Add custom SVG cursors and update cursor handling

- Introduced new SVG cursor assets: cross, default, export, move, open, pen, and pointing.
- Implemented SCSS styles for cursor usage in the scene container, defining specific cursors for different modes (draw, pointer, pen, measure, hand).
- Enhanced cursor functionality by adding a utility function to handle canvas cursor changes based on user actions, mapping specific actions to corresponding cursor styles.
This commit is contained in:
2025-07-11 09:26:21 +05:30
parent 6f7f6549db
commit 5d40139e95
14 changed files with 261 additions and 118 deletions

View File

@@ -0,0 +1,31 @@
export const handleCanvasCursors = (name: string) => {
const canvas = document.getElementById('work-space-three-d-canvas');
if (!canvas) return;
const cursorMap: Record<string, string> = {
'draw-wall': 'draw',
'draw-aisle': 'draw',
'draw-zone': 'draw',
'draw-floor': 'draw',
measure: 'measure',
delete: 'pointer',
pen: 'pen',
'free-hand': 'hand',
// Add more mappings as needed
};
const validCursorClasses = new Set(Object.values(cursorMap));
// Remove previously applied cursor-related classes
canvas.classList.forEach((cls) => {
if (validCursorClasses.has(cls)) {
canvas.classList.remove(cls);
}
});
// Add the new cursor class
const newCursorClass = cursorMap[name];
if (newCursorClass) {
canvas.classList.add(newCursorClass);
}
};