refactor: enhance camera controls and improve scene project update logic
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@@ -1,11 +1,13 @@
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import { useFrame, useThree } from "@react-three/fiber";
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import { useSceneContext } from "../sceneContext";
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import { CameraControls } from "@react-three/drei";
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import { useIsComparing } from "../../../store/builder/store";
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import useModuleStore from "../../../store/ui/useModuleStore";
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import { useComparisonProduct } from "../../../store/simulation/useSimulationStore";
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import { useSceneStore } from "../../../store/scene/useSceneStore";
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import { Vector3 } from "three";
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import { useFrame, useThree } from "@react-three/fiber";
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import { CameraControls } from "@react-three/drei";
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import { useSceneContext } from "../sceneContext";
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import { useIsComparing } from "../../../store/builder/store";
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import { useSceneStore } from "../../../store/scene/useSceneStore";
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import { useComparisonProduct } from "../../../store/simulation/useSimulationStore";
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import useModuleStore from "../../../store/ui/useModuleStore";
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import * as CONSTANTS from "../../../types/world/worldConstants";
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function SyncCam() {
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const { layout } = useSceneContext();
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@@ -17,6 +19,10 @@ function SyncCam() {
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useFrame(() => {
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if (layout === "Comparison Layout" && controls && camState) {
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(controls as any).mouseButtons.left = CONSTANTS.controlsTransition.leftMouse;
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(controls as any).mouseButtons.right = CONSTANTS.controlsTransition.rightMouse;
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(controls as any).mouseButtons.wheel = CONSTANTS.controlsTransition.wheelMouse;
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(controls as any).mouseButtons.middle = CONSTANTS.controlsTransition.middleMouse;
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(controls as CameraControls).setLookAt(camState.position.x, camState.position.y, camState.position.z, camState.target.x, camState.target.y, camState.target.z, true);
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}
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if (layout === "Main Layout" && controls && isComparing && activeModule === "simulation" && comparisonProduct) {
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