Refactor aisle API services: remove createAisleApi, update deleteAisleApi to include versionId, and modify wall asset APIs for consistency in endpoint naming. Enhance floor and wall store functionality with new setters and methods for managing floors and walls, including decal handling. Introduce FloorInstance and FloorInstances components for rendering floor data, and implement FloorCreator for interactive floor creation. Add reference floor visualization with snapping capabilities. Update wall API services for improved error handling and response management.

This commit is contained in:
2025-06-26 17:47:32 +05:30
parent b4745451d2
commit 1e88006780
28 changed files with 1442 additions and 122 deletions

View File

@@ -16,6 +16,14 @@ interface BuilderState {
outsideMaterial: string;
insideMaterial: string;
// Floor Settings
selectedFloor: Object3D | null;
floorDepth: number;
isBeveled: boolean;
bevelStrength: number;
sideMaterial: string;
topMaterial: string;
// Decal Settings
selectedDecal: Object3D | null;
@@ -44,6 +52,13 @@ interface BuilderState {
setWallHeight: (height: number) => void;
setWallMaterial: (material: string, side: 'inside' | 'outside') => void;
// Setters - Floor
setSelectedFloor: (floor: Object3D | null) => void;
setFloorDepth: (depth: number) => void;
setBeveled: (isBeveled: boolean) => void;
setBevelStrength: (strength: number) => void;
setFloorMaterial: (material: string, side: 'side' | 'top') => void;
// Setters - Decal
setSelectedDecal: (decal: Object3D | null) => void;
@@ -81,6 +96,13 @@ export const useBuilderStore = create<BuilderState>()(
outsideMaterial: 'Default Material',
insideMaterial: 'Material 1',
selectedFloor: null,
floorDepth: 0.3,
isBeveled: false,
bevelStrength: 0.05,
sideMaterial: 'Default Side',
topMaterial: 'Default Top',
selectedDecal: null,
selectedAisle: null,
@@ -147,6 +169,38 @@ export const useBuilderStore = create<BuilderState>()(
});
},
// === Setters: Floor ===
setSelectedFloor: (floor: Object3D | null) => {
set((state) => {
state.selectedFloor = floor;
});
},
setFloorDepth: (depth: number) => {
set((state) => {
state.floorDepth = depth;
});
},
setBeveled: (isBeveled: boolean) => {
set((state) => {
state.isBeveled = isBeveled;
});
},
setBevelStrength: (strength: number) => {
set((state) => {
state.bevelStrength = strength;
});
},
setFloorMaterial: (material: string, side: 'side' | 'top') => {
set((state) => {
if (side === 'side') state.sideMaterial = material;
else state.topMaterial = material;
});
},
// === Setters: Decal ===
setSelectedDecal: (decal: Object3D | null) => {