2025-06-10 15:28:23 +05:30
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import React, { useState } from "react";
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import InputToggle from "../../../ui/inputs/InputToggle";
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import InputWithDropDown from "../../../ui/inputs/InputWithDropDown";
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import { RemoveIcon } from "../../../icons/ExportCommonIcons";
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import PositionInput from "../customInput/PositionInputs";
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import RotationInput from "../customInput/RotationInput";
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import { useSelectedFloorItem, useObjectPosition, useObjectRotation } from "../../../../store/builder/store";
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2025-06-26 15:11:52 +05:30
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import { useSceneContext } from "../../../../modules/scene/sceneContext";
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2025-06-10 15:28:23 +05:30
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interface UserData {
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id: number; // Unique identifier for the user data
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label: string; // Label of the user data field
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value: string; // Value of the user data field
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}
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const AssetProperties: React.FC = () => {
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const [userData, setUserData] = useState<UserData[]>([]); // State to track user data
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const [nextId, setNextId] = useState(1); // Unique ID for new entries
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const { selectedFloorItem } = useSelectedFloorItem();
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const { objectPosition } = useObjectPosition();
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const { objectRotation } = useObjectRotation();
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2025-06-26 15:11:52 +05:30
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const { assetStore } = useSceneContext();
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const { assets, setCurrentAnimation } = assetStore()
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2025-06-10 15:28:23 +05:30
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// Function to handle adding new user data
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const handleAddUserData = () => {
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const newUserData: UserData = {
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id: nextId,
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label: `Property ${nextId}`,
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value: "",
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};
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setUserData([...userData, newUserData]);
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setNextId(nextId + 1); // Increment the ID for the next entry
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};
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// Function to update the value of a user data entry
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const handleUserDataChange = (id: number, newValue: string) => {
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setUserData((prevUserData) =>
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prevUserData.map((data) =>
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data.id === id ? { ...data, value: newValue } : data
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)
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);
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};
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// Remove user data
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const handleRemoveUserData = (id: number) => {
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setUserData((prevUserData) =>
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prevUserData.filter((data) => data.id !== id)
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);
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};
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2025-06-26 15:11:52 +05:30
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const handleAnimationClick = (animation: string) => {
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if (selectedFloorItem) {
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const isPlaying = selectedFloorItem.animationState?.playing || false;
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setCurrentAnimation(selectedFloorItem.uuid, animation, !isPlaying);
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}
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}
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return (
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<div className="asset-properties-container">
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{/* Name */}
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<div className="header">{selectedFloorItem.userData.modelName}</div>
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<section>
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{objectPosition.x && objectPosition.z &&
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<PositionInput
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onChange={() => { }}
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value1={parseFloat(objectPosition.x.toFixed(5))}
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value2={parseFloat(objectPosition.z.toFixed(5))}
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/>
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}
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{objectRotation.y &&
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<RotationInput
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onChange={() => { }}
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value={parseFloat(objectRotation.y.toFixed(5))}
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/>
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}
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</section>
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<section>
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<div className="header">Render settings</div>
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<InputToggle inputKey="visible" label="Visible" />
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<InputToggle inputKey="frustumCull" label="Frustum cull" />
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</section>
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<section>
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<div className="header">User Data</div>
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{userData.map((data) => (
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<div className="input-container">
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<InputWithDropDown
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key={data.id}
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label={data.label}
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value={data.value}
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editableLabel
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onChange={(newValue) => handleUserDataChange(data.id, newValue)} // Pass the change handler
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/>
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<div
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className="remove-button"
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onClick={() => handleRemoveUserData(data.id)}
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>
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<RemoveIcon />
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</div>
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</div>
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))}
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{/* Add new user data */}
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<div className="optimize-button" onClick={handleAddUserData}>
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+ Add
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</div>
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</section>
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<div style={{ display: "flex", flexDirection: "column" }}>
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{assets.map((asset) => (
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<div key={asset.modelUuid} className="asset-item">
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{
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asset.modelUuid === selectedFloorItem.uuid &&
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asset.animations && asset.animations.length > 0
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&& asset.animations.map((animation, index) => (
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<div key={index} className="animation-item" style={{ gap: "5px" }} onClick={() => { handleAnimationClick(animation) }}>
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{animation}
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</div>
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))
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}
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</div>
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))}
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</div>
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2025-06-10 15:28:23 +05:30
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</div>
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);
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};
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export default AssetProperties;
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