move controls snapping and slow movement added

This commit is contained in:
2025-08-14 14:43:05 +05:30
parent 75f77c4204
commit 594445ac20
2 changed files with 90 additions and 43 deletions

View File

@@ -5,7 +5,7 @@ import { useSelectedAssets, useSocketStore, useToggleView, } from "../../../../.
import * as Types from "../../../../../types/world/worldTypes"; import * as Types from "../../../../../types/world/worldTypes";
import { detectModifierKeys } from "../../../../../utils/shortcutkeys/detectModifierKeys"; import { detectModifierKeys } from "../../../../../utils/shortcutkeys/detectModifierKeys";
import { upsertProductOrEventApi } from "../../../../../services/simulation/products/UpsertProductOrEventApi"; import { upsertProductOrEventApi } from "../../../../../services/simulation/products/UpsertProductOrEventApi";
import { snapControls } from "../../../../../utils/handleSnap"; import { getSnappedBasePosition } from "../../../../../utils/handleSnap";
import DistanceFindingControls from "./distanceFindingControls"; import DistanceFindingControls from "./distanceFindingControls";
import { useParams } from "react-router-dom"; import { useParams } from "react-router-dom";
import { useProductContext } from "../../../../simulation/products/productContext"; import { useProductContext } from "../../../../simulation/products/productContext";
@@ -49,6 +49,10 @@ function MoveControls3D({
const [initialStates, setInitialStates] = useState<Record<string, { position: THREE.Vector3; rotation?: THREE.Euler; }>>({}); const [initialStates, setInitialStates] = useState<Record<string, { position: THREE.Vector3; rotation?: THREE.Euler; }>>({});
const [isMoving, setIsMoving] = useState(false); const [isMoving, setIsMoving] = useState(false);
const mouseButtonsDown = useRef<{ left: boolean; right: boolean }>({ left: false, right: false, }); const mouseButtonsDown = useRef<{ left: boolean; right: boolean }>({ left: false, right: false, });
// Add a ref to track fine-move base
const fineMoveBaseRef = useRef<THREE.Vector3 | null>(null);
const lastPointerPositionRef = useRef<THREE.Vector3 | null>(null);
const wasShiftHeldRef = useRef(false);
const updateBackend = ( const updateBackend = (
productName: string, productName: string,
@@ -78,10 +82,21 @@ function MoveControls3D({
}; };
const onKeyUp = (event: KeyboardEvent) => { const onKeyUp = (event: KeyboardEvent) => {
const isModifierKey = (!event.shiftKey && !event.ctrlKey); const keyCombination = detectModifierKeys(event);
if (isModifierKey && keyEvent !== "") { if (keyCombination === "") {
setKeyEvent(""); setKeyEvent("");
} else if (keyCombination === "Ctrl" || keyCombination === "Ctrl+Shift" || keyCombination === "Shift") {
setKeyEvent(keyCombination);
}
if (movedObjects[0]) {
const intersectionPoint = new THREE.Vector3();
raycaster.setFromCamera(pointer, camera);
const hit = raycaster.ray.intersectPlane(plane, intersectionPoint);
if (hit) {
const newOffset = calculateDragOffset(movedObjects[0], intersectionPoint);
setDragOffset(newOffset);
}
} }
}; };
@@ -231,30 +246,9 @@ function MoveControls3D({
} }
if (dragOffset) { if (dragOffset) {
let rawBasePosition = new THREE.Vector3().addVectors(intersectionPoint, dragOffset); const rawBasePosition = new THREE.Vector3().addVectors(intersectionPoint, dragOffset);
if (axisConstraint) { const baseNewPosition = getSnappedBasePosition({ rawBasePosition, intersectionPoint, movedObjects, axisConstraint, keyEvent, fineMoveBaseRef, lastPointerPositionRef, wasShiftHeldRef });
const currentBasePosition = movedObjects[0].position.clone();
if (axisConstraint === 'x') {
rawBasePosition = new THREE.Vector3(rawBasePosition.x, currentBasePosition.y, currentBasePosition.z);
} else if (axisConstraint === 'z') {
rawBasePosition = new THREE.Vector3(currentBasePosition.x, currentBasePosition.y, rawBasePosition.z);
}
}
let moveDistance = keyEvent.includes("Shift") ? 0.05 : 1;
const initialBasePosition = initialPositions[movedObjects[0].uuid];
const positionDifference = new THREE.Vector3().subVectors(rawBasePosition, initialBasePosition);
let adjustedDifference = positionDifference.multiplyScalar(moveDistance);
const baseNewPosition = new THREE.Vector3().addVectors(initialBasePosition, adjustedDifference);
if (keyEvent.includes("Ctrl")) {
baseNewPosition.x = snapControls(baseNewPosition.x, keyEvent);
baseNewPosition.z = snapControls(baseNewPosition.z, keyEvent);
}
movedObjects.forEach((movedAsset: THREE.Object3D) => { movedObjects.forEach((movedAsset: THREE.Object3D) => {
if (movedAsset.userData.modelUuid) { if (movedAsset.userData.modelUuid) {

View File

@@ -1,22 +1,75 @@
export function snapControls(value: number, event: string): number { import * as THREE from "three";
const CTRL_DISTANCE = 1; // Snap to whole numbers when Ctrl is pressed
const SHIFT_DISTANCE = 0.01; // Snap to half-step increments when Shift is pressed
const CTRL_SHIFT_DISTANCE = 0.1; // Snap to fine increments when both Ctrl and Shift are pressed
switch (event) { export function getSnappedBasePosition({
case "Ctrl": rawBasePosition,
return Math.round(value / CTRL_DISTANCE) * CTRL_DISTANCE; intersectionPoint,
movedObjects,
axisConstraint,
keyEvent,
fineMoveBaseRef,
lastPointerPositionRef,
wasShiftHeldRef
}: {
rawBasePosition: THREE.Vector3;
intersectionPoint: THREE.Vector3;
movedObjects: THREE.Object3D[];
axisConstraint: "x" | "z" | null;
keyEvent: string;
fineMoveBaseRef: React.MutableRefObject<THREE.Vector3 | null>;
lastPointerPositionRef: React.MutableRefObject<THREE.Vector3 | null>;
wasShiftHeldRef: React.MutableRefObject<boolean>;
}): THREE.Vector3 {
const CTRL_DISTANCE = 0.5;
const SHIFT_DISTANCE = 0.05;
const CTRL_SHIFT_DISTANCE = 0.05;
case "Shift": const isShiftHeld = keyEvent.includes("Shift");
return Math.round(value / SHIFT_DISTANCE) * SHIFT_DISTANCE;
case "Ctrl+Shift": // Handle Shift toggle state
const base = Math.floor(value / CTRL_DISTANCE) * CTRL_DISTANCE; if (isShiftHeld !== wasShiftHeldRef.current) {
const offset = if (isShiftHeld) {
Math.round((value - base) / CTRL_SHIFT_DISTANCE) * CTRL_SHIFT_DISTANCE; fineMoveBaseRef.current = movedObjects[0].position.clone();
return base + offset; lastPointerPositionRef.current = intersectionPoint.clone();
} else {
fineMoveBaseRef.current = null;
}
wasShiftHeldRef.current = isShiftHeld;
}
default: // Start from raw
return value; // No snapping if no modifier key is pressed let baseNewPosition = rawBasePosition.clone();
}
// Apply snapping / fine move
if (keyEvent === "Ctrl") {
baseNewPosition.set(
Math.round(baseNewPosition.x / CTRL_DISTANCE) * CTRL_DISTANCE,
baseNewPosition.y,
Math.round(baseNewPosition.z / CTRL_DISTANCE) * CTRL_DISTANCE
);
} else if (keyEvent === "Ctrl+Shift") {
if (isShiftHeld && fineMoveBaseRef.current && lastPointerPositionRef.current) {
const pointerDelta = new THREE.Vector3().subVectors(intersectionPoint, lastPointerPositionRef.current);
baseNewPosition = fineMoveBaseRef.current.clone().add(pointerDelta.multiplyScalar(SHIFT_DISTANCE));
}
baseNewPosition.set(
Math.round(baseNewPosition.x / CTRL_SHIFT_DISTANCE) * CTRL_SHIFT_DISTANCE,
baseNewPosition.y,
Math.round(baseNewPosition.z / CTRL_SHIFT_DISTANCE) * CTRL_SHIFT_DISTANCE
);
} else if (isShiftHeld && fineMoveBaseRef.current && lastPointerPositionRef.current) {
const pointerDelta = new THREE.Vector3().subVectors(intersectionPoint, lastPointerPositionRef.current);
baseNewPosition = fineMoveBaseRef.current.clone().add(pointerDelta.multiplyScalar(SHIFT_DISTANCE));
}
// Apply axis constraint last
if (axisConstraint) {
const currentBasePosition = movedObjects[0].position.clone();
if (axisConstraint === 'x') {
baseNewPosition.set(baseNewPosition.x, currentBasePosition.y, currentBasePosition.z);
} else if (axisConstraint === 'z') {
baseNewPosition.set(currentBasePosition.x, currentBasePosition.y, baseNewPosition.z);
}
}
return baseNewPosition;
} }