Add custom SVG cursors and update cursor handling
- Introduced new SVG cursor assets: cross, default, export, move, open, pen, and pointing. - Implemented SCSS styles for cursor usage in the scene container, defining specific cursors for different modes (draw, pointer, pen, measure, hand). - Enhanced cursor functionality by adding a utility function to handle canvas cursor changes based on user actions, mapping specific actions to corresponding cursor styles.
This commit is contained in:
47
app/src/styles/scene/cursors.scss
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47
app/src/styles/scene/cursors.scss
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$cursor-default: url("../../assets/cursors/default.svg") 0 0, default;
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$cursor-pen: url("../../assets/cursors/pen.svg") 0 0, default;
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$cursor-delete: url("../../assets/cursors/pointing.svg") 4 0, default;
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$cursor-draw: url("../../assets/cursors/cell.svg") 8 8, default;
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$cursor-cross: url("../../assets/cursors/cross.svg") 8 8, default;
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$cursor-grab: url("../../assets/cursors/open.svg") 8 8, default;
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$cursor-grabing: url("../../assets/cursors/close.svg") 8 8, default;
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.scene-container {
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canvas {
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cursor: $cursor-default !important;
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}
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}
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.scene-container.draw {
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canvas {
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cursor: $cursor-draw !important;
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}
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}
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.scene-container.pointer {
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canvas {
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cursor: $cursor-delete !important;
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}
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}
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.scene-container.pen {
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canvas {
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cursor: $cursor-pen !important;
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}
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}
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.scene-container.measure {
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canvas {
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cursor: $cursor-cross !important;
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}
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}
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.scene-container.hand {
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canvas {
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cursor: $cursor-grab !important;
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&:active{
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cursor: $cursor-grabing !important;
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}
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}
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}
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