feat: add camera shortcut functionality for improved navigation in 3D space; refactor ShortcutHelper and Builder components for better structure
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47
app/src/hooks/useCameraShortcuts.ts
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47
app/src/hooks/useCameraShortcuts.ts
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import { useEffect } from "react";
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import { useThree } from "@react-three/fiber";
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import * as THREE from "three";
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import type { CameraControls } from "@react-three/drei";
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export const useCameraShortcuts = (controlsRef: React.RefObject<CameraControls>) => {
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const { camera } = useThree();
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useEffect(() => {
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const handleKeyDown = (e: KeyboardEvent) => {
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if (!controlsRef.current) return;
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// get current distance from camera to target
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const target = new THREE.Vector3();
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controlsRef.current.getTarget(target);
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const distance = camera.position.distanceTo(target);
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let pos: THREE.Vector3 | null = null;
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switch (e.key) {
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case "1": // Front
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pos = new THREE.Vector3(0, 0, distance).add(target);
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break;
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case "3": // Right
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pos = new THREE.Vector3(distance, 0, 0).add(target);
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break;
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case "7": // Top
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pos = new THREE.Vector3(0, distance, 0).add(target);
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break;
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case "9": // Back
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pos = new THREE.Vector3(0, 0, -distance).add(target);
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break;
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}
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if (pos) {
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controlsRef.current.setLookAt(
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pos.x, pos.y, pos.z, // camera position
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target.x, target.y, target.z, // keep same target
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true // smooth transition
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);
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}
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};
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window.addEventListener("keydown", handleKeyDown);
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return () => window.removeEventListener("keydown", handleKeyDown);
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}, [controlsRef, camera]);
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};
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