move controls snapping and slow movement added

This commit is contained in:
2025-08-14 14:43:05 +05:30
parent 75f77c4204
commit 594445ac20
2 changed files with 90 additions and 43 deletions

View File

@@ -1,22 +1,75 @@
export function snapControls(value: number, event: string): number {
const CTRL_DISTANCE = 1; // Snap to whole numbers when Ctrl is pressed
const SHIFT_DISTANCE = 0.01; // Snap to half-step increments when Shift is pressed
const CTRL_SHIFT_DISTANCE = 0.1; // Snap to fine increments when both Ctrl and Shift are pressed
import * as THREE from "three";
switch (event) {
case "Ctrl":
return Math.round(value / CTRL_DISTANCE) * CTRL_DISTANCE;
export function getSnappedBasePosition({
rawBasePosition,
intersectionPoint,
movedObjects,
axisConstraint,
keyEvent,
fineMoveBaseRef,
lastPointerPositionRef,
wasShiftHeldRef
}: {
rawBasePosition: THREE.Vector3;
intersectionPoint: THREE.Vector3;
movedObjects: THREE.Object3D[];
axisConstraint: "x" | "z" | null;
keyEvent: string;
fineMoveBaseRef: React.MutableRefObject<THREE.Vector3 | null>;
lastPointerPositionRef: React.MutableRefObject<THREE.Vector3 | null>;
wasShiftHeldRef: React.MutableRefObject<boolean>;
}): THREE.Vector3 {
const CTRL_DISTANCE = 0.5;
const SHIFT_DISTANCE = 0.05;
const CTRL_SHIFT_DISTANCE = 0.05;
case "Shift":
return Math.round(value / SHIFT_DISTANCE) * SHIFT_DISTANCE;
const isShiftHeld = keyEvent.includes("Shift");
case "Ctrl+Shift":
const base = Math.floor(value / CTRL_DISTANCE) * CTRL_DISTANCE;
const offset =
Math.round((value - base) / CTRL_SHIFT_DISTANCE) * CTRL_SHIFT_DISTANCE;
return base + offset;
// Handle Shift toggle state
if (isShiftHeld !== wasShiftHeldRef.current) {
if (isShiftHeld) {
fineMoveBaseRef.current = movedObjects[0].position.clone();
lastPointerPositionRef.current = intersectionPoint.clone();
} else {
fineMoveBaseRef.current = null;
}
wasShiftHeldRef.current = isShiftHeld;
}
default:
return value; // No snapping if no modifier key is pressed
}
// Start from raw
let baseNewPosition = rawBasePosition.clone();
// Apply snapping / fine move
if (keyEvent === "Ctrl") {
baseNewPosition.set(
Math.round(baseNewPosition.x / CTRL_DISTANCE) * CTRL_DISTANCE,
baseNewPosition.y,
Math.round(baseNewPosition.z / CTRL_DISTANCE) * CTRL_DISTANCE
);
} else if (keyEvent === "Ctrl+Shift") {
if (isShiftHeld && fineMoveBaseRef.current && lastPointerPositionRef.current) {
const pointerDelta = new THREE.Vector3().subVectors(intersectionPoint, lastPointerPositionRef.current);
baseNewPosition = fineMoveBaseRef.current.clone().add(pointerDelta.multiplyScalar(SHIFT_DISTANCE));
}
baseNewPosition.set(
Math.round(baseNewPosition.x / CTRL_SHIFT_DISTANCE) * CTRL_SHIFT_DISTANCE,
baseNewPosition.y,
Math.round(baseNewPosition.z / CTRL_SHIFT_DISTANCE) * CTRL_SHIFT_DISTANCE
);
} else if (isShiftHeld && fineMoveBaseRef.current && lastPointerPositionRef.current) {
const pointerDelta = new THREE.Vector3().subVectors(intersectionPoint, lastPointerPositionRef.current);
baseNewPosition = fineMoveBaseRef.current.clone().add(pointerDelta.multiplyScalar(SHIFT_DISTANCE));
}
// Apply axis constraint last
if (axisConstraint) {
const currentBasePosition = movedObjects[0].position.clone();
if (axisConstraint === 'x') {
baseNewPosition.set(baseNewPosition.x, currentBasePosition.y, currentBasePosition.z);
} else if (axisConstraint === 'z') {
baseNewPosition.set(currentBasePosition.x, currentBasePosition.y, baseNewPosition.z);
}
}
return baseNewPosition;
}