);
}
export default VehicleAnimator;
export default VehicleAnimator;
function DraggableSphere({
index,
position,
onMove,
isAnyDragging,
setIsAnyDragging,
}: {
index: number;
position: THREE.Vector3;
onMove: (index: number, pos: THREE.Vector3) => void;
isAnyDragging: string;
setIsAnyDragging: (val: string) => void;
}) {
const meshRef = useRef<THREE.Mesh>(null);
const { gl, controls, raycaster } = useThree();
const plane = new THREE.Plane(new THREE.Vector3(0, 1, 0), 0);
const { activeTool } = useActiveTool();
const onPointerDown = (e: ThreeEvent<PointerEvent>) => {
e.stopPropagation()
if (activeTool !== 'pen') return;
setIsAnyDragging("point");
gl.domElement.style.cursor = 'grabbing';
if (controls) (controls as any).enabled = false;
};
const onPointerMove = (e: ThreeEvent<PointerEvent>) => {
if (isAnyDragging !== "point" || activeTool !== 'pen') return;
const intersect = new THREE.Vector3();
if (raycaster.ray.intersectPlane(plane, intersect)) {
meshRef.current!.position.copy(intersect);
onMove(index, intersect);
}
};
const onPointerUp = () => {
if (activeTool !== 'pen') return;
setIsAnyDragging("");
gl.domElement.style.cursor = 'default';
if (controls) (controls as any).enabled = true;
};
useEffect(() => {
gl.domElement.addEventListener("pointerup", onPointerUp);
return (() => {
gl.domElement.removeEventListener("pointerup", onPointerUp);
})
}, [activeTool])
return (
<mesh
ref={meshRef}
position={position}
onPointerDown={onPointerDown}
onPointerMove={onPointerMove}
onPointerUp={onPointerUp}
onPointerMissed={onPointerUp}
>
<sphereGeometry args={[0.2, 16, 16]} />
<meshStandardMaterial color="red" />
</mesh>
);
}
function DraggableLineSegment({
index,
start,
end,
updatePoints,
isAnyDragging,
setIsAnyDragging,
}: {
index: number;
start: THREE.Vector3;
end: THREE.Vector3;
updatePoints: (i0: number, p0: THREE.Vector3, i1: number, p1: THREE.Vector3) => void;
isAnyDragging: string;
setIsAnyDragging: (val: string) => void;
}) {
const { gl, raycaster, controls } = useThree();
const { activeTool } = useActiveTool();
const plane = new THREE.Plane(new THREE.Vector3(0, 1, 0), 0);
const dragStart = useRef<THREE.Vector3 | null>(null);
const onPointerDown = () => {
if (activeTool !== 'pen' || isAnyDragging) return;
setIsAnyDragging("line");
gl.domElement.style.cursor = 'grabbing';
if (controls) (controls as any).enabled = false;
};
const onPointerMove = (e: ThreeEvent<PointerEvent>) => {
console.log('isAnyDragging: ', isAnyDragging);
if (isAnyDragging !== "line" || activeTool !== 'pen') return;
const intersect = new THREE.Vector3();
if (raycaster.ray.intersectPlane(plane, intersect)) {
if (!dragStart.current) dragStart.current = intersect.clone();
const offset = new THREE.Vector3().subVectors(intersect, dragStart.current);
const newStart = start.clone().add(offset);
const newEnd = end.clone().add(offset);
updatePoints(index, newStart, index + 1, newEnd);
}
};
const onPointerUp = () => {
if (activeTool !== 'pen') return;
setIsAnyDragging("");
dragStart.current = null;
gl.domElement.style.cursor = 'default';
if (controls) (controls as any).enabled = true;
};
useEffect(() => {
gl.domElement.addEventListener("pointerup", onPointerUp);
return (() => {
gl.domElement.removeEventListener("pointerup", onPointerUp);
})
}, [activeTool])
return (
<Line
points={[start, end]}
color="blue"
lineWidth={5}
onPointerDown={onPointerDown}
onPointerMove={onPointerMove}
onPointerUp={onPointerUp}
onPointerMissed={onPointerUp}
/>
);
}

View File

@@ -1,11 +1,12 @@
import { useCallback, useEffect, useRef, useState } from 'react';
import * as THREE from 'three';
import { NavMeshQuery } from '@recast-navigation/core';
import { useNavMesh } from '../../../../../store/builder/store';
import { useNavMesh, useSelectedPath } from '../../../../../store/builder/store';
import { useAnimationPlaySpeed, usePauseButtonStore, usePlayButtonStore } from '../../../../../store/usePlayButtonStore';
import { useTriggerHandler } from '../../../triggers/triggerHandler/useTriggerHandler';
import { useSceneContext } from '../../../../scene/sceneContext';
import { useProductContext } from '../../../products/productContext';
import InteractivePoints from '../animator/interactivePoint';
import MaterialAnimator from '../animator/materialAnimator';
import VehicleAnimator from '../animator/vehicleAnimator';
@@ -24,7 +25,6 @@ function VehicleInstance({ agvDetail }: Readonly<{ agvDetail: VehicleStatus }>)
const { selectedProductStore } = useProductContext();
const { selectedProduct } = selectedProductStore();
const { vehicles, setVehicleActive, setVehicleState, setVehiclePicking, clearCurrentMaterials, setVehicleLoad, decrementVehicleLoad, removeLastMaterial, getLastMaterial, incrementIdleTime, incrementActiveTime, resetTime } = vehicleStore();
const [currentPhase, setCurrentPhase] = useState<string>('stationed');
const [path, setPath] = useState<[number, number, number][]>([]);
const pauseTimeRef = useRef<number | null>(null);
@@ -38,6 +38,7 @@ function VehicleInstance({ agvDetail }: Readonly<{ agvDetail: VehicleStatus }>)
const { isPaused } = usePauseButtonStore();
const previousTimeRef = useRef<number | null>(null);
const animationFrameIdRef = useRef<number | null>(null);
const { selectedPath, setSelectedPath } = useSelectedPath();
useEffect(() => {
isPausedRef.current = isPaused;
@@ -57,12 +58,14 @@ function VehicleInstance({ agvDetail }: Readonly<{ agvDetail: VehicleStatus }>)
Math.round(segmentPath[segmentPath.length - 1].x) == Math.round(end.x) &&
Math.round(segmentPath[segmentPath.length - 1].z) == Math.round(end.z)
) {
console.log('segmentPath: ', segmentPath);
return segmentPath?.map(({ x, y, z }) => [x, 0, z] as [number, number, number]) || [];
} else {
console.log("There is no path here...Choose valid path")
const { path: segmentPaths } = navMeshQuery.computePath(start, start);
return segmentPaths.map(({ x, y, z }) => [x, 0, z] as [number, number, number]) || [];
}
} catch {
console.error("Failed to compute path");
return [];
@@ -97,7 +100,7 @@ function VehicleInstance({ agvDetail }: Readonly<{ agvDetail: VehicleStatus }>)
}
useEffect(() => {
if (isPlaying) {
if (isPlaying || selectedPath === "auto") {
if (!agvDetail.point.action.unLoadPoint || !agvDetail.point.action.pickUpPoint) return;
if (!agvDetail.isActive && agvDetail.state === 'idle' && currentPhase === 'stationed') {
@@ -105,10 +108,7 @@ function VehicleInstance({ agvDetail }: Readonly<{ agvDetail: VehicleStatus }>)
new THREE.Vector3(agvDetail?.position[0], agvDetail?.position[1], agvDetail?.position[2]),
agvDetail?.point?.action?.pickUpPoint?.position
);
// const toPickupPath = computePath(
// new THREE.Vector3(agvDetail?.position[0], agvDetail?.position[1], agvDetail?.position[2]),
// new THREE.Vector3(agvDetail?.position[0], agvDetail?.position[1], agvDetail?.position[2])
// );
setPath(toPickupPath);
setCurrentPhase('stationed-pickup');
setVehicleState(agvDetail.modelUuid, 'running');
@@ -149,8 +149,7 @@ function VehicleInstance({ agvDetail }: Readonly<{ agvDetail: VehicleStatus }>)
else {
reset()
}
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [vehicles, currentPhase, path, isPlaying]);
}, [vehicles, currentPhase, path, isPlaying, selectedPath]);
function animate(currentTime: number) {
if (previousTimeRef.current === null) {
@@ -600,6 +599,7 @@ function VehicleInstance({ agvDetail }: Readonly<{ agvDetail: VehicleStatus }>)
reset={reset}
startUnloadingProcess={startUnloadingProcess}
/>
{selectedPath === "manual" && (<InteractivePoints agvUuid={agvDetail?.modelUuid} />)}
<MaterialAnimator agvDetail={agvDetail} />
</>
);

View File

@@ -17,6 +17,7 @@ import { useWidgetStore } from "../../store/useWidgetStore";
import { useNavigate, useParams } from "react-router-dom";
import { getUserData } from "../../functions/getUserData";
import { useVersionContext } from "../builder/version/versionContext";
import { useSceneContext } from "../scene/sceneContext";
type Side = "top" | "bottom" | "left" | "right";
@@ -28,6 +29,7 @@ type FormattedZoneData = Record<
points: [];
lockedPanels: Side[];
zoneUuid: string;
zoneName: string;
zoneViewPortTarget: number[];
zoneViewPortPosition: number[];
widgets: Widget[];
@@ -64,6 +66,9 @@ const RealTimeVisulization: React.FC = () => {
const { selectedVersion } = selectedVersionStore();
const { projectId } = useParams();
const navigate = useNavigate();
const { zoneStore } = useSceneContext();
const { zones } = zoneStore();
OuterClick({
contextClassName: [
@@ -82,6 +87,7 @@ const RealTimeVisulization: React.FC = () => {
useEffect(() => {
if (!projectId || !selectedVersion) return;
getZone2dData(organization, projectId, selectedVersion?.versionId || '').then((response) => {
// console.log('response: ', response);
if (!response) return;
// if (response.status === 401) {
// console.log("force logout");
@@ -94,19 +100,21 @@ const RealTimeVisulization: React.FC = () => {
const formattedData = response.reduce<FormattedZoneData>(
(acc, zone) => {
acc[zone.zoneName] = {
acc[zone.zoneUuid] = {
activeSides: [],
panelOrder: [],
lockedPanels: [],
points: zone.points,
zoneUuid: zone.zoneUuid,
zoneViewPortTarget: zone.viewPortCenter,
zoneViewPortPosition: zone.viewPortposition,
zoneName: zone.zoneName,
zoneViewPortTarget: zone.viewPortTarget,
zoneViewPortPosition: zone.viewPortPosition,
widgets: [],
};
return acc;
}, {}
);
// console.log('formattedData: ', formattedData);
setZonesData(formattedData);
})
@@ -119,13 +127,14 @@ const RealTimeVisulization: React.FC = () => {
if (!selectedZone) return prev;
return {
...prev,
[selectedZone.zoneName]: {
...prev[selectedZone.zoneName], // Keep existing properties
[selectedZone.zoneUuid]: {
...prev[selectedZone.zoneUuid], // Keep existing properties
activeSides: selectedZone.activeSides || [],
panelOrder: selectedZone.panelOrder || [],
lockedPanels: selectedZone.lockedPanels || [],
points: selectedZone.points || [],
zoneUuid: selectedZone.zoneUuid || "",
zoneName: selectedZone.zoneName || "",
zoneViewPortTarget: selectedZone.zoneViewPortTarget || [],
zoneViewPortPosition: selectedZone.zoneViewPortPosition || [],
widgets: selectedZone.widgets || [],

View File

@@ -34,6 +34,7 @@ interface DisplayZoneProps {
points: [];
widgets: Widget[];
zoneUuid: string;
zoneName: string;
zoneViewPortTarget: number[];
zoneViewPortPosition: number[];
};
@@ -111,8 +112,8 @@ const DisplayZone: React.FC<DisplayZoneProps> = ({
setShowLeftArrow(isOverflowing && canScrollLeft);
setShowRightArrow(isOverflowing && canScrollRight);
// console.log('canScrollRight: ', canScrollRight);
// console.log('isOverflowing: ', isOverflowing);
//
//
}
}, []);
@@ -180,9 +181,10 @@ const DisplayZone: React.FC<DisplayZoneProps> = ({
// setSelectedChartId(null);
let response = await getSelect2dZoneData(zoneUuid, organization, projectId, selectedVersion?.versionId || '');
// console.log('response2d: ', response);
//
let res = await getFloatingZoneData(zoneUuid, organization, projectId, selectedVersion?.versionId || '');
// console.log("resFloating: ", res);
//
setFloatingWidget(res);
// Set the selected zone in the store
@@ -201,8 +203,8 @@ const DisplayZone: React.FC<DisplayZoneProps> = ({
widgets: response.widgets || [],
points: response.points || [],
zoneUuid: zoneUuid,
zoneViewPortTarget: response.viewPortCenter || {},
zoneViewPortPosition: response.viewPortposition || {},
zoneViewPortTarget: response.viewPortTarget || [],
zoneViewPortPosition: response.viewPortPosition || [],
});
} catch (error) {
echo.error("Failed to select zone");
@@ -238,20 +240,22 @@ const DisplayZone: React.FC<DisplayZoneProps> = ({
>
{Object.keys(zonesData).length !== 0 ? (
<>
{Object.keys(zonesData).map((zoneName, index) => (
<div
key={index}
className={`zone ${selectedZone.zoneName === zoneName ? "active" : ""
}`}
onClick={() => {
{Object.values(zonesData).map((zone, index) => (
<>
{ }
<div
key={index}
className={`zone ${selectedZone.zoneUuid === zone.zoneUuid ? "active" : ""
}`}
onClick={() => {
console.log('zonesData: ', zonesData);
handleSelect2dZoneData(zonesData[zoneName]?.zoneUuid, zoneName)
}
}
>
{zoneName}
</div>
handleSelect2dZoneData(zonesData[zone.zoneUuid]?.zoneUuid, zone.zoneName)
}
}
>
{zone.zoneName}
</div>
</>
))}
</>
) : (

View File

@@ -10,6 +10,7 @@ import {
export default function ZoneCentreTarget() {
const { selectedZone } = useSelectedZoneStore();
//
const [previousZoneCentre, setPreviousZoneCentre] = useState<number[] | null>(
null
);