Enhance simulation components with time tracking and performance metrics
- Added idle and active time tracking to ConveyorInstance, PillarJibInstance, HumanInstance, RoboticArmInstance, and StorageUnitInstance. - Integrated animation play speed and pause functionality into simulation components. - Updated simulation types to include cost and energy metrics for various analyses. - Improved performance tracking with additional metrics such as load utilization and efficiency calculations.
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -1,6 +1,8 @@
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import { useEffect } from "react";
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import { useEffect, useRef } from "react";
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import { useFrame } from "@react-three/fiber";
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import { useSceneContext } from "../../../../scene/sceneContext";
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import { usePauseButtonStore } from "../../../../../store/ui/usePlayButtonStore";
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import { useAnimationPlaySpeed, usePlayButtonStore } from "../../../../../store/ui/usePlayButtonStore";
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// import { findConveyorSubsequence } from '../../../simulator/functions/getConveyorSequencesInProduct';
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@@ -8,7 +10,70 @@ function ConveyorInstance({ conveyor }: { readonly conveyor: ConveyorStatus }) {
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const { materialStore, conveyorStore, productStore } = useSceneContext();
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const { getProductById, selectedProduct } = productStore();
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const { getMaterialsByCurrentModelUuid } = materialStore();
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const { setConveyorPaused } = conveyorStore();
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const { setConveyorPaused, conveyors, incrementActiveTime, incrementIdleTime } = conveyorStore();
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const { isPlaying } = usePlayButtonStore();
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const idleTimeRef = useRef<number>(0);
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const activeTimeRef = useRef<number>(0);
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const previousTimeRef = useRef<number | null>(null);
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const animationFrameIdRef = useRef<number | null>(null);
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const isSpeedRef = useRef<number>(0);
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const isPausedRef = useRef<boolean>(false);
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const { speed } = useAnimationPlaySpeed();
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const { isPaused } = usePauseButtonStore();
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useEffect(() => {
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isPausedRef.current = isPaused;
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}, [isPaused]);
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useEffect(() => {
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isSpeedRef.current = speed;
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}, [speed]);
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function animate(currentTime: number) {
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if (previousTimeRef.current === null) {
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previousTimeRef.current = currentTime;
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}
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const deltaTime = (currentTime - previousTimeRef.current) / 1000;
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previousTimeRef.current = currentTime;
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if (!conveyor.isPaused) {
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if (!isPausedRef.current) {
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activeTimeRef.current += deltaTime * isSpeedRef.current;
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}
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} else {
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if (!isPausedRef.current) {
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idleTimeRef.current += deltaTime * isSpeedRef.current;
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}
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}
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animationFrameIdRef.current = requestAnimationFrame(animate);
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}
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useEffect(() => {
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if (!isPlaying) return;
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if (!conveyor.isPaused) {
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const roundedActiveTime = Math.round(activeTimeRef.current);
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incrementActiveTime(conveyor.modelUuid, roundedActiveTime);
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activeTimeRef.current = 0;
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} else {
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const roundedIdleTime = Math.round(idleTimeRef.current);
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incrementIdleTime(conveyor.modelUuid, roundedIdleTime);
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idleTimeRef.current = 0;
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}
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if (animationFrameIdRef.current === null) {
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animationFrameIdRef.current = requestAnimationFrame(animate);
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}
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return () => {
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if (animationFrameIdRef.current !== null) {
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cancelAnimationFrame(animationFrameIdRef.current);
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animationFrameIdRef.current = null;
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}
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};
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}, [conveyor, conveyors, isPlaying]);
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useFrame(() => {
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const product = getProductById(selectedProduct.productUuid);
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@@ -1,6 +1,6 @@
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import { useEffect, useState } from "react";
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import { useEffect, useRef, useState } from "react";
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import * as THREE from "three";
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import { usePlayButtonStore } from "../../../../../store/ui/usePlayButtonStore";
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import { useAnimationPlaySpeed, usePauseButtonStore, usePlayButtonStore } from "../../../../../store/ui/usePlayButtonStore";
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import { useSceneContext } from "../../../../scene/sceneContext";
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import { useTriggerHandler } from "../../../triggers/triggerHandler/useTriggerHandler";
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@@ -13,7 +13,7 @@ function PillarJibInstance({ crane }: { readonly crane: CraneStatus }) {
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const { craneStore, productStore, humanStore, assetStore } = useSceneContext();
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const { triggerPointActions } = useTriggerHandler();
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const { getActionByUuid, selectedProduct } = productStore();
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const { setCurrentPhase, setCraneActive, setIsCaryying, removeCurrentAction, removeLastMaterial, decrementCraneLoad } = craneStore();
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const { cranes, setCurrentPhase, setCraneActive, setIsCaryying, removeCurrentAction, removeLastMaterial, decrementCraneLoad, incrementActiveTime, incrementIdleTime } = craneStore();
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const { setCurrentPhase: setCurrentPhaseHuman, setHumanActive, setHumanState, getHumanById } = humanStore();
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const { setCurrentAnimation, getAssetById } = assetStore();
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const [animationPhase, setAnimationPhase] = useState<string>("idle");
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@@ -24,6 +24,68 @@ function PillarJibInstance({ crane }: { readonly crane: CraneStatus }) {
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const humanAsset = getAssetById(humanId || "");
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const humanAction = getActionByUuid(selectedProduct.productUuid, actionTriggers?.[0]?.triggeredAsset?.triggeredAction?.actionUuid ?? "");
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const idleTimeRef = useRef<number>(0);
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const activeTimeRef = useRef<number>(0);
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const previousTimeRef = useRef<number | null>(null);
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const animationFrameIdRef = useRef<number | null>(null);
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const isSpeedRef = useRef<number>(0);
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const isPausedRef = useRef<boolean>(false);
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const { speed } = useAnimationPlaySpeed();
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const { isPaused } = usePauseButtonStore();
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useEffect(() => {
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isPausedRef.current = isPaused;
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}, [isPaused]);
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useEffect(() => {
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isSpeedRef.current = speed;
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}, [speed]);
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function animate(currentTime: number) {
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if (previousTimeRef.current === null) {
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previousTimeRef.current = currentTime;
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}
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const deltaTime = (currentTime - previousTimeRef.current) / 1000;
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previousTimeRef.current = currentTime;
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if (crane.isActive) {
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if (!isPausedRef.current) {
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activeTimeRef.current += deltaTime * isSpeedRef.current;
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}
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} else {
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if (!isPausedRef.current) {
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idleTimeRef.current += deltaTime * isSpeedRef.current;
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}
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}
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animationFrameIdRef.current = requestAnimationFrame(animate);
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}
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useEffect(() => {
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if (!isPlaying) return;
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if (crane.isActive) {
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const roundedActiveTime = Math.round(activeTimeRef.current);
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incrementActiveTime(crane.modelUuid, roundedActiveTime);
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activeTimeRef.current = 0;
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} else {
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const roundedIdleTime = Math.round(idleTimeRef.current);
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incrementIdleTime(crane.modelUuid, roundedIdleTime);
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idleTimeRef.current = 0;
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}
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if (animationFrameIdRef.current === null) {
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animationFrameIdRef.current = requestAnimationFrame(animate);
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}
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return () => {
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if (animationFrameIdRef.current !== null) {
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cancelAnimationFrame(animationFrameIdRef.current);
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animationFrameIdRef.current = null;
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}
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};
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}, [crane, cranes, isPlaying]);
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useEffect(() => {
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if (isPlaying) {
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const human = getHumanById(humanId || "");
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@@ -42,7 +104,13 @@ function PillarJibInstance({ crane }: { readonly crane: CraneStatus }) {
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setHumanState(humanId, "running");
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setCurrentAnimation(humanId, "working_standing", true, false, false);
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}
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} else if (crane.currentPhase === "dropping" && crane.currentMaterials.length > 0 && action.maxPickUpCount <= crane.currentMaterials.length && crane.isCarrying && human.currentPhase === "hooking") {
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} else if (
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crane.currentPhase === "dropping" &&
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crane.currentMaterials.length > 0 &&
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action.maxPickUpCount <= crane.currentMaterials.length &&
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crane.isCarrying &&
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human.currentPhase === "hooking"
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) {
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setCurrentPhaseHuman(humanId, "loadPoint-unloadPoint");
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} else if (human.state === "running" && human.currentPhase === "unhooking") {
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if (humanAsset?.animationState?.current === "working_standing" && humanAsset?.animationState?.isCompleted) {
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@@ -83,7 +151,15 @@ function PillarJibInstance({ crane }: { readonly crane: CraneStatus }) {
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return (
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<>
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<PillarJibAnimator key={crane.modelUuid} crane={crane} points={points} setPoints={setPoints} animationPhase={animationPhase} setAnimationPhase={setAnimationPhase} onAnimationComplete={handleAnimationComplete} />
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<PillarJibAnimator
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key={crane.modelUuid}
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crane={crane}
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points={points}
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setPoints={setPoints}
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animationPhase={animationPhase}
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setAnimationPhase={setAnimationPhase}
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onAnimationComplete={handleAnimationComplete}
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/>
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<MaterialAnimator crane={crane} />
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@@ -11,7 +11,7 @@ function HumanInstance({ human }: { readonly human: HumanStatus }) {
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const { isPlaying } = usePlayButtonStore();
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const { humanStore, productStore } = useSceneContext();
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const { getActionByUuid, selectedProduct } = productStore();
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const { incrementIdleTime, incrementActiveTime } = humanStore();
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const { incrementIdleTime, incrementActiveTime, humans } = humanStore();
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const idleTimeRef = useRef<number>(0);
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const activeTimeRef = useRef<number>(0);
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@@ -73,7 +73,7 @@ function HumanInstance({ human }: { readonly human: HumanStatus }) {
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animationFrameIdRef.current = null;
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}
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};
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}, [human, isPlaying]);
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}, [human, humans, isPlaying]);
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return (
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<>
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@@ -19,7 +19,7 @@ function RoboticArmInstance({ armBot }: { readonly armBot: ArmBotStatus }) {
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const { materialStore, armBotStore, vehicleStore, storageUnitStore, productStore, assetStore } = useSceneContext();
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const { resetAsset } = assetStore();
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const { setArmBotActive, setArmBotState, removeCurrentAction, incrementActiveTime, incrementIdleTime } = armBotStore();
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const { setArmBotActive, setArmBotState, removeCurrentAction, incrementActiveTime, incrementIdleTime, armBots } = armBotStore();
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const { decrementVehicleLoad, removeLastMaterial } = vehicleStore();
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const { removeLastMaterial: removeLastStorageMaterial, updateCurrentLoad } = storageUnitStore();
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const { getMaterialById, setIsVisible } = materialStore();
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@@ -186,7 +186,7 @@ function RoboticArmInstance({ armBot }: { readonly armBot: ArmBotStatus }) {
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animationFrameIdRef.current = null; // Reset the animation frame ID
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}
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};
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}, [armBot, currentPhase, isPlaying]);
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}, [armBot, armBots, currentPhase, isPlaying]);
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useEffect(() => {
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const targetBones = ikSolver?.mesh.skeleton.bones.find((b: any) => b.name === targetBone);
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@@ -320,7 +320,15 @@ function RoboticArmInstance({ armBot }: { readonly armBot: ArmBotStatus }) {
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{!isReset && isPlaying && (
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<>
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<IKInstance setIkSolver={setIkSolver} armBot={armBot} />
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<RoboticArmAnimator HandleCallback={HandleCallback} restPosition={restPosition} ikSolver={ikSolver} targetBone={targetBone} armBot={armBot} path={path} currentPhase={currentPhase} />
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<RoboticArmAnimator
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HandleCallback={HandleCallback}
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restPosition={restPosition}
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ikSolver={ikSolver}
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targetBone={targetBone}
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armBot={armBot}
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path={path}
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currentPhase={currentPhase}
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/>
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</>
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)}
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<MaterialAnimator ikSolver={ikSolver} armBot={armBot} currentPhase={currentPhase} />
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@@ -1,15 +1,80 @@
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import { useEffect } from 'react'
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import MaterialAnimator from '../animator/MaterialAnimator'
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import { useEffect, useRef } from "react";
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import MaterialAnimator from "../animator/MaterialAnimator";
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import { useSceneContext } from "../../../../scene/sceneContext";
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import { useAnimationPlaySpeed, usePauseButtonStore, usePlayButtonStore } from "../../../../../store/ui/usePlayButtonStore";
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function StorageUnitInstance({ storageUnit }: Readonly<{ storageUnit: StorageUnitStatus }>) {
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const { storageUnitStore } = useSceneContext();
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const { storageUnits, incrementActiveTime, incrementIdleTime } = storageUnitStore();
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const { isPlaying } = usePlayButtonStore();
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const idleTimeRef = useRef<number>(0);
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const activeTimeRef = useRef<number>(0);
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const previousTimeRef = useRef<number | null>(null);
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const animationFrameIdRef = useRef<number | null>(null);
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const isSpeedRef = useRef<number>(0);
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const isPausedRef = useRef<boolean>(false);
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const { speed } = useAnimationPlaySpeed();
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const { isPaused } = usePauseButtonStore();
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useEffect(() => {
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isPausedRef.current = isPaused;
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}, [isPaused]);
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useEffect(() => {
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isSpeedRef.current = speed;
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}, [speed]);
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function animate(currentTime: number) {
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if (previousTimeRef.current === null) {
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previousTimeRef.current = currentTime;
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}
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const deltaTime = (currentTime - previousTimeRef.current) / 1000;
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previousTimeRef.current = currentTime;
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if (storageUnit.isActive) {
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if (!isPausedRef.current) {
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activeTimeRef.current += deltaTime * isSpeedRef.current;
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}
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} else {
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if (!isPausedRef.current) {
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idleTimeRef.current += deltaTime * isSpeedRef.current;
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}
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}
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animationFrameIdRef.current = requestAnimationFrame(animate);
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}
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useEffect(() => {
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if (!isPlaying) return;
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if (storageUnit.isActive) {
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const roundedActiveTime = Math.round(activeTimeRef.current);
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incrementActiveTime(storageUnit.modelUuid, roundedActiveTime);
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activeTimeRef.current = 0;
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} else {
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const roundedIdleTime = Math.round(idleTimeRef.current);
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incrementIdleTime(storageUnit.modelUuid, roundedIdleTime);
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idleTimeRef.current = 0;
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}
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if (animationFrameIdRef.current === null) {
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animationFrameIdRef.current = requestAnimationFrame(animate);
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}
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return () => {
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if (animationFrameIdRef.current !== null) {
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cancelAnimationFrame(animationFrameIdRef.current);
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animationFrameIdRef.current = null;
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}
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};
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}, [storageUnit, storageUnits, isPlaying]);
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useEffect(() => {
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// console.log('storageUnit: ', storageUnit);
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}, [storageUnit])
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}, [storageUnit]);
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return (
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<MaterialAnimator storage={storageUnit} />
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)
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return <MaterialAnimator storage={storageUnit} />;
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}
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export default StorageUnitInstance
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export default StorageUnitInstance;
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66
app/src/types/simulationTypes.d.ts
vendored
66
app/src/types/simulationTypes.d.ts
vendored
@@ -736,6 +736,14 @@ interface RoboticArmAnalysis {
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placeAccuracy: number;
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};
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// Cost
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costMetrics: CostMetrics;
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// Energy
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energyMetrics: EnergyMetrics & {
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energyPerUnit: number; // Energy per item processed
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};
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// Historical Data
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historicalData: {
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timestamp: string;
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@@ -784,6 +792,17 @@ interface MachineAnalysis {
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quality: QualityMetrics & {
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defectRate: number;
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reworkRate: number;
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scrapRate: number;
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};
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// Cost
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costMetrics: CostMetrics & {
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costPerUnit: number; // Cost per item processed
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};
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// Energy
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energyMetrics: EnergyMetrics & {
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energyPerUnit: number; // Energy per item processed
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};
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// Historical Data
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@@ -821,6 +840,7 @@ interface StorageAnalysis {
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averageOccupancy: number;
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peakOccupancy: number;
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turnoverRate: number; // Store/retrieve frequency
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occupancyTrend: number; // Change in occupancy over time
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};
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// Throughput
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@@ -838,6 +858,17 @@ interface StorageAnalysis {
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// Quality
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quality: QualityMetrics;
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// Cost
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costMetrics: CostMetrics & {
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costPerUnit: number; // Cost per item processed
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costPerStorageHour: number; // Cost per hour of storage
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};
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// Energy
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energyMetrics: EnergyMetrics & {
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energyPerUnit: number; // Energy per item processed
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};
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// Occupancy Trends
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occupancyTrends: {
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timestamp: string;
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@@ -871,6 +902,7 @@ interface HumanAnalysis {
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actionUuid: string;
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actionName: string;
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} | null;
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loadUtilization: number;
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};
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// Time Metrics
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@@ -887,6 +919,8 @@ interface HumanAnalysis {
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actionsPerHour: number;
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averageActionTime: number;
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distanceTraveled: number;
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averageSpeed: number;
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loadEfficiency: number; // Current load / max capacity
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};
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// Workload Distribution
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@@ -906,6 +940,17 @@ interface HumanAnalysis {
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// Quality
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quality: QualityMetrics;
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// Cost
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costMetrics: CostMetrics & {
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costPerAction: number; // Cost per action performed
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costPerHour: number; // Cost per hour of labor
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};
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// Energy
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energyMetrics: EnergyMetrics & {
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energyPerAction: number; // Energy per action performed
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};
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// Historical Data
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historicalData: {
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timestamp: string;
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@@ -935,6 +980,7 @@ interface CraneAnalysis {
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materialType: string | null;
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materialId: string | null;
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} | null;
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loadUtilization: number;
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};
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// Time Metrics
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@@ -957,6 +1003,8 @@ interface CraneAnalysis {
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totalLifts: number;
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averageLiftHeight: number;
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movementEfficiency: number;
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loadEfficiency: number;
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cycleEfficiency: number;
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};
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// Efficiency
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@@ -971,6 +1019,17 @@ interface CraneAnalysis {
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positioningAccuracy: number;
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};
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|
||||
// Cost
|
||||
costMetrics: CostMetrics & {
|
||||
costPerLift: number; // Cost per lift operation
|
||||
costPerCycle: number; // Cost per operational cycle
|
||||
};
|
||||
|
||||
// Energy
|
||||
energyMetrics: EnergyMetrics & {
|
||||
energyPerLift: number; // Energy per lift operation
|
||||
};
|
||||
|
||||
// Historical Data
|
||||
historicalData: {
|
||||
timestamp: string;
|
||||
@@ -1033,8 +1092,10 @@ interface SystemPerformance {
|
||||
activeAssets: number;
|
||||
totalAssets: number;
|
||||
assetsInError: number;
|
||||
assetsIdle: number;
|
||||
averageIdleTime: number;
|
||||
totalDowntime: number;
|
||||
systemUptime: number;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1095,5 +1156,10 @@ interface AnalysisSchema {
|
||||
lastUpdated: string;
|
||||
dataPoints: number;
|
||||
analysisVersion: string;
|
||||
totalCost: number;
|
||||
totalValueAdded: number;
|
||||
totalEnergyConsumed: number;
|
||||
energyCost: number;
|
||||
carbonFootprint: number;
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user