refactor: Clean up console log statements and improve component state management in SideBarRight, AssetProperties, WallInstances, WallCreator, and SocketResponses
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@@ -99,8 +99,6 @@ function Model({ asset }: { readonly asset: Asset }) {
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const action = mixerRef.current!.clipAction(animation);
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actions.current[animation.name] = action;
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});
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} else {
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console.log('No animations');
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}
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return;
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}
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@@ -211,7 +209,6 @@ function Model({ asset }: { readonly asset: Asset }) {
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const handleClick = (asset: Asset) => {
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if (activeTool === 'delete' && deletableFloorItem && deletableFloorItem.uuid === asset.modelUuid) {
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//REST
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// const response = await deleteFloorItem(organization, asset.modelUuid, asset.modelName);
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@@ -305,7 +302,6 @@ function Model({ asset }: { readonly asset: Asset }) {
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useEffect(() => {
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const handlePlay = (clipName: string) => {
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console.log('clipName: ', clipName, asset.animationState);
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if (!mixerRef.current) return;
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Object.values(actions.current).forEach((action) => action.stop());
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@@ -313,9 +309,6 @@ function Model({ asset }: { readonly asset: Asset }) {
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const action = actions.current[clipName];
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if (action && asset.animationState?.playing) {
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action.reset().setLoop(THREE.LoopOnce, 1).play();
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console.log(`Playing: ${clipName}`);
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} else {
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console.warn(`No action found for: ${clipName}`);
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}
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};
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@@ -41,7 +41,7 @@ function WallInstances() {
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return (
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<>
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{!toggleView && walls.length > 1 && (
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{!toggleView && (
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<>
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{walls.map((wall) => (
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<WallInstance key={wall.wallUuid} wall={wall} />
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@@ -71,7 +71,6 @@ function WallCreator() {
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if (wallIntersect && !pointIntersects) {
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const wall = getWallByPoints(wallIntersect.object.userData.points);
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console.log('wall: ', wall);
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if (wall) {
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const ThroughPoint = wallIntersect.object.userData.path.getPoints(Constants.lineConfig.lineIntersectionPoints);
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let intersectionPoint = getClosestIntersection(ThroughPoint, wallIntersect.point);
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@@ -295,9 +294,7 @@ function WallCreator() {
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position: [position.x, position.y, position.z],
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layer: activeLayer
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};
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console.log('newPoint: ', newPoint);
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console.log('snappedPoint: ', snappedPoint);
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if (snappedPosition && snappedPoint) {
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newPoint.pointUuid = snappedPoint.pointUuid;
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newPoint.position = snappedPosition;
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@@ -319,7 +316,6 @@ function WallCreator() {
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}
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}
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console.log('tempPoints: ', tempPoints);
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if (tempPoints.length === 0) {
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setTempPoints([newPoint]);
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setIsCreating(true);
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@@ -334,7 +330,6 @@ function WallCreator() {
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decals: []
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};
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addWall(wall);
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console.log('wall: ', wall);
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// API
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@@ -5,11 +5,12 @@ export default function SocketResponses() {
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const { socket } = useSocketStore();
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useEffect(() => {
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socket.on("v1:wall-asset:response:delete", (data: any) => {
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socket.on("v1:model-asset:response:add", (data: any) => {
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console.log('data: ', data);
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});
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return () => {
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socket.off("v1:wall-asset:response:delete");
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socket.off("v1:model-asset:response:add");
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}
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}, [socket])
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