Refactor builder store and remove wall store
Refactor builder store and remove wall store - Consolidated wall-related state management into the builder store by removing the useWallStore. - Added new properties and setters for wall attributes (thickness, height, materials) in the builder store. - Introduced SelectedWallProperties and WallProperties components for managing wall properties in the sidebar. - Created a new floor store for managing floor-related state. - Added a wall asset store for managing wall assets. - Implemented a zone store for managing zones and their properties. - Updated sidebar styles for better layout and appearance.
This commit is contained in:
@@ -23,12 +23,14 @@ import {
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useSelectedEventSphere,
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} from "../../../store/simulation/useSimulationStore";
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import GlobalProperties from "./properties/GlobalProperties";
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import AsstePropertiies from "./properties/AssetProperties";
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import AssetProperties from "./properties/AssetProperties";
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import ZoneProperties from "./properties/ZoneProperties";
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import EventProperties from "./properties/eventProperties/EventProperties";
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import VersionHistory from "./versionHisory/VersionHistory";
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import AisleProperties from "./properties/AisleProperties";
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import WallProperties from "./properties/eventProperties/WallProperties";
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import WallProperties from "./properties/WallProperties";
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import { useBuilderStore } from "../../../store/builder/useBuilderStore";
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import SelectedWallProperties from "./properties/SelectedWallProperties";
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const SideBarRight: React.FC = () => {
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const { activeModule } = useModuleStore();
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@@ -36,6 +38,7 @@ const SideBarRight: React.FC = () => {
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const { toolMode } = useToolMode();
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const { subModule, setSubModule } = useSubModuleStore();
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const { selectedFloorItem } = useSelectedFloorItem();
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const { selectedWall } = useBuilderStore();
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const { selectedEventData } = useSelectedEventData();
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const { selectedEventSphere } = useSelectedEventSphere();
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const { viewVersionHistory, setVersionHistoryVisible } = useVersionHistoryVisibleStore();
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@@ -143,7 +146,8 @@ const SideBarRight: React.FC = () => {
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{!viewVersionHistory &&
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subModule === "properties" &&
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activeModule !== "visualization" &&
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!selectedFloorItem && (
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!selectedFloorItem &&
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!selectedWall && (
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<div className="sidebar-right-container">
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<div className="sidebar-right-content-container">
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{(() => {
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@@ -158,13 +162,26 @@ const SideBarRight: React.FC = () => {
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</div>
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</div>
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)}
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{!viewVersionHistory &&
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subModule === "properties" &&
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activeModule !== "visualization" &&
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selectedFloorItem && (
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<div className="sidebar-right-container">
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<div className="sidebar-right-content-container">
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<AsstePropertiies />
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<AssetProperties />
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</div>
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</div>
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)}
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{!viewVersionHistory &&
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subModule === "properties" &&
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activeModule !== "visualization" &&
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!selectedFloorItem &&
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selectedWall && (
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<div className="sidebar-right-container">
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<div className="sidebar-right-content-container">
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<SelectedWallProperties />
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</div>
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</div>
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)}
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@@ -178,6 +195,7 @@ const SideBarRight: React.FC = () => {
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</div>
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</div>
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)}
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{/* simulation */}
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{!isVersionSaved &&
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!viewVersionHistory &&
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@@ -0,0 +1,143 @@
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import { useState } from "react";
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import InputWithDropDown from "../../../ui/inputs/InputWithDropDown";
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import defaultTexture from '../../../../assets/textures/floor/wall-tex.png';
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import wallTexture1 from '../../../../assets/textures/floor/factory wall texture.jpg';
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import { useBuilderStore } from "../../../../store/builder/useBuilderStore";
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import { useSceneContext } from "../../../../modules/scene/sceneContext";
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const SelectedWallProperties = () => {
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const { selectedWall } = useBuilderStore();
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const { wallStore } = useSceneContext();
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const { getWallById, updateWall } = wallStore();
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const [activeSide, setActiveSide] = useState<"side1" | "side2">("side1");
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const materials = [
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{ texture: defaultTexture, textureId: "Default Material", textureName: "Default Material" },
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{ texture: wallTexture1, textureId: "Material 1", textureName: "Grunge Concrete Wall" }
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];
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const wall = selectedWall ? getWallById(selectedWall.userData.wallUuid) : null;
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const handleHeightChange = (val: string) => {
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const height = parseFloat(val);
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if (!isNaN(height) && wall) {
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updateWall(wall.wallUuid, { wallHeight: height });
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}
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};
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const handleThicknessChange = (val: string) => {
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const thickness = parseFloat(val);
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if (!isNaN(thickness) && wall) {
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updateWall(wall.wallUuid, { wallThickness: thickness });
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}
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};
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const handleSelectMaterial = (material: { textureId: string; textureName: string }) => {
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if (!wall) return;
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const updated = (activeSide === "side1" ? { insideMaterial: material.textureId } : { outsideMaterial: material.textureId })
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updateWall(wall.wallUuid, updated);
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};
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if (!wall) return null;
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const selectedMaterials = {
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side1: {
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texture: materials.find((material) => material.textureId === wall.insideMaterial)?.texture || 'Unknown',
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textureId: materials.find((material) => material.textureId === wall.insideMaterial)?.textureId || 'Unknown',
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textureName: materials.find((material) => material.textureId === wall.insideMaterial)?.textureName || 'Unknown'
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},
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side2: {
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texture: materials.find((material) => material.textureId === wall.outsideMaterial)?.texture || 'Unknown',
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textureId: materials.find((material) => material.textureId === wall.outsideMaterial)?.textureId || 'Unknown',
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textureName: materials.find((material) => material.textureId === wall.outsideMaterial)?.textureName || 'Unknown'
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}
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};
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return (
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<div className="wall-properties-container">
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<section className="wall-properties-section">
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<div className="header">Wall</div>
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<div className="wall-properties">
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<InputWithDropDown
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label="Height"
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value={`${wall.wallHeight}`}
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onChange={handleHeightChange}
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/>
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<InputWithDropDown
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label="Thickness"
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value={`${wall.wallThickness}`}
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onChange={handleThicknessChange}
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/>
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</div>
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</section>
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<section>
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<div className="header-wrapper">
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<div className="header">Materials</div>
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</div>
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<div className="material-preview">
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<div className="sides-wrapper">
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{(["side1", "side2"] as const).map((side) => (
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<button
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key={side}
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className={`side-wrapper ${activeSide === side ? "active" : ""}`}
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onClick={() => setActiveSide(side)}
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>
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<div className="label">Side {side === "side1" ? 1 : 2}</div>
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<div className="texture-image">
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<img
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draggable={false}
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src={selectedMaterials[side].texture}
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alt={selectedMaterials[side].textureName}
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/>
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</div>
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</button>
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))}
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</div>
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<div className="preview">
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<img
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draggable={false}
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src={selectedMaterials[activeSide].texture}
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alt={selectedMaterials[activeSide].textureName}
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/>
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</div>
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</div>
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<div className="materials">
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<div className="material-container">
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{materials.map((material, index) => {
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const isSelected = selectedMaterials[activeSide].textureId === material.textureId;
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return (
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<button
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className={`material-wrapper ${isSelected ? "selectedMaterial" : ""}`}
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key={`${material.textureName}_${index}`}
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onClick={() => handleSelectMaterial(material)}
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>
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<div className="material-property">
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<div className="material-image">
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<img
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draggable={false}
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src={material.texture}
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alt={material.textureName}
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/>
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</div>
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<div className="material-name">{material.textureName}</div>
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</div>
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</button>
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);
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})}
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</div>
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</div>
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</section>
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</div>
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);
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};
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export default SelectedWallProperties;
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@@ -1,11 +1,12 @@
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import { useEffect, useState } from "react";
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import InputWithDropDown from "../../../../ui/inputs/InputWithDropDown";
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import { AddIcon, RemoveIcon } from "../../../../icons/ExportCommonIcons";
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import InputWithDropDown from "../../../ui/inputs/InputWithDropDown";
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// Texture Imports
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import wallTexture1 from "../../../../../assets/image/wallTextures/wallTexture.png";
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import defaultTexture from "../../../../../assets/image/wallTextures/defaultTexture.jpg";
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import { useBuilderStore } from "../../../../../store/builder/useBuilderStore";
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import defaultTexture from '../../../../assets/textures/floor/wall-tex.png';
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import wallTexture1 from '../../../../assets/textures/floor/factory wall texture.jpg';
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import { useBuilderStore } from "../../../../store/builder/useBuilderStore";
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// Define Material type
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type Material = {
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@@ -58,14 +59,6 @@ const WallProperties = () => {
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setWallThickness(parseFloat(newValue));
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};
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const handleAddMaterial = () => {
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const newMaterial: Material = {
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texture: defaultMaterial.texture,
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textureName: `Material ${materials.length + 1}`,
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};
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setMaterials([...materials, newMaterial]);
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};
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const handleSelectMaterial = (material: Material) => {
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setSelectedMaterials((prev) => ({
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...prev,
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@@ -73,46 +66,26 @@ const WallProperties = () => {
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}));
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};
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const handleRemoveMaterial = (index: number) => {
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const removedTexture = materials[index].texture;
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const updatedMaterials = materials.filter((_, i) => i !== index);
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const newMaterials = updatedMaterials.length === 0 ? [defaultMaterial] : updatedMaterials;
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setMaterials(newMaterials);
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setSelectedMaterials((prev) => {
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const updated = { ...prev };
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["side1", "side2"].forEach((side) => {
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if (updated[side as "side1" | "side2"]?.texture === removedTexture) {
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updated[side as "side1" | "side2"] = defaultMaterial;
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}
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});
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return updated;
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});
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};
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return (
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<div className="wall-properties-container">
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<div className="header">Wall</div>
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<div className="wall-properties">
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<InputWithDropDown
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label="Height"
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value={`${wallHeight}`}
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onChange={(val) => handleHeightChange(val)}
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/>
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<InputWithDropDown
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label="Thickness"
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value={`${wallThickness}`}
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onChange={(val) => handleThicknessChange(val)}
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/>
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</div>
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<section className="wall-properties-section">
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<div className="header">Wall</div>
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<div className="wall-properties">
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<InputWithDropDown
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label="Height"
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value={`${wallHeight}`}
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onChange={(val) => handleHeightChange(val)}
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/>
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<InputWithDropDown
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label="Thickness"
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value={`${wallThickness}`}
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onChange={(val) => handleThicknessChange(val)}
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/>
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</div>
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</section>
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<section>
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<div className="header-wrapper">
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<div className="header">Materials</div>
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<button className="addMaterial" onClick={handleAddMaterial}>
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<AddIcon />
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</button>
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</div>
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<div className="material-preview">
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@@ -185,15 +158,6 @@ const WallProperties = () => {
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</div>
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<div className="material-name">{material.textureName}</div>
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</div>
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<button
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className="delete-material"
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onClick={(e) => {
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e.stopPropagation();
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handleRemoveMaterial(index);
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}}
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>
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<RemoveIcon />
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</button>
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</button>
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);
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})}
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@@ -276,7 +276,7 @@ export default function Builder() {
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<LayoutImage />
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</Bvh>
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{/* <WallGroup /> */}
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<WallGroup />
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</>
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);
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}
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@@ -148,7 +148,7 @@ const FloorPlanGroup = ({ floorPlanGroup, floorPlanGroupLine, floorPlanGroupPoin
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}
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if (toolMode === "Wall") {
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drawWall(raycaster, plane, floorPlanGroupPoint, snappedPoint, isSnapped, isSnappedUUID, line, ispreSnapped, anglesnappedPoint, isAngleSnapped, lines, floorPlanGroupLine, floorPlanGroup, ReferenceLineMesh, LineCreated, currentLayerPoint, dragPointControls, setNewLines, setDeletedLines, activeLayer, socket, projectId, selectedVersion?.versionId || '',);
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// drawWall(raycaster, plane, floorPlanGroupPoint, snappedPoint, isSnapped, isSnappedUUID, line, ispreSnapped, anglesnappedPoint, isAngleSnapped, lines, floorPlanGroupLine, floorPlanGroup, ReferenceLineMesh, LineCreated, currentLayerPoint, dragPointControls, setNewLines, setDeletedLines, activeLayer, socket, projectId, selectedVersion?.versionId || '',);
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}
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if (toolMode === "Floor") {
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@@ -1,11 +1,11 @@
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import * as THREE from 'three';
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import { useThree } from '@react-three/fiber';
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import { useEffect, useMemo, useState } from "react";
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import * as Constants from '../../../types/world/worldConstants';
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import { DragControls, Tube } from '@react-three/drei';
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import { useToolMode } from '../../../store/builder/store';
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import { useBuilderStore } from '../../../store/builder/useBuilderStore';
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import { useWallStore } from '../../../store/builder/useWallStore';
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import { useThree } from '@react-three/fiber';
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import { useSceneContext } from '../../scene/sceneContext';
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import * as Constants from '../../../types/world/worldConstants';
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interface LineProps {
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points: [Point, Point];
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@@ -17,7 +17,8 @@ function Line({ points }: Readonly<LineProps>) {
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const plane = useMemo(() => new THREE.Plane(new THREE.Vector3(0, 1, 0), 0), []);
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const [isDeletable, setIsDeletable] = useState(false);
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const { toolMode } = useToolMode();
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const { removeWallByPoints, setPosition } = useWallStore();
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const { wallStore } = useSceneContext();
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const { removeWallByPoints, setPosition } = wallStore();
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const [dragOffset, setDragOffset] = useState<THREE.Vector3 | null>(null);
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const { hoveredLine, setHoveredLine, hoveredPoint } = useBuilderStore();
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@@ -79,6 +80,7 @@ function Line({ points }: Readonly<LineProps>) {
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if (toolMode === '2D-Delete') {
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if (points[0].pointType === 'Wall' && points[1].pointType === 'Wall') {
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removeWallByPoints(points);
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setHoveredLine(null);
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}
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gl.domElement.style.cursor = 'default';
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}
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@@ -1,6 +1,5 @@
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import * as THREE from 'three';
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import { useCallback } from 'react';
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import { useWallStore } from '../../../../store/builder/useWallStore';
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import { useSceneContext } from '../../../scene/sceneContext';
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const POINT_SNAP_THRESHOLD = 0.5; // Distance threshold for snapping in meters
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@@ -12,9 +11,9 @@ const ANGLE_SNAP_DISTANCE_THRESHOLD = 0.5; // Distance threshold for snapping i
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const CAN_ANGLE_SNAP = true; // Whether snapping is enabled or not
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export const usePointSnapping = (currentPoint: { uuid: string, pointType: string, position: [number, number, number] } | null) => {
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const { aisleStore } = useSceneContext();
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const { aisleStore, wallStore } = useSceneContext();
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const { aisles, getConnectedPoints: getConnectedAislePoints } = aisleStore();
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const { walls, getConnectedPoints: getConnectedWallPoints } = useWallStore();
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const { walls, getConnectedPoints: getConnectedWallPoints } = wallStore();
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// Wall Snapping
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@@ -6,7 +6,6 @@ import { DragControls } from '@react-three/drei';
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import { useThree } from '@react-three/fiber';
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import { useBuilderStore } from '../../../store/builder/useBuilderStore';
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import { usePointSnapping } from './helpers/usePointSnapping';
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import { useWallStore } from '../../../store/builder/useWallStore';
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import { deleteAisleApi } from '../../../services/factoryBuilder/aisle/deleteAisleApi';
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import { useParams } from 'react-router-dom';
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import { createAisleApi } from '../../../services/factoryBuilder/aisle/createAisleApi';
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@@ -20,9 +19,9 @@ function Point({ point }: { readonly point: Point }) {
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const [isHovered, setIsHovered] = useState(false);
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const [dragOffset, setDragOffset] = useState<THREE.Vector3 | null>(null);
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const { toolMode } = useToolMode();
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const { aisleStore } = useSceneContext();
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const { aisleStore, wallStore } = useSceneContext();
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const { setPosition: setAislePosition, removePoint: removeAislePoint, getAislesByPointId } = aisleStore();
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const { setPosition: setWallPosition, removePoint: removeWallPoint } = useWallStore();
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const { setPosition: setWallPosition, removePoint: removeWallPoint } = wallStore();
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const { snapAislePoint, snapAisleAngle, snapWallPoint, snapWallAngle } = usePointSnapping({ uuid: point.pointUuid, pointType: point.pointType, position: point.position });
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const { hoveredPoint, setHoveredPoint } = useBuilderStore();
|
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const { selectedVersionStore } = useVersionContext();
|
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@@ -31,6 +30,10 @@ function Point({ point }: { readonly point: Point }) {
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const boxScale: [number, number, number] = Constants.pointConfig.boxScale;
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const colors = getColor(point);
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useEffect(() => {
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gl.domElement.style.cursor = 'default';
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}, [toolMode])
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function getColor(point: Point) {
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if (point.pointType === 'Aisle') {
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return {
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|
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@@ -1,18 +1,25 @@
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import * as THREE from 'three';
|
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import { Base } from '@react-three/csg';
|
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import { useMemo, useRef, useState } from 'react';
|
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import * as Constants from '../../../../../types/world/worldConstants';
|
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import { Decal, MeshDiscardMaterial } from '@react-three/drei';
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import { useFrame, useThree } from '@react-three/fiber';
|
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|
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import defaultMaterial from '../../../../../assets/textures/floor/wall-tex.png';
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import material1 from '../../../../../assets/textures/floor/factory wall texture.jpg';
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import { useWallStore } from '../../../../../store/builder/useWallStore';
|
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|
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import useModuleStore from '../../../../../store/useModuleStore';
|
||||
import { useSceneContext } from '../../../../scene/sceneContext';
|
||||
import { useWallClassification } from './helpers/useWallClassification';
|
||||
import { useFrame, useThree } from '@react-three/fiber';
|
||||
import { useWallVisibility } from '../../../../../store/builder/store';
|
||||
import { Decal } from '@react-three/drei';
|
||||
import { Base } from '@react-three/csg';
|
||||
import { useToggleView, useWallVisibility } from '../../../../../store/builder/store';
|
||||
import { useBuilderStore } from '../../../../../store/builder/useBuilderStore';
|
||||
import * as Constants from '../../../../../types/world/worldConstants';
|
||||
|
||||
function Wall({ wall }: { readonly wall: Wall }) {
|
||||
const { walls } = useWallStore();
|
||||
const { wallStore } = useSceneContext();
|
||||
const { walls } = wallStore();
|
||||
const { togglView } = useToggleView();
|
||||
const { setSelectedWall } = useBuilderStore();
|
||||
const { activeModule } = useModuleStore();
|
||||
const { camera } = useThree();
|
||||
const { wallVisibility } = useWallVisibility();
|
||||
const { getWallType, isWallFlipped } = useWallClassification(walls);
|
||||
@@ -67,7 +74,7 @@ function Wall({ wall }: { readonly wall: Wall }) {
|
||||
new THREE.MeshStandardMaterial({
|
||||
color: Constants.wallConfig.defaultColor,
|
||||
side: THREE.DoubleSide,
|
||||
map: wall.outsideMaterial === 'Default Material`' ? defaultWallTexture : material1WallTexture,
|
||||
map: wall.outsideMaterial === 'Default Material' ? defaultWallTexture : material1WallTexture,
|
||||
}),
|
||||
];
|
||||
}, [defaultWallTexture, material1WallTexture, wall]);
|
||||
@@ -100,6 +107,7 @@ function Wall({ wall }: { readonly wall: Wall }) {
|
||||
geometry={geometry}
|
||||
position={[centerX, centerY, centerZ]}
|
||||
rotation={[0, -angle, 0]}
|
||||
userData={wall}
|
||||
>
|
||||
{materials.map((material, index) => (
|
||||
<primitive key={index} visible={visible} object={material} attach={`material-${index}`} />
|
||||
@@ -112,6 +120,7 @@ function Wall({ wall }: { readonly wall: Wall }) {
|
||||
position={[decal.decalPosition[0], decal.decalPosition[1], wall.wallThickness / 2]}
|
||||
rotation={[0, 0, decal.decalRotation]}
|
||||
scale={[decal.decalScale, decal.decalScale, 0.001]}
|
||||
userData={decal}
|
||||
>
|
||||
<meshBasicMaterial
|
||||
map={material1WallTexture}
|
||||
@@ -123,6 +132,22 @@ function Wall({ wall }: { readonly wall: Wall }) {
|
||||
)
|
||||
})}
|
||||
</Base>
|
||||
<mesh
|
||||
castShadow
|
||||
geometry={geometry}
|
||||
position={[centerX, centerY, centerZ]}
|
||||
rotation={[0, -angle, 0]}
|
||||
userData={wall}
|
||||
name={`WallRaycastReference_${wall.wallUuid}`}
|
||||
onClick={(e) => {
|
||||
if (visible && !togglView && activeModule === 'builder') {
|
||||
setSelectedWall(e.object)
|
||||
}
|
||||
}}
|
||||
onPointerMissed={() => { setSelectedWall(null) }}
|
||||
>
|
||||
<MeshDiscardMaterial />
|
||||
</mesh>
|
||||
</mesh>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -2,9 +2,10 @@ import React, { useEffect, useMemo } from 'react';
|
||||
import { DoubleSide, RepeatWrapping, Shape, SRGBColorSpace, TextureLoader, Vector2, Vector3 } from 'three';
|
||||
import { Geometry } from '@react-three/csg';
|
||||
import { Html, Extrude } from '@react-three/drei';
|
||||
import { useWallStore } from '../../../../store/builder/useWallStore'
|
||||
import { useWallClassification } from './instance/helpers/useWallClassification';
|
||||
import { useLoader } from '@react-three/fiber';
|
||||
import { useSceneContext } from '../../../scene/sceneContext';
|
||||
import { useToggleView } from '../../../../store/builder/store';
|
||||
import { useWallClassification } from './instance/helpers/useWallClassification';
|
||||
import Line from '../../line/line';
|
||||
import Point from '../../point/point';
|
||||
import WallInstance from './instance/wallInstance';
|
||||
@@ -12,10 +13,10 @@ import * as Constants from '../../../../types/world/worldConstants';
|
||||
|
||||
import texturePath from "../../../../assets/textures/floor/white.png";
|
||||
import texturePathDark from "../../../../assets/textures/floor/black.png";
|
||||
import { useLoader } from '@react-three/fiber';
|
||||
|
||||
function WallInstances() {
|
||||
const { walls } = useWallStore();
|
||||
const { wallStore } = useSceneContext();
|
||||
const { walls } = wallStore();
|
||||
const { rooms } = useWallClassification(walls)
|
||||
const { toggleView } = useToggleView();
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ import { useEffect, useMemo, useRef, useState } from 'react'
|
||||
import { useThree } from '@react-three/fiber';
|
||||
import { useActiveLayer, useSocketStore, useToggleView, useToolMode } from '../../../../store/builder/store';
|
||||
import * as Constants from '../../../../types/world/worldConstants';
|
||||
import { useWallStore } from '../../../../store/builder/useWallStore';
|
||||
import { useSceneContext } from '../../../scene/sceneContext';
|
||||
import { useBuilderStore } from '../../../../store/builder/useBuilderStore';
|
||||
import ReferencePoint from '../../point/reference/referencePoint';
|
||||
import ReferenceWall from './referenceWall';
|
||||
@@ -16,7 +16,8 @@ function WallCreator() {
|
||||
const { toolMode } = useToolMode();
|
||||
const { activeLayer } = useActiveLayer();
|
||||
const { socket } = useSocketStore();
|
||||
const { addWall, getWallPointById, removeWall, getWallByPoints } = useWallStore();
|
||||
const { wallStore } = useSceneContext();
|
||||
const { addWall, getWallPointById, removeWall, getWallByPoints } = wallStore();
|
||||
const drag = useRef(false);
|
||||
const isLeftMouseDown = useRef(false);
|
||||
const { wallThickness, wallHeight, insideMaterial, outsideMaterial, snappedPosition, snappedPoint } = useBuilderStore();
|
||||
|
||||
@@ -1,7 +1,21 @@
|
||||
import { useEffect } from 'react';
|
||||
import { useToggleView } from '../../../store/builder/store'
|
||||
import { useBuilderStore } from '../../../store/builder/useBuilderStore';
|
||||
import WallCreator from './wallCreator/wallCreator'
|
||||
import WallInstances from './Instances/wallInstances'
|
||||
import useModuleStore from '../../../store/useModuleStore';
|
||||
|
||||
function WallGroup() {
|
||||
const { togglView } = useToggleView();
|
||||
const { setSelectedWall } = useBuilderStore();
|
||||
const { activeModule } = useModuleStore();
|
||||
|
||||
useEffect(() => {
|
||||
if (togglView || activeModule !== 'builder') {
|
||||
setSelectedWall(null);
|
||||
}
|
||||
}, [togglView, activeModule])
|
||||
|
||||
return (
|
||||
<>
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ export default function PostProcessing() {
|
||||
const { selectedWallItem } = useSelectedWallItem();
|
||||
const { selectedFloorItem } = useSelectedFloorItem();
|
||||
const { selectedEventSphere } = useSelectedEventSphere();
|
||||
const { selectedAisle } = useBuilderStore();
|
||||
const { selectedAisle, selectedWall } = useBuilderStore();
|
||||
|
||||
function flattenChildren(children: any[]) {
|
||||
const allChildren: any[] = [];
|
||||
@@ -40,6 +40,10 @@ export default function PostProcessing() {
|
||||
// console.log('selectedAisle: ', selectedAisle);
|
||||
}, [selectedAisle])
|
||||
|
||||
useEffect(() => {
|
||||
// console.log('selectedWall: ', selectedWall);
|
||||
}, [selectedWall])
|
||||
|
||||
return (
|
||||
<EffectComposer autoClear={false}>
|
||||
<N8AO
|
||||
@@ -66,6 +70,21 @@ export default function PostProcessing() {
|
||||
xRay={false}
|
||||
/>
|
||||
)}
|
||||
{selectedWall && (
|
||||
<Outline
|
||||
selection={selectedWall}
|
||||
selectionLayer={10}
|
||||
width={2000}
|
||||
blendFunction={BlendFunction.ALPHA}
|
||||
edgeStrength={5}
|
||||
resolutionScale={2}
|
||||
pulseSpeed={0}
|
||||
visibleEdgeColor={CONSTANTS.outlineConfig.assetSelectColor}
|
||||
hiddenEdgeColor={CONSTANTS.outlineConfig.assetSelectColor}
|
||||
blur={true}
|
||||
xRay={true}
|
||||
/>
|
||||
)}
|
||||
{deletableFloorItem && (
|
||||
<Outline
|
||||
selection={flattenChildren(deletableFloorItem.children)}
|
||||
|
||||
@@ -1,7 +1,11 @@
|
||||
import { createContext, useContext, useMemo } from 'react';
|
||||
|
||||
import { createAssetStore, AssetStoreType } from '../../store/builder/useAssetStore';
|
||||
import { createWallAssetStore, WallAssetStoreType } from '../../store/builder/useWallAssetStore';
|
||||
import { createWallStore, WallStoreType } from '../../store/builder/useWallStore';
|
||||
import { createAisleStore, AisleStoreType } from '../../store/builder/useAisleStore';
|
||||
import { createZoneStore, ZoneStoreType } from '../../store/builder/useZoneStore';
|
||||
import { createFloorStore, FloorStoreType } from '../../store/builder/useFloorStore';
|
||||
|
||||
import { createEventStore, EventStoreType } from '../../store/simulation/useEventsStore';
|
||||
import { createProductStore, ProductStoreType } from '../../store/simulation/useProductStore';
|
||||
@@ -16,7 +20,11 @@ import { createStorageUnitStore, StorageUnitStoreType } from '../../store/simula
|
||||
type SceneContextValue = {
|
||||
|
||||
assetStore: AssetStoreType,
|
||||
wallAssetStore: WallAssetStoreType,
|
||||
wallStore: WallStoreType,
|
||||
aisleStore: AisleStoreType,
|
||||
zoneStore: ZoneStoreType,
|
||||
floorStore: FloorStoreType,
|
||||
|
||||
eventStore: EventStoreType,
|
||||
productStore: ProductStoreType,
|
||||
@@ -44,7 +52,11 @@ export function SceneProvider({
|
||||
}) {
|
||||
|
||||
const assetStore = useMemo(() => createAssetStore(), []);
|
||||
const wallAssetStore = useMemo(() => createWallAssetStore(), []);
|
||||
const wallStore = useMemo(() => createWallStore(), []);
|
||||
const aisleStore = useMemo(() => createAisleStore(), []);
|
||||
const zoneStore = useMemo(() => createZoneStore(), []);
|
||||
const floorStore = useMemo(() => createFloorStore(), []);
|
||||
|
||||
const eventStore = useMemo(() => createEventStore(), []);
|
||||
const productStore = useMemo(() => createProductStore(), []);
|
||||
@@ -58,7 +70,11 @@ export function SceneProvider({
|
||||
|
||||
const clearStores = useMemo(() => () => {
|
||||
assetStore.getState().clearAssets();
|
||||
wallAssetStore.getState().clearWallAssets();
|
||||
wallStore.getState().clearWalls();
|
||||
aisleStore.getState().clearAisles();
|
||||
zoneStore.getState().clearZones();
|
||||
floorStore.getState().clearFloors();
|
||||
eventStore.getState().clearEvents();
|
||||
productStore.getState().clearProducts();
|
||||
materialStore.getState().clearMaterials();
|
||||
@@ -67,12 +83,16 @@ export function SceneProvider({
|
||||
conveyorStore.getState().clearConveyors();
|
||||
vehicleStore.getState().clearVehicles();
|
||||
storageUnitStore.getState().clearStorageUnits();
|
||||
}, [assetStore, aisleStore, eventStore, productStore, materialStore, armBotStore, machineStore, conveyorStore, vehicleStore, storageUnitStore]);
|
||||
}, [assetStore, wallAssetStore, wallStore, aisleStore, zoneStore, floorStore, eventStore, productStore, materialStore, armBotStore, machineStore, conveyorStore, vehicleStore, storageUnitStore]);
|
||||
|
||||
const contextValue = useMemo(() => (
|
||||
{
|
||||
assetStore,
|
||||
wallAssetStore,
|
||||
wallStore,
|
||||
aisleStore,
|
||||
zoneStore,
|
||||
floorStore,
|
||||
eventStore,
|
||||
productStore,
|
||||
materialStore,
|
||||
@@ -84,7 +104,7 @@ export function SceneProvider({
|
||||
clearStores,
|
||||
layout
|
||||
}
|
||||
), [assetStore, aisleStore, eventStore, productStore, materialStore, armBotStore, machineStore, conveyorStore, vehicleStore, storageUnitStore, clearStores, layout]);
|
||||
), [assetStore, wallAssetStore, wallStore, aisleStore, zoneStore, floorStore, eventStore, productStore, materialStore, armBotStore, machineStore, conveyorStore, vehicleStore, storageUnitStore, clearStores, layout]);
|
||||
|
||||
return (
|
||||
<SceneContext.Provider value={contextValue}>
|
||||
|
||||
@@ -3,74 +3,58 @@ import { create } from 'zustand';
|
||||
import { immer } from 'zustand/middleware/immer';
|
||||
|
||||
interface BuilderState {
|
||||
// Common properties
|
||||
|
||||
// Point & Line Interaction
|
||||
hoveredPoint: Point | null;
|
||||
snappedPoint: Point | null;
|
||||
snappedPosition: [number, number, number] | null;
|
||||
|
||||
hoveredLine: [Point, Point] | null;
|
||||
|
||||
// Wall
|
||||
|
||||
// Wall Settings
|
||||
selectedWall: Object3D | null;
|
||||
wallThickness: number;
|
||||
wallHeight: number;
|
||||
outsideMaterial: string;
|
||||
insideMaterial: string;
|
||||
|
||||
setWallThickness: (thickness: number) => void;
|
||||
setWallHeight: (height: number) => void;
|
||||
setWallMaterial: (material: string, side: 'inside' | 'outside') => void;
|
||||
|
||||
// Aisle
|
||||
|
||||
// Aisle General
|
||||
selectedAisle: Object3D | null;
|
||||
|
||||
aisleType: AisleTypes;
|
||||
aisleWidth: number;
|
||||
aisleColor: AisleColors;
|
||||
|
||||
// Dashed aisle properties
|
||||
// Aisle Specific Styles
|
||||
dashLength: number;
|
||||
gapLength: number;
|
||||
|
||||
// Dotted aisle properties
|
||||
dotRadius: number;
|
||||
|
||||
// Arrows aisle properties
|
||||
aisleLength: number;
|
||||
|
||||
// Junction aisle properties
|
||||
isFlipped: boolean;
|
||||
|
||||
// Setters for common properties
|
||||
|
||||
// Setters - Point/Line
|
||||
setHoveredPoint: (point: Point | null) => void;
|
||||
setSnappedPoint: (point: Point | null) => void;
|
||||
setSnappedPosition: (position: [number, number, number] | null) => void;
|
||||
|
||||
setHoveredLine: (line: [Point, Point] | null) => void;
|
||||
|
||||
setSelectedAisle: (aisle: Object3D | null) => void;
|
||||
// Setters - Wall
|
||||
setSelectedWall: (wall: Object3D | null) => void;
|
||||
setWallThickness: (thickness: number) => void;
|
||||
setWallHeight: (height: number) => void;
|
||||
setWallMaterial: (material: string, side: 'inside' | 'outside') => void;
|
||||
|
||||
// Setters - Aisle General
|
||||
setSelectedAisle: (aisle: Object3D | null) => void;
|
||||
setAisleType: (type: AisleTypes) => void;
|
||||
setAisleWidth: (width: number) => void;
|
||||
setAisleColor: (color: AisleColors) => void;
|
||||
|
||||
// Setters for dashed aisle
|
||||
// Setters - Aisle Specific
|
||||
setDashLength: (length: number) => void;
|
||||
setGapLength: (length: number) => void;
|
||||
|
||||
// Setters for dotted aisle
|
||||
setDotRadius: (radius: number) => void;
|
||||
|
||||
// Setters for arrows aisle
|
||||
setAisleLength: (length: number) => void;
|
||||
|
||||
// Setters for junction aisle
|
||||
setIsFlipped: (isFlipped: boolean) => void;
|
||||
|
||||
// Batch setters
|
||||
// Batch Setters
|
||||
setDashedAisleProperties: (width: number, dashLength: number, gapLength: number) => void;
|
||||
setDottedAisleProperties: (width: number, dotRadius: number, gapLength: number) => void;
|
||||
setArrowsAisleProperties: (width: number, aisleLength: number, gapLength: number) => void;
|
||||
@@ -79,20 +63,62 @@ interface BuilderState {
|
||||
|
||||
export const useBuilderStore = create<BuilderState>()(
|
||||
immer((set) => ({
|
||||
// Default values
|
||||
|
||||
// === Defaults ===
|
||||
hoveredPoint: null,
|
||||
snappedPoint: null,
|
||||
snappedPosition: null,
|
||||
|
||||
hoveredLine: null,
|
||||
|
||||
// Wall
|
||||
|
||||
selectedWall: null,
|
||||
wallThickness: 0.5,
|
||||
wallHeight: 7,
|
||||
outsideMaterial: 'Default Material',
|
||||
insideMaterial: 'Default Material',
|
||||
insideMaterial: 'Material 1',
|
||||
|
||||
selectedAisle: null,
|
||||
aisleType: 'solid-aisle',
|
||||
aisleWidth: 0.1,
|
||||
aisleColor: 'yellow',
|
||||
|
||||
dashLength: 0.5,
|
||||
gapLength: 0.3,
|
||||
dotRadius: 0.1,
|
||||
aisleLength: 0.6,
|
||||
isFlipped: false,
|
||||
|
||||
// === Setters: Point/Line ===
|
||||
|
||||
setHoveredPoint: (point: Point | null) => {
|
||||
set((state) => {
|
||||
state.hoveredPoint = point;
|
||||
});
|
||||
},
|
||||
|
||||
setSnappedPoint: (point: Point | null) => {
|
||||
set((state) => {
|
||||
state.snappedPoint = point;
|
||||
});
|
||||
},
|
||||
|
||||
setSnappedPosition: (position: [number, number, number] | null) => {
|
||||
set((state) => {
|
||||
state.snappedPosition = position;
|
||||
});
|
||||
},
|
||||
|
||||
setHoveredLine: (line: [Point, Point] | null) => {
|
||||
set((state) => {
|
||||
state.hoveredLine = line;
|
||||
})
|
||||
},
|
||||
|
||||
// === Setters: Wall ===
|
||||
|
||||
setSelectedWall: (wall: Object3D | null) => {
|
||||
set((state) => {
|
||||
state.selectedWall = wall;
|
||||
})
|
||||
},
|
||||
|
||||
setWallThickness: (thickness: number) => {
|
||||
set((state) => {
|
||||
@@ -113,44 +139,7 @@ export const useBuilderStore = create<BuilderState>()(
|
||||
});
|
||||
},
|
||||
|
||||
// Aisle
|
||||
|
||||
selectedAisle: null,
|
||||
|
||||
aisleType: 'solid-aisle',
|
||||
aisleWidth: 0.1,
|
||||
aisleColor: 'yellow',
|
||||
dashLength: 0.5,
|
||||
gapLength: 0.3,
|
||||
dotRadius: 0.1,
|
||||
aisleLength: 0.6,
|
||||
isFlipped: false,
|
||||
|
||||
// Individual setters
|
||||
|
||||
setHoveredPoint: (point: Point | null) => {
|
||||
set((state) => {
|
||||
state.hoveredPoint = point;
|
||||
});
|
||||
},
|
||||
|
||||
setHoveredLine: (line: [Point, Point] | null) => {
|
||||
set((state) => {
|
||||
state.hoveredLine = line;
|
||||
})
|
||||
},
|
||||
|
||||
setSnappedPoint: (point: Point | null) => {
|
||||
set((state) => {
|
||||
state.snappedPoint = point;
|
||||
});
|
||||
},
|
||||
|
||||
setSnappedPosition: (position: [number, number, number] | null) => {
|
||||
set((state) => {
|
||||
state.snappedPosition = position;
|
||||
});
|
||||
},
|
||||
// === Setters: Aisle General ===
|
||||
|
||||
setSelectedAisle: (aisle: Object3D | null) => {
|
||||
set((state) => {
|
||||
@@ -163,73 +152,78 @@ export const useBuilderStore = create<BuilderState>()(
|
||||
state.aisleType = type;
|
||||
});
|
||||
},
|
||||
|
||||
setAisleWidth: (width) => {
|
||||
set((state) => {
|
||||
state.aisleWidth = width;
|
||||
});
|
||||
},
|
||||
|
||||
setAisleColor: (color) => {
|
||||
set((state) => {
|
||||
state.aisleColor = color;
|
||||
});
|
||||
},
|
||||
|
||||
// === Setters: Aisle Specific ===
|
||||
|
||||
setDashLength: (length) => {
|
||||
set((state) => {
|
||||
state.dashLength = length;
|
||||
});
|
||||
},
|
||||
|
||||
setGapLength: (length) => {
|
||||
set((state) => {
|
||||
state.gapLength = length;
|
||||
});
|
||||
},
|
||||
|
||||
setDotRadius: (radius) => {
|
||||
set((state) => {
|
||||
state.dotRadius = radius;
|
||||
});
|
||||
},
|
||||
|
||||
setAisleLength: (length) => {
|
||||
set((state) => {
|
||||
state.aisleLength = length;
|
||||
});
|
||||
},
|
||||
|
||||
setIsFlipped: (isFlipped) => {
|
||||
set((state) => {
|
||||
state.isFlipped = isFlipped;
|
||||
});
|
||||
},
|
||||
|
||||
// Batch setters
|
||||
setDashedAisleProperties: (width, dashLength, gapLength) => {
|
||||
set((state) => {
|
||||
state.aisleType = 'dashed-aisle';
|
||||
state.aisleWidth = width;
|
||||
state.dashLength = dashLength;
|
||||
state.gapLength = gapLength;
|
||||
});
|
||||
},
|
||||
setDottedAisleProperties: (width, dotRadius, gapLength) => {
|
||||
set((state) => {
|
||||
state.aisleType = 'dotted-aisle';
|
||||
state.aisleWidth = width;
|
||||
state.dotRadius = dotRadius;
|
||||
state.gapLength = gapLength;
|
||||
});
|
||||
},
|
||||
setArrowsAisleProperties: (width, aisleLength, gapLength) => {
|
||||
set((state) => {
|
||||
state.aisleType = 'arrows-aisle';
|
||||
state.aisleWidth = width;
|
||||
state.aisleLength = aisleLength;
|
||||
state.gapLength = gapLength;
|
||||
});
|
||||
},
|
||||
setAisleProperties: (type, width, color) => {
|
||||
set((state) => {
|
||||
state.aisleType = type;
|
||||
state.aisleWidth = width;
|
||||
state.aisleColor = color;
|
||||
});
|
||||
}
|
||||
// === Batch Setters ===
|
||||
|
||||
setDashedAisleProperties: (width, dashLength, gapLength) => set((state) => {
|
||||
state.aisleType = 'dashed-aisle';
|
||||
state.aisleWidth = width;
|
||||
state.dashLength = dashLength;
|
||||
state.gapLength = gapLength;
|
||||
}),
|
||||
|
||||
setDottedAisleProperties: (width, dotRadius, gapLength) => set((state) => {
|
||||
state.aisleType = 'dotted-aisle';
|
||||
state.aisleWidth = width;
|
||||
state.dotRadius = dotRadius;
|
||||
state.gapLength = gapLength;
|
||||
}),
|
||||
|
||||
setArrowsAisleProperties: (width, aisleLength, gapLength) => set((state) => {
|
||||
state.aisleType = 'arrows-aisle';
|
||||
state.aisleWidth = width;
|
||||
state.aisleLength = aisleLength;
|
||||
state.gapLength = gapLength;
|
||||
}),
|
||||
|
||||
setAisleProperties: (type, width, color) => set((state) => {
|
||||
state.aisleType = type;
|
||||
state.aisleWidth = width;
|
||||
state.aisleColor = color;
|
||||
})
|
||||
}))
|
||||
);
|
||||
);
|
||||
|
||||
90
app/src/store/builder/useFloorStore.ts
Normal file
90
app/src/store/builder/useFloorStore.ts
Normal file
@@ -0,0 +1,90 @@
|
||||
import { create } from 'zustand';
|
||||
import { immer } from 'zustand/middleware/immer';
|
||||
|
||||
interface FloorStore {
|
||||
floors: Floor[];
|
||||
setFloors: (floors: Floor[]) => void;
|
||||
addFloor: (floor: Floor) => void;
|
||||
updateFloor: (uuid: string, updated: Partial<Floor>) => void;
|
||||
removeFloor: (uuid: string) => void;
|
||||
removePointFromFloors: (pointUuid: string) => void;
|
||||
clearFloors: () => void;
|
||||
setIsBeveled: (uuid: string, isBeveled: boolean) => void;
|
||||
setBevelStrength: (uuid: string, strength: number) => void;
|
||||
setDepth: (uuid: string, depth: number) => void;
|
||||
setMaterial: (uuid: string, sideMaterial: string, topMaterial: string) => void;
|
||||
|
||||
getFloorById: (uuid: string) => Floor | undefined;
|
||||
}
|
||||
|
||||
export const createFloorStore = () => {
|
||||
return create<FloorStore>()(
|
||||
immer((set, get) => ({
|
||||
floors: [],
|
||||
|
||||
setFloors: (floors) => set(state => {
|
||||
state.floors = floors;
|
||||
}),
|
||||
|
||||
addFloor: (floor) => set(state => {
|
||||
state.floors.push(floor);
|
||||
}),
|
||||
|
||||
updateFloor: (uuid, updated) => set(state => {
|
||||
const floor = state.floors.find(f => f.floorUuid === uuid);
|
||||
if (floor) {
|
||||
Object.assign(floor, updated);
|
||||
}
|
||||
}),
|
||||
|
||||
removeFloor: (uuid) => set(state => {
|
||||
state.floors = state.floors.filter(f => f.floorUuid !== uuid);
|
||||
}),
|
||||
|
||||
removePointFromFloors: (pointUuid) => set(state => {
|
||||
for (const floor of state.floors) {
|
||||
floor.points = floor.points.filter(p => p.pointUuid !== pointUuid);
|
||||
}
|
||||
}),
|
||||
|
||||
clearFloors: () => set(state => {
|
||||
state.floors = [];
|
||||
}),
|
||||
|
||||
setIsBeveled: (uuid, isBeveled) => set(state => {
|
||||
const floor = state.floors.find(f => f.floorUuid === uuid);
|
||||
if (floor) {
|
||||
floor.isBeveled = isBeveled;
|
||||
}
|
||||
}),
|
||||
|
||||
setBevelStrength: (uuid, strength) => set(state => {
|
||||
const floor = state.floors.find(f => f.floorUuid === uuid);
|
||||
if (floor) {
|
||||
floor.bevelStrength = strength;
|
||||
}
|
||||
}),
|
||||
|
||||
setDepth: (uuid, depth) => set(state => {
|
||||
const floor = state.floors.find(f => f.floorUuid === uuid);
|
||||
if (floor) {
|
||||
floor.floorDepth = depth;
|
||||
}
|
||||
}),
|
||||
|
||||
setMaterial: (uuid, sideMaterial, topMaterial) => set(state => {
|
||||
const floor = state.floors.find(f => f.floorUuid === uuid);
|
||||
if (floor) {
|
||||
floor.sideMaterial = sideMaterial;
|
||||
floor.topMaterial = topMaterial;
|
||||
}
|
||||
}),
|
||||
|
||||
getFloorById: (uuid) => {
|
||||
return get().floors.find(f => f.floorUuid === uuid);
|
||||
},
|
||||
}))
|
||||
);
|
||||
};
|
||||
|
||||
export type FloorStoreType = ReturnType<typeof createFloorStore>;
|
||||
82
app/src/store/builder/useWallAssetStore.ts
Normal file
82
app/src/store/builder/useWallAssetStore.ts
Normal file
@@ -0,0 +1,82 @@
|
||||
import { create } from 'zustand';
|
||||
import { immer } from 'zustand/middleware/immer';
|
||||
|
||||
interface WallAssetStore {
|
||||
wallAssets: WallAsset[];
|
||||
setWallAssets: (assets: WallAsset[]) => void;
|
||||
addWallAsset: (asset: WallAsset) => void;
|
||||
updateWallAsset: (uuid: string, updated: Partial<WallAsset>) => void;
|
||||
removeWallAsset: (uuid: string) => void;
|
||||
clearWallAssets: () => void;
|
||||
|
||||
setVisibility: (uuid: string, isVisible: boolean) => void;
|
||||
setLock: (uuid: string, isLocked: boolean) => void;
|
||||
setOpacity: (uuid: string, opacity: number) => void;
|
||||
|
||||
getWallAssetById: (uuid: string) => WallAsset | undefined;
|
||||
getAssetsByWall: (wallUuid: string) => WallAsset[];
|
||||
}
|
||||
|
||||
export const createWallAssetStore = () => {
|
||||
return create<WallAssetStore>()(
|
||||
immer((set, get) => ({
|
||||
wallAssets: [],
|
||||
|
||||
setWallAssets: (assets) => set(state => {
|
||||
state.wallAssets = assets;
|
||||
}),
|
||||
|
||||
addWallAsset: (asset) => set(state => {
|
||||
state.wallAssets.push(asset);
|
||||
}),
|
||||
|
||||
updateWallAsset: (uuid, updated) => set(state => {
|
||||
const asset = state.wallAssets.find(a => a.modelUuid === uuid);
|
||||
if (asset) {
|
||||
Object.assign(asset, updated);
|
||||
}
|
||||
}),
|
||||
|
||||
removeWallAsset: (uuid) => set(state => {
|
||||
state.wallAssets = state.wallAssets.filter(a => a.modelUuid !== uuid);
|
||||
}),
|
||||
|
||||
clearWallAssets: () => {
|
||||
set(state => {
|
||||
state.wallAssets = [];
|
||||
})
|
||||
},
|
||||
|
||||
setVisibility: (uuid, isVisible) => set(state => {
|
||||
const asset = state.wallAssets.find(a => a.modelUuid === uuid);
|
||||
if (asset) {
|
||||
asset.isVisible = isVisible;
|
||||
}
|
||||
}),
|
||||
|
||||
setLock: (uuid, isLocked) => set(state => {
|
||||
const asset = state.wallAssets.find(a => a.modelUuid === uuid);
|
||||
if (asset) {
|
||||
asset.isLocked = isLocked;
|
||||
}
|
||||
}),
|
||||
|
||||
setOpacity: (uuid, opacity) => set(state => {
|
||||
const asset = state.wallAssets.find(a => a.modelUuid === uuid);
|
||||
if (asset) {
|
||||
asset.opacity = opacity;
|
||||
}
|
||||
}),
|
||||
|
||||
getWallAssetById: (uuid) => {
|
||||
return get().wallAssets.find(a => a.modelUuid === uuid);
|
||||
},
|
||||
|
||||
getAssetsByWall: (wallUuid) => {
|
||||
return get().wallAssets.filter(a => a.wallUuid === wallUuid);
|
||||
},
|
||||
}))
|
||||
);
|
||||
};
|
||||
|
||||
export type WallAssetStoreType = ReturnType<typeof createWallAssetStore>;
|
||||
211
app/src/store/builder/useWallStore.ts
Normal file
211
app/src/store/builder/useWallStore.ts
Normal file
@@ -0,0 +1,211 @@
|
||||
import { create } from 'zustand';
|
||||
import { immer } from 'zustand/middleware/immer';
|
||||
|
||||
interface WallStore {
|
||||
walls: Wall[];
|
||||
setWalls: (walls: Wall[]) => void;
|
||||
addWall: (wall: Wall) => void;
|
||||
updateWall: (uuid: string, updated: Partial<Wall>) => void;
|
||||
removeWall: (uuid: string) => void;
|
||||
clearWalls: () => void;
|
||||
removeWallByPoints: (Points: [Point, Point]) => Wall | undefined;
|
||||
addDecal: (wallUuid: string, decal: Decal) => void;
|
||||
updateDecal: (decalUuid: string, decal: Decal) => void;
|
||||
removeDecal: (decalUuid: string) => void;
|
||||
updateDecalPosition: (decalUuid: string, position: [number, number, number]) => void;
|
||||
updateDecalRotation: (decalUuid: string, rotation: number) => void;
|
||||
updateDecalScale: (decalUuid: string, scale: number) => void;
|
||||
|
||||
removePoint: (pointUuid: string) => Wall[];
|
||||
setPosition: (pointUuid: string, position: [number, number, number]) => void;
|
||||
setLayer: (pointUuid: string, layer: number) => void;
|
||||
|
||||
getWallById: (uuid: string) => Wall | undefined;
|
||||
getWallByPointId: (uuid: string) => Wall | undefined;
|
||||
getWallByPoints: (points: Point[]) => Wall | undefined;
|
||||
getWallPointById: (uuid: string) => Point | undefined;
|
||||
getConnectedPoints: (uuid: string) => Point[];
|
||||
}
|
||||
|
||||
export const createWallStore = () => {
|
||||
return create<WallStore>()(
|
||||
immer((set, get) => ({
|
||||
walls: [],
|
||||
|
||||
setWalls: (walls) => set((state) => {
|
||||
state.walls = walls;
|
||||
}),
|
||||
|
||||
addWall: (wall) => set((state) => {
|
||||
state.walls.push(wall);
|
||||
}),
|
||||
|
||||
updateWall: (uuid, updated) => set((state) => {
|
||||
const wall = state.walls.find(w => w.wallUuid === uuid);
|
||||
if (wall) {
|
||||
Object.assign(wall, updated);
|
||||
}
|
||||
}),
|
||||
|
||||
removeWall: (uuid) => set((state) => {
|
||||
state.walls = state.walls.filter(w => w.wallUuid !== uuid);
|
||||
}),
|
||||
|
||||
clearWalls: () => {
|
||||
set((state) => {
|
||||
state.walls = [];
|
||||
})
|
||||
},
|
||||
|
||||
removeWallByPoints: (points) => {
|
||||
let removedWall: Wall | undefined;
|
||||
const [pointA, pointB] = points;
|
||||
|
||||
set((state) => {
|
||||
state.walls = state.walls.filter(wall => {
|
||||
const wallPoints = wall.points.map(p => p.pointUuid);
|
||||
const hasBothPoints = wallPoints.includes(pointA.pointUuid) && wallPoints.includes(pointB.pointUuid);
|
||||
|
||||
if (hasBothPoints) {
|
||||
removedWall = JSON.parse(JSON.stringify(wall));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
});
|
||||
});
|
||||
|
||||
return removedWall;
|
||||
},
|
||||
|
||||
addDecal: (wallUuid, decal) => set((state) => {
|
||||
const wallToUpdate = state.walls.find(w => w.wallUuid === wallUuid);
|
||||
if (wallToUpdate) {
|
||||
wallToUpdate.decals.push(decal);
|
||||
}
|
||||
}),
|
||||
|
||||
updateDecal: (decalUuid, decal) => set((state) => {
|
||||
for (const wall of state.walls) {
|
||||
const decalToUpdate = wall.decals.find(d => d.decalUuid === decalUuid);
|
||||
if (decalToUpdate) {
|
||||
Object.assign(decalToUpdate, decal);
|
||||
}
|
||||
}
|
||||
}),
|
||||
|
||||
removeDecal: (decalUuid) => set((state) => {
|
||||
for (const wall of state.walls) {
|
||||
wall.decals = wall.decals.filter(d => d.decalUuid !== decalUuid);
|
||||
}
|
||||
}),
|
||||
|
||||
updateDecalPosition: (decalUuid, position) => set((state) => {
|
||||
for (const wall of state.walls) {
|
||||
const decal = wall.decals.find(d => d.decalUuid === decalUuid);
|
||||
if (decal) {
|
||||
decal.decalPosition = position;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}),
|
||||
|
||||
updateDecalRotation: (decalUuid, rotation) => set((state) => {
|
||||
for (const wall of state.walls) {
|
||||
const decal = wall.decals.find(d => d.decalUuid === decalUuid);
|
||||
if (decal) {
|
||||
decal.decalRotation = rotation;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}),
|
||||
|
||||
updateDecalScale: (decalUuid, scale) => set((state) => {
|
||||
for (const wall of state.walls) {
|
||||
const decal = wall.decals.find(d => d.decalUuid === decalUuid);
|
||||
if (decal) {
|
||||
decal.decalScale = scale;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}),
|
||||
|
||||
removePoint: (pointUuid) => {
|
||||
const removedWalls: Wall[] = [];
|
||||
set((state) => {
|
||||
state.walls = state.walls.filter((wall) => {
|
||||
const hasPoint = wall.points.some(p => p.pointUuid === pointUuid);
|
||||
if (hasPoint) {
|
||||
removedWalls.push(JSON.parse(JSON.stringify(wall)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
});
|
||||
});
|
||||
return removedWalls;
|
||||
},
|
||||
|
||||
setPosition: (pointUuid, position) => set((state) => {
|
||||
for (const wall of state.walls) {
|
||||
const point = wall.points.find(p => p.pointUuid === pointUuid);
|
||||
if (point) {
|
||||
point.position = position;
|
||||
}
|
||||
}
|
||||
}),
|
||||
|
||||
setLayer: (pointUuid, layer) => set((state) => {
|
||||
for (const wall of state.walls) {
|
||||
const point = wall.points.find(p => p.pointUuid === pointUuid);
|
||||
if (point) {
|
||||
point.layer = layer;
|
||||
}
|
||||
}
|
||||
}),
|
||||
|
||||
getWallById: (uuid) => {
|
||||
return get().walls.find(w => w.wallUuid === uuid);
|
||||
},
|
||||
|
||||
getWallByPointId: (uuid) => {
|
||||
for (const wall of get().walls) {
|
||||
if (wall.points.some(p => p.pointUuid === uuid)) {
|
||||
return wall;
|
||||
}
|
||||
}
|
||||
return undefined;
|
||||
},
|
||||
|
||||
getWallByPoints: (point) => {
|
||||
for (const wall of get().walls) {
|
||||
if (((wall.points[0].pointUuid === point[0].pointUuid) || (wall.points[1].pointUuid === point[0].pointUuid)) &&
|
||||
((wall.points[0].pointUuid === point[1].pointUuid) || (wall.points[1].pointUuid === point[1].pointUuid))) {
|
||||
return wall;
|
||||
}
|
||||
}
|
||||
return undefined;
|
||||
},
|
||||
|
||||
getWallPointById: (uuid) => {
|
||||
for (const wall of get().walls) {
|
||||
const point = wall.points.find(p => p.pointUuid === uuid);
|
||||
if (point) return point;
|
||||
}
|
||||
return undefined;
|
||||
},
|
||||
|
||||
getConnectedPoints: (uuid) => {
|
||||
const connected: Point[] = [];
|
||||
for (const wall of get().walls) {
|
||||
for (const point of wall.points) {
|
||||
if (point.pointUuid === uuid) {
|
||||
connected.push(...wall.points.filter(p => p.pointUuid !== uuid));
|
||||
}
|
||||
}
|
||||
}
|
||||
return connected;
|
||||
},
|
||||
}))
|
||||
)
|
||||
}
|
||||
|
||||
export type WallStoreType = ReturnType<typeof createWallStore>;
|
||||
@@ -1,200 +0,0 @@
|
||||
import { create } from 'zustand';
|
||||
import { immer } from 'zustand/middleware/immer';
|
||||
|
||||
interface WallStore {
|
||||
walls: Wall[];
|
||||
setWalls: (walls: Wall[]) => void;
|
||||
addWall: (wall: Wall) => void;
|
||||
updateWall: (uuid: string, updated: Partial<Wall>) => void;
|
||||
removeWall: (uuid: string) => void;
|
||||
removeWallByPoints: (Points: [Point, Point]) => Wall | undefined;
|
||||
addDecal: (wallUuid: string, decal: Decal) => void;
|
||||
updateDecal: (decalUuid: string, decal: Decal) => void;
|
||||
removeDecal: (decalUuid: string) => void;
|
||||
updateDecalPosition: (decalUuid: string, position: [number, number, number]) => void;
|
||||
updateDecalRotation: (decalUuid: string, rotation: number) => void;
|
||||
updateDecalScale: (decalUuid: string, scale: number) => void;
|
||||
|
||||
removePoint: (pointUuid: string) => Wall[];
|
||||
setPosition: (pointUuid: string, position: [number, number, number]) => void;
|
||||
setLayer: (pointUuid: string, layer: number) => void;
|
||||
|
||||
getWallById: (uuid: string) => Wall | undefined;
|
||||
getWallByPointId: (uuid: string) => Wall | undefined;
|
||||
getWallByPoints: (points: Point[]) => Wall | undefined;
|
||||
getWallPointById: (uuid: string) => Point | undefined;
|
||||
getConnectedPoints: (uuid: string) => Point[];
|
||||
}
|
||||
|
||||
export const useWallStore = create<WallStore>()(
|
||||
immer((set, get) => ({
|
||||
walls: [],
|
||||
|
||||
setWalls: (walls) => set((state) => {
|
||||
state.walls = walls;
|
||||
}),
|
||||
|
||||
addWall: (wall) => set((state) => {
|
||||
state.walls.push(wall);
|
||||
}),
|
||||
|
||||
updateWall: (uuid, updated) => set((state) => {
|
||||
const wall = state.walls.find(w => w.wallUuid === uuid);
|
||||
if (wall) {
|
||||
Object.assign(wall, updated);
|
||||
}
|
||||
}),
|
||||
|
||||
removeWall: (uuid) => set((state) => {
|
||||
state.walls = state.walls.filter(w => w.wallUuid !== uuid);
|
||||
}),
|
||||
|
||||
removeWallByPoints: (points) => {
|
||||
let removedWall: Wall | undefined;
|
||||
const [pointA, pointB] = points;
|
||||
|
||||
set((state) => {
|
||||
state.walls = state.walls.filter(wall => {
|
||||
const wallPoints = wall.points.map(p => p.pointUuid);
|
||||
const hasBothPoints = wallPoints.includes(pointA.pointUuid) && wallPoints.includes(pointB.pointUuid);
|
||||
|
||||
if (hasBothPoints) {
|
||||
removedWall = JSON.parse(JSON.stringify(wall));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
});
|
||||
});
|
||||
|
||||
return removedWall;
|
||||
},
|
||||
|
||||
addDecal: (wallUuid, decal) => set((state) => {
|
||||
const wallToUpdate = state.walls.find(w => w.wallUuid === wallUuid);
|
||||
if (wallToUpdate) {
|
||||
wallToUpdate.decals.push(decal);
|
||||
}
|
||||
}),
|
||||
|
||||
updateDecal: (decalUuid, decal) => set((state) => {
|
||||
for (const wall of state.walls) {
|
||||
const decalToUpdate = wall.decals.find(d => d.decalUuid === decalUuid);
|
||||
if (decalToUpdate) {
|
||||
Object.assign(decalToUpdate, decal);
|
||||
}
|
||||
}
|
||||
}),
|
||||
|
||||
removeDecal: (decalUuid) => set((state) => {
|
||||
for (const wall of state.walls) {
|
||||
wall.decals = wall.decals.filter(d => d.decalUuid !== decalUuid);
|
||||
}
|
||||
}),
|
||||
|
||||
updateDecalPosition: (decalUuid, position) => set((state) => {
|
||||
for (const wall of state.walls) {
|
||||
const decal = wall.decals.find(d => d.decalUuid === decalUuid);
|
||||
if (decal) {
|
||||
decal.decalPosition = position;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}),
|
||||
|
||||
updateDecalRotation: (decalUuid, rotation) => set((state) => {
|
||||
for (const wall of state.walls) {
|
||||
const decal = wall.decals.find(d => d.decalUuid === decalUuid);
|
||||
if (decal) {
|
||||
decal.decalRotation = rotation;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}),
|
||||
|
||||
updateDecalScale: (decalUuid, scale) => set((state) => {
|
||||
for (const wall of state.walls) {
|
||||
const decal = wall.decals.find(d => d.decalUuid === decalUuid);
|
||||
if (decal) {
|
||||
decal.decalScale = scale;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}),
|
||||
|
||||
removePoint: (pointUuid) => {
|
||||
const removedWalls: Wall[] = [];
|
||||
set((state) => {
|
||||
state.walls = state.walls.filter((wall) => {
|
||||
const hasPoint = wall.points.some(p => p.pointUuid === pointUuid);
|
||||
if (hasPoint) {
|
||||
removedWalls.push(JSON.parse(JSON.stringify(wall)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
});
|
||||
});
|
||||
return removedWalls;
|
||||
},
|
||||
|
||||
setPosition: (pointUuid, position) => set((state) => {
|
||||
for (const wall of state.walls) {
|
||||
const point = wall.points.find(p => p.pointUuid === pointUuid);
|
||||
if (point) {
|
||||
point.position = position;
|
||||
}
|
||||
}
|
||||
}),
|
||||
|
||||
setLayer: (pointUuid, layer) => set((state) => {
|
||||
for (const wall of state.walls) {
|
||||
const point = wall.points.find(p => p.pointUuid === pointUuid);
|
||||
if (point) {
|
||||
point.layer = layer;
|
||||
}
|
||||
}
|
||||
}),
|
||||
|
||||
getWallById: (uuid) => {
|
||||
return get().walls.find(w => w.wallUuid === uuid);
|
||||
},
|
||||
|
||||
getWallByPointId: (uuid) => {
|
||||
for (const wall of get().walls) {
|
||||
if (wall.points.some(p => p.pointUuid === uuid)) {
|
||||
return wall;
|
||||
}
|
||||
}
|
||||
return undefined;
|
||||
},
|
||||
|
||||
getWallByPoints: (point) => {
|
||||
for (const wall of get().walls) {
|
||||
if (((wall.points[0].pointUuid === point[0].pointUuid) || (wall.points[1].pointUuid === point[0].pointUuid)) &&
|
||||
((wall.points[0].pointUuid === point[1].pointUuid) || (wall.points[1].pointUuid === point[1].pointUuid))) {
|
||||
return wall;
|
||||
}
|
||||
}
|
||||
return undefined;
|
||||
},
|
||||
|
||||
getWallPointById: (uuid) => {
|
||||
for (const wall of get().walls) {
|
||||
const point = wall.points.find(p => p.pointUuid === uuid);
|
||||
if (point) return point;
|
||||
}
|
||||
return undefined;
|
||||
},
|
||||
|
||||
getConnectedPoints: (uuid) => {
|
||||
const connected: Point[] = [];
|
||||
for (const wall of get().walls) {
|
||||
for (const point of wall.points) {
|
||||
if (point.pointUuid === uuid) {
|
||||
connected.push(...wall.points.filter(p => p.pointUuid !== uuid));
|
||||
}
|
||||
}
|
||||
}
|
||||
return connected;
|
||||
},
|
||||
}))
|
||||
);
|
||||
74
app/src/store/builder/useZoneStore.ts
Normal file
74
app/src/store/builder/useZoneStore.ts
Normal file
@@ -0,0 +1,74 @@
|
||||
import { create } from 'zustand';
|
||||
import { immer } from 'zustand/middleware/immer';
|
||||
|
||||
interface ZoneStore {
|
||||
zones: Zone[];
|
||||
setZones: (zones: Zone[]) => void;
|
||||
addZone: (zone: Zone) => void;
|
||||
updateZone: (uuid: string, updated: Partial<Zone>) => void;
|
||||
removeZone: (uuid: string) => void;
|
||||
removePointFromZones: (pointUuid: string) => void;
|
||||
clearZones: () => void;
|
||||
setViewPort: (uuid: string, position: [number, number, number], target: [number, number, number]) => void;
|
||||
setColor: (uuid: string, color: string) => void;
|
||||
|
||||
getZoneById: (uuid: string) => Zone | undefined;
|
||||
}
|
||||
|
||||
export const createZoneStore = () => {
|
||||
return create<ZoneStore>()(
|
||||
immer((set, get) => ({
|
||||
zones: [],
|
||||
|
||||
setZones: (zones) => set(state => {
|
||||
state.zones = zones;
|
||||
}),
|
||||
|
||||
addZone: (zone) => set(state => {
|
||||
state.zones.push(zone);
|
||||
}),
|
||||
|
||||
updateZone: (uuid, updated) => set(state => {
|
||||
const zone = state.zones.find(z => z.zoneUuid === uuid);
|
||||
if (zone) {
|
||||
Object.assign(zone, updated);
|
||||
}
|
||||
}),
|
||||
|
||||
removeZone: (uuid) => set(state => {
|
||||
state.zones = state.zones.filter(z => z.zoneUuid !== uuid);
|
||||
}),
|
||||
|
||||
removePointFromZones: (pointUuid) => set(state => {
|
||||
for (const zone of state.zones) {
|
||||
zone.points = zone.points.filter(p => p.pointUuid !== pointUuid);
|
||||
}
|
||||
}),
|
||||
|
||||
clearZones: () => set(state => {
|
||||
state.zones = [];
|
||||
}),
|
||||
|
||||
setViewPort: (uuid, position, target) => set(state => {
|
||||
const zone = state.zones.find(z => z.zoneUuid === uuid);
|
||||
if (zone) {
|
||||
zone.viewPortPosition = position;
|
||||
zone.viewPortTarget = target;
|
||||
}
|
||||
}),
|
||||
|
||||
setColor: (uuid, color) => set(state => {
|
||||
const zone = state.zones.find(z => z.zoneUuid === uuid);
|
||||
if (zone) {
|
||||
zone.zoneColor = color;
|
||||
}
|
||||
}),
|
||||
|
||||
getZoneById: (uuid) => {
|
||||
return get().zones.find(z => z.zoneUuid === uuid);
|
||||
},
|
||||
}))
|
||||
);
|
||||
};
|
||||
|
||||
export type ZoneStoreType = ReturnType<typeof createZoneStore>;
|
||||
@@ -1657,8 +1657,13 @@
|
||||
|
||||
.sidebar-right-wrapper {
|
||||
.wall-properties-container {
|
||||
.wall-properties-section{
|
||||
padding: 14px;
|
||||
padding-bottom: 0;
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
.header {
|
||||
color: var(--background-color-button);
|
||||
color: var(--text-color);
|
||||
}
|
||||
|
||||
.wall-properties {
|
||||
@@ -1692,7 +1697,7 @@
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 15px;
|
||||
background: var(--Grays-Gray-6, #f2f2f7);
|
||||
background: var(--background-color-secondary);
|
||||
padding: 18px 25px;
|
||||
|
||||
.sides-wrapper {
|
||||
@@ -1736,8 +1741,10 @@
|
||||
}
|
||||
|
||||
.preview {
|
||||
width: 90%;
|
||||
width: 100%;
|
||||
height: 111px;
|
||||
border-radius: 20px;
|
||||
overflow: hidden;
|
||||
|
||||
img {
|
||||
width: 100%;
|
||||
@@ -1750,7 +1757,8 @@
|
||||
.materials {
|
||||
max-height: 250px;
|
||||
overflow: auto;
|
||||
margin-bottom: 6px;
|
||||
margin-top: 12px;
|
||||
margin-bottom: 16px;
|
||||
padding: 0 12px;
|
||||
|
||||
.material-container {
|
||||
|
||||
Reference in New Issue
Block a user