file and folder structure changed
This commit is contained in:
@@ -1,12 +1,13 @@
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import { useFrame, useThree } from "@react-three/fiber";
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import React, { useEffect, useState } from "react";
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import { useKeyboardControls } from "@react-three/drei";
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import * as CONSTANTS from "../../../types/world/worldConstants";
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import { useCamMode, useToggleView } from "../../../store/builder/store";
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import { useKeyboardControls } from "@react-three/drei";
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import switchToThirdPerson from "./switchToThirdPerson";
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import switchToFirstPerson from "./switchToFirstPerson";
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import switchToThirdPerson from "./functions/switchToThirdPerson";
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import switchToFirstPerson from "./functions/switchToFirstPerson";
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import { detectModifierKeys } from "../../../utils/shortcutkeys/detectModifierKeys";
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import { firstPersonCamera } from "./firstPersonCamera";
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import { firstPersonCamera } from "./functions/firstPersonCamera";
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const CamMode: React.FC = () => {
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const { camMode, setCamMode } = useCamMode();
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@@ -1,39 +1,39 @@
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import * as CONSTANTS from "../../../types/world/worldConstants";
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interface FirstPersonCameraProps {
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setIsTransitioning?: (value: boolean) => void;
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state: any;
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}
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interface FirstPersonCameraParams extends FirstPersonCameraProps {
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camMode: string;
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setCamMode: (mode: string) => void;
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switchToFirstPerson: (controls: any, camera: any) => Promise<void>;
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switchToThirdPerson: (controls: any, camera: any) => Promise<void>;
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}
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export async function firstPersonCamera({
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setIsTransitioning,
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state,
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camMode,
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setCamMode,
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switchToFirstPerson,
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switchToThirdPerson
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}: FirstPersonCameraParams): Promise<void> {
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setIsTransitioning && setIsTransitioning(true);
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state.controls.mouseButtons.left = CONSTANTS.controlsTransition.leftMouse;
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state.controls.mouseButtons.right = CONSTANTS.controlsTransition.rightMouse;
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state.controls.mouseButtons.wheel = CONSTANTS.controlsTransition.wheelMouse;
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state.controls.mouseButtons.middle = CONSTANTS.controlsTransition.middleMouse;
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if (camMode === "ThirdPerson") {
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setCamMode("FirstPerson");
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await switchToFirstPerson(state.controls, state.camera);
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} else if (camMode === "FirstPerson") {
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setCamMode("ThirdPerson");
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await switchToThirdPerson(state.controls, state.camera);
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}
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setIsTransitioning && setIsTransitioning(false);
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}
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import * as CONSTANTS from "../../../../types/world/worldConstants";
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interface FirstPersonCameraProps {
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setIsTransitioning?: (value: boolean) => void;
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state: any;
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}
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interface FirstPersonCameraParams extends FirstPersonCameraProps {
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camMode: string;
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setCamMode: (mode: string) => void;
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switchToFirstPerson: (controls: any, camera: any) => Promise<void>;
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switchToThirdPerson: (controls: any, camera: any) => Promise<void>;
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}
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export async function firstPersonCamera({
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setIsTransitioning,
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state,
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camMode,
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setCamMode,
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switchToFirstPerson,
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switchToThirdPerson
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}: FirstPersonCameraParams): Promise<void> {
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setIsTransitioning && setIsTransitioning(true);
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state.controls.mouseButtons.left = CONSTANTS.controlsTransition.leftMouse;
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state.controls.mouseButtons.right = CONSTANTS.controlsTransition.rightMouse;
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state.controls.mouseButtons.wheel = CONSTANTS.controlsTransition.wheelMouse;
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state.controls.mouseButtons.middle = CONSTANTS.controlsTransition.middleMouse;
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if (camMode === "ThirdPerson") {
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setCamMode("FirstPerson");
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await switchToFirstPerson(state.controls, state.camera);
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} else if (camMode === "FirstPerson") {
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setCamMode("ThirdPerson");
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await switchToThirdPerson(state.controls, state.camera);
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}
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setIsTransitioning && setIsTransitioning(false);
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}
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@@ -1,25 +1,25 @@
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import * as THREE from 'three';
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import * as CONSTANTS from '../../../types/world/worldConstants';
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export default async function switchToFirstPerson(
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controls: any,
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camera: any
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) {
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if (!controls) return;
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const cameraDirection = new THREE.Vector3();
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camera.getWorldDirection(cameraDirection);
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cameraDirection.normalize();
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await controls.setPosition(camera.position.x, 2, camera.position.z, true);
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controls.setTarget(camera.position.x, 2, camera.position.z, true);
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controls.mouseButtons.left = CONSTANTS.firstPersonControls.leftMouse;
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controls.lockPointer();
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controls.azimuthRotateSpeed = CONSTANTS.firstPersonControls.azimuthRotateSpeed;
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controls.polarRotateSpeed = CONSTANTS.firstPersonControls.polarRotateSpeed;
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controls.truckSpeed = CONSTANTS.firstPersonControls.truckSpeed;
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controls.minDistance = CONSTANTS.firstPersonControls.minDistance;
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controls.maxDistance = CONSTANTS.firstPersonControls.maxDistance;
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controls.maxPolarAngle = CONSTANTS.firstPersonControls.maxPolarAngle;
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import * as THREE from 'three';
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import * as CONSTANTS from '../../../../types/world/worldConstants';
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export default async function switchToFirstPerson(
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controls: any,
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camera: any
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) {
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if (!controls) return;
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const cameraDirection = new THREE.Vector3();
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camera.getWorldDirection(cameraDirection);
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cameraDirection.normalize();
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await controls.setPosition(camera.position.x, 2, camera.position.z, true);
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controls.setTarget(camera.position.x, 2, camera.position.z, true);
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controls.mouseButtons.left = CONSTANTS.firstPersonControls.leftMouse;
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controls.lockPointer();
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controls.azimuthRotateSpeed = CONSTANTS.firstPersonControls.azimuthRotateSpeed;
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controls.polarRotateSpeed = CONSTANTS.firstPersonControls.polarRotateSpeed;
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controls.truckSpeed = CONSTANTS.firstPersonControls.truckSpeed;
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controls.minDistance = CONSTANTS.firstPersonControls.minDistance;
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controls.maxDistance = CONSTANTS.firstPersonControls.maxDistance;
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controls.maxPolarAngle = CONSTANTS.firstPersonControls.maxPolarAngle;
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}
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@@ -1,29 +1,29 @@
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import * as THREE from 'three';
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import * as CONSTANTS from '../../../types/world/worldConstants';
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export default async function switchToThirdPerson(
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controls: any,
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camera: any
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) {
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if (!controls) return;
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controls.mouseButtons.left = CONSTANTS.thirdPersonControls.leftMouse;
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controls.mouseButtons.right = CONSTANTS.thirdPersonControls.rightMouse;
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controls.mouseButtons.middle = CONSTANTS.thirdPersonControls.middleMouse;
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controls.mouseButtons.wheel = CONSTANTS.thirdPersonControls.wheelMouse;
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controls.unlockPointer();
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const cameraDirection = new THREE.Vector3();
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camera.getWorldDirection(cameraDirection);
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const targetOffset = cameraDirection.multiplyScalar(CONSTANTS.thirdPersonControls.targetOffset);
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const targetPosition = new THREE.Vector3(camera.position.x, camera.position.y, camera.position.z).add(targetOffset);
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controls.setPosition(camera.position.x, CONSTANTS.thirdPersonControls.cameraHeight, camera.position.z, true);
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controls.setTarget(targetPosition.x, 0, targetPosition.z, true);
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controls.azimuthRotateSpeed = CONSTANTS.thirdPersonControls.azimuthRotateSpeed;
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controls.polarRotateSpeed = CONSTANTS.thirdPersonControls.polarRotateSpeed;
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controls.truckSpeed = CONSTANTS.thirdPersonControls.truckSpeed;
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controls.minDistance = CONSTANTS.threeDimension.minDistance;
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controls.maxDistance = CONSTANTS.thirdPersonControls.maxDistance;
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controls.maxPolarAngle = CONSTANTS.thirdPersonControls.maxPolarAngle;
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import * as THREE from 'three';
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import * as CONSTANTS from '../../../../types/world/worldConstants';
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export default async function switchToThirdPerson(
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controls: any,
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camera: any
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) {
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if (!controls) return;
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controls.mouseButtons.left = CONSTANTS.thirdPersonControls.leftMouse;
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controls.mouseButtons.right = CONSTANTS.thirdPersonControls.rightMouse;
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controls.mouseButtons.middle = CONSTANTS.thirdPersonControls.middleMouse;
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controls.mouseButtons.wheel = CONSTANTS.thirdPersonControls.wheelMouse;
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controls.unlockPointer();
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const cameraDirection = new THREE.Vector3();
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camera.getWorldDirection(cameraDirection);
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const targetOffset = cameraDirection.multiplyScalar(CONSTANTS.thirdPersonControls.targetOffset);
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const targetPosition = new THREE.Vector3(camera.position.x, camera.position.y, camera.position.z).add(targetOffset);
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controls.setPosition(camera.position.x, CONSTANTS.thirdPersonControls.cameraHeight, camera.position.z, true);
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controls.setTarget(targetPosition.x, 0, targetPosition.z, true);
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controls.azimuthRotateSpeed = CONSTANTS.thirdPersonControls.azimuthRotateSpeed;
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controls.polarRotateSpeed = CONSTANTS.thirdPersonControls.polarRotateSpeed;
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controls.truckSpeed = CONSTANTS.thirdPersonControls.truckSpeed;
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controls.minDistance = CONSTANTS.threeDimension.minDistance;
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controls.maxDistance = CONSTANTS.thirdPersonControls.maxDistance;
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controls.maxPolarAngle = CONSTANTS.thirdPersonControls.maxPolarAngle;
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}
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@@ -1,26 +1,26 @@
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import { Socket } from "socket.io-client";
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import * as THREE from "three";
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import { getUserData } from "../../../functions/getUserData";
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export default function updateCamPosition(
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controls: any,
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socket: Socket,
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position: THREE.Vector3,
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rotation: THREE.Euler,
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projectId?: string
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) {
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const { userId, organization } = getUserData();
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if (!controls.current) return;
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const target = controls.current.getTarget(new THREE.Vector3());
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const camData = {
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organization,
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userId: userId,
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position: position,
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target: new THREE.Vector3(target.x, 0, target.z),
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rotation: new THREE.Vector3(rotation.x, rotation.y, rotation.z),
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socketId: socket.id,
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projectId,
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};
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socket.emit("v1:Camera:set", camData);
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}
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import { Socket } from "socket.io-client";
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import * as THREE from "three";
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import { getUserData } from "../../../../functions/getUserData";
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export default function updateCamPosition(
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controls: any,
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socket: Socket,
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position: THREE.Vector3,
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rotation: THREE.Euler,
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projectId?: string
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) {
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const { userId, organization } = getUserData();
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if (!controls.current) return;
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const target = controls.current.getTarget(new THREE.Vector3());
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const camData = {
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organization,
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userId: userId,
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position: position,
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target: new THREE.Vector3(target.x, 0, target.z),
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rotation: new THREE.Vector3(rotation.x, rotation.y, rotation.z),
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socketId: socket.id,
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projectId,
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};
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socket.emit("v1:Camera:set", camData);
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}
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@@ -3,20 +3,24 @@ import { useThree } from "@react-three/fiber";
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import * as THREE from "three";
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import type { CameraControls } from "@react-three/drei";
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export const useCameraShortcuts = (controlsRef: React.RefObject<CameraControls>) => {
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const { camera } = useThree();
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const CameraShortcutsControls = () => {
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const { camera, controls } = useThree();
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useEffect(() => {
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const handleKeyDown = (e: KeyboardEvent) => {
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if (!controlsRef.current) return;
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if (!controls) return;
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// get current distance from camera to target
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const cc = controls as CameraControls;
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// get current target
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const target = new THREE.Vector3();
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controlsRef.current.getTarget(target);
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cc.getTarget(target);
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const distance = camera.position.distanceTo(target);
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let pos: THREE.Vector3 | null = null;
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const dir = new THREE.Vector3().subVectors(camera.position, target).normalize();
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switch (e.key) {
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case "1": // Front
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pos = new THREE.Vector3(0, 0, distance).add(target);
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@@ -27,13 +31,24 @@ export const useCameraShortcuts = (controlsRef: React.RefObject<CameraControls>)
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case "7": // Top
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pos = new THREE.Vector3(0, distance, 0).add(target);
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break;
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case "9": // Back
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pos = new THREE.Vector3(0, 0, -distance).add(target);
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case "9": {
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// Opposite view logic
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if (Math.abs(dir.z) > Math.abs(dir.x) && Math.abs(dir.z) > Math.abs(dir.y)) {
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// Currently looking Front/Back → flip Z
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pos = new THREE.Vector3(0, 0, -Math.sign(dir.z) * distance).add(target);
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} else if (Math.abs(dir.x) > Math.abs(dir.z) && Math.abs(dir.x) > Math.abs(dir.y)) {
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// Currently looking Right/Left → flip X
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pos = new THREE.Vector3(-Math.sign(dir.x) * distance, 0, 0).add(target);
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} else {
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// Currently looking Top/Bottom → stay Top
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pos = new THREE.Vector3(0, distance, 0).add(target);
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}
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break;
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}
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}
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if (pos) {
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controlsRef.current.setLookAt(
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cc.setLookAt(
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pos.x, pos.y, pos.z, // camera position
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target.x, target.y, target.z, // keep same target
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true // smooth transition
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@@ -43,5 +58,9 @@ export const useCameraShortcuts = (controlsRef: React.RefObject<CameraControls>)
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window.addEventListener("keydown", handleKeyDown);
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return () => window.removeEventListener("keydown", handleKeyDown);
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}, [controlsRef, camera]);
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}, [controls, camera]);
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return null;
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};
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export default CameraShortcutsControls;
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@@ -3,22 +3,22 @@ import { useRef, useEffect } from "react";
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import { useThree } from "@react-three/fiber";
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import * as THREE from "three";
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import * as CONSTANTS from '../../../types/world/worldConstants';
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import { useSocketStore, useToggleView, useResetCamera } from "../../../store/builder/store";
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import { getCamera } from "../../../services/factoryBuilder/camera/getCameraApi";
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import updateCamPosition from "../camera/updateCameraPosition";
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import CamMode from "../camera/camMode";
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import SwitchView from "../camera/switchView";
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import SelectionControls3D from "./selectionControls/selection3D/selectionControls3D";
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import TransformControl from "./transformControls/transformControls";
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import { useParams } from "react-router-dom";
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import { getUserData } from "../../../functions/getUserData";
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import ContextControls from "./contextControls/contextControls";
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import TransformControl from "./transformControls/transformControls";
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import SelectionControls2D from "./selectionControls/selection2D/selectionControls2D";
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import SelectionControls3D from "./selectionControls/selection3D/selectionControls3D";
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import UndoRedo2DControls from "./undoRedoControls/undoRedo2D/undoRedo2DControls";
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import UndoRedo3DControls from "./undoRedoControls/undoRedo3D/undoRedo3DControls";
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import { useCameraShortcuts } from "../../../hooks/useCameraShortcuts";
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import CameraShortcutsControls from "../camera/shortcutsControls/cameraShortcutsControls";
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import { useParams } from "react-router-dom";
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import { getUserData } from "../../../functions/getUserData";
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import { getCamera } from "../../../services/factoryBuilder/camera/getCameraApi";
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import updateCamPosition from "../camera/functions/updateCameraPosition";
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export default function Controls() {
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const controlsRef = useRef<CameraControls>(null);
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@@ -117,7 +117,6 @@ export default function Controls() {
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stopInterval();
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};
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}, [toggleView, state, socket]);
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useCameraShortcuts(controlsRef);
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return (
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<>
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@@ -140,6 +139,8 @@ export default function Controls() {
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<CamMode />
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<CameraShortcutsControls/>
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</CameraControls>
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<SelectionControls3D />
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Reference in New Issue
Block a user